Strategy:Bomb Shooter (Battles 2)

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 18:48, 17 March 2025 by Planterror (talk | contribs) (tight ceramic changes)
Jump to navigation Jump to search
This article was last updated for: version 4.6
Popular loadouts

The Bomb Shooter serves as a strong early and midgame tower to defend many rounds, only requiring a decamo option and some support on tougher maps for it.

Strengths and Weaknesses

Strengths

  • Strong starting tower
  • Can pop almost any bloon rush effectively
  • Powerful tier 5 upgrades

Weaknesses

  • Opponent pressure can leak many lives in the early game
  • Requires decamo options.
  • Some maps like Castle Ruins are unfavorable to bomb entirely.
  • Greed potential starts late, which allows cheaper towers to snowball their greed faster, but not for longer.

Upgrades

Path 1

  • 3-x-x Really Big Bombs lacks a niche. It's too expensive for consistently breaking bloons when other towers (e.g. Sub's Reactor and 0-3-2 Ballistic) cover that weakness, and the 3-0-2 fragments are very weak.
  • 4-2-0 Bloon Impact stuns fortified Ceramics so that other towers can cleanup effectively.
  • 5-2-0 Bloon Crush keeps DDTs and tight rushes in place as they are picked off.

Path 2

  • MOAB Mauler lives up to its name by providing early MOAB and Fortified MOAB defense.
    • 0-3-1 allows it to reach further
    • 0-3-2 is necessary for full reliability against DDTs, even with Striker (until Level 19+).
    • 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps
  • x-4-x MOAB Assassin oneshots MOABs and breaks down BFBs with its ability.
  • x-5-x MOAB Eliminator delivers a lot of early BAD damage. 2-5-0 is its preferred crosspath due to gaining a huge damage boost to its main attack.

Path 3

  • Cluster Bombs is a fairly reliable group-popping tower that covers most of Bomb's weaknesses, including Black Bloons and the early-game.
    • 0-0-3 is often the go-to route to start Bomb early-games, to defend against early Spaced Yellows and Pinks.
    • 1-0-3 and 2-0-3 should be upgraded slowly based on what is being sent. 2-0-3 can defend up to round 11.
  • 2-0-4 Recursive Cluster can clean up ceramics, but can struggle to fortified ceramics without stalling. More of them also defends early tight rushes for cheap.
  • x-x-5 Bomb Blitz's passive works to stop early DDT and tight MOAB rushes from leaking.

Starting with the Bomb Shooter

Many maps have either an intersection or a corner to place a Cluster Bomb into, mitigating it's slow fire rate. Many leaks may happen while saving up for cluster bomb, as opponents can easily pressure with spaced bloons until the player gets it.

  1. Start with a base Bomb Shooter and the Hero.
  2. Upgrade to Frag Bombs and send spaced bloons to afford Cluster Bomb on round 3.
  3. Upgrade to Bigger Bombs for round 4, then start greeding out farms or sending lots of eco.
  4. Depending on the map, Heavy Bombs should be bought to defend against Black Bloons.
  5. From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support.