Bloons Tower Defense 3

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Developer(s) Ninja Kiwi
Publisher(s) Ninja Kiwi
Platform(s) Adobe Flash
Release dates
Ninja Kiwi 2 September 2008[1]
MochiGames Unknown
Newgrounds 6 October 2008
Kongregate 6 October 2008
Language(s) supported
English

Bloons Tower Defense 3 (also referred to with the retronyms Bloons TD 3 and BTD3) is an Adobe Flash game in the Bloons TD series that released in 2008. It is built on Bloons Tower Defense 2 and shares many assets, but it introduces several new features. Most notably, all towers can now be upgraded twice per upgrade path (with the exception of the Monkey Beacon), when previous games only had one upgrade per path. This game also features 8 tracks (though only the first four are accessible in the MochiGames, Newgrounds, and Kongregate releases), two new tower types, a new placeable item, and two new Bloon types, and allows the player to choose tracks and difficulty separately.

BTD3 is the first Bloons TD game to be ported to other platforms. A version for iOS developed by Digital Goldfish released in 2009 and versions for the Nintendo DSi and PlayStation Portable released in 2011. These ports are simply named Bloons TD.

Towers

Icon Text Cost
  Dart Monkey
Shoots a single dart. Can upgrade to piercing darts, razor darts and long range darts.
$215 — Easy
$255 — Medium
$270 — Hard
  Tack Shooter
Shoots volley of tacks in 8 directions. Can upgrade to a blade shooter.
$305 — Easy
$365 — Medium
$390 — Hard
  Boomerang
Throws a boomerang that follows a curved path back to the tower. Can pop multiple bloons at once. Upgrades to glaive thrower.
$440 — Easy
$525 — Medium
$555 — Hard
  Spike-o-pult
Hurls a huge spiked ball that pops everything it touches. Can upgrade range, speed, and multi-shot.
$510 — Easy
$610 — Medium
$650 — Hard
  Cannon
Launches a bomb that explodes on impact. Can upgrade to bigger bombs, longer range, and Missile Launcher.
$615 — Easy
$740 — Medium
$785 — Hard
  Ice Ball
Freezes nearby bloons. Frozen bloons are immune to anything sharp. Can upgrade to increased freeze time, and larger freeze radius.
$360 — Easy
$435 — Medium
$460 — Hard
  Monkey Beacon
Increases the attack range of all stuff within the beacon area. Can upgrade to increase attack speed within the beacon area, and grants access to the most powerful ability ever.
$850 — Easy
$1020 — Medium
$1080 — Hard
  Super Monkey
Super monkey shoots incredibly fast. Can upgrade to epic range, laser vision, and more!
$3400 — Easy
$4080 — Medium
$4320 — Hard

Upgrades

  This section is empty. You can help out by adding to it.

Track placeable items

Icon Text Cost
  Road Spikes
Place these road spikes on the track to pop bloons. Can pop 10 bloons before wearing out. Road spikes only last until the end of the round.
$25 — Easy
$30 — Medium
$30 — Hard
  Monkey Glue
Monkey glue slows down bloons. Each blob can slow down 20 bloons before wearing out. Monkey glue only lasts until the end of the round.
$30 — Easy
$35 — Medium
$40 — Hard
  Pineapple
Like all healthy food, pineapples explode violently shortly after being placed, so don't put any down until you want to blow up some bloons.
$20 — Easy
$25 — Medium
$25 — Hard

Bloons

Sprite Name Layer health RBE Speed Children
  Red Bloon 1 1 ×1
  Blue Bloon 1 2 ×1.4 Red Bloon ×1
  Green Bloon 1 3 ×1.8 Blue Bloon ×1
  Yellow Bloon 1 4 ×3.2 Green Bloon ×1
  Black Bloon 1 9 ×1.8 Yellow Bloon ×2
  White Bloon 1 9 ×2.5 Yellow Bloon ×2
  Lead Bloon 1 19 ×1 Black Bloon ×2
  Rainbow Bloon 1 37 ×2.2 Black Bloon ×2
White Bloon ×2
  Brown Bloon 8 82[fn 1] ×2.5 Rainbow Bloon ×2
  M.O.A.B 130 458[fn 2] ×1 Brown Bloon ×4

Tracks

Unlockable tracks

On Ninja Kiwi's website and the Ninja Kiwi Archive, these tracks are unlocked by earning a bronze medal on all of the first four tracks. On other websites, these tracks are inaccessible.

Rounds

# Bloon groups RBE Cash Hint
1 Red ×14 14 $14 Pop, pop, pop. Too easy.
2 Red ×30 30 $30
3 Red ×10
Blue ×4
Red ×5
Blue ×4
31 $31
4 Red ×5
Blue ×12
Red ×5
Blue ×12
58 $58 You can unlock all 8 tracks by passing tracks 1 to 4 in easy mode.
5 Red ×10
Blue ×8
Red ×12
Blue ×20
78 $78
6 Red ×13
Green ×7
Green ×8
58 $58 50 blues heading down next.
7 Blue ×50 100 $100 The Pop Count under the tower name is how many bloons that thing has popped.
8 Red ×9
Blue ×16
Red ×9
Blue ×7
Red ×9
Blue ×7
87 $87
9 Blue ×20
Green ×15
Blue ×12
109 $109 Road spikes are good for getting those bloons that slip through your defenses.
10 Green ×32 96 $96 To recap, yellows spawn, greens, that spawn blues, that spawn reds. Yellows move very fast.
11 Green ×12
Yellow ×7
Yellow ×4
80 $80 Rainbow bloons are fast and mean, and have 2 blacks and 2 whites in them.
12 Rainbow ×1 37 $37
13 Blue ×18
Red ×18
Green ×30
Blue ×20
184 $184 The permafrost and snap freeze upgrades for Ice Towers are powerful, you should try them.
14 Rainbow ×1
Yellow ×12
85 $85 Try not to rely on road spikes too much, they don't earn as much as they cost.
15 Yellow ×8
Green ×6
Yellow ×8
Green ×8
Yellow ×5
126 $126 Strategies that work well on some tracks may not work well on others.
16 Green ×35
Yellow ×15
Blue ×9
Yellow ×7
211 $211 You can play any of the tracks on Easy Medium or Hard difficulties. How cool is that?
17 Blue ×20
Green ×55
Yellow ×10
245 $245
18 Blue ×30
Yellow ×25
Green ×28
244 $244 Thermite allows boomerangs to pop lead bloons.
19 Green ×45
Yellow ×25
235 $235 Lead bloons move slowly, but they are immune to sharp objects. You need to use bombs or similar.
20 Lead ×5 95 $95
21 Yellow ×17
Blue ×10
Yellow ×27
Green ×10
Green ×30
316 $316 Monkey glue is good on levels with multiple paths - you can split the oncoming streams.
22 Yellow ×50 200 $200 Next level will be a doozy.
23 Yellow ×30
Green ×35
Yellow ×30
345 $345
24 Green ×30
Yellow ×45
Green ×26
Blue ×20
388 $388 Monkey beacons do not attack, they just increase the range of all stuff in their radius.
25 Yellow ×20
Black ×15
Yellow ×22
303 $303
26 Yellow ×80
Black ×15
Yellow ×20
Lead ×14
801 $801 Some tracks are hard on easy, and others are easy on hard. Ain't life funny.
27 Black ×35 315 $315 In BTD3, every tower type has 4 upgrades, split into 2 upgrade paths.
28 Black ×19
White ×16
315 $315
29 Lead ×6
Black ×12
White ×14
348 $348 Black bloons are immune to bombs, white ones are immune to freezing.
30 Yellow ×60
Black ×28
492 $492 Did you know the bomb missile upgrade also gives a slight fire rate increase?
31 Brown ×2 164 $150
32 Yellow ×20
White ×16
Black ×22
422 $422 60 black bloons followed by 3 brown coming up.
33 Black ×60
Brown ×3
786 $765 Enjoying the brown bloons? They're ceramic, so they take several hits to pop. They have rainbows in them too :)
34 Black ×25
White ×25
Yellow ×50
Brown ×4
978 $950
35 Rainbow ×12 444 $444
36 Black ×11
Yellow ×12
Black ×10
Lead ×10
White ×12
Black ×9
616 $616 Beware the M.O.A.B - its coming next level.
37 M.O.A.B ×1 458 $301 M.O.A.B stands for Massive Ornary Air Blimp, not Mother Of All Bloons. Either way, it brings pain.
38 Brown ×1
Yellow ×60
Black ×50
Brown ×4
1,100 $1,065
39 Yellow ×50
Black ×22
White ×22
Lead ×10
Rainbow ×9
White ×25
1,344 $1,344
40 Black ×64
Brown ×5
986 $951 If you manage to beat level 50, you can opt to play on in 'free play' mode until you run out of lives.
41 White ×18
Lead ×14
Rainbow ×16
1,020 $1,020 Need a cash injection? Heres 100 yellows - right after 9 browns. Sorry, it is level 42 after all.
42 Brown ×10
Yellow ×100
Black ×54
1,706 $1,636
43 Rainbow ×23
Lead ×20
Brown ×5
1,641 $1,606 If a M.O.A.B escapes, it's game over. Yes, that sucker will eat all your lives.
44 Brown ×5
Black ×130
M.O.A.B ×1
2,038 $1,846 Rainbows, browns, then 100 straight whites.
45 Brown ×11
White ×90
1,712 $1,635
46 Rainbow ×12
Brown ×8
Lead ×38
Rainbow ×18
2,488 $2,432 Super monkey plasma shoots even faster than laser vision.
47 Black ×20
White ×40
Brown ×6
Lead ×18
Rainbow ×15
Brown ×6
2,421 $2,337
48 Rainbow ×25
White ×30
Black ×30
Lead ×25
Rainbow ×12
2,384 $2,384 Nicely done. Getting difficult yet?
49 Brown ×5
Rainbow ×34
Brown ×17
3,062 $2,908 Here comes the final level. It's hard. Don't forget if you win you can play on in free play mode.
50 Brown ×8
Rainbow ×13
Lead ×6
Brown ×5
Rainbow ×7
Lead ×6
Rainbow ×9
Lead ×4
Rainbow ×9
M.O.A.B ×2
3,692 $3,287

Strategy

For more in-depth strategies, see Strategy:Bloons Tower Defense 3.
  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Release differences

Kongregate

The Kongregate release has three unlockable badges.

Image Text Points
  Pin Flingin' Badge
Level 20 completed
5
  Going Bananas Badge
One map completed
15
  99 Dead Balloons Badge
50 lives remaining after map completion (hard)
30

Descriptions

Ninja Kiwi

It's here. After 319 days, 32 Million plays and countless requests for a sequel to Bloons Tower Defense 2, Ninja Kiwi is proud to present Bloons Tower Defense 3. This time, use the all new towers and upgrades to work your way through 8 all new tracks and 3 difficulty modes to achieve that total Bloon popping satisfaction. Only available on Ninja Kiwi!

MochiGames

Bloons Tower Defense is back with an epic new installment! Loads of new tracks, loads of new towers, loads of awesome upgrades to purchase!

Instructions

Use your money to buy stuff from the panel on the right, and place it on the track. Try to pop all bloons before they get to the end of the track. Watch out for tracks with multiple paths!

Newgrounds

Eight new tracks with 3 difficulty settings each, two new tower types, loads and loads of new upgrades for everything, new and meaner bloon types. This game is silly, but we hope you enjoy it none the less.

Kongregate

After a successful exclusive launch Ninja Kiwi is now proud to present Bloons Tower Defense 3. This time, use the all new towers and upgrades to work your way through all new tracks and 3 difficulty modes to achieve that total Bloon popping satisfaction.

Instructions

Left mouse controls all goodness.

Screenshots

  This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Icons

Footnotes

  1. Leaking a Brown Bloon only costs 38 lives.
  2. Leaking a M.O.A.B only costs 100 lives, but this still results in an instant game over under normal circumstances.

References

  1. Internet Archive snapshot on 2 September 2008. 1 September 2008 archive does not have it, but 2 September 2008 archive does. There is only one comment, and the archive without it was saved at 22:59 (very late in the day), so this archive was likely saved on the same day as the game's release