Update history:Bloons Card Storm/Version 6.2
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add other balance change info |
Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
Changes
- Gold cost decreased ― 3 → 2
- Bloontonium gain decreased ― 3 → 2
- Health decreased ― 110 → 90
- Health increased ― 120 → 130
- Health increased ― 150 → 200
- Health increased ― 120 → 130
- Health increased ― 200 → 220
- Charges increased ― 1 → 2
- Health decreased ― 350 → 330
- Gold cost decreased ― 3 → 2
- Bloontonium gain decreased ― 3 → 2
- Health decreased ― 90 → 80
- Health increased ― 300 → 350
- Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
- Health reduced ― 150 → 120
- Health gain trigger changed ― Opponent's Hero → Own Hero
- Health gain decreased ― 30 → 20
- Health increased ― 250 → 275
- Regrow heal decreased ― 50 → 45
- Gold cost reduced ― 8 → 7
- Bloontonium gain reduced ― 8 → 7
- Health bonus per Gold spent decreased ― 70 → 65
- Starting Shield increased ― 50 → 75
- Health increased ― 150 → 160
- Health increased ― 150 → 160
- Hero Health drain keyword changed ― On Turn Start → On Turn End
- Note: Allows the Health drain to begin sooner
- On Play effect: now ignores Immobile Bloons
- Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
- ATK increased ― 35 → 40
- Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
- ATK increased ― 30 → 35
- ATK increased ― 40 → 55
- ATK increased ― 90 → 100
- Defender bonus increased ― 10 → 20
- On Play: Hero heal increased ― 50 → 75
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former. |
- Added keyword: Can't Attack
- Note: Ammo stat still exists, allowing players to use Ammo removals on it
- Gold cost increased ― 8 → 9
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- ATK decreased ― 35 → 30
- No longer reloads if its ammo was drained on the opponent's turn (bug fix)
- No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
- Gold cost increased ― 4 → 6
- Ammo increased ― 3 → 4
- Gold cost decreased ― 3 → 2
- Health buff to played Bloon decreased ― 25 → 20
- ATK decreased ― 25 → 20
- Back hit damage increased ― 15 → 30
- ATK increased ― 40 → 50
- ATK increased ― 80 → 90
- Now deals 40 damage to target
- Can now target any Bloon instead of just targets with only Camo, Regrow, and/or Armored
- Gold cost increased ― 15 → 18
- Summoned Bloon now gains Must Pop
- Now gains Must Pop
- Bloon type changed ― Basic → Large (bug fix)
- Gold cost decreased ― 6 → 4
- Additional debuff changed ― Stun → Increase delay by 1
- Health buff reduced ― 20 → 10
- Gold cost increased ― 3 → 5
- Damage increased ― 50 → 60
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel? |
- When played, it will always trigger Orbs of Light under any condition (bug fix)
- No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met (undocumented) (bug fix)
- Sentinel Bloon ability: Bloontonium cost increased ― 5 → 6
- Rise! ability: Bloontonium cost decreased ― 8 → 6
- Rise! ability: Damage decreased ― 30 → 25
- Nature's Shield passive: Shield gain increased ― 10 → 15
Other changes
| “ | Soulstealer no longer steals its own soul (gains too many buffs) when Double Trouble’d. — Update notes |
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- Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects (bug fix)
| “ | Fixed an issue with Quincy’s passive ability being counted as triggered even when it wasn’t. — Update notes |
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- Quincy's Perceptive Shot passive now more consistently counts as "triggered" (bug fix)
| “ | Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right? — Update notes |
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- Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure (bug fix)
- Amelia's Prologue achievement can now be earned again (bug fix)
| “ | Hex of Power and Archer’s Instinct 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) — Update notes |
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- Can now be played when it's at one charge left (bug fix)
| “ | Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again. — Update notes |
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- Fixed Bloons being harder to select when an Acid Pool is placed below it (bug fix)
| “ | Season 7 Avatar should now be awarded correctly. — Update notes |
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- Now correctly awards the Season 7 Avatar (bug fix)
- Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".
Development
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section) |
Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[1][2][3]
Notes
- Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
- Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:
| “ |
This is a massive balance pass we worked on in conjunction with the community testing team! Several rounds of testing, long discussions and even a few crazy ideas helped put this list together! |
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References
External links
- Official update notes on Reddit
- Version 6.2 tester commentary on Reddit
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