Update history:Bloons TD 6/Version 51.0: Difference between revisions
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|version=51.0 | |version=51.0 | ||
|tower=Alchemist | |tower=Alchemist | ||
|changes 1=*{{neutral|Ability: can now transform | |changes 1=*{{neutral|Ability: can now transform Desperados}} | ||
|changes 1 tiers=x5x | |changes 1 tiers=x5x | ||
|quote 1=Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | |quote 1=Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | ||
|quote 1 tiers=x5x | |||
}} | |||
==== [[Mermonkey (BTD6)|Mermonkey]] ==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Mermonkey | |||
|all tier changes=*{{buff|Range bonus when placed in water increased|+25%|+35%}} | |||
|changes 1=*{{buff|Trident: Pierce increased|18|25}} | |||
|changes 1 tiers=x3x+ | |||
|changes 2=*{{buff|Side Tridents: Pierce increased|18|25}} | |||
*{{buff|Ice Jet ability Permafrost: Duration increased|6s|8s}} | |||
*{{buff|Ice Jet ability Permafrost: Amount of layers affected increased|0|10}} | |||
*{{buff|Ice Jet ability Flood: Now deals +70 bonus damage to Frozen Bloons}} | |||
|changes 2 tiers=x5x | |||
|changes 3=*{{buff|Ice Jet ability: Ice Balls can now bounce from map borders|fix=y}} | |||
|changes 3 tiers=x4x+ | |||
|changes 4=*{{buff|Ice Jet ability: Ice Ball lifespan increased|6.6667s|10s}} | |||
|changes 4 tiers=240 | |||
|path 2 tier 3 cost before=2300 | |||
|path 2 tier 3 cost after=1900 | |||
|path 2 tier 5 cost before=52000 | |||
|path 2 tier 5 cost after=48000 | |||
|quote 1=Mermonkey weren’t feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding. | |||
|quote 2=Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers [...] | |||
|quote 2 tiers=x3x | |||
|quote 3=Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding. | |||
|quote 3 tiers=x4x+ | |||
|base quote=Mermonkey weren’t feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. | |||
}} | }} | ||
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* Monkey Buccaneer: Resolved a crash that could happen when a X-4-X Monkey Pirates attempted to hook DDTs in a specific case | * Monkey Buccaneer: Resolved a crash that could happen when a X-4-X Monkey Pirates attempted to hook DDTs in a specific case | ||
* Ninja Monkey: Ascended Shadow no longer changes model at Degree 59 instead of 60. | * Ninja Monkey: Ascended Shadow no longer changes model at Degree 59 instead of 60. | ||
* Druid: Resolved some animation issues with 1-3-0 Druids | |||
* Gameplay: Resolved a number of edge case crashes | * Gameplay: Resolved a number of edge case crashes | ||
* Quad map: Ice Platforms should correctly appear in the water | * Quad map: Ice Platforms should correctly appear in the water | ||