User:Katandana/Changes from BTD5
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This is a list of comparisons between changes between Bloons TD 5 and Bloons TD 6. Unless otherwise stated, all of the changes are based from BTD5 to BTD6 1.0. There is also a BTD5 and BTD6 units scale.
Units scale
- BTD5 Dart Monkey range: 100 units
- BTD6 Dart Monkey range: 32 units
To convert BTD5 units to BTD6 units, use this scale: range * 0.32
To convert BTD6 units to BTD5 units, use this scale: range * 3.125
Base tower
Attack cooldown increased ― 0.9s → 0.95s
Pierce increased ― 1 → 2
Upgrade cost increased ― $170 → $220
Upgrade cost reduced ― $500 → $300
Attack cooldown reduced ― 1.54s → 1.25s
Pierce increased ― 18 → 22
Now deals +1 damage to Ceramics
Upgrade cost increased ― $1,500 → $1,800
Juggernaut increases range by less ― +25 BTD5 units → +4.8 BTD6 units
Attack cooldown reduced ― 1.4s → 1s
Damage to Ceramics reduced ― +4 → +2
- Name changed
Before Triple Darts After Triple Shot
Upgrade cost increased ― $330 → $400
Attack cooldown reduced ― 0.9s → 0.6365s
- Note: Inherited from Very Quick Shots
Attack cooldown reduced ― 0.9s → 0.4774s
Ability: Now has an initial cooldown of 15 seconds
Upgrade cost increased ― $120 → $200
Base tower
Cost reduced ― $380 (Flash) / $400 (multiplatform) → $325
Range increased ― 130 BTD5 units → 43 BTD6 units
Attack cooldown increased ― 1.33s (Flash) → 1.42s
Attack cooldown remains unchanged from the multiplatform version (1.42s)
Pierce increased ― 3 → 4
- Name changed
Before Multi-Target After Improved Rangs
Cost reduced ― $250 → $200
- Name changed
Before Glaive Thrower After Glaives
Attack cooldown reduced ― 1.244s (Flash) → 1.207s
Attack cooldown increased from the multiplatform version (1.14s)