Flint Tips

Revision as of 08:14, 21 January 2026 by Polavux (talk | contribs)

Template:BTD6 relic info Flint Tips is a Relic in Bloons TD 6. It causes all projectiles that deal Sharp-type damage to additionally inflict damage over time that deals 1 Fire-type damage every 2.5 seconds for 5 seconds. It does not apply to a Bloon if it is immune to the projectile. It affects projectiles with mutations that change damage types, such as Hard Tacks Hard Tacks and Monkey Intelligence Bureau's buff.

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Update history

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“
Most balance time this update was dedicated to actual towers, but a few Relic Knowledge points in CT stood out to us as far too strong or weak & are seeing the numbers update below. In future updates we will be taking a closer look at top & bottom performing relic points, so if you want to have your voice heard on that matter the next month will be the time.
— Update notes
”
  •   Damage rate reduced ― 2s → 2.5s
  •   Duration increased ― 4s → 5s
  •   Can no longer skip its final damage tic (bug fix)

In other languages

This section was last updated for: version 52.2
Name
Language Text Notes
Arabic نصائح فلينت —
Danish Flint-spidser —
German Feurig scharf —
Spanish Toque de fuego —
Spanish (Latin America) Toque de fuego —
Finnish Piikärjet —
French Pointes en silex —
Italian Punte di selce —
Japanese フリントティップス —
Korean 부싯돌 촉 —
Dutch Vuursteenpunten —
Norwegian Flintsteinkanter —
Polish Ku pokrzemieniu —
Portuguese (Brazil) Pontas Incendiárias —
Russian Подсказки Флинта —
Swedish Flintspetsar —
Thai เคล็ดลับหินเหล็กไฟ —
Turkish Çakmak Uçları —
Chinese (simplified) 火石提示 —
Chinese (traditional) 打火石 —
Description
Language Text Notes
Arabic تضيف المقذوفات الحادة نقطة نار إلى جميع البالونات التي تلحق الضرر بها (ضرر واحد كل ثانيتين ونصف لمجموع 5 ثوانٍ) —
Danish Skarpe projektiler tilføjer alle beskadigede bloons en ild-prik (1 skade for hvert 2,5 sekund eller i alt 5 sekunder) —
German Scharfe Projektile fügen allen Bloons, die sie treffen, einen Feuerpunkt zu (1 Schaden alle 2,5s für insgesamt 5s) The term "fire dot" is mistranslated as Feuerpunkt (literally "fire point") instead of damage over time.
Spanish Los proyectiles afilados dan un toque de fuego a todos los bloons que dañan (1 daño cada 2,5 seg. durante 5 seg. en total) —
Spanish (Latin America) Los proyectiles afilados dan un toque de fuego a todos los bloons que dañan (1 daño cada 2,5 seg. durante 5 seg. en total) —
Finnish Terävät ammukset tuottavat kaikille vahingoittamilleen blooneille hetken aikaa tulivahinkoa (1 vahinko 2,5 sekunnin ajaksi, maksimissaan 5 sekuntia) —
French Les projectiles acérés ajoutent des dégâts de feu au fil du temps à tous les Bloons auxquels ils infligent des dégâts (1 en dégâts toutes les 2,5 s pendant 5 s au total) —
Italian I proiettili acuminati aggiungono un tocco infuocato ai bloon che danneggiano (1 danno ogni 2,5 sec per 5 sec totali) —
Japanese シャープな投射物がダメージを与えたすべてのブルーンに火の点を追加する(2.5秒ごとに1ダメージ、計5秒間) —
Korean 뾰족한 발사무기가 적중한 풍선에 화염 지속 피해를 추가합니다(총 5초 동안 2.5초마다 피해 1 발생). —
Dutch Scherpe projectielen richten bij alle Bloons die ze raken vuurschade over tijd aan (1 schade per 2,5 s gedurende 5 s) —
Norwegian Skarpe prosjektiler tilføyer ildkuler på alle bloons de skader (1 skade hvert 2,5 sek i totalt 5 sek) —
Polish Ostre pociski dodają ognistą kropkę do wszystkich blonów, które zadają (1 pkt obrażeń co 2,5 sek., łącznie 5 sek.) —
Portuguese (Brazil) Projéteis afiados adicionam fogo a todos os Bloons que danificam (1 de dano a cada 2,5 s por um total de 5 s). —
Russian Острые снаряды также прожигают все шары, которым наносят урон (1 ед. урона каждые 2,5 сек. в течение 5 сек.). —
Swedish Vassa projektiler lägger till en eldpunkt till alla Bloons de skadar (1 skada var 2,5:e sekund i totalt 5 sekunder) —
Thai วัตถุแหลมคมวิถียิงโค้งจะเพิ่มจุดไฟให้กับลูกโป่งทั้งหมดที่ได้รับความเสียหาย (1 ดาเมจทุกๆ 2.5 วินาทีรวม 5 วินาที) —
Turkish Keskin fırlatıcılar hasar verdikleri tüm Bloon’lara ateş noktası eklerler (her 2,5 için 1 hasar toplamda 5 için) —
Chinese (simplified) 刃器对命中的所有气球附加周期性火焰伤害(每2.5秒造成1点伤害,持续5秒) —
Chinese (traditional) 銳利射彈對氣球造成傷害時可對它們附加火焰周期性傷害(每2.5秒造成1點傷害,持續5秒) —