Golden Bloon (BCS)

Revision as of 13:45, 28 August 2026 by Qwertyxp2000 (talk | contribs)
Golden Bloon iterations: BTD5 • BSM2 • BTD6 • Bloons Pop! • BCS
Golden Bloon
Card art of Golden Bloon
On Damaged: Gain 1 Gold
Cha-ching!
Class Advanced
Card Pack Classic
Rarity Rare
Keywords On Damaged
Introduced Firstlook test
Stats
Cost Gold 2 Health 80
Charges 2 Delay 2

Golden Bloon is an Advanced Bloon card in Bloons Card Storm. It gives the owner 1 Gold each time it takes damage. Two Golden Bloon cards unlock upon completing Card Storm 101.

Tips

This section was last updated for: version 6.2
  • Gold Bloon’s extra gold gained per hit can discourage an opponent from feeding Gold to the player. It's a decent option for Aggro, forcing the opponent to hit it and make it either cheaper for free, or have it leak to deal a solid amount of damage.
    • Players with bigger collections may abandon Golden Bloon in Aggro due to better options being available. Despite that, for budget strategies, Golden Bloon can work in Aggro.
  • The Golden Bloon itself is a weak threat, equal to a +10 Health Blue Bloon that costs 1 Gold more, or a Swarm Green Bloon with 2 delay and 5 less Health. The benefit of it comes from attacking it at least once, where it becomes stronger than a Blue Bloon for the same cost.
  • Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid.
  • Against Quincy, his Perceptive Shot passive will activate the On Damaged effect. When played this way, it essentially costs 1 Gold plus the same amount of Bloontonium.
  • Try to pop or get Golden Bloons weak while hitting it as few times as possible. Bomb Shooter and Sniper Monkey are good counters to Golden Bloon.
  • Powerful cards like Firestorm or Storm of Arrows can be used to pop Golden Bloons for cheap.
  • Quincy and Gwendolin can use their abilities to damage their own Golden Bloons and get extra Gold, although doing this is highly impractical.

Update history

Version 0.8 (build 144)

  •   Effect / description changed ― "On Popped: Gain 3 Gold" → "On Damaged: Gain 1 Gold"
  • Description changed
Before On Damaged: Gives 1 gold
After On Damaged: Gain 1 Gold
“
Golden Bloon now has +10 health so it has 80 health. Doesn't really change that many interactions for Golden Bloon specifically, but what it does do is make it a little bit more resilient and makes it survive maybe one more hit and get you one more Gold.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
  •   Health increased ― 70 → 80

Development

Golden Bloon's Health increase by 10 is in a similar manner to the Blue Bloon's reasoning, mainly to get more potential Gold off it and be more of a meaningful rush.[1]

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The editor that added this notice elaborates: Effect that appears when taking damage

In other languages

This section was last updated for: version 3.2
Name
Language Text Notes
Danish Gylden bloon —
German Gold-Bloon —
Spanish (Latin America) Bloon dorado —
French Bloon doré —
Italian Bloon dorato —
Japanese 金のブルーン —
Korean 황금 풍선 —
Norwegian Gullbloon —
Polish Złoty blon —
Portuguese (Brazil) Bloon Dourado —
Russian Золотой шар —
Swedish Gyllene Bloon —
Chinese (traditional) 黃金氣球 —
Flavor
Language Text Notes
Danish Cha-ching! —
German Ka-tsching! —
Spanish (Latin America) ¡Clinc, caja! —
French Jackpot ! —
Italian Come luccica! —
Japanese チャリーン! —
Korean 짤랑짤랑! —
Norwegian Ka-ching! —
Polish Cha-ching! —
Portuguese (Brazil) Tlim-tlim! —
Russian Звяк! —
Swedish Kaching! —
Chinese (traditional) 叮鈴!金幣進帳! —