Update history:Bloons TD 6/Version 43.0

Version 43.0
Artwork representing version 43.0
Release dates
Steam29 May 2024[1]

Version 43.0 is the third major update to Bloons TD 6 of 2024. This update introduced the Hero Rosalia, the Tinkerton map, the Boss Rush Team event, and gift codes.

Additions

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Quest Category
  Tinkerer's Tutorial Tutorials
  A Strange Bloonomaly Tales

Cosmetic items

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General Changes

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  • Map Editor Beach items
    • Beach water path x1
    • Areas x2
    • Stamps x3
    • Props x22
  • Map Editor ‘full path’ settings to modify how entire paths work
    • Set paths to be alternating, sequential, or a specific pattern
  • Map Editor ‘path node’ settings to modify small sections within a path
    • Invulnerable MOABs: MOABs will not be targetable until the next node
    • Invulnerable Bloons: Bloons will not be targetable until the next node
    • All Bloon Speed: Speed modified by a set multiplier until the next node
    • Scale Bloon: Bloons will increase in visual size until the next node
    • Scale MOAB: MOABs will increase in visual size until the next node
  • FPS is no longer capped by default, instead a 60 FPS limit can be enabled from the screen resolution menu

Towers

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While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. We are slightly reducing the cost of Super Monkey Fan Club to overall improve the value of taking multiple to maintain higher uptime
— Update notes
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Knockback duration increased ― 0.1s → 0.15s
4-0-2 Juggernaut + Enhanced Eyesight
  •   Knockback light multiplier increased ― 3× → 4.5×
    • Note: Does not carry over to Ultra-Juggernaut
  •   Knockback heavy multiplier increased ― 1.5× → 2.25×
    • Note: Does not carry over to Ultra-Juggernaut
X-4-X Super Monkey Fan Club
  •   Upgrade cost reduced ― $8,000 → $7,500
  This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Get the *{{buff|name=Main attack|Projectile pierce increased|27|81|Crosspath pierce bonus increased|+5|+27}} to work as intended in this specific format
Boomerang base price is being slightly reduced, already a decent start in many cases though this seemed enough to make slight game start changes and price it differently to other towers. The main attack for MOAB Domination has been scaled up as overall it is a good upgrade but the pierce on this main attack was previously unchanged from the T3. Glaive Lord’s main thrown attacks will now be able to bounce back again and hit the same target multiple times, this can be a very powerful effect so there is a cooldown on how frequently any single Bloon can be re-targeted.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $325 → $315
5-X-X Glaive Lord
  •   Main attack: Now can rehit Bloons, with a 0.6-second interval
X-X-5 MOAB Domination
  •   Main attack: Projectile pierce increased ― 18 → 54
2-0-5 MOAB Domination + Glaives
  •   Main attack: Projectile pierce increased ― 27 → 81 (Crosspath pierce bonus increased from +5 to +27)
Bloon Crush does its job locking down all movement in an area, but we feel it could see more damage to reduce the stall time without the balance really changing much. Bomb Blitz was recently refitted to a cheaper price range while proportionally keeping a similar power level for the cost, however seeing it now in this spot we feel keeping higher damage will give it the edge it needs to feel more impactful than spamming Recursives.
— Update notes
Tiers Changes
5-X-X Bloon Crush
  •   Explosion: Damage increased ― 12 → 24
5-0-2 Bloon Crush + Frag Bombs
  •   Frags: Frag damage increased ― 12 → 24
  •   Frags: Frag bonus Ceramic damage reduced ― +12 → +0
X-X-5 Bomb Blitz
  •   Damage increased ― 3 → 5
Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $280 → $260
X-4-X Blade Maelstrom
  •   Ability blade: Damage increased ― 1 → 2
  •   Ability blade: Pierce reduced ― 200 → 100
X-5-X Super Maelstrom
  •   Ability blade: Pierce reduced ― 500 → 300
  •   Ability blade: Damage increased ― 2 → 3 (bug)
X-X-1 More Tacks
  •   Upgrade cost increased ― $100 → $110
X-X-2 Even More Tacks
  •   Upgrade cost increased ― $100 → $110
Increased duration has limited use on upgrades that completely destroy targets anyway, so a better crosspath benefit is being added onto 401 glue puddles. Bloon Solver’s pierce is being reduced as it is over-overkill for how many Bloons you realistically see at once, but this reduction should not be noticed for most players. Glue Splatter stands out as weirdly expensive for T2, and is rarely even needed so we’re significantly cutting its price to bring it down to a more affordable range with less pierce, we hope this should make it more worth considering for splatter coverage over piercing. Now that Glue Storm is extremely good for damage type & debuff support we’re removing the bonus speed reduction that should otherwise require xx2 crosspath and lowering the duration of the Glue Storm. New Relentless Glue finally offers something quite powerful so cost is slightly increasing.
— Update notes
Tiers Changes
4-0-1 Bloon Liquefier + Stickier Glue
5-0-1 The Bloon Solver + Stickier Glue
  •   Stickier Glue crosspath allows track puddles to last +1 round
5-X-X The Bloon Solver
  •   Splatter: Pierce reduced ― 5 → 4
    • Note: Total pierce reduced from 6 to 5; the initial impact can glue exactly 1 bloon
X-2-X Glue Splatter
  •   Upgrade cost reduced ― $1,450 → $970
X-2-X Glue Splatter and all crosspaths
X-3-X Glue Hose and further upgrades
  •   Splatter: Pierce bonus reduced ― +4 → +3
    • Note: Total pierce reduced from 6 to 5; the initial impact can glue exactly 1 bloon, and the old pierce from x-1-x is treated as 2 to the splatter
X-4-X Glue Strike
X-5-X Glue Storm
  •   Ability: Can no longer debuff Dreadbloon in Primary Immune phase (bug fix)
X-5-X Glue Storm
  •   Ability: Duration of "Storm" reduced ― 20s → 15s
  •   Ability glue slow ― 75% → 50%
0-5-2 Glue Storm + Stronger Glue
  •   Stronger Glue crosspath ability glue slowdown reduced ― 90% → 75%
X-X-4 Relentless Glue
  •   Upgrade cost increased ― $3,000 → $3,400
0-2-4 Relentless Glue + Glue Splatter
  •   On-pop stun blast: Pierce reduced ― 10 → 9 (undocumented)
0-2-5 Super Glue + Glue Splatter
  •   On-pop stun blast: Pierce reduced ― 15 → 14 (undocumented)
Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side).
— Update notes
Tiers Changes
2-2-0 Large Calibre + Shrapnel Shot
2-3-0 Bouncing Bullet + Large Calibre
2-4-0 Supply Drop + Large Calibre
2-5-0 Elite Sniper + Large Calibre
  •   Shrapnel: Damage increased ― 2 → 3
5-X-X Cripple MOAB
  •   Additionally damages Bloons around the main target
5-2-0 Cripple MOAB + Shrapnel Shot
  •   Shrapnel: Shrapnel pierce increased ― 2 → 3
1-2-0 Shrapnel Shot + Full Metal Jacket
1-3-0 Bouncing Bullet + Full Metal Jacket
1-4-0 Supply Drop + Full Metal Jacket
1-5-0 Elite Sniper + Full Metal Jacket
  •   Shrapnel: Damage increased ― 1 → 2
Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower.
— Update notes
Tiers Changes
4-X-X Bloontonium Reactor
  •   Main dart: Damage increased ― 1 → 2
4-0-2 Bloontonium Reactor + Airburst Darts
  •   Airburst dart: Damage increased ― 1 → 2
5-X-X Energizer
  •   Upgrade cost reduced ― $32,000 → $31,000
5-2-0 Energizer + Heat-tipped Darts
  •   Radioactive pulse: Gains bonus Lead damage ― +0 → +5
X-5-X Pre-emptive Strike
Paragon
  •   Hero buff: Attack cooldown increase reduced ― 1.5x → 1.3x
  •   Damage multiplier increased: Hero buff ― 5x → 6x
While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $500 → $400
3-X-X Destroyer
  •   Upgrade cost increased ― $2,950 → $3,050
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Planes now have camo restored when Polyphemus Eye is opened (bug fix)
X-X-3 Merchantman
  •   Upgrade cost increased ― $2,300 → $2,400
X-X-4 Favored Trades
X-X-5 Trade Empire
Paragon
  •   Sellback buff: No longer increases sell value of towers in CHIMPS over $0 (bug fix)
Paragon
  •   XP unlock cost increased ― 500,000 → 750,000
Minor catchup changes to some parts have fallen out of line slightly due to balance changes for other parts of the Ace.
— Update notes
Tiers Changes
0-1-X Exploding Pineapple
0-2-X Spy Plane
  •   Exploding pineapple: attack cooldown reduced ― 1.7s → 1.6s
    • Note: Rapid Fire crosspath attack cooldown is reduced from 1.275s to 1.2s
0-3-X Bomber Ace and further upgrades
  •   Bomb salvo: Attack cooldown reduced ― 1.7s → 1.6s (undocumented)
    • Note: Rapid Fire crosspath attack cooldown is reduced from 1.275s to 1.2s
X-X-5 Flying Fortress
  •   Homing dart: Damage increased ― 3 → 6
A lot of stats shuffled around here; this should keep the power level roughly similar overall but with proportionally more of that power coming from the seeking attacks, and less from micro aiming the faster firing frontal gun.
— Update notes
Tiers Changes
Paragon
  •   Seeking Radials: Projectile count increased ― 4 → 8
  •   Seeking Radials: Base damage increased ― 200 → 300
  •   Seeking Radials: Boss damage bonus increased ― +200 → +300
  •   Non-seeking Radials: Projectile count reduced ― 16 → 12
  •   Non-seeking Radials: Base damage increased ― 200 → 300
  •   Non-seeking Radials: Boss damage bonus increased ― +200 → +300
  •   Frontal Gun: Base damage reduced ― 300 → 150
  •   Frontal Gun: Boss damage bonus reduced ― +300 → +150
Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.
— Update notes
Tiers Changes
X-5-X Special Poperations
  •   Marine: Can now be sold in CHIMPS
X-X-4 Comanche Defense
  •   Mini missile: Damage increased ― 1 → 4
  •   Mini missile: Pierce dencreased ― 80 → 60
  •   Mini missile: Ceramic bonus increased ― +1 → +2
  •   Mini missile: No longer does +2 bonus MOAB-class damage
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
X-X-5 Comanche Commander
  •   Mini dart: Damage increased ― 2 → 3
  •   Mini missile: Ceramic bonus increased ― +1 → +10
  •   Mini missile: No longer does +8 bonus MOAB-class damage
Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Upgrade cost increased ― $5,500 → $5,900
1-0-5 Blooncineration + Bigger Blast
  •   Blaze (WoF): Pierce increased ― 25 → 36
2-0-5 Blooncineration + Bloon Buster
  •   Blaze (WoF): Damage increased ― 2 → 3
Wizard has a weaker base tower so the base cost is going down in exchange for a small price increase to the cost to value ratio for the effective Arcane Mastery. As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased. Magus is one of the more in-depth Paragons to use effectively so having it as one of the cheapest to unlock didn't feel right, the unlock XP requirements for this and Ninja are being swapped around.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $375 → $325
2-1-0 Arcane Blast + Fireball
2-2-0 Arcane Blast + Wall of Fire
3-1-0 Arcane Mastery + Fireball
3-2-0 Arcane Mastery + Wall of Fire
4-1-0 Arcane Spike + Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Fireball: Crosspathed damage increased ― 1 → 2
3-X-X Arcane Mastery
  •   Upgrade cost increased ― $1,300 → $1,400
X-3-X Dragon's Breath
5-X-X Archmage
  •   Dragon's Breath: Pierce reduced ― 4 → 3
X-3-X Dragon's Breath
X-4-X Summon Phoenix
  •   Fireball: Damage reduced ― 9 → 3
X-3-X Dragon's Breath and further upgrades
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball: Projectile count increased ― 1 → 3
2-3-0 Dragon's Breath + Arcane Blast
2-4-0 Summon Phoenix + Arcane Blast
  •   Fireball: Damage increased ― 3 → 4 (undocumented)
0-3-1 Dragon's Breath + Intense Magic
  •    Intense Magic pierce bonus to Dragon's Breath increased ― +2 → +3 (undocumented)
    • Note: 031 pierce remains at 6
X-5-X Wizard Lord Phoenix
  •   Wall of Fire: Attack damage increased ― 3 → 5
  •   Dragon's Breath: fireball damage reduced ― 27 → 9
2-5-0 Wizard Lord Phoenix + Arcane Blast
  •   Fireball: Damage reduced ― 27 → 10 (undocumented)
X-X-3 Shimmer and further upgrades
5-X-X Archmage
  •   Shimmer: Pierce increased ― 200 → 500
Paragon
  •   XP unlock cost increased ― 500000 → 1000000
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. The recent Robo/Tech Terror nerfs had a larger impact on the Anti-Bloon, so it is seeing a larger compensatory price reduction. Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Laser Blasts
2-X-X Plasma Blasts
X-1-X Super Range
X-X-1 Knockback and further upgrades
  •   Projectile speed reduced ― 280 → 200
    • Note: Epic Range unchanged at 350
3-X-X Sun Avatar and further upgrades
  •   Projectile speed reduced ― 560 → 400
    • Note: Epic range crosspath unchanged at 700
X-2-X Epic Range
  •   Epic Range projectile speed bonus ― 25% → 75%
    • Note: Projectile speed remains the same
X-5-X The Anti-Bloon
  •   Upgrade cost reduced ― $80,000 → $70,000
X-X-5 Legend of the Night
  •   Passive ability: Now has a global max uses per round: 2
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. Ninja Paragon is very simple to use so unlock XP requirements for this and Wizard Paragon are swapping around so Ninja is the faster unlock. This increase will not affect players who have already unlocked it.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $500 → $400
0-0-0 base tower
X-1-X Distraction and further upgrades
X-X-1 Seeking Shuriken and further upgrades
  •   Shuriken: Attack cooldown reduced ― 0.7s → 0.62s
1-X-X Ninja Discipline
  •   Upgrade cost increased ― $300 → $350
  •   All attacks: Attack cooldown multiplier reduced ― 38% → 30%
    • Note: Attack speed bonus reduced from +61.29% to +42.85%
3-X-X Double Shot
  •   Upgrade cost increased ― $850 → $900
X-1-X Distraction
  •   Upgrade cost reduced ― $350 → $250
X-2-X Counter-Espionage
  •   Upgrade cost reduced ― $500 → $400
X-3-X Shinobi Tactics
  •   Upgrade cost increased ― $900 → $1,200
X-X-1 Seeking Shuriken
  •   Upgrade cost increased ― $250 → $300
X-X-2 Caltrops
  •   Upgrade cost increased ― $400 → $450
0-X-2 Caltrops and further upgrades
  •   Caltrops: Attack cooldown reduced ― 4.4s → 3.9s
1-0-2 Caltrops + Ninja Discipline and further upgrades
  •   Caltrops: Attack cooldown increased ― 2.728s → 2.73s
0-X-4 Sticky Bomb
0-X-5 Master Bomber
  •   Sticky Bomb: Attack cooldown reduced ― 5s → 4.5s
1-0-4 Sticky Bomb + Ninja Discipline and further upgrades
  •   Sticky Bomb: Attack cooldown increased ― 3.1s → 3.15s
Paragon
  •   XP unlock cost reduced ― 1000000 → 500000
Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away. Heart of Vengeance itself has been allowed to remain overpowered for a long time since life loss is not always an option in different challenges/modes, but with newer competitive modes being added over time that do allow for this mechanic to be, overindulged, shall we say, it feels due for substantial rebalance.
— Update notes
Tiers Changes
X-4-X Jungle's Bounty
  •   Jungle's Bounty now generates 1 life per ability activated
    • Note: Spirit of the Forest ability unchanged (25)
  •   Jungle's Bounty no longer passively generates 1 life per round
X-5-X Spirit of the Forest
  •   Spirit of the Forest no longer passively generates lives per round
X-X-2 Heart of Vengeance and all crosspaths
X-X-3 Druid of Wrath and further upgrades
  •   Heart of Vengeance: Lost lives maximum rate bonus reduced ― 100% → 50%
Monkey Wall Street’s cost is being increased, but in return its special bonuses have been improved with more life generation and much more range for Banana collection.
— Update notes
Tiers Changes
X-X-5 Monkey Wall Street
  •   Upgrade cost increased ― $60,000 → $70,000
  •   Range increased ― 60 → 75
  •   Lives per round increased ― 10 → 15
Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan. Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value.
— Update notes
Tiers Changes
X-4-X Spike Storm
  •   Ability: Minimum duration of spikes reduced ― 10s → 9s
    • Note: Does not affect x-5-x (18s)
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Ability: Ability cooldown increased ― 45s → 50s
0-4-1 Spike Storm + Long Reach and further upgrades
  •   Ability: Long Reach duration bonus for spikes increased ― 50% → 100%
    • Note: x-4-x spike duration changed from 15s-16.5s to 18s-22s
X-5-X Carpet of Spikes
  •   Upgrade cost increased ― $40,000 → $42,000
X-X-3 Long Life Spikes
  •   Upgrade cost reduced ― $1,400 → $1,300
X-X-4 Deadly Spikes
  •   Upgrade cost increased ― $3,500 → $3,600
Primary Expertise’s own attack is unreliable due partly to low bounce distance, so this is being increased. Base level Monkeyopolis continues to over perform, so the baseline cash generation is reducing.
— Update notes
Tiers Changes
5-X-X Primary Expertise
  •   Ballista: Bounce distance increased ― 50 → 90
X-X-5 Monkeyopolis
  •   Crate: Base cash amount per round reduced ― $1250 → $1000
    • Note: One-Farm Monkeyopolis minimum cash amount per round reduced from $1450 to $1200
While better than many options, base Engineer still takes a lot of available starting cash so the cost is reduced slightly and being moved back up into Cleansing Foam & Bloontrap; also with a reduction to Double Gun’s price to reflect the lower value of the base tower. Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has. Sentry Champion, while strong with them, is lacking without high buff support so we’re trying out an increase to the sentry damage on it.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $400 → $350
1-X-X Sentry Gun and further upgrades
  •   Sentry deployment: Sentries now spawn within 20% of their range to the track
5-X-X Sentry Champion
  •   Champion Sentry: Damage increased ― 2 → 3
X-3-X Cleansing Foam
  •   Upgrade cost increased ― $850 → $900
X-4-X Overclock
  •   Foam: Pierce increased ― 10 → 15
    • Note: Ultraboost foam pierce unchanged (30)
X-X-3 Double Gun
  •   Upgrade cost reduced ― $500 → $450
X-X-4 Bloon Trap
  •   Upgrade cost increased ― $3,500 → $3,600
In going over our large list of price changes for Beast Handler’s lower tiers in 42 this change was received very positively, however we did not realize that in making this change we killed off all chance of dual-beast handlers being used as a round 1 starting option for under $650 in hard modes – So we gotta do that math all over again and convert it for difficulty, painful 😀 All T1 beast prices changed to allow 110 & 101 beast handler combos to be placed for under $650 in hard mode, all T2 & T3 prices shifted around to keep these same cost ratios.
— Update notes
Tiers Changes
1-X-X Piranha
  •   Upgrade cost reduced ― $170 → $160
2-X-X Barracuda
  •   Upgrade cost reduced ― $850 → $810
3-X-X Great White
  •   Upgrade cost reduced ― $2,075 → $2,010
X-1-X Microraptor
  •   Upgrade cost reduced ― $195 → $175
X-2-X Adasaurus
  •   Upgrade cost reduced ― $890 → $830
X-3-X Velociraptor
  •   Upgrade cost reduced ― $2,170 → $2,065
X-X-1 Gyrfalcon
  •   Upgrade cost reduced ― $210 → $190
X-X-2 Horned Owl
  •   Upgrade cost reduced ― $940 → $860
X-X-3 Golden Eagle
  •   Upgrade cost reduced ― $3,150 → $2,120
Orca is very strong currently but Great White doesn’t do so much outside of max merge MOAB Takedowns, so damage is increasing to improve these non-maxed situations.
— Update notes
Tiers Changes
3-X-X Great White
  •   Great White: Damage increased ― 8 → 12
Similar to Sentries, Beast spawn placement will now scale closer to the track based on how much range the beast has.
— Update notes
Tiers Changes
1-X-X Piranha and further upgrades
  •   Water beasts: Now spawns within 20% of their range to the track
X-1-X Microraptor and further upgrades
  •   Dinosaurs: Now spawns within 30% of their range to the track
Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs.
— Update notes
Tiers Changes
X-X-2 Horned Owl
X-X-4 Giant Condor
X-X-5 Pouākai
  •   Attack cooldown reduction from Beast Power reduced ― 0.28679625s → 0.28s (undocumented)
X-X-3 Golden Eagle
  •   Golden Eagle: Pierce increased ― 15 → 30
  •   Golden Eagle: Pierce scale increased ― 30 → 60
    • Note: Max xx3 pierce increased from 45 to 90
  •   Golden Eagle: MOAB pierce penalty increased ― +44 → +1089
    • Note: Does not affect Giant Condor (+14)
  •   Golden Eagle: Attack cooldown reduction from Beast Power reduced ― 0.28679625s → 0.28s
    • Note: Max-power cooldown increased from 0.31320375s to 0.32s
X-X-4 Giant Condor
  •   Giant Condor: No longer has +1 Ceramic pierce penalty
  •   Giant Condor: BFB pierce penalty reduced ― +44 → +29
We’re slightly reducing beast reposition cooldown as the tiny range leaves movement very tight, which is especially painful for Microraptor path given the low range.
— Update notes
Tiers Changes
1-X-X Piranha and further upgrades
X-1-X Microraptor and further upgrades
  •   Beast Handler reposition cooldown reduced ― 3s → 2s

Heroes

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Quincy’s Rapid Shot starts with an extremely short duration that slowly increases over levels, the difference between min and max is huge but it doesn’t feel too impactfully increased at any point through the leveling up process, so we are increasing the base duration and instead moving the buff up to max duration all into his Lv13 which currently doesn’t do much.
— Update notes
Levels Changes
3–12
  •   Rapid Shot: Duration increased ― 3.5s → 8s
4+
  •   Rapid Shot: Duration no longer increases by 0.5s per level
13+
  •   Now also increases Rapid Shot duration ― 8.5s → 12s
Gwendolin’s Heat it Up was recently reworked to allow for much more frequent triggering from attacks, however the 4.5s internal cooldown still limits it from being scaled up far so that internal cooldown is now also being reduced. Additionally, Heat it Up’s bonus buff to damage against Lead targets has been improved slightly so we can get more out of that niche.
— Update notes
Levels Changes
4+
  •   Heat it Up: Minimum delay reduced ― 4.5s → 1.5s
  •   Heat it Up: No longer fails to apply if the attack runs out of pierce (bug fix)
17+
  •   Heat it Up: Buff to Lead properties increased ― +1 → +2
Obyn isn’t necessarily the best support for every type of Druid to reach its highest DPS, but with his more easy reliable design it feels appropriate for him to solve Druid’s biggest weaknesses in a more laid back approach with:
— Update notes
Levels Changes
8+
  •   Nature's Wrath buff: Additionally grants camo detection to Druids in radius
Benjamin’s Cyber Security and Skimming levels have been swapped around so that the early game skimming cash snowball doesn’t come quite so soon, and Cyber Security can come in earlier where it will make a bigger impact proportionally to the lives being lost.
— Update notes
Levels Changes
4–6
  •   Level 6 (Cyber Security) swapped with level 4 (Skimming)
We’ll probably regret this, but the nerf made people very sad, and that is not a life goal 😢
— Update notes
Levels Changes
18+
  •   Mega Mine: Ability cooldown reduced ― 45s → 40s
Etienne's drones are prone to missing due to very low projectile speed, this speed is increasing a fair amount to help with this as drones already have an inability to directionally aim well.
— Update notes
Levels Changes
All
  •   Faster projectile speed for all drones ― 150 → 250
  •   Etienne should no longer consume the ‘Box of Monkey’ Relic Knowledge (bug fix)
Purple Popping is underwhelming with how late it comes online, so this is swapping around with level 11’s slightly faster pop speed.
— Update notes
Levels Changes
11–13
  •   Level 11 (Faster popping) swapped with level 13 (Purple popping)
Geraldo has been far too powerful for a while and all-round nerfs are coming to many outstanding aspects, however in return a little quality of life is coming with some more forgiving stock capacities and much more flexible Fertilizer; with the % benefit being reduced in return for improved replenish rate, maximum stock and the ability to now work on all Banana Farm types.
— Update notes
Subject Changes
Shooty Turret
  •   Levels 13+: Damage reduced ― 7 → 6
Jar of Pickles
  •   Levels 11–15: No longer grants +1 damage to Fortified
  •   Levels 16+: Bonus damage to Fortified reduced ― +2 → +1
Rare Quincy Action Figure
  •   Cost reduced ― $700 → $650
    • Note: This makes it cheaper to place, but significantly reduces the value it gains over time
Worn Hero's Cape
  •   Rounds to restock increased ― 5 → 7
  •   Max stock increased ― 2 → 3
Blade Trap
  •   Max stock increased ― 3 → 4
Bottle of 'Gerry's Fire' Hot Sauce
  •   Levels 8–15: Duration reduced ― 10 rounds → 5 rounds (remains 10 rounds at levels 16+)
Fertilizer
  •   Now usable on Monkey Banks, Marketplaces, and their further upgrades
  •   Max stock increased ― 2 → 4
  •   Rounds to restock reduced ― 5 → 3
  •   Cash bonus reduced ― +25% → +20%
As Corvus’s power is still considerably top-heavy the mid game performance is being improved with buffs to underused spells, but also top-end power of his 2 most powerful level 20 spells is being reduced to lessen the pressure to ‘need’ to get this far.
— Update notes
Levels Changes
3+
  •   Soul Harvest: Cooldown increased by 5s at all levels ― 35s → 40s
Spells
Subject Changes
Spear
  •   Lightning: Pierce increased ― 3 → 4
Aggression
  •   Mana cost reduced ― 80 → 50
Malevolence
  •   Damage rate increased ― 0.5s → 0.3s
  •   Damage increased ― 3 → 5
Ancestral Might
  •   Level 20: Damage reduced ― 400 → 300
Overload
  •   Level 20: Damage reduced ― 4,000 → 3,000

Relic Knowledge

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Some Relics required more functional changes. As more range is situational and sometimes detrimental Going the Distance has been merged with Durable Shots to also grant increased Lifespan, Durable Shots now instead increases the pierce of all towers. As ‘Popping White Bloons’ is also far too situational Deep Heat now also grants Frozen Bloon popping and improves the duration of Freezes.
— Update notes
Relic Changes
Deep Heat
  •   Now also allows all attacks to damage frozen Bloons (but does not grant frozen-targeting to attacks that ignore frozen Bloons)
  •   Now increases the freeze duration of all freezing attacks by 10%
  •   Now increases the layers frozen by all freezing attacks by 1
Durable Shots
  •   Now increases the pierce of all projectiles by 25%
  •   No longer increases the lifespan of all projectiles by 25%
Going the Distance
  •   Now also increases the lifespan of all projectiles by 30%
Minor tweaks to Heartless which feels it has no competitive edge over most other Relics & Monkey Boost which overperforms on all available tiles.
— Update notes
Relic Changes
Heartless
  •   Regrow rate modifier increased ― 150% → 10,050%
Monkey Boost
  •   Power uses reduced ― 3 → 2

Boss Bloons

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This is really just for fun, bringing increased variety of Bleed Bloons from higher tier Bloonarius
— Update notes
  •   Elite tier 4: Bleed Bloons changed ― 12 MOABs → 8 MOABs + 2 BFBs
  •   Elite tier 5: Bleed Bloons changed ― 8 DDTs → 6 DDTs + 2 Fortified ZOMGs
Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased.
— Update notes
  •   Normal tier 4: Dreadrock Bloon health increased ― 5000 → 9000
  •   Normal Tier 5: Dreadrock Bloon health increased ― 12000 → 22500
In Elite mode Phayze’s speed bonus while shielded is being reduced by 5% across the board as it felt just a little too quick.
— Update notes
  •   Elite tier 1: Speed bonus while shielded reduced ― 50% → 45%
  •   Elite tier 2: Speed bonus while shielded reduced ― 55% → 50%
  •   Elite tier 3: Speed bonus while shielded reduced ― 60% → 55%
  •   Elite tier 4: Speed bonus while shielded reduced ― 65% → 60%
  •   Elite tier 5: Speed bonus while shielded reduced ― 70% → 65%

Text changes

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Release descriptions

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App Store / Google Play

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New Jet Pack Hero!

• Flight check complete! Rosalia is the newest Hero in Bloons TD 6. Lasers. Grenades. Jet Pack. What else do you need?

• Check out Rosalia's home base, Tinkerton, a new Beginner Map.

• New Team event, Boss Rush! Battle against Bosses on a series of Islands with your Team. Huge rewards on offer.

• New Map Editor props and functionality.

• Help Dr. Monkey in the new quest: A Strange Bloonomaly.

• Plus new Trophy Store Items, Quality of Life improvements, and balance changes.

Video

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References

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Official patch notes on Reddit
Official patch notes on Steam

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