Geared

Revision as of 01:59, 9 August 2025 by Pixelentropy (talk | contribs) (i do have a corvus early game but it has a lot of micro. if someone finds a start that affords corvus early i would be impressed)
Geared
Difficulty Advanced
Music Sunset Samba
Default Co-op division Free-for-all
Introduced Version 16.0
Entrances 1 Exits 1
Junctions 0 Water? No
Path lengths (RBS)
EasyMediumHard
17.415.813.9

Geared is an Advanced map in Bloons TD 6, introduced in version 16.0. It takes place on a large, rotating clockwork mechanism. It is one of only two maps with moving and rotating platforms, the other being Sanctuary.

Geared was designed by /u/Clawz114 as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and Bazaar ended up winning.[1]

Layout

Geared has a single lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right. This map features two rotating platforms: a large gear that rotates 45° clockwise each round, and a smaller gear that rotates 108° clockwise each round. When the platforms rotate, towers placed on them also move and rotate. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds.

Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth.

Strategy

The hardest part of Geared is the early game, particularly in CHIMPS and Half Cash. The rotating mechanic of this map often puts early game towers out of action, and with Monkey Aces and Heli Pilots being unaffordable, Sniper Monkeys are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as Comanche Defense and Spectre, making the latter part of Geared's gameplay much more closely resemble an average Advanced map.

Name Portrait Reasoning
Corvus   His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
Sniper Monkey   They are largely unaffected by the map's rotation and are crucial to the early game and saving up to Corvus in the early game in Half Cash and CHIMPS. The lack of line-of-sight blockers solidifies their capability further.
Heli Pilot   Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier.

CHIMPS Starts

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic موجه
Danish Gearet
German Vorbereitet
Spanish Mecanizado
Spanish (Latin America) Mecanizado
Finnish Ratas
French Mécanismes
Italian Ingranaggi
Japanese ギアアップ
Korean 톱니바퀴
Dutch Tandwielen
Norwegian Tannjuling
Polish Zębatka
Portuguese (Brazil) Engrenado
Russian Шестерни
Swedish Kugghjul
Thai ฟันเฟือง
Turkish Dişli
Chinese (simplified) 齿轮传动
Chinese (traditional) 準備就緒

References