Camo Greens are currently the only 1-delay Camo Bloons in the game, and are valuable for sneaking past a defense in combination with many non-Camos. Its only major weakness outside of Camo detectors is board clears (e.g. Firestorm, Thunder Druid, and Super Monkey Storm).
Camo Green can be run with Zombie strategies to create immediate pressure alongside the slower and steadier stats of Zombie Bloons. Strategies using Necromancer should highly consider running Camo Green.
Although it can be used in Aggro decks, the steeper cost for identical health as Yellow Bloon makes it somewhat risky to run, especially if your opponent has Monkeys with Detect.
Camo Green is useful in Tempo decks as big Bloons such as Golden Blimp or Zombie MOAB can be huge shields for Camo Green to use.
Camo Green, initially, we did not put at 140 because we tested out 140 last balance update, and we thought 'maybe it's a bit too strong', but after looking at Camo Green's viability post-6.2, it doesn't seem to be doing quite the hottest. So, it's now 140, making it stronger than a Yellow. — u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
This card originally had 100 health, but it was increased to 120 before the update released.[1] The original health amount was displayed in the update video.[2]
During Version 6.2 playtests, Camo Green was initially proposed a buff to 140, but after testing it was deemed too strong for its stats, being too good for faster tempo and aggro.[3] Community playtesters were against buffing Camo Green for aggro, instead should be balanced more so for tempo.[3] Camo Green was tested alongside Camo Blue Bloon, with Ninja Kiwi not wanting the latter to have equal or more Health than a Camo Green.[3]
Version 6.4 buffed its health to 140 like was proposed in 6.2, but this time it's because the Camo Green felt okay enough to warrant the health buff anyway versus a normal Yellow Bloon.[4]