Bloons 2 (mobile)
| Developer(s) | Digital Goldfish Miniclip (Android) | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi (iOS) Miniclip (Android) | |||
| Platform(s) | iOS, Android | |||
| Latest update | 1.1.2(iOS) 1.0(Android) | |||
| Release dates | ||||
|---|---|---|---|---|
| App Store | 15 December 2011[1] | |||
| Google Play | 11 March 2013[2] | |||
| Language(s) supported |
|---|
English
|
Bloons 2 (also called Bloons 2 Mobile to distinguish it from the original), is a mobile game in the Bloons series that was first developed by Digital Goldfish and published by Ninja Kiwi on December 2011 for iOS. It is based on the flash version of Bloons 2, but remade in a new engine with some levels replaced with new levels. The Android version is a port managed and published by Miniclip on March 2013. [3]
The iOS version is 32-bit and thus, most devices cannot run it, as the game does not run on iOS 11 and above. Despite this, the game is still available for download on the app store on iOS 10 and earlier devices. The Android version is delisted and cannot be officially downloaded from the play store.
Differences between versions
Differences from the Flash version
- Lack of the Unlimited Darts mode on the mobile version.
- Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead determined by how far the player swipes away from the monkey.
- Each zone just plays the main menu theme instead of their unique themes from the Flash version.
- The mobile version has different content from the Flash version, as many levels are replaced entirely with new levels that typically require less reaction speed and precision, and Pirate Cove has 8 more total levels than the Flash version. However, some levels are very similar in concept or are virtually the same level, barring a few tiles.
- Help tab that explains everything in the game on the mobile version.
- For some mechanics, when the player first encounters a mechanic, there will be a popup explaining said mechanic.
- Zones and levels are selected by swiping left and right between a menu instead of having them all displayed at the same time. Levels and zones still unlock in a linear fashion.
- Game Center Achievements and leaderboards (based on the total high score across all levels in the entire game/zone).
- Pirate Cove has 12 levels instead of 4.
- Players only start with one skip and one solution, and do not gain extras by completing each zone.
Differences between the iOS and Android versions
- Lack of leaderboards and achievements in the Android version.
- The Achievements button on the main menu is instead replaced with "Rate Game" on Android.
There is no advertisement for BTD5 on Android.
- There is an additional loading screen for Miniclip that plays before Digital Goldfish's loading screen in the Android version.
- Similarly, the the More Games button links to Miniclip's webpage instead of Digital Goldfish's webpage.
External Services
Game Center
Bloons 2 iOS has achievements and leaderboards enabled through Game Center. This is not present in the Android version. Furthermore, scores will not show up when looking at achievements through Game Center on iOS 14 and above.
In-app purchases
- 1 solution - $0.99 USD
- Hourly solutions - $1.99 USD
- Unlimited solutions - $3.99 USD
- 1 skip - $0.99 USD
- Hourly skips - $2.99 USD
- Unlimited skips - $5.99 USD
- 1 solution & skip - $1.99 USD
- Hourly solutions & skips - $3.99 USD
- Unlimited solutions & skips - $7.99 USD
Cut Content
In the game files, there are icons indicating that an Unlimited Dart mode and a level editor were planned at some point, but did not make it in the final release.
Gallery
-
1.0 Bloons 2 iOS icon.
References
- ↑ In the files of the iOS version, iTunesMetadata.plist contains this timestamp.
- ↑ "Google Play page". Archived from the original on 16 September 2013.
- ↑ "Miniclip page". Archived from the original on 11 March 2013.
External links
Navigation
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