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Wizard Monkey
Fires a high pierce magical bolt that seeks Bloons.
Elemental Magic Bolts apply an elemental effect to Bloons they hit.
Bloons hit by bolts are frozen in place for 2s, set on fire for 2s, or create a static burst causing all nearby Bloons to move in a random direction for 2s. The effect changes on each magical bolt.
2
Concentration Spells Magic bolts can hit more Bloons.
Magic bolts have <amount> more pierce.
Elemental Force Magic bolts fly faster and further.
Magic bolts last <amount> longer and fly <amount> faster.
3
Elemental Pentagram Create a pentagram which increases the duration of magical effects.
Create an elemental pentagram on the ground every 20 seconds. Fire, freeze, and shock effects last 100% longer when cast from inside the pentagram.
4
Perfectagram Primordium Elemental Pentagrams are much larger and last much longer.
Elemental Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect.
Elemental Harmony Magic Bolts apply all three elemental effects to Bloons they hit.
All Bloons hit by magic bolts are frozen, set on fire, and create a shocking burst.
Dark Magic Gain Dark Magic for each bloon popped. Damage and Crit Chance increases the more you have.
Each Bloon popped gives the Wizard 1 Dark Magic, up to 25. Dark Magic reduces by 1 per 0.2 seconds after 1 second with no bloons popped. Magic bolts gain +<amount> damage and +<amount> crit chance per Dark Magic.
2
Eternal Darkness Dark Magic never reduces.
Dark Magic never reduces, even if the Wizard doesn't maintain the popping streak.
Powerful Rituals Raises maximum Dark Magic
Raises the maximum amount of Dark Magic to <amount>.
3
Unholy Pentagram Create a pentagram which increases Dark Magic.
Create an unholy pentagram on the ground every 20 seconds. While inside a pentagram, Dark Magic is worth +100% the normal amount (not affected by the cap).
4
Perfectagram Profanum Unholy Pentagrams are much larger and last much longer.
Unholy Pentagrams are significantly larger and last for 20 seconds, creating an almost permanent effect.
Necromancy Summon Zombie Bloons with Dark Magic.
Bloons popped by the wizard while at max Dark Magic grant Souls. When the Wizard has 50 Souls they are consumed to create 20 Zombie Bloons around the team. Zombie Bloons deal 20 damage to up to 8 Bloons they touch.
Arcane Path Unlock Tier 3 & 4 upgrades for the Arcane path, allowing you to fire even more bolts and make them multiply as they pop Bloons.
Elemental Path Unlock Tier 3 & 4 upgrades for the Elemental path, allowing you to apply multiple elemental effects to Bloons and make them last longer.
Unholy Path Unlock Tier 3 & 4 upgrades for the Unholy path, allowing you to gain Dark Magic faster and use it to summon zombie Bloons.
5
Powerful Attacks Knockback increased by 10%
More Pierce Pierce increased by 10%
6
Better Criticals Crit Chance increased by 2%
Increased Crit Damage Crit Damage increased by 20%