Update history:Bloons TD Battles 2/Version 4.12

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Version 4.12
Artwork representing version 4.12
Build №29128

Version 4.12 is the second major update to Bloons TD Battles 2 in 2026. It introduced Park, a returning map from Bloons TD Battles, as well as balance changes.

Additions

  • Park
  • More cosmetics, such as Easter 2026 cosmetics

Changes

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The editor who added this notice elaborates: Convert to cargo-based templates later
Even with tight ceramics, recent nerfs are still a bit too strong. Lowering the amount sent should allow them to still be dangerous but not over powered. We are also making ZOMGs cheaper to give an alternative rush to tight ceramics
— Update notes
  •   Camo Modifier: Cost multiplier reduced ― 2× → 1.75×
  •   Tight Ceramics: Quantity reduced ― 40 → 30
    • Note: Total duration changed from 1.2s to 0.9s
  •   Spaced ZOMG: Cost decreased ― $5500 → $5000
  •   Grouped ZOMG: Cost decreased ― $5000 → $4500
  This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Confirm if the +10 bonus blimp buff carries into x5x
This buff should help the Bomb Shooter have better late game damage
— Update notes
Tiers Changes
X-4-X MOAB Assassin
  •   Bonus MOAB-class damage increased ― +30 → +40
Blade Shooter was getting over shadowed early game this should bring it back in line
— Update notes
Tiers Changes
X-3-X Blade Shooter
  •   Upgrade cost reduced ― $750 → $600
This nerf will help make camo bloons more dangerous
— Update notes
Tiers Changes
X-1-X Night Vision Goggles (and further upgrades)
  •   Bullet: Bonus Camo damage decreased ― +2 → +1
    • Note: Shrapnel attack unchanged (+2)
Pre-emptive strike will be able to perform better against DDTs with this buff, as it was lacking in that area
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   First Strike: Damage increased ― 7000 → 11000
  •   Passive Missile: Damage increased ― 800 → 1000
This nerf will help make camo bloons more dangerous
— Update notes
Tiers Changes
X-X-2 Crow's Nest (and further upgrades)
  •   Bonus Camo damage decreased ― +2 → +1
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The editor who added this notice elaborates: Description change, what is exact change?
This nerf will help make camo bloons more dangerous
— Update notes
Tiers Changes
X-2-X Spy Plane
  • Description changed to remove phrase "and deal additional damage to"
X-2-X Spy Plane (and further upgrades)
  •   No longer does +1 bonus Camo damage
X-X-3 Neva-Miss Targeting
  •   Pierce decreased ― 12 → 10
    • Note: Pierce bonus decreased from +4 to +2
Mortar has been a go-to de-camo option but it was not getting used for much else. This should hopeful make its other paths keep up
— Update notes
Tiers Changes
3-X-X Shell Shock
  •   Upgrade cost reduced ― $1,300 → $1,100
X-1-X Faster Reload
  •   Upgrade cost reduced ― $400 → $350
X-2-X Rapid Reload
  •   Upgrade cost reduced ― $550 → $400
    •   Overall cost reduced by $200 (due to cost changes for previous tiers)
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The editor who added this notice elaborates: Make the Bolt thing change when...
  • 301+: note changed 12 to 7
  • 501+: note changed 16 to 14

The wizard monkey has been at the front of the pickrates for a while, we are toning back its pierce to make it a bit less reliable early game to combat this
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $250 → $300
X-1-X Fireball
  •   Upgrade cost increased ― $300 → $350
    •   Overall cost increased by $100 (due to cost changes for previous tiers)
0-1-1 Fireball + Intense Magic (and further upgrades)
  •   Fireball: Pierce bonus reduced ― +7 → +5
    • Note: Pierce reduced from 22 to 20
X-X-1 Intense Magic (and further upgrades)
  •   Bolt: Pierce bonus reduced ― +5 → +3
    • Note: Pierce reduced from 8 to 6 at base
The bottom path Super Monkey was getting overshadowed by the top path, so we’re giving it a more distinct role by making it more expensive but also more powerful
— Update notes
Tiers Changes
3-X-X Sun Avatar
  •   Pierce decreased ― 8 → 6
    • Note: Pierce bonus decreased from +5 to +3
X-X-4 Dark Champion
  •   Upgrade cost increased ― $27,000 → $32,000
  •   Bonus MOAB-class damage increased ― +2 → +3
  •   Pierce increased ― 7 → 8
    • Note: Pierce bonus increased from +2 to +3
X-X-5 Legend of the Night
  •   Upgrade cost increased ― $100,000 → $140,000
    •   Overall cost increased by $45,000 (due to cost changes for previous tiers)
  •   Damage increased ― 6 → 9
    • Note: Damage bonus increased from +4 to +7
  •   Bonus MOAB-class damage increased ― +4 → +7
  •   Pierce increased ― 15 → 20
    • Note: Pierce bonus increased from +8 to +12
This change is to combat the recent nerf to x3x shinobi. That change made the Master Bomber unreliable as a stall option
— Update notes
Tiers Changes
X-X-5 Master Bomber
  •   Shuriken / Flash Bomb: Attack cooldown reduced ― 0.55s → 0.4s
    • Note: Cooldown of 3rd attack (Flash Bomb) decreased from 1.65s to 1.2s
We are buffing the early game of Druid as it was underperforming. We are also nerfing Ball Lightning, as a recent bug fix gave it a buff making it overall a bit too strong. The Avatar of Wrath was overperforming slightly as well.
— Update notes
Tiers Changes
4-X-X Ball Lightning
  •   Upgrade cost increased ― $4,000 → $4,700
X-X-3 Druid of Wrath
  •   Upgrade cost reduced ― $750 → $650
X-X-5 Avatar of Wrath
  •   Thorn: Maximum damage scaling buff per 3000 RBE reduced ― +30 → +26
    • Note: At max RBE scaling buff, damage reduced from 34 to 30. Total max scaling requirements reduced from 90,000 to 78,000
This early game buff will allow for more aggressive and faster paced strategies
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $1,000 → $900
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The editor who added this notice elaborates: Is this -5 pierce of cybershot carry over into higher levels (i.e. lvl15 is +30 but is it now +25?)? Is this Cyber Storm damage -10 carry into higher tiers?
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The editor who added this notice elaborates: Patch notes is inconsistent with Cyber Quincy (Battles 2)#Cyber Storm info
Cyber Quincy is still performing too well after his recent nerfs. This should keep him strong but not dominant
— Update notes
Levels Changes
3-14
  •   Cyber Shot: Pierce bonus decreased ― +15 → +10
10-13
  •   Storm of Arrows: Damage reduced ― 30 → 20
Obyn has been overshadowed in favor of other heroes, even when using Druid
— Update notes
Levels Changes
1-5
  •   Spirit: Pierce increased ― 4 → 5
6-12
  •   Spirit: Pierce increased ― 8 → 9
13+
  •   Spirit: Pierce increased ― 13 → 14
4-7
  •   Nature's Ward Totem: Non-blimp slowdown increased ― 25% → 35%
    • Note: Does not affect MOAB-class (12.5%)
8-14
  •   Nature's Ward Totem: Slowdown increased ― 35% → 50%
    • Note: Does not affect MOAB-class (17.5%). Level 15+ remains 50% and 25% versus MOAB-class.
10-19
  •   Wall of Trees: RBE capacity increased ― 2000 → 3000
10+
  •   Wall of Trees: Cash generation per natural Bloon decreased ― 2× → 1.5×
18+
  •   Nature's Clarity: Now grants +10% attack speed for all Druids in range
20
  •   Wall of Trees: RBE capacity increased ― 7500 → 8500
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The editor who added this notice elaborates: Does lvl20 not 4000 -> 5300?
This should allow Ocean Obyn to give all water strategies a good synergy which they did not really have before, while retaining his current synergies
— Update notes
Levels Changes
2+
  •   All Magic-specific buffs now also apply to water towers, including water-placed Ice Monkeys
5+
  •   Gains Ocean's Wrath buff: 5% reduced attack cooldown to all water towers in range
10-19
  •   Unleash the Kraken: RBE capacity increased per kraken ― 1200 → 2500
10+
  •   Unleash the Kraken: Cash generation per natural Bloon decreased ― 2× → 1×
12-17
  •   Crystal Clarity: +10% attack speed now applies at Level 12-17 instead of Level 18+
18+
  •   Crystal Clarity: Attack speed bonus increased ― +10% → +20%
  • Crystal Clarity: Name changed to Perfect Clarity
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The editor who added this notice elaborates: Is it only exactly lvl19, or lvl19+20?
Levels Changes
19+
  •   Biohack duration at exactly Level 19 increased ― 9s → 18s (bug fix)
These changes should allow Star Captain to grow stronger as the game goes on, making him much more of a threat
— Update notes
Levels Changes
8+
  •   Money Trap: Steal bonus for MOAB-class increases when applied to above blue MOABs
    • BFB: 1.3×
    • ZOMG/DDT: 2×
    • BAD: 3×
11-13
  •   Money Trap: MOAB-class base steal decreased ― $1300 → $1100
14+
  •   Money Trap: MOAB-class base steal decreased ― $3000 → $2200

OTA update 1

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The editor who added this notice elaborates: Verify if formatting for Battle Arena to Map appearances list to the correct pages and are formatted properly
Park was too easily defended for Hall of Masters players, resulting in very long games. We’ve removed it to keep Hall of Masters matches feeling fast paced and exciting.
— Update notes
  •   Park no longer appears in Hall of Masters

Natural Bloons

Even with tight ceramics, recent nerfs are still a bit too strong. Lowering the amount sent should allow them to still be dangerous but not over powered. We are also making ZOMGs cheaper to give an alternative rush to tight ceramics
— Update notes
  •   Round 24: Removed Rainbow Bloons
  •   Round 24: Ceramic Bloons appear earlier
  •   Round 25: Removed Red Bloons
  •   Round 25: Tightened the Ceramic Bloons and MOABs
  •   Round 29: All natural Bloons on this round are 25% tighter than normal
  •   Round 31: Purples reduced ― 250 → 100
  •   Round 31: Removed normal MOABs
  •   Round 31: Fortified MOABs now start appearing at the start of the round instead of the end
  •   Round 35: Reduced Rainbow Bloons and White Bloons by 20
  •   Round 38: MOABs are tightened
  •   Round 39: Rainbow Bloons are tightened
Tack Shooter has been very strong for a long time and we feel it's had its moment in the sun. These changes should bring it back in line with the other options.
— Update notes
Tiers Changes
X-3-X Blade Shooter (and further upgrades)
  •   Main attack: Pierce decreased ― 4 → 3
X-4-X Blade Maelstrom
  •   Upgrade cost increased ― $3,550 → $3,850
Sniper is providing too much value for its low cost and money making ability. We are lowering its base attack speed to weaken its damage output to compensate.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Full Metal Jacket (and further upgrades)
X-1-X Night Vision Goggles
X-2-X Shrapnel Shot
X-3-X Bouncing Bullet
X-4-X Supply Drop
  •   Attack cooldown increased ― 1.35s → 1.45s (attack speed reduced by 6.9%)
X-5-0 Elite Sniper
  •   Attack cooldown increased ― 0.54s → 0.58s (attack speed reduced by 6.9%)
0-5-1 Elite Sniper + Fast Firing
  •   Attack cooldown increased ― 0.378s → 0.406s (attack speed reduced by 6.9%)
0-5-2 Elite Sniper + Even Faster Firing
  •   Attack cooldown increased ― 0.2646s → 0.2842s (attack speed reduced by 6.9%)
X-X-1 Fast Firing
  •   Attack cooldown increased ― 0.945s → 1.015s (attack speed reduced by 6.9%)
X-X-2 Even Faster Firing
  •   Attack cooldown increased ― 0.6615s → 0.7105s (attack speed reduced by 6.9%)
X-X-3 Semi-Automatic
  •   Attack cooldown increased ― 0.22047795s → 0.23680965s (attack speed reduced by 6.9%)
X-X-4 Full Auto Rifle
  •   Attack cooldown increased ― 0.11023898s → 0.11840483s (attack speed reduced by 6.9%)
X-X-5 Elite Defender
  •   Attack cooldown increased ― 0.05511949s → 0.05920241s (attack speed reduced by 6.9%)
Ninja Monkey has fallen out of favour after the recent nerf. This buff should allow it to get back to its previous strength, albeit with a bit more investment.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $400 → $350
X-3-X Shinobi Tactics (and further upgrades)
  •   Shinobi Tactics: Max stacks increased ― 10 → 15
X-X-5 Master Bomber
  •   Shuriken: Attack cooldown increased ― 0.4s → 0.55s
    • Note: Third shot (Flash Bomb) attack cooldown increased from 1.2s to 1.65s
Legend of the night was not reliably tanking a fortified B.A.D’s child bloons. This should allow it to absorb the D.D.Ts and the Z.O.M.Gs that come out of a B.A.D to ensure complete protection.
— Update notes
Tiers Changes
X-X-5 Legend of the Night
  •   Passive: Duration increased ― 4s → 8s
The buffs the Banana Farm received last update were a bit stronger than we intended so we are scaling it back with this round of changes.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $900 → $950
3-X-X Banana Plantation
  •   Upgrade cost reduced ― $2,750 → $2,700
    •   Overall cost is unchanged (due to cost changes for previous tiers)
X-3-X Monkey Bank
  •   Upgrade cost increased ― $4,400 → $4,800
    •   Overall cost increased by $450 (due to cost changes for previous tiers)
Gwendolin has lost some popularity recently wo we’re hoping this buff will make her a better choice. The longer duration on her Cocktail of Fire should help to make sure it gets to use all its pierce before expiring.
— Update notes
Levels Changes
3+
  •   Cocktail of Fire: Duration increased ― 12s → 15s
14+
  •   Cocktail of Fire: Pierce increased ― 200 → 250
    • Note: Does not affect pierce per tick (26)
17+
  •   Heat It Up: Damage buff increased ― +1 → +2
Buffing both magic and water monkeys was proving too strong so we are changing Ocean Obyn into a purely water tower partner.
— Update notes
Levels Changes
2+
  •   All buffs: No longer affect Magic Monkeys, only water towers
  • Descriptions changed on respective levels
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Confirm if Benjamin Level 13 is affected by Biohack nerf (Ninja Kiwi says "carries to future levels" in their patch notes, implying 15s -> 13s duration and 35s -> 40s cooldown)
Benjamin has been difficult to rush on earlier rounds as his Biohack ability is usually able to defend large rushes without a monkey boost. Shortening his ability duration will mean that it no longer lasts the entire duration of a rush, creating an opening for the opponent.
— Update notes
Levels Changes
3+
  •   Biohack: Duration decreased by 2s ― 9s → 7s
3-12
  •   Biohack: Ability cooldown increased ― 40s → 45s
13+
  •   Biohack: Duration decreased by 2s ― 15s → 13s
  •   Biohack: Ability cooldown increased ― 35s → 40s
Increasing the rate at which Smudge Catt levels up allows her to have access to her abilities before MOAB sends become available.
— Update notes
Levels Changes
1+
  •   Leveling rate: XP scale decreased ― 1.5× Quincy → 1.25× Quincy
Etienne is proving to be too strong in the early game and the Divide and Conquer is being outclassed by his other buffs. We are slowing down his drone’s weapons to lower his overall damage output while improving the Divide and Conquer buff to bring it in line with the others.
— Update notes
Levels Changes
1-4
  •   Drone: Attack cooldown increased ― 0.7s → 0.9s
5
  •   Drone: Attack cooldown increased ― 0.55s → 0.65s
    • Note: Level 6+ unaffected
4+
  •   Buff – Divide and Conquer: Attack cooldown reduction increased ― 10% → 20%

Notes

OTA 1

  • Ninja Kiwi initially forgot to add the Banana Farm balance change information, but soon added it after a few hours since the release of the OTA 1 update notes.
  • Balance change notes for Etienne list "Level 5: Drone attack cooldown 0.55s -> 0.65s" and "Level 6: Drone attack cooldown 0.65s -> 0.55s", but the latter likely implies that it is the new carryover attack cooldown bonus, not a downgraded attack cooldown prior to the update.

References