Update history:Bloons Card Storm/Version 6.2

Revision as of 10:46, 17 December 2025 by Qwertyxp2000 (talk | contribs) (I recommend that only the community testers do the Development section, but also a big round of updations)
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The editor who added this notice elaborates: Add other balance change info
Version 6.2

Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.

Changes

  •   Gold cost decreased ― 3 → 2
  •   Bloontonium gain decreased ― 3 → 2
  •   Health decreased ― 110 → 90
  •   Health increased ― 120 → 130
  •   Health increased ― 150 → 200
  •   Health increased ― 120 → 130
  •   Health increased ― 200 → 220
  •   Charges increased ― 1 → 2
  •   Health decreased ― 350 → 330
  •   Gold cost decreased ― 3 → 2
  •   Bloontonium gain decreased ― 3 → 2
  •   Health decreased ― 90 → 80
  •   Health increased ― 300 → 350
  •   Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
  •   Health reduced ― 150 → 120
  •   Health gain trigger changed ― Opponent's Hero → Own Hero
  •   Health gain decreased ― 30 → 20
  •   Health increased ― 250 → 275
  •   Regrow heal decreased ― 50 → 45
  •   Gold cost reduced ― 8 → 7
  •   Bloontonium gain reduced ― 8 → 7
  •   Health bonus per Gold spent decreased ― 70 → 65
  •   Starting Shield increased ― 50 → 75
  •   Health increased ― 150 → 160
  •   Health increased ― 150 → 160
  •   Hero Health drain keyword changed ― On Turn Start → On Turn End
    • Note: Allows the Health drain to begin sooner
  •   On Play effect: now ignores Immobile Bloons
  •   Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
  •   ATK increased ― 35 → 40
  •   Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
  •   ATK increased ― 30 → 35
  •   ATK increased ― 40 → 55
  •   ATK increased ― 90 → 100
  •   Defender bonus increased ― 10 → 20
  •   On Play: Hero heal increased ― 50 → 75
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former.
  •   Added keyword: Can't Attack
    • Note: Ammo stat still exists, allowing players to use Ammo removals on it
  •   Gold cost increased ― 8 → 9

  • Shinobi no longer breaks the rules of Temporary and cannot reload itself.

[...]

  • Shinobi buff no longer requires a witness, and now applies even if the target Bloon was popped.
    — Update notes
  •   ATK decreased ― 35 → 30
  •   No longer reloads if its ammo was drained on the opponent's turn (bug fix)
  •   No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
  •   Gold cost increased ― 4 → 6
  •   Ammo increased ― 3 → 4
  •   Gold cost decreased ― 3 → 2
  •   Health buff to played Bloon decreased ― 25 → 20
  •   ATK decreased ― 25 → 20
  •   Back hit damage increased ― 15 → 30
  •   ATK increased ― 40 → 50
  •   ATK increased ― 80 → 90


  •   Now deals 40 damage to target
  •   Can now target any Bloon instead of just targets with only Camo, Regrow, and/or Armored
  •   Gold cost increased ― 15 → 18
  •   Summoned Bloon now gains Must Pop
  •   Now gains Must Pop
  •   Bloon type changed ― Basic → Large (bug fix)
  •   Gold cost decreased ― 6 → 4


  •   Additional debuff changed ― Stun → Increase delay by 1
  •   Health buff reduced ― 20 → 10
  •   Gold cost increased ― 3 → 5
  •   Damage increased ― 50 → 60
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?
  •   When played, it will always trigger Orbs of Light under any condition (bug fix)
  •   No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met (undocumented) (bug fix)
  •   Sentinel Bloon ability: Bloontonium cost increased ― 5 → 6
  •   Rise! ability: Bloontonium cost decreased ― 8 → 6
  •   Rise! ability: Damage decreased ― 30 → 25
  •   Nature's Shield passive: Shield gain increased ― 10 → 15

Other changes

Soulstealer no longer steals its own soul (gains too many buffs) when Double Trouble’d.
— Update notes
  •   Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects (bug fix)
Fixed an issue with Quincy’s passive ability being counted as triggered even when it wasn’t.
— Update notes
  •   Quincy's Perceptive Shot passive now more consistently counts as "triggered" (bug fix)
Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?
— Update notes
  •   Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure (bug fix)
  •   Amelia's Prologue achievement can now be earned again (bug fix)
Hex of Power and Archer’s Instinct 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :)
— Update notes
  •   Can now be played when it's at one charge left (bug fix)
Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again.
— Update notes
  • Fixed Bloons being harder to select when an Acid Pool is placed below it (bug fix)
Season 7 Avatar should now be awarded correctly.
— Update notes
  • Now correctly awards the Season 7 Avatar (bug fix)
  • Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".

Development

  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)

Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[1][2][3]

Notes

  • Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
  • Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:

This is a massive balance pass we worked on in conjunction with the community testing team!

Several rounds of testing, long discussions and even a few crazy ideas helped put this list together!

References