Underground

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Underground
Difficulty Advanced
Music Sunshine Serenade
Default Co-op division Diagonal (top-right to bottom-left)
Introduced Launch
Entrances 2 Exits 2
Junctions 0 Water? No
Path lengths (RBS)
PathEasyMediumHard
Top16.114.712.9
Bottom16.515.013.2

Underground is an Advanced map in Bloons TD 6. It takes place in a cave mine located below the surface.

Layout

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On Underground, Bloons enter from the bottom-left and the top-right and exit at the bottom-right and top-left, respectively. The cave walls block line-of-sight slightly. With RBS values of 12.9 and 13.2 for the top and bottom lanes, respectively, Underground's lanes are among the shortest among those of Advanced maps, only bested by Erosion, Mesa's bottom lane, and Cargo's MOAB lane.

Strategy

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Despite its short length and the awkward targeting that towers may experience, the abundance of spots that cover both lanes pull Underground down into near-average in terms of difficulty out of the Advanced maps. The center of the map and the spaces to its top & bottom are great spots for most towers, as they can widespread coverage of both lanes when placed there. Stalling support towers, such as Relentless Glue, are especially useful on this map, due to its short length. Towers that take good advantage of Underground's layout are listed below.

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Name Portrait Reasoning
Sauda When placed at the left-most or right-most spot in the central space, Sauda defeats the first few rounds and simplifies the early-game. In the late-game, she has solid coverage of both lanes, and does large amounts of damage when paired with stunning support towers such as Relentless Glue.
Glaive Lord The path layout of Underground allows Glaive Lord's rangs to repeatedly bounce between the lanes, dealing massive amounts of damage. The spinning rangs very effectively can clean up both lanes very effectively if Glaive Lord is placed in the central space.
Carpet of Spikes All of Carpet of Spikes's ability spikes can see action on every round, greatly enhancing its power. It breaks apart the outer layer of ZOMGs, takes care of DDTs, and trivializes the BAD. Pair it with a tower that performs well for clean-up, such as Glaive Lord and The Bloon Solver.
The Bloon Solver Solver can clean up Super Ceramics with ease, and its puddles create a chain effect that easily clears out lower-tier blimps as well. It pairs especially well with Carpet of Spikes, which pops ZOMGs, DDTs, and the BAD, Solver's main weaknesses, and allows Solver to trigger its puddles and their chain effect.
Prince of Darkness The intersecting paths are great for the Prince of Darkness, making it an amazing midgame that can saveup for towers with higher cost; these can carry the lategame then.

Easter eggs

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  • Interacting with the bats causes them to fly away, then return after a few minutes.
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In other languages

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This section was last updated for: version 48.1
Language Text Notes
Arabic تحت الأرض
Danish Undergrund
German Unterirdisch
Spanish Bajo tierra
Spanish (Latin America) Bajo tierra
Finnish Maanalainen
French Sous terre
Italian Underground
Japanese 地下
Korean 지하
Dutch Ondergronds
Norwegian Undergrunn
Polish Pod ziemią
Portuguese (Brazil) Subterrâneo
Russian Под землёй
Swedish Underjorden
Thai ใต้ดิน
Turkish Yer Altı
Chinese (simplified) 地下
Chinese (traditional) 地下

References

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