Double Ceramic Bloon

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Revision as of 21:04, 16 December 2024 by DesArch (talk | contribs) (storm)
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Double Ceramic Bloon
Card art of Double Ceramic Bloon
Double Attack
Now this just seems unfair...
Class Advanced
Card Pack
Rarity Uncommon
Keywords Double Attack
Introduced Full Playable test
Stats
Cost Gold 7 Health 220
Charges 2 Delay 2

The Double Ceramic Bloon is an Advanced Bloon card in Bloons Card Storm. It deals double the damage if it hits the opponent's Hero, or damage equivalent with its health if the hero has Hero Protection active.

Double Ceramic Bloons can naturally spawn from the Storm, always spawning in fours starting from Round 31 (Player 2) and Round 32 (Player 1).

Tips

  • At 440 equivalent Hero damage and less delay than the 7 Gold BFB, the Double Ceramic is dangerous without Monkeys to defend. This makes it a good card to pressure the opponent to defend, instead of building up resources.
  • If undamaged, a Double Ceramic can be followed up with a Fortify and Quick Ready, which will OTK the opponent if they lack Defenders, shields, or Adora's passive.
    • 1 extra Gold is required to buy a second Quick Ready for this combo. Quincy Action Figure can be combined.
  • If the player can reach the point where storm Double Ceramics spawn, they can combine Quick Ready with Double Trouble on the healthiest 1-delay Ceramic for getting as much damage through as possible.

Update history

Version 0.8 (build 177)

  • Nerf Health reduced ― 250 → 220
“
Because the Doubles are just so weak in terms of health, and they didn't even do more damage than their counterparts. [...] Of course, you're supposed to use the health buffers to make it do more damage, but the fact that double Bloons did less damage was always kind of strange. [...] And then Double Ceramic is now 230, which definitely helps with its viability in general, because for a long time Double Ceramic has just kind of been worse Double Yellow. Specifically for infinite Storm spawns during tournaments, that matters quite a lot because Double Ceramic comes in waves of four every single wave. Having them be a little stronger closes out games quicker.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
  • Buff Health increased ― 220 → 230

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