Nested Green

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Nested Green
Card art of Nested Green
On Destroyed: Summons a Nested Blue
Bloons are not like onions!
Class Basic
Card Pack
Rarity Rare
Keywords On Destroyed
Introduced Full Playable test
Stats
Cost Gold 2 Health 80
Charges 1 Delay 2

The Nested Green is a Basic Bloon card in Bloons Card Storm. It spawns a Nested Blue if it is destroyed, and the bloon does not inherit the delay of the Nested Green.

Tips

Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Possibly needs a recheck after Nested nerf
  • Compared to a normal Green Bloon, Nested Green has 20 less HP but has one less charge, plus the ability to spawn extra bloons. However, the one less charge can be a nuisance, but is mostly compensated by having huge overall HP over more turns. Notably, it has as many bloons per card as the Swarm Green Bloon.
    • Nested Greens have a total of 170 HP per card, which is almost twice that of a single Green Bloon for the same cost each, more if playing on Dark Castle.
  • Nested Greens are a major threat when played in Nested aggro, due to the sustained offense. Even if Storm Of Arrows can one-shot Nested Greens, the resulting Nested Blues partially fulfill bloon swarm aggro combined with other bloons.
  • Because all of its offspring spawn bloons, Nested Greens can be combined with Bolstered Bloon, feeding its HP while also being a threat of its own. Like the standard Green, a Nested Green is decent as a starting boost for Bolstered, but the Bolstered still needs cheaper swarms first so it'll have enough HP to survive for subsequent rounds.
  • Like Nested Yellow, a lone Nested Green is weak to Dart Monkey Twins, where two or more of them will have enough time to break apart all its HP and its descendants. Instead, combine Nested Green with other bloons.

Update history

  • Buff Health increased ― 90 → 100
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Change Description changed ― "On Popped: Spawns a Nested Blue" → "On Destroyed: Summons a Nested Blue"
  • Nerf Health reduced ― 100 → 80
  • Nerf Delay increased ― 1 → 2
  • Buff If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears (bug fix)
  • Nerf Bloons summoned at the end of a turn no longer decrement their delay on the same turn (undocumented)

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