User:Polavux/BTD6 v1.3 upgrade data

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Cost XP Internal description (unused) Path Tier
140 100 Can pop 1 extra Bloon per shot. 0 0
220 500 Can pop 2 more Bloons per shot. 0 1
300 1900 Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons. 0 2
1800 7500 Hurls a giant spiked ball that excels at crushing Ceramic Bloons. 0 3
15000 22000 Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power. 0 4
100 80 Shoots 10% faster. 1 0
190 400 Shoots 25% faster! 1 1
400 2000 Throws 3 darts at a time instead of 1. 1 2
8000 9500 Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 10 seconds. 1 3
50000 30000 Elite membership of this club grants the Dart Monkeys even more power! 1 4
90 50 Shoots 10% faster. 2 0
200 450 Shoot even further and can detect Camo Bloons. 2 1
625 2100 Uses a long range Crossbow that can pop 2 layers of Bloon for every hit. 2 2
2000 12000 Sharp Shooter does powerful Crit Shots every few seconds that can pop a whole MOAB Bloon. 2 3
27000 35000 Crossbow Master shoots really fast and devastates all Bloon types with ease. 2 4
200 100 Can pop up to 7 Bloons per throw. 0 0
280 520 Throws sharper and faster glaives instead of boomerangs. 0 1
1300 2500 Glaives will bounce from Bloon to Bloon automatically and aggressively. 0 2
3000 8500 Glaives will bounce from Bloon to Bloon automatically and aggressively. 0 3
40000 37500 Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. 0 4
175 120 Throws 20% faster. 1 0
120 550 Boomerangs travel around faster. 1 1
1600 2500 Replaces arm with a strong bionic arm that can throw boomerangs extremely fast. 1 2
4000 9000 Turbo Charge Ability: Makes this Monkey attack incredibly fast for 10 seconds. 1 3
35000 32000 Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. 1 4
100 110 Increases range by 2 0
150 490 Allows Boomerangs to pop Frozen and Lead Bloons. 2 1
1400 3000 Throws heavy Kylie boomerangs that follow a straight path instead of curved. 2 2
1800 9500 Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. 2 3
50000 28000 Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. 2 4
400 200 Shoots larger bombs, they have a larger blast area and more popping power. 0 0
800 1000 Heavy duty bombs can smash through 2 layers of Bloon at once. 0 1
1500 3000 Huge bombs blow up Bloons in a large area. 0 2
3200 10000 Explosions become so violent bloons are stunned for a short time when they are hit. 0 3
55000 37500 Bloon shattering explosions do massive damage and can stun MOAB class Bloons. 0 4
250 180 Reloads 20% faster. 1 0
400 650 Missile Launcher 1 1
900 2700 MOAB Maulers do 10x the normal damage to MOAB class Bloons. 1 2
3200 10000 Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB class Bloons. 1 3
25000 35000 Assassinate ability does quadruple damage with a short cooldown. 1 4
200 150 Increases attack range. 2 0
300 600 Frag Bombs 2 1
800 2500 Throws out secondary bombs instead of sharp fragments every shot. 2 2
2400 10000 Every 6 shots the cluster bombs send out more cluster bombs for even more destruction. 2 3
35000 25000 When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a BFB. 2 4
150 150 Shoots tacks faster. 0 0
300 550 Shoots tacks even faster. 0 1
600 2400 Shoots superhot tacks that can pop Lead Bloons. 0 2
4500 9500 Shoots a deadly ring of flame instead of tacks. 0 3
50000 32500 Deadly inferno of flame roasts all the strongest Bloons. 0 4
100 140 Tacks fly out further than normal. 1 0
225 500 Even longer range tacks. 1 1
550 2300 Shoots sharp blades instead of tacks, each can pop 3 Bloons. 1 2
2700 9000 Activated Ability: Covers the area in a storm of blades. 1 3
15000 28000 Even more powerful Maelstrom ability and lasts longer. 1 4
100 150 Shoots 10 tacks instead of 8. 2 0
100 490 Shoots out 12 tacks per shot. 2 1
450 2450 Sprays out 16 tacks per volley. 2 2
2500 8750 Shoots incredibly fast. 2 3
20000 26500 Many, many tacks. 2 4
100 160 Bloons move slowly even after thawing out. 0 0
300 500 Pops a layer from each bloon before freezing them. 0 1
1500 2500 Razor sharp shards fly out when frozen bloons pop. 0 2
3000 8250 Bloons become brittle and take extra damage while frozen. 0 3
30000 25000 Bloons become brittle and take extra damage while frozen. 0 4
225 160 Permafrost 1 0
350 500 Freezes through 2 layers of bloon. 1 1
6500 2500 Super cold aura that slows bloons that come near it. 1 2
1800 8500 Snowstorm Ability: Freezes all bloons on screen for a short time. 1 3
32000 27500 Snowstorm Ability: Freezes all bloons on screen for a short time. 1 4
100 160 Larger freeze area. 2 0
200 500 Can re-freeze bloons that are already frozen. 2 1
2000 2500 Shoots freezing bombs at bloons over longer range. 2 2
2000 9000 Popped bloons leave sharp icicles on the track that can pop even more bloons. 2 3
30000 30000 Shoots huge icicle spikes that do huge damage to MOAB class bloons and freezes them. 2 4
200 150 Glue soaks through all layers of Bloon. 0 0
300 550 soaks multiple layers 0 1
3300 2500 Extreme solvents melt two layers every second. 0 2
7000 9000 soaks multiple layers 0 3
24000 37500 Bloons a problem? Here's the solution. 0 4
100 120 Can coat 2 Bloons per shot. 1 0
1800 900 Splatters glue across up to 6 bloons per shot. 1 1
3250 2500 Shoots glue 3x as fast! 1 2
3500 8500 Glue Strike Ability: Glues all bloons on screen. 1 3
18000 25000 Glue Storm ability pelts the whole screen over 10 seconds with glue. 1 4
120 130 Makes glue effect last much longer. 2 0
400 600 Slows down bloons even more. 2 1
2500 2500 Improved glue formula allows it to stick to MOAB class bloons. 2 2
3000 8000 Popped bloons that were glued, leave a blob of glue on the track. 2 3
40000 30000 Glue so strong it completely immobilizes all affected bloons! 2 4
350 120 Shots pop through 4 layers of bloon. Can pop Lead and frozen bloons. 0 0
1500 800 Shots can pop through 7 layers of bloon. 0 1
3000 3500 Erases 18 layers per shot - enough to wipe out a Ceramic. 0 2
7000 10500 Immobilzes MOAB class bloons for a short time. 0 3
50000 37500 Crippled MOABs move more slowly even when effect wears off. 0 4
300 200 Allows Sniper to detect and shoot Camo bloons. 1 0
450 600 Destroyed bloons spray out sharp shrapnel in all directions. 1 1
3500 2500 Shots that destroy bloons bounce to new targets up to 4 times. 1 2
8000 11000 Supply Drop Ability: drops a crate full of cash. 1 3
16000 35000 Supply drop gives much more cash. Grants Elite targeting prio to all snipers. 1 4
400 130 Shoots faster than normal. 2 0
400 600 Shoots even faster! 2 1
3500 2750 Attacks 3x as fast! 2 2
4750 10000 Fully automatic weapon with incredible popping power. 2 3
14000 30000 A lost life gives this Sniper 2x attack speed for a short time in retaliation. 2 4
130 125 Increases attack range. 0 0
500 750 Allows long range targeting of bloons in radius of your other towers. 0 1
500 2250 Submerge using targeting option to permanently reveal Camo bloons in its radius. 0 2
2500 11000 Submerge to detect camo, pop bloons and reduce ability cooldowns of water-based Monkeys by 15%. 0 3
40000 33000 Hero XP earns 50% faster from pops in its radius. Cooldowns for abilities of water Monkeys in the radius are halved. 0 4
450 130 Sub's darts can pop 3 bloons each. 1 0
300 600 Heat tipped darts allow popping of Lead bloons. 1 1
1500 3000 Missile seeks target over any distance and does extra MOAB and Ceramic damage. 1 2
20000 20000 First Strike Ability: A devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many smaller bloons. 1 3
40000 45000 Automatically triggers a missile effect equivalent to MOAB Assassin whenever a new MOAB class bloon spawns from the bloon entrance. 1 4
450 150 Added twin gun doubles attack speed. 2 0
1000 1000 Airburst darts split into 3 on impact for massive popping power. 2 1
1100 2750 Adds a third gun for even faster firing. 2 2
3000 10000 Special AP darts inflict more damage to MOAB class bloons. 2 3
25000 25000 Grants +5 pierce and +1 damage to all Subs in its radius. 2 4
350 150 All weapons on board shoot 25% faster. 0 0
500 700 Shoots 2 darts at once. 0 1
2950 3000 Attacks super duper fast! 0 2
9000 12500 Launches waves of fighter planes that strafe the bloons. 0 3
25000 37000 Does extra damage. Can place other Monkeys on the deck of the ship, increases attack speed of all water based Monkeys. 0 4
500 200 Adds a spray of 5 sharpened grapes to the ship. 1 0
500 650 Burning hot grape shot can pop Lead bloons and set bloons on fire. 1 1
900 2700 Adds a powerful cannon that shoots out powerful bombs. 1 2
4500 13000 Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB bloon brought down with them. 1 3
21000 35000 Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB class bloon brought down with them. 1 4
180 150 Much longer range. 2 0
400 600 Allows the ship to hit Camo bloons. 2 1
2300 3100 Generates cash each round automatically. 2 2
5500 10000 Generates lots of money per round, and Monkeys sold in radius get more cash back. 2 3
23000 40000 Generates more cash per round. Increases cash earned by all other Merchantmen x the number of Merchantmen. 2 4
650 160 Shoots faster than normal. 0 0
650 750 Shoots 12 darts at a time. 0 1
1000 2700 Flies fast and launches anti-MOAB missiles. 0 2
3000 8000 Shoots 16 darts per volley, and twice as fast. 0 3
40000 35000 The Bloons will wish they had never come. 0 4
200 120 Drops an exploding pineapple every few seconds. 1 0
350 600 Allows Monkey Ace to hit Camo bloons. 1 1
500 2500 Drops a line of bombs when crossing the bloon track. 1 2
14000 15000 Ground Zero Ability: Drops a huge bomb that destroys most things on screen. 1 3
35000 30000 A very, very large bomb. Someone put a stop to this craziness! 1 4
500 160 Darts can pop 8 bloons each. 2 0
300 600 Set your own flight path for the Monkey Ace! 2 1
2200 3000 Darts automatically seek out and pop bloons by themselves. 2 2
18000 19000 Rapidly fires darts and bombs, dominating most bloon types easily. 2 3
120000 45000 This is a BIG plane. 2 4
800 200 Shoots 4 darts per volley instead of 2. 0 0
500 650 A new targeting option enables Heli to seek and pursue the Bloons automatically. 0 1
1750 2700 Razor rotor blades rip up bloons on contact, including Lead and Frozen bloons. 0 2
20000 20000 Adds a large missile array and powerful machine guns. 0 3
45000 55000 The Apache Prime leaves most bloons wishing they'd never been inflated. 0 4
300 150 Powerful jets make Heli move much faster. 1 0
600 650 Allows Heli Pilot to detect and shoot Camo bloons. 1 1
3000 3300 Blows bloons away from the Heli, back toward the entrance. 1 2
12000 15000 Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types. 1 3
30000 40000 Deploys a powerful special Monkey Marine with machine gun. 1 4
350 140 Faster attack speed. 2 0
250 550 Darts are propelled much faster through the air. 2 1
5000 2500 Can collide with and shove MOAB class bloons, impeding their movement. 2 2
10000 12500 Automatically calls in 3 more Comanches when they're most needed. 2 3
35000 50000 Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently. 2 4
150 110 Magic shots seek out the bloons, even behind cover. 0 0
600 600 Bigger, more powerful magic blasts pop through 2 layers of bloon. 0 1
1300 2300 Attacks faster over much longer range. 0 2
10000 11000 Magic does extra damage to MOAB class bloons. 0 3
32000 35000 A true master of magical wizardry. 0 4
300 130 Every few seconds casts an explosive fireball spell. 1 0
1100 700 Creates a super hot wall of fire across the track to roast the bloons as they pass. 1 1
3600 2600 Spews endless flames at nearby bloons. 1 2
5000 13000 Summon Phoenix Ability: Powerful phoenix wreaks bloon havoc for 20 seconds. 1 3
80000 35000 Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. 1 4
300 140 More powerful magic shots move faster and can pop more bloons. 2 0
300 500 Allows the Wizard to hit Camo bloons. 2 1
1800 2200 Dark magic reveals location of all nearby Camo bloons permanently 2 2
3500 10000 Reanimate recently popped enemies as servants to destroy the bloons. 2 3
24000 30000 Bind as many souls as you dare to the Wizard and it just might save your life... 2 4
2700 500 Shoots powerful blasts of laser instead of darts 0 0
5000 2200 Plasma vaporizes everything it touches. 0 1
21000 7000 Channels power from the core of the Sun. 0 2
100000 50000 Tower sacrifices enhance and modify the Temple's attacks. 0 3
500000 150000 Tremble before the AWESOME power of the TRUE Sun God!! 0 4
1000 300 Super Monkeys need Super Range. 1 0
1400 1300 Why settle for super when you can have EPIC? 1 1
9000 6000 Half Super Monkey, half killer robot of death. Shoots from 2 guns at once! 1 2
22000 35000 Annihilation Ability: Destroys most bloons completely and utterly within blast radius. 1 3
90000 85000 <Program Directive> <Eradicate Bloons> <INITIATE> 1 4
3000 550 Bloons get pushed backwards or slowed after each hit. 2 0
1200 2000 Enables Super Monkey shoot slightly further and to see Camo bloons. 2 1
5500 6500 Dark blades deal extra damage to MOAB class bloons. 2 2
60000 47500 Champion dark blades excel at puncturing and ruining all bloon types. 2 3
200000 100000 We turn to him, when all hope is lost... 2 4
300 150 Increases attack range and attack speed. 0 0
350 550 Shurikens can pop 4 bloons each. 0 1
850 2000 Throws 2 shurikens at once. 0 2
2750 16000 Throws 5 shurikens at once! 0 3
35000 50000 Throws incredibly fast, 8 shurikens per shot! 0 4
350 200 Some bloons will become distracted and move backwards. 1 0
500 600 Shurikens strip camo from bloons they hit. 1 1
900 2000 Increases attack speed of all ninjas nearby - more Shinobi means more attack speed. 1 2
4000 14000 Sabotage Ability: Lasts 15 seconds. During the sabotage, all bloons move at half speed. 1 3
22000 35000 Ability duration is longer, and MOAB bloon health is reduced during the sabotage. 1 4
250 140 Shurikens with seek out and pop bloons automatically. 2 0
400 500 Throws out spiked caltrops onto the track nearby. 2 1
2750 2500 Throws a flash bomb that stuns multiple bloons. 2 2
4500 15500 Throws powerful timed charges at MOAB bloons. 2 3
60000 37500 One Monkey MOAB demolition machine. 2 4
250 140 Larger potions splash in a larger area. 0 0
350 550 A potion that enhances friendly Monkeys, allowing them to pop Lead bloons, do extra damage to Ceramic and MOAB class bloons. 0 1
1250 2250 Special brew gives the target extra damage, range and attack speed. 0 2
2500 10000 Extra strong brew has even more powerful effect on the target. 0 3
80000 30000 Beserker brew becomes PERMANENT on Monkeys who drink it. 0 4
250 140 Acid potions dissolve bloons faster. 1 0
475 500 All damaging potions strip bloons of Fortified property. 1 1
3000 2500 Coats MOAB bloons in an explosive substance that causes a large explosion when they are popped. 1 2
5000 10000 Transformation Ability: turns Alchemist into powerful attack Monster for 20 seconds. 1 3
50000 28000 Transforms most Monkeys on screen into crazy attack monsters for 20 seconds. 1 4
600 145 Creates potions ready for use much faster than normal. 2 0
500 700 Potion belt can hold 15 potions instead of 5. 2 1
1000 2000 Converts Lead bloons to GOLD! 2 2
2750 8500 Converts all bloons partially into gold, getting more cash per pop from affected bloons. 2 3
40000 24000 Secret shrink potion converts all affected bloons to Red bloons. 2 4
250 150 Hard thorns can pop 2 bloons each and pop Frozen bloons. 0 0
1000 750 Unleashes regular blasts of forked lightning that arc from bloon to bloon. 0 1
2000 2500 Gusts of wind blow bloons off the track away from the exit. 0 2
6000 12000 Creates powerful balls of lightning that shoot additional lightning bolts. 0 3
90000 35000 Superstorm blasts all bloon types for massive damage and blows them away from the exit 0 4
250 140 Shoots 6 thorns per shot instead of 4. 1 0
350 600 Thorns convert Regrow bloons into normal bloons. 1 1
950 2000 Calls a vine from the ground to entangle and crush bloons one at a time. 1 2
5000 11000 Jungle's Bounty Ability: Farms nearby the Druid earn 50% more money for a short time. 1 3
50000 40000 Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round. 1 4
100 120 Increases range by a large amount. 2 0
300 550 Attacks faster for every life below 150. 2 1
600 1700 Gains attack speed during the round as long as the Druid is popping bloons. 2 2
2500 14000 Boosts attack speed for all Druids in the radius. Can stack with up to 4 other Poplust Druids. 2 3
45000 33000 The more bloons there are, the more damage it does! 2 4
500 200 Grows 2 extra banana bunches per round. 0 0
600 750 Grows 2 MORE extra banana bunches per round. 0 1
3400 3000 Grows 16 banana bunches per round. 0 2
22000 20000 Produces 5 large banana crates every round worth $300 each. 0 3
120000 50000 You want banana? We have banana! 0 4
300 200 Bananas last 30 seconds before rotting instead of 15. 1 0
800 1000 Bananas are worth 25% more cash per bunch. 1 1
2800 3500 Generates money each round and stores it in the bank. Earns 15% interest each round. 1 2
12000 20000 IMF Loan Ability: Gives you $10,000 but you have to pay it back over time. 1 3
100000 50000 For when you're too big to fail... 1 4
250 200 The collect radius of taps around these bananas is larger, making them easier to collect. 2 0
200 950 Uncollected bananas auto-collect for half the amount. 2 1
2600 3200 Generates money each round and adds it to your total. No fuss. 2 2
18000 20000 Earns heaps of money each round and gives Merchantmen +10% income. 2 3
75000 50000 Hub of Monkey trades earns colossal income each round. 2 4
600 170 Creates larger piles of spikes per shot. 0 0
800 600 Cuts through Lead bloons and frozen bloons. 0 1
2400 2400 Produces spiked balls that do extra damage to Ceramic and Fortified bloons. 0 2
14000 15000 Spiked mines explode violently when they lose all their spikes. 0 3
175000 32500 Creates gigantic exploding spiked mines that can wipe out almost anything. 0 4
700 180 Rapidly increases production rate. 1 0
900 650 Increases production rate even more. 1 1
3000 2500 Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. 1 2
6500 11000 Spike Storm Ability: Shoots out a thick layer of spikes over the entire track. 1 3
50000 35000 Sets a carpet of spikes over the whole track, every round. 1 4
150 120 Increases range over which spikes can be deposited. 2 0
400 550 Spike Factory gains special targeting priority. 2 1
1400 2100 Spikes last much longer and can carry over one round. 2 2
3500 9000 Extra deadly spikes can pop through 2 layers per spike. 2 3
22000 29500 Spikes become almost permanent. 2 4
400 160 Increases influence radius of the village. 0 0
1500 1000 Increases attack speed of all Monkeys in the radius. 0 1
800 2000 All Primary Monkeys in radius get more range, pierce and projectile speed. 0 2
2500 12000 All Primary Monkeys in radius get tier 1 upgrades for free. 0 3
25000 32000 All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. 0 4
250 150 Prevents regrow bloons from working while in the radius of the Village. 1 0
2000 2500 Allows all Monkeys in the radius to attack Camo bloons. 1 1
7500 3500 The Bureau grants special bloon popping knowledge, allowing nearby Monkeys to pop all bloon types. 1 2
24000 20000 Call to Arms Ability: Gives all Monkeys DOUBLE attack speed and pops for 10 seconds. 1 3
40000 30000 Ability affects ALL Monkeys and for 15 seconds. 1 4
500 250 Provides 10% discount to all Monkeys and upgrades purchased in the radius of the Village. 2 0
500 750 An additional 5% discount that can stack 3 times with other Villages with this upgrade. 2 1
10000 3000 All bloons popped within the radius of the Monkey Town get extra cash per pop. 2 2
3000 15500 Gives you a free Dart Monkey every 2 rounds. 2 3
5000 28000 Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys. 2 4
0 180 Base attack bounces to up to 4 targets. 0 1
0 460 Rapid Shot: Triple attack speed for a short time. 0 2
0 1000 Rapid Shot: Triple attack speed for a short time. 0 3
0 1860 Uses his sharp eye sight to shoot Camo bloons. 0 4
0 3280 Slightly longer range. 0 5
0 5180 Shoots an exploding arrow every 3rd shot. 0 6
0 8320 Shoots an exploding arrow every 3rd shot. 0 7
0 15620 Base attack bounces to up to 5 targets. 0 8
0 18630 Storm of Arrows: Covers a large area in a deadly rain of arrows. 0 9
0 10620 10% increased attack speed. 0 10
0 12060 Each arrow gets +1 pierce 0 11
0 13500 Small range increase. 0 12
0 14940 Arrows do quad damage to MOAB class bloons. 0 13
0 16380 Rapid Shot becomes x4 attack speed and cooldown is reduced. 0 14
0 17820 10% more increased attack speed. 0 15
0 19260 Arrows last 25% longer. 0 16
0 20700 Storm of Arrows reduced cooldown and 50% more arrows. 0 17
0 16470 Each arrow gets another +1 pierce 0 18
0 17280 Storm of Arrows increased damage per arrow and even more arrows. 0 19
0 180 Increased blast radius. 0 1
0 460 Concussive Shell: shoots a guided shell to the largest bloon on screen, stunning it. 0 2
0 1000 All Mortar Monkeys and Bomb Shooters on screen shoot 10% faster. 0 3
0 1860 Increased attack speed. 0 4
0 3280 Blast radius and pops per shot increases 50%. 0 5
0 5180 Mortar Monkeys on screen space their shots out for more effective explosion timings. 0 6
0 8320 Bomb Shooters near the hero get +5% range and +25% pierce. 0 7
0 15620 Makes all Black bloons less resistant to explosive damage from all Monkeys. 0 8
0 18630 Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys. 0 9
0 10620 Increased attack speed. 0 10
0 12060 Slightly increased attack range. 0 11
0 13500 Increased attack speed. 0 12
0 14940 Concussive Shot affects a larger area and for a longer duration. 0 13
0 16380 Concussive Shot cooldown reduced to 15 seconds. 0 14
0 17820 Increased attack speed. 0 15
0 19260 Increased range and pops 2 layers per shot. 0 16
0 20700 All Mortar Monkeys and Bomb Shooters attack 10% faster. 0 17
0 16470 Increased attack speed. 0 18
0 17280 Artillery Command also gives double damage to all Mortar Monkeys and Bomb Shooters for 10 seconds. 0 19
0 180 Slightly increased popping power per shot. 0 1
0 460 Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire. 0 2
0 1000 Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons but also grants fire attacks to nearby Monkeys. 0 3
0 1860 Increased popping power. 0 4
0 3280 Attacks cause a burn effect on target bloon. 0 5
0 5180 Attacks cause a burn effect on target bloon. 0 6
0 8320 Attacks cause a burn effect on target bloon. 0 7
0 15620 Attacks cause a burn effect on target bloon. 0 8
0 18630 Attacks cause a burn effect on target bloon. 0 9
0 10620 Attacks cause a burn effect on target bloon. 0 10
0 12060 Attacks cause a burn effect on target bloon. 0 11
0 13500 Attacks cause a burn effect on target bloon. 0 12
0 14940 Attacks cause a burn effect on target bloon. 0 13
0 16380 Attacks cause a burn effect on target bloon. 0 14
0 17820 Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks 0 15
0 19260 Attacks cause a burn effect on target bloon. 0 16
0 20700 Attacks cause a burn effect on target bloon. 0 17
0 16470 Attacks cause a burn effect on target bloon. 0 18
0 17280 Attacks cause a burn effect on target bloon. 0 19
0 180 Nature's Wrath - Bloons popped by Obyn count toward Druid of Wrath pops for all Druids in range. 0 1
0 460 Brambles: Creates a spiked bush on the track that can pop 20 bloons. 0 2
0 1000 Every 18 seconds creates a nature totem that slows all bloon movement near the totem by 15%. 0 3
0 1860 Increased attack speed. 0 4
0 3280 Increased popping power. 0 5
0 5180 Brambles can pop 30 bloons. 0 6
0 8320 Nature's ward totems slow bloons 25%. 0 7
0 15620 Attack pops 1 extra layer. 0 8
0 18630 Wall of Trees: Summons a wall of trees across the track that destroy all bloons that enter. When full, the trees burst into money. 0 9
0 10620 Increased attack range. 0 10
0 12060 Increased attack speed. 0 11
0 13500 Increased popping power. 0 12
0 14940 Attack pops 1 extra layer. 0 13
0 16380 Nature's Ward slows bloons by 35%, and has reduced cooldown. 0 14
0 17820 Brambles pop 100 bloons each. 0 15
0 19260 Increased attack speed. 0 16
0 20700 Improved Wrath - all Druid of Wrath pops start each round at 200. 0 17
0 16470 Attack pops 1 extra layer. 0 18
0 17280 Wall of Trees can hold a lot more bloons. 0 19