Position of the player's hand is lowered, and tapping the hand raises the cards
General UI
Added animations of Bloons reducing delay naturally, plus a pause for the text "BLOONS ADVANCE" if there are Bloons that reduce delay after the player's turn ended
Added a pause plus the text "BLOONS ATTACK!" if there are Bloons that are able to attack the opponent's Hero after the player's turn ends
Further adjustments to Tutorial
Added an "open next pack" option after opening a pack
Heroes menu is revamped, and its sub-menu is moved from "Profile" to "Collection"
Decks now have a magnifying glass button to show the full list of cards in one screen
Profile screen updated to include more stats and add the location for emote selection
"All Bloons with the same delay will more consistently rearrange in terms of placement order"
Opponent AI
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Minor improvements to AI - a continuous living project! The AI will now actually “Pick” a card when it plays a card with the Pick keyword, rather than just taking the first one. The logic for targeting Bloons with the most threat has also been improved overall.
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Altered the algorithm of AI opponents
Will now logically choose a card after playing a Pick card, instead of always picking the first card
Adjusted logic for targeting Bloons "with the most threat"
Added new items and potions to Striker's Battleground
New Potions: Bloon Juice, Future Visions, Pocket Rocket
New Items: Call in Support, Barrel of Monkeys, Miner’s Axe
Bloon Sniper will now actually pop a Bloon even if that Bloon was affected by an On Play heal/buff such as ZJ's Passive Enhancements or Ceramic Glazing Kiln.
Golden Idol's buff now wears off after playing a Power card.
Resolved some issues with how the graveyard was recording Bloons and what The Prestige summoned. This should now work as intended (The Prestige will remove Bloons from the graveyard as they are summoned). — Update notes
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Now removes Bloons from the graveyard as they are summoned (bug fix)
Nested Bloons
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Changed functionality so that Bloons that summon other Bloons now correctly summon their Bloons if there is space after the summoning Bloon disappears (ie. Nested Bloon, Blooming Bloon). — Update notes
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If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears (bug fix)
Bloon summoning
Bloons that spawn at the end of a turn, such as Undead Bloons summoned by Necromancers or the children of attacking Nested Bloons, no longer decrement their delay on the same turn (undocumented)
Visual changes
Doomed buildings now correctly show that they're Doomed (bug fix)
Wolf now has a separate sitting idle animation when out of ammo (undocumented)
Large Bloons now animate when receiving a buff
Steady Growth Bloon now animates when its On Turn Start effect triggers (undocumented)
Strengthenator's On Turn Start effect now add an animation when buffing Bloons (undocumented)
"Fixed a bug that allowed Monkeys to place on top of each other under specific circumstances"
Text changes
All card descriptions, Hero Ability descriptions, and map descriptions that used the term "Attack Power" now use the abbreviation "ATK" instead
Added Temporary Ammo keyword to Orders Received, Bionic Boomerang, and Berserker Brew
Gwendolin's Fireball: description changed ― "Set target Bloon on fire. Burning Bloons take 30 damage per turn" → "Set target Bloon on fire. Bloons that are on fire take 30 damage per turn"
Other
Mine Supervisor no longer counts Baby Monkeys and Transformed Monkeys as Miners
Added slowdown SFX when playing Powerful Slowing Totem
Introduced bugs
Whoops is now exclusive to Obyn and Mountain Obyn (undocumented) (bug)
Gallery
2025 Roadmap of version 5.0 during the teasers for version 4.0
Version 5.0 Roadmap reveal
In-game description
• New Hero! Mountain Obyn arrives to crush the Bloons! • New arena, Bloontonium Refinery. • Emotes system. Friendly emotes to interact with your opponent. • Cosmetics, including Hero Platforms and Pets. • Extended Hero and Player levels. • New cards for the Lead Storm set.