Bloody Puddles

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Bloody Puddles
Difficulty Expert
Music Tropical Carnival
Default Co-op division Free-for-all
Introduced Version 13.0
Entrances 6 Exits 6
Junctions 0 Water? Yes
Removables and gizmos
  • Jeep: $1000 (×1)
  • Jeep and rocks: $500 (×1)
Path lengths (RBS)
PathEasyMediumHard
Far-left11.410.39.1
Middle-left11.410.39.1
Middle11.410.39.1
Middle-right11.410.39.1
Far-right11.410.39.1

Bloody Puddles is an Expert map in Bloons TD 6, introduced in version 13.0. It is a more difficult version of Muddy Puddles.

Layout

The map has 5 paths with 6 entrances and exits, one on each of the 4 peripheral lanes in addition to 2 overlapping entrances and exits on the middle lane. On Round 1, half of the Bloons move from the far-left path's top to its bottom and the other half move from the far-right path's bottom to its top. The Bloons then spawn towards the middle lane, reaching it on round 3, and then move away from the central lanes and reach the starting lanes on round 5, and the pattern repeats. Boss Bloons always appear at the top of the middle path.

There is a jeep in the middle that can be "removed" for $1000, which adds a falling chinook that blocks more line-of-sight. The jeep and chinook can then be removed for $500.

Strategy

Bloody Puddles is generally considered to be the hardest map in BTD6, due to how Bloons spawn on multiple far-apart locations every round, how the spawning locations change every round, and the short lengths of the tracks. All parts of the game in Bloody Puddles are difficult, with early game requiring extremely precise placement and some luck, the mid-game being able to stumble many strategies with the far-apart peripheral lanes, and the late-game posing trouble with the 2 short lanes active each round that change every round.

Name Portrait Reasoning
Giant Condor   Condor's ability to move many Bloons to a single lane effectively turns most rounds on this map, which spawn from two locations, to single-lane, greatly assisting many towers and improving the strategic variety on this map by allowing the use of many low-range DPS towers. Condor is also a great general support on this map as it is on other maps, as it can stall MOAB-class Bloons very effectively and move Bloons near the exit to the start, such as BFB insides of the BAD.
Airburst Darts   This tower is the standard early-game for Bloody Puddles, basically essential on this map if you want to beat it without "micro". You can also turn it into an Armor Piercing Darts, buffed by a 301 Alchemist to help with midgame MOAB damage.
Desperado   Instead of a pixel-perfect Dart+Sub start with a perfect Sub snipe, two Desperadoes beat Rounds 6-7 with much less precision necessary. Left Desperado goes top-left shoved into the border of the left lake, covering all left-side lanes, and right Desperado as right as possible to cover all right-side lanes but also just covering middle of the rightmost lane plus good coverage of the rightmost lane's exit. Some targeting changes are needed, and follow up with 0-0-0 Darts and 0-0-0 Snipers later on.

Easter eggs

  • Interacting with the tree on the top right corner causes a kiwi bird to come out and walk to the bottom right of the screen.

Trivia

  • This map was impossible in CHIMPS before the jeep's footprint was decreased to make the early game marginally possible in version 14.0.

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic البرك الدموية
Danish Prøvelser i pytvis
German Verfluchte Pfützen
Spanish Charcos difíciles
Spanish (Latin America) Charcos difíciles
Finnish Vaaralliset lammikot
French Flaques mortelles
Italian Pozze esagerate
Japanese うざい泥沼
Korean 고난의 웅덩이
Dutch Plasjes bloed
Norwegian Blodpøler
Polish Krwawe kałuże
Portuguese (Brazil) Lamaçal Terrível
Russian Мерзкие лужи
Swedish Krångliga pölar
Thai แอ่งเลือด
Turkish Lanet Su Birikintileri
Chinese (simplified) 血腥水坑
Chinese (traditional) 血腥水坑

References