User:Drgoku282/Legends

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will see a screen with a text box that describes some situation, and two of more options that Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time:

Random encounters
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

Lost Monkeys

  This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER will be used if a second member is involved.
  • Notes are indicated between parentheses.
Situation Option 1 Option 2 Option 3
Outcome Chance Outcome Chance Outcome Chance
NPC Campfire Area Defeat

Option 1

Situation and option(s) Trigger(s) Choice 1 Choice 2 Choice 3
Outcome Chance Outcome Chance Outcome Chance
MONKEY has had enough of your lollygagging. That defeat was one too many!
  1. Say goodbye to MONKEY!
Defeat Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100%
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone.
  1. Beg them to stay!
  2. You wish them well.
Defeat MONKEY reconsiders and decides to stay. 50% MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
After that last defeat, MONKEY feels like they're not cut out for this after all.
  1. That's not true!
  2. Maybe you're right.
Defeat After a pep talk, MONKEY feels re-energised and decides to stay. 50% MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere.
  1. If you say so.
Defeat MONKEY has left your service. They'll be out on the Frontier somewhere. 100%
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it.
  1. Let MONKEY give it a go.
  2. Surely TOWER deserves it the most.
  3. What? That's gross. Chuck it in the bin.
NPC 2 Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%)
50% Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50% (Nothing happens)
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30% Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%
Coulda seen that coming. MONKEY lost stamina. (-30%) 20% Coulda seen that coming. TOWER lost stamina. (-30%) 20%

Option 2

Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50% Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50% Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%)
50% (2)
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%

Option 3

Situation Choice 1 Choice 2
There's a cross drawn on the ground. Must be buried treasure! Dig it up! Leave it be.
Outcome Chance Outcome Chance
A jar of Banana Cookies! They look fresh too! 40% No effect
NPC Campfire Area Defeat A Health Potion! 40%
8 Nothing there. Maybe it was a prank. (No effect) 20%
Situation Choice 1 Choice 2
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. Side with TOWER.
Outcome Chance Outcome Chance
NPC Campfire Area Defeat MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
       
Situation Choice 1 Choice 2
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. Dismiss TOWER.
Outcome Chance Outcome Chance
NPC Campfire Area Defeat TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%