Special Building
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Special Buildings are buildings that allow certain upgrades to be researched in Bloons Monkey City. The player is required to fully construct the building in order to research a corresponding upgrade in the tower's corresponding Upgrade Building, and some Special Buildings enable more than one upgrade. Special Buildings cannot be destroyed once built. All tier 4 upgrades except Banana Investments Advisory require a Special Building.
List of Special Buildings
[edit | edit source]| Icon | Text | Cost | Power | Time (minutes) | XP | Level required |
|---|---|---|---|---|---|---|
| Camo Countermeasures Camo Countermeasures grants your City special knowledge on combating nasty invisible Camo Bloons. Most upgrades or Monkeys that can target Camo Bloons requires this building. |
180 | 250 | 5 | |||
| Anti MOAB Research Lab The Anti MOAB Research Lab is vital to the success of any Monkey City. It contains special knowledge of buildings and Monkeys that excel against devastating MOAB class Bloons. |
360 | 500 | 10 | |||
| Giant Projectile Workshop This building has the highly specialized mechanics to build super-sized weapons for the Juggernaut upgrade. |
2,160 | 500 | 18 | |||
| Anti-Materials Gun Lab This Lab develops special rifle ammunition designed to cause maximum damage to MOAB class Bloons for the Cripple MOAB upgrade. |
2,160 | 500 | 18 | |||
| Archives of Knowledge Glaive Lord and Bloonjitsu are ancient techniques of Monkey martial arts whose knowledge is contained in these archives. |
2,880 | 500 | 18 | |||
| Experimental Materials Lab The most dangerous materials created by the Monkeys for the Viral Frost and Bloon Liquefier upgrades are built and tested here. |
2,880 | 500 | 18 | |||
| Thermite Plant The Thermite Plant is needed to manufacture the sheer amount of thermite used by the Ring of Fire upgrade. |
2,160 | 500 | 18 | |||
| Naval Base The very biggest naval vessel, the Aircraft Carrier is supported and built using the Naval Base. |
2,160 | 500 | 18 | |||
| Altar of Sun To ordain the most talented and powerful Super Monkeys into "The Beings That Fear No Bloon" requires complex rituals and an Altar of Sun. |
2,880 | 500 | 18 | |||
| Wind Spire To focus on the energies of wind, storm and skies, the Wind Spire allows Monkey Apprentices to research and learn the most powerful Tempest Tornado spell. |
2,160 | 500 | 18 | |||
| Biomech Enhancements Biomech Enhancements allows Boomerang Throwers to learn the Turbocharge ability and Super Monkeys to pursue the path of the Robo-Monkey. |
2,160 | 500 | 18 | |||
| Fiery Pit Monkey Apprentices must embrace fire wholly in order to learn the most powerful fire technique of summoning a firebreathing Phoenix. The Fiery Pit facilitates this embrace. |
2,160 | 500 | 18 | |||
| Advanced Rocket Lab Advanced Rocket Lab tech is needed to pull off the homing and MOAB destruction abilities of the MOAB assassins, and for the number of rockets used by the Bloon Area Denial System upgrade. |
2,880 | 500 | 18 | |||
| Banana Research HQ The Banana Research HQ is the hub of technology that takes Banana Farming from the small to the big time, with the creation of the powerful Banana Research Facility for use in the field. |
2,880 | 700 | 20 | |||
| Super-Bomb Research Centre The most powerful, largest bombs require this Centre. Granting access to the Ground-Zero, First Strike Capability and The Big One upgrades. |
2,880 | 750 | 20 | |||
| High Explosives Workshop High Explosives needed for Spiked Mines and Bloon Impact upgrades require this very specialized bomb building workshop. |
2,880 | 500 | 20 | |||
| Energy Concentration Cells Scientists found a way to use beacon and radar tech in a special way to create a powerful arcing nexus atop Monkey Villages. Such power can only be harnessed via the Energy Concentration Cells building. |
2,880 | 500 | 20 | |||
| Super Fan Clubhouse The Clubhouse is a special meeting place where the most devoted fans of Super Monkeys practice their powerful techniques. |
2,160 | 500 | 20 | |||
| Radio Comms Support Radio Comms Support provides snipers in the field with the ability to call in Supply Drops regularly as needed. |
2,160 | 500 | 20 | |||
| Guerilla Training Camp The Guerilla Tactics Training Camp provides a place for Ninja Monkeys to hone their less than honourable skills in destroying and damaging the Bloons supply lines. |
2,160 | 500 | 20 | |||
| Zero Point Energy Machine To completely immobilize Bloons through pure cold requires this highly specialized building, capable of bringing Bloon molecules to an absolute standstill over a wide area. |
2,160 | 500 | 20 | |||
| Blademill Blade Shooters Maelstrom power requires modifications and blade construction not normally possible. The Blademill enables rapid and continued production of blades for Blade Shooters. |
2,160 | 500 | 20 | |||
| Superior Adhesive Factory The most sticky glue, and a method of distribution to cover a massive area in it, requires the Superior Adhesive Factory. |
2,160 | 500 | 20 | |||
| Pirate School To bring down a MOAB or BFB instantly requires skill and courage that is only taught in this specialist Pirate School. |
2,160 | 750 | 20 | |||
| Giant Funnel Foundry Enables construction of extra large Bloonchipper funnels for the Super Wide Funnel upgrade. |
2,160 | 700 | 21 | |||
| Extreme Suction Engine The Supa-Vac upgrade requires a specially enhanced suction engine to create extreme vacuum power. |
2,160 | 700 | 21 | |||
| Dartship Hangar Apache Dartships bristle with a huge arsenal of Bloon popping power and require this special Dartship Hangar to construct. |
2,160 | 700 | 21 | |||
| Chinook Supply Depot Support Chinooks are huge helicopters capable of carrying heavy loads of supplies or even other Monkeys. This special supply depot is needed to store supplies and carry out drills. |
2,160 | 700 | 21 | |||
| Submarine Core Reactor Bloontonium Reactor Monkey Subs are powered by a dangerous reactor that requires the special containment abilities and technology of this building. |
2,160 | 700 | 21 | |||
| Heavy Artillery Factory Artillery Batteries use special mortar construction techniques and engineering provided for by this Factory. |
2,160 | 700 | 21 | |||
| Spike Dispersal Unit The Spike Dispersal Unit outfits special Spike projection technology to Spike Factories allowing them to generate the potent Spike Storm ability. |
2,160 | 750 | 21 | |||
| Bloon Containment Unit Bloons caught and destroyed in Engineers' Bloon Traps are safely disposed of in the Bloon Containment Unit. |
2,160 | 700 | 21 | |||
| High Performance Unit Teaches advanced technology to Monkey Engineers, enabling research of the Overclock activated ability. |
2,160 | 700 | 21 | |||
| AC130 Construction Hangar Spectre Dartships are large and deadly and require specialist construction spaces as provided by this Hangar. |
2,880 | 750 | 22 | |||
| Antimatter Weapon Facility Besides channeling the monkey god, generating Anti-matter is the best way to annihilate Bloons. In this Facility the Technological Terrors lose the last vestiges of monkey biology. |
2,880 | 2,000 | 24 | |||
| Monkey Intelligence Comms Coordinated synchronized attack is the key to maximizing the Monkeys' firepower. This Comms centre enables such attacks from the Monkey Intelligence Bureau through its Call to Arms Ability. |
2,160 | 800 | 24 | |||
| Crystal Fusion Array Technology strives to match the power of the Monkey God, channeling the mysterious and unstable Phase Crystals into solid beams of destruction. Only elite Dartling Gunners can hope to wield such a weapon. |
4,320 | 800 | 25 | |||
| Temple Complex The Temple of the Monkey God requires immense investment, financial and spiritual. A hub of devotion, and study of Bloon destruction techniques unrivalled by any other institution. |
10,080 | 2,000 | 26 |
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