Spike Factories are tailor made for guarding exits but can be used anywhere. Powerful upgrades include: White Hot Spikes, Spiked Ball Factory, MOAB-SHREDR, Spike Storm.
It dispenses spike piles onto random areas of track. Spike piles each have 5 pierce, with a visual representation of pierce based on pierce remaining. Spikes last up to 70 seconds or 1 round, whichever comes first. It can be improved to strengthen each spike pile into spiked balls and mines, or attack significantly faster and disperse MOAB-shredding spikes throughout all paths.
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Spike Factory is a decent way to protect exits against stray Bloons, especially in Monkey vs Monkey and when delaying the free boost of Golden Egg Scrambler, but will struggle against large groups. Always support it with the main defense to minimize spike wastage. Although starting the first round with Spike Factory is viable, Spike Factories alone will fall apart versus the early Ceramic rushes especially on further tiles. After gaining flat pierce MK, multiple base Spike Factories become more efficient against leaks.
Its grouped weaknesses are reduced significantly with both T4 upgrades, though Spiked Mines is useless in the multiplatform version. However, Spiked Ball Factory remains an effective tank against Bloons when transitioning into the wincon.
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Assets
Mobile portrait
Mobile icon
Footnotes
↑ 1.01.11.2In the Flash version, the MOAB damage multiplier applies twice due to a bug. It deals 44% more MOAB damage at rank 3, 207% more at rank 8, and 298% at rank 13. These tiers do not affect its damage to Boss Bloons at all, as MOAB-SHREDR Spikes has a separate damage modifier for them.
↑In the mobile version, this actually reduces Spike Storm's cooldown by 12 seconds.