Revision as of 07:49, 9 June 2025 by Polavux(talk | contribs)(→Monkey Engineer: since the range nerf is strictly a nerf for path 2 and has pros/cons for path 1)
The Ninja's Double Shot upgrade is just a little too valuable at such a low cost, easily holding off those early spaced pink/black rushes. This price change should help make the tower more balanced overall. — Update notes
We've buffed the Sniper's overall attack speed, as well as it's[sic] 0-4 attack speed, in the hope we see it out on the battlefield more often and make it more worthy of one of your three tower slots. — Update notes
We've dropped the price of the Glue Striker ability and made the Bloon Liquefier upgrade significantly more powerful to hopefully make it a more viable tower choice. — Update notes
It's a tale of two halves for the Ice Tower. We very rarely see the first path upgraded to max and this is likely down to the fact that it's not really worth the cost. Allowing Viral Frost to pop white/zebra bloons should help with that. On the flip side, Absolute Zero is currently too easy to sell and rebuy to infinitely slow down bloons, which can render a costly rush useless. We've bumped up the price to help counter that. — Update notes
The Ninja-Mortar strategy is still extremely popular in the current meta and we're seeing it a lot in the higher arenas. We've bumped up a couple of upgrade costs to hopefully encourage players to explore other options, whilst still keeping the Mortar a solid tower. — Update notes
We want to make the Banana Republic upgrade that little bit more cost effective than it currently is, so this tweak should make it worth the investment. — Update notes
It's awesome, powerful and super, but is very rarely used outwith Bananza/Mega Boost game modes, so we've decreased some prices to hopefully make it more viable without the special Club rules. — Update notes
The Dartling's first upgrade path tends to be the favoured choice, so we've dropped the cost of its 0-4 upgrade to make it more cost effective. — Update notes
Much-like the Super Monkey, the Heli-Pilot[sic] isn't often seen outside of certain Club rulesets. We've dropped a bunch of upgrade prices to make it more accessible in normal game modes, as well as doubled the Downdraft effect when you upgrade to 0-4. — Update notes
We think the Engineer is pretty balanced overall, but we've tweaked a couple of prices to bring them more in line with the power of the upgrade. — Update notes
We think it's close to being just right, but might still be a little too powerful. A decrease in attack speed should mean it'll require support towers to hold off early rounds/rushes, making it more difficult to spam. We've also doubled the initial cooldown for the Misdirection ability as it's just too valuable at the moment. — Update notes
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Tiers
Changes
0-0 base tower 1-X Wired Funds and further upgrades