Sticker
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Stickers are items the player can equip to Heroes in Bloons Blitz. They apply passive benefits to the Hero, certain Monkeys or Monkey categories, or the game as a whole. The player can only obtain stickers by opening Sticker Packs, each containing random stickers.
Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.
Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.
List of stickers
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Figure out what the power stat does (seems to be related to the game's global difficulty scaling) |
| Sticker | Shape | Rarity | Effect | Power |
|---|---|---|---|---|
| Glow Up |
2 squares (1×2 line) | Common | Base effect of horizontally adjacent stickers gain[sic] a 11%–20% increase in effectiveness. | 0 |
| Rare | Base effect of horizontally adjacent stickers gain[sic] a 21%–30% increase in effectiveness. Vertically adjacent stickers also get the boost. |
0 | ||
| Epic | Base effect of horizontally adjacent stickers gain[sic] a 31%–40% increase in effectiveness. Vertically adjacent stickers also get the boost. Diagonally adjacent stickers also get the boost. |
0 | ||
| The Wise Frog |
2 squares (1×2 line) | Common | +2%–11% Encounter Duration. | 12.5–35 |
| Rare | +11%–20% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). |
52.5–75 | ||
| Epic | +21%–30% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). Activating an encounter also gives 50 XP. |
102.5–125 | ||
| Retro Pizazz |
2 squares (2×1 line) | Common | 1.5%–6% Hero Crit Chance. | 12.5–35 |
| Rare | 6.5%–11% Hero Crit Chance. 100% Hero Crit Damage. |
52.5–75 | ||
| Epic | 11.5%–16% Hero Crit Chance. 100% Hero Crit Damage. Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP. |
102.5–125 | ||
| A Little Magic |
3 squares (2×2 steps) | Common | 6%–15% Hero Pierce. | 12.5–35 |
| Rare | 16%–25% Hero Pierce. 20% Magic Monkey Pierce. |
52.5–75 | ||
| Epic | 26%–35% Hero Pierce. 20% Magic Monkey Pierce. Bulky Potions are 10% larger. |
102.5–125 | ||
| Badge of Valor |
3 squares (2×2 steps) | Common | 6%–15% Hero Damage. | 12.5–35 |
| Rare | 16%–25% Hero Damage. 20% Military Monkey Damage. |
52.5–75 | ||
| Epic | 26%–35% Hero Damage. 20% Military Monkey Damage. +5% Vulnerability Damage from Anti-Materiel Rounds |
102.5–125 | ||
| Lightning Bolt |
3 squares (2×2 steps) | Common | 6%–15% Hero Damage. | 12.5–35 |
| Rare | 16%–25% Hero Damage. 20% Magic Monkey Damage. |
52.5–75 | ||
| Epic | 26%–35% Hero Damage. 20% Magic Monkey Damage. Increase Dark Magic cap by 5. |
102.5–125 | ||
| Sergeants Stripes |
3 squares (2×2 steps) | Common | 6%–15% Hero Attack Speed. | 12.5–35 |
| Rare | 16%–25% Hero Attack Speed. 20% Military Monkey Attack Speed. |
52.5–75 | ||
| Epic | 26%–35% Hero Attack Speed. 20% Military Monkey Attack Speed. +1 shot per burst to Burst-a-thon.[sic] |
102.5–125 | ||
| Ol' Faithful |
3 squares (2×2 steps) | Common | 6%–15% Hero Pierce. | 12.5–35 |
| Rare | 16%–25% Hero Pierce. 20% Primary Monkey Pierce. |
52.5–75 | ||
| Epic | 26%–35% Hero Pierce. 20% Primary Monkey Pierce. 10% size to glaives with Honed Edges. |
102.5–125 | ||
| Wheely Fast |
3 squares (2×2 steps) | Common | 6%–15% Hero Attack Speed. | 12.5–35 |
| Rare | 16%–25% Hero Attack Speed. 20% Primary Monkey Attack Speed. |
52.5–75 | ||
| Epic | 26%–35% Hero Attack Speed. 20% Primary Monkey Attack Speed. +2 Tacks from Even More Tacks. |
102.5–125 | ||
| Badge of the Marksman |
3 squares (3×1 line) | Common | 6%–15% Hero Pierce. | 12.5–35 |
| Rare | 16%–25% Hero Pierce. 20% Military Monkey Pierce. |
52.5–75 | ||
| Epic | 26%–35% Hero Pierce. 20% Military Monkey Pierce. Increase Explosion size 10% for Heavy Bombs. |
102.5–125 | ||
| Fist of Fury |
3 squares (3×1 line) | Common | 6%–15% Hero Damage. | 12.5–35 |
| Rare | 16%–25% Hero Damage. 20% Primary Monkey Damage. |
52.5–75 | ||
| Epic | 26%–35% Hero Damage. 20% Primary Monkey Damage. 10% Knockback to Boomerangs with Heavy Metal. |
102.5–125 | ||
| Haste Spell |
3 squares (3×1 line) | Common | 6%–15% Hero Attack Speed. | 12.5–35 |
| Rare | 16%–25% Hero Attack Speed. 20% Magic Monkey Attack Speed. |
52.5–75 | ||
| Epic | 26%–35% Hero Attack Speed. 20% Magic Monkey Attack Speed. Increase duration of Stronger Acid by 10%. |
102.5–125 | ||
| Ready to Rumble |
4 squares (2×2 square) | Common | 16%–25% Hero Knockback. | 12.5–35 |
| Rare | 26%–35% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. |
52.5–75 | ||
| Epic | 26%–35% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. +10% to stun chance. |
102.5–125 | ||
| Retro Flair |
4 squares (2×2 square) | Common | 11%–20% Collection Range. | 12.5–35 |
| Rare | 21%–30% Collection Range. 10% XP Value. |
52.5–75 | ||
| Epic | 31%–40% Collection Range. 10% XP Value. XP deals 100% damage to any Bloon it touches while being collected. |
102.5–125 | ||
| Glitter and Gold |
4 squares (3×2 tee) | Common | 2%–11% XP Value while a Primary Monkey is on the team. | 12.5–35 |
| Rare | 11%–20% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. |
52.5–75 | ||
| Epic | 21%–30% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. 10% to Primary Monkey chance. |
102.5–125 | ||
| Magical Moxie |
4 squares (3×2 tee) | Common | 2%–11% XP Value while a Magic Monkey is on the team. | 12.5–35 |
| Rare | 11%–20% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. |
52.5–75 | ||
| Epic | 21%–30% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. 10% to Magic Monkey chance. |
102.5–125 | ||
| Ranking Officer |
4 squares (3×2 tee) | Common | 2%–11% XP Value while a Military Monkey is on the team. | 12.5–35 |
| Rare | 11%–20% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. |
52.5–75 | ||
| Epic | 21%–30% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. 10% to Military Monkey chance. |
102.5–125 | ||
| Retro Style |
5 squares (3×2 arch) | Common | 1%–10% Luck. | 25–70 |
| Rare | 11%–20% Luck. 20 additional XP spawn at the begining[sic] of the level. |
105–150 | ||
| Epic | 21%–30% Luck. 20 additional XP spawn at the begining[sic] of the level. 30 additional XP spawn at the beginning of the level. |
205–250 | ||
| Green Thumb |
5 squares (3×2 left-pointing shelf) | Common | 12%–30% Hero Attack Speed. | 25–70 |
| Rare | 32%–50% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. |
105–150 | ||
| Epic | 52%–70% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit. |
205–250 | ||
| Can't Hide |
5 squares (3×2 right-pointing shelf) | Common | 12%–30% Hero Pierce. | 25–70 |
| Rare | 32%–50% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. |
105–150 | ||
| Epic | 52%–70% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. Hero attacks have a 20% chance to pass through shields. |
205–250 | ||
| Well Warned |
5 squares (3×3 cross) | Common | 3%–12% Hero Crit Chance. | 25–70 |
| Rare | 13%–22% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. |
105–150 | ||
| Epic | 23%–32% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. +4% to Heal chance. |
205–250 | ||
| Pew Pew Pew! |
6 squares (3×2 rectangle) | Common | 12%–30% Hero Attack Speed. | 25–70 |
| Rare | 32%–50% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
105–150 | ||
| Epic | 52%–70% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Attack Speed if all monkeys in the team are Magic. |
205–250 | ||
| Pop Pop Pop! |
6 squares (3×2 rectangle) | Common | 12%–30% Hero Pierce. | 25–70 |
| Rare | 32%–50% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
105–150 | ||
| Epic | 52%–70% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Pierce if all monkeys in the team are Primary. |
205–250 | ||
| Pow Pow Pow! |
6 squares (3×2 rectangle) | Common | 12%–30% Hero Damage. | 25–70 |
| Rare | 32%–50% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
105–150 | ||
| Epic | 52%–70% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Damage if all monkeys in the team are Military. |
205–250 | ||
| Pretty Fly For A Cacti |
6 squares (3×3 steps) | Common | 12%–30% Hero Knockback. | 25–70 |
| Rare | 32%–50% Hero Knockback. Hero knocks Bloons back 1m when Immune. |
105–150 | ||
| Epic | 52%–70% Hero Knockback. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
205–250 | ||
| That Prickles |
6 squares (3×3 steps) | Common | 21%–30% Immunity Duration. | 25–70 |
| Rare | 31%–40% Immunity Duration. Hero knocks Bloons back 1m when Immune. |
105–150 | ||
| Epic | 41%–50% Immunity Duration. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
205–250 | ||
| Ultimate Showdown |
6 squares (4×2 trapezoid) | Common | 12%–30% Hero Damage. | 25–70 |
| Rare | 32%–50% Hero Damage. 20% Hero Boss Damage. |
105–150 | ||
| Epic | 52%–70% Hero Damage. 20% Hero Boss Damage. Hero gains 50% Attack Speed for 10 seconds when a boss fight starts. |
205–250 | ||
| Nick Of Time |
6 squares (4×3 cross) | Common | 2%–11% Evasion. | 50–140 |
| Rare | 12%–21% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. |
210–300 | ||
| Epic | 22%–31% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. 100% movement speed for 3 seconds on a successful dodge. |
410–500 | ||
| Tough Road Ahead |
8 squares (4×2 rectangle) | Common | 11%–20% XP Value. | 50–140 |
| Rare | 21%–30% XP Value. Heal 1 HP on level up. |
210–300 | ||
| Epic | 31%–40% XP Value. Heal 1 HP on level up. Heal 1 more HP on level up. |
410–500 | ||
| The Friendly Bloon |
8 squares (4×3 sigmoid) | Common | 11%–20% XP Value. | 50–140 |
| Rare | 21%–30% XP Value. Gain 50% XP Value during boss fights. |
210–300 | ||
| Epic | 31%–40% XP Value. Gain 50% XP Value during boss fights. Gain 50% Luck during boss fights. |
410–500 | ||
| Feeling Lucky |
8 squares (5×3 hook) | Common | 6%–15% Luck. | 50–140 |
| Rare | 16%–25% Luck. Start with 100% Temp HP. |
210–300 | ||
| Epic | 26%–35% Luck. Start with 100% Temp HP. You can have 1 additional Temp HP at a time. |
410–500 | ||
| Off On An Adventure |
9 squares (3×3 square) | Common | Earn 5.5%–10% more Gold from games. | 50–140 |
| Rare | Earn 10.5%–15% more Gold from games. Bags and Chests drop 10% more Gold Coins. |
210–300 | ||
| Epic | Earn 15.5%–20% more Gold from games. Bags and Chests drop 10% more Gold Coins. Bags and Chests drop 10% more Gold Coins. |
410–500 |
Trivia
- Many stickers that have similar effects also have similar art styles, names, or other characteristics:
- Fist of Fury, Glitter and Gold, Ol' Faithful, and Wheely Fast all have a similar art style and benefit Primary Monkeys.
- Badge of the Marksman, Badge of Valor, Ranking Officer, and Sergeants Stripes all have a similar art style and benefit Military Monkeys.
- A Little Magic, Haste Spell, Lightning Bolt, and Magical Moxie all have a similar art style and benefit Magic Monkeys.
- Retro Flair, Retro Pizazz, and Retro Style all have a similar art style and the word "Retro" in the name, and generate experience.
- Pew Pew Pew!, Pop Pop Pop!, and Pow Pow Pow! all have similar names and art styles, the exact same shape, and their effects are all variants of each other: the base effect buffs one of the Hero's stats, the Rare effect buffs movement speed when all Monkeys in the team belong to the same category, and the Epic effect buffs one of the entire team's stats if all Monkeys in the team belong to a specific category.
- Tough Road Ahead and Well Warned have similar art styles to each other, and both have effects that heal the Hero.
- Pretty Fly For A Cacti, Ready to Rumble, and That Prickles all have a similar art style and effects involving knockback.
Unused content
Sticker images
There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except ui_sticker_placeholder.png.
-
sticker_avatar.tga(edited artwork of Obyn Greenfoot, originally posted by Ninja Kiwi's social media on Saint Andrew's Day 2023) -
sticker_carrot.tga -
sticker_carrots.tga -
sticker_bloon.tga -
stickers_boxing_glove.tga[sic] (early Ready to Rumble) -
sticker_chocolate.tga(the Monklish reads "CHOCY") -
sticker_cloud.tga -
sticker_coffee.tga -
sticker_dart.tga -
sticker_drill.tga -
sticker_globe.tga -
sticker_keyboard.tga -
sticker_lavalamp.tga(early Glow Up) -
sticker_log.tga -
sticker_moab1.tga -
sticker_paintbrush.tga -
sticker_pencil.tga -
sticker_plant1.tga -
sticker_postit.tga -
sticker_sandwich.tga -
ui_sticker_placeholder.png
Sticker shapes
All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.
-
gear_shape_single_1x1.png -
gear_shape_L_Horiz_3x2.png -
gear_shape_L_Horiz_Flip_3x2.png
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