• Sludge-dwelling Bloonarius spews Bloons as it takes damage. • When each skull on its health bar is reached, Bloonarius disgorges massive Bloon clusters onto the track. • Bloonarius' sludge infused husk makes it slow but extremely tough.
Bloonarius, titled The Inflator, is a Boss Bloon in Bloons TD 6, introduced in version 27.0. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
Bloonarius has an immense amount of Health, and spawns Bloons all over the track as it takes damage. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. It scatters additional amounts of these Bloons when it reaches a skull.
Skull Bloons
When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it.
All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts.
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Update history
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Elite Bloonarius’ ‘bleed’ Bloons effect becomes heavily outscaled in the higher elite tiers, dissolving into the stratosphere before having any meaningful impact. To correct, we are improving the types of Bloons that come out at these points to maintain appropriate Bossness. — Update notes