Update history:Bloons TD 6/Version 27.0

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Version 27.0
Artwork representing version 27.0
Release dates
Steam26 July 2021

Version 27.0 is the fifth major update to Bloons TD 6 of 2021. This update introduced Paragons the first being Apex Plasma Master for the Dart Monkey and the Glaive Dominus for the Boomerang Monkey, the boss Bloonarius, Boss Bloon Events, and the map Bloonarius Prime.

Additions

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What is this new Bloonery?
Defeat a Tier 1 Boss
Reward(s):   100
 
Who's the Boss?
Defeat a Tier 5 Boss
Reward(s):   100,   Tier 4 Dart Monkey ×1,   Tier 4 Boomerang Monkey ×1
 
I'm the Boss
Defeat a Tier 5 Elite Boss
Reward(s):   250,   Tier 5 Dart Monkey ×1,   Tier 5 Boomerang Monkey ×1
 
Apotheosis
Upgrade to a Monkey Paragon Tower
Reward(s):   Tier 3 ×3
 
Like a Boss
Pop 50 Boss Bloons
Reward(s):   ×2,   Tier 0 ×3

Cosmetics

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General changes

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  •   Freeplay formula for MOAB Health Increase from round 125+ reduced ― 0.20 → 0.15
  •   Freeplay formula for MOAB Health Increase from round 152+ reduced ― 0.50 → 0.35

Balance changes

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Towers

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Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
— Update notes
Tiers Changes
5-X-X Glaive Lord
  •   DoT no longer stacks
  •   DoT damage increased ― 10 → 100
  •   Orbitals: Pierce reduced ― Infinite → 1000 (undocumented)
X-3-X Bionic Boomerang
X-4-X Turbo Charge
  •   Main attack: Attack cooldown reduced ― 0.28s → 0.238s
X-4-X Turbo Charge
  •   Turbo Charge: Attack cooldown reduced ― 0.04s → 0.034s (undocumented)
X-5-X Perma Charge
  •   Main attack: Attack cooldown reduced ― 0.04s → 0.034s (undocumented)
X-X-5 MOAB Domination
  •   MOAB Domination press attack should correctly explode even if it runs out of pierce (bug fix)
Tiers Changes
4-X-X Bloon Impact
  •   Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them (bug fix)
    • Note: Nerf to strategies that used bonus stun damage
Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
— Update notes
Tiers Changes
X-4-X Snowstorm
  •   Ability: Duration increased ― 4s → 6s
    • Note: Does not affect x5x ability
X-5-X Absolute Zero
  •   Upgrade cost reduced ― $26,000 → $20,000
Tiers Changes
5-2-0 Cripple MOAB + Shrapnel Shot
  •   520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases (bug fix)
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
— Update notes
Tiers Changes
2-3-0 Ballistic Missile + Advanced Intel
2-4-0 First Strike Capability + Advanced Intel
2-5-0 Pre-emptive Strike + Advanced Intel
  •   Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks. Now detects Camo from range of camo detectors, but no longer has infinite range.
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   First Strike ability: Secondary AoE Pierce lowered ― ∞ → 80
Now allows you to find your center. Very zen.
— Update notes
Tiers Changes
X-X-2 Centered Path and all crosspaths
X-X-3 Neva-Miss Targeting and further upgrades
  •   Centered Path additionally allows players to set a center location similar to Heli Lock. Still defaults normally to centre of the map.
As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
— Update notes
Tiers Changes
X-4-X Support Chinook
X-5-X Special Poperations
  •   Redeploy ability: Now allows towers to ignore their own footprint when selected
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   New ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
X-X-3 Signal Flare and further upgrades
  •   Additionally triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80
    • Note: AoE also affects Black, Zebra, and DDT
In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix now copies targeting of the Wizard instead of locked on Close
    • Note: Also includes Lava Phoenix
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
— Update notes
Tiers Changes
X-3-X Robo Monkey
  •   Upgrade cost increased ― $7,000 → $8,400
X-3-X Robo Monkey
X-4-X Tech Terror
  • Criticals occur every 20 shots within the 15th-20th shot
    • Criticals deal 10 damage
X-3-X Robo Monkey and further upgrades
  •   Base attack: now able to deal critical hits
X-4-X Tech Terror
  •   Annihilation ability: damage increased ― 1000 → 2500
  •   Annihilation ability: radius increased ― 60 → 70
X-5-X The Anti-Bloon
  • Criticals occur every 17 shots within the 13th-17th shot
    • Criticals deal 50 damage
  •   Annihilation ability: damage increased ― 3500 → 5000
  •   Annihilation ability: radius increased ― 110 → 120
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  •   Sticky Bomb: now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Sticky Bomb: now follows the tower's target priority instead of locked on Strong
X-X-5 Master Bomber
  •   Sticky Bomb: now deals an additional AoE when they explode for 300 damage, 10 pierce and 40 AoE
Tiers Changes
3-0-1 Berserker Brew + Faster Throwing
4-0-1 Stronger Stimulant + Faster Throwing
5-0-1 Permanent Brew + Faster Throwing
  •   Faster Throwing crosspath once again increases the rate of the Brew attack (bug fix)
X-3-X Unstable Concoction and further upgrades
  •   Unstable Concoction: Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor (undocumented)
  •   Unstable Concoction: Explosion damage for fortified blimps is the same as their unfortified counterparts (bug)
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
— Update notes
Tiers Changes
X-5-X Spirit of the Forest
  •   Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
  •   Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
  •   Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
2-0-5 Avatar of Wrath + Heart of Thunder
  •   Now grants a slight portion of its RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 RBE on screen with a cap of +15 damage
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
— Update notes
Tiers Changes
X-3-X Monkey Bank
  •   Monkey Bank is no longer able to deposit cash from   Bank Deposits until the IMF Loan and above
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
— Update notes
Tiers Changes
5-X-X Super Mines
  •   Super Mines damage for the main spike hit corrected ― 2 → 10 (bug fix)
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Spike Storm ability: No longer is affected by rate buffs
    • Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
Tiers Changes
X-3-X Monkey Intelligence Bureau and further upgrades
  •   MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras (bug fix)
Tiers Changes
X-4-X Overclock
  • Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability (bug fix)

Heroes

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Levels Changes
10+
  •   Firestorm no longer damages the screen with an additional instance of Heat it Up (bug fix)
In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
— Update notes
Levels Changes
7–19
  •   Blood Sacrifice’s buff of 10% range and -10% attack cooldown is now a ‘minimum’ amount
  •   Blood Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made
    • Lv7 Sacrifice’s buff caps at a maximum buff of +25% range and -25% attack cooldown
20
  •   Level 20 now increases Sacrifice’s buff to +1% for every $50 value
    • Lv20 Sacrifice’s buff caps at a maximum buff of +50% range and -50% attack cooldown
  •   Level 20 now increases Sacrifice’s buff duration ― 10s → 60s
  •   True Sun Transformation bolt damage bonus increased ― +5 → +8
  • Level 20 Ball of Light once again has sound when being cast (bug fix)
Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
— Update notes
Levels Changes
All
  •   Brickell can now only set off one sea mine every 0.4 seconds
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The editor who added this notice elaborates: Check if the bonus Ceramic/Blimp damage is also reduced with these damage nerfs. (NB: there are several v27.0 infographs about Sauda post27.0 damage on t/btd6)
While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
— Update notes
Levels Changes
13–16
  •   Sword damage reduced ― 4 → 3
16–20
  •   Sword damage reduced ― 7 → 4
7–16
  •   Bloon Weakness stun bonus increased by +1 versus Bloons and MOAB-class
17–20
  •   Bloon Weakness stun bonus increased by another +1 versus Bloons and MOAB-class
17–20
  •   Bloon Weakness "status" bonus increased by +1 versus Bloons and MOAB-class
Knowledge Changes
  There Can Be Only One
  •   VTSG base attack damage reduced ― 75 → 50
  •   VTSG damage multiplier for sacrifice powers reduced ― 3x → 2x
  Bank Deposits
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
— Update notes
  •   No longer applies to Monkey Bank, only IMF Loan and above
  • Description updated to include "Tier 4 and above [...]"
As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.[sic]
— Update notes
  •   BADs can now be slowed by Time Stop

Video

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