Trait
| This article or section needs more images. The editor who added this notice did not specify a reason. |
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6.
List of Traits
| Icon | Text | Tier | Rarity | Excluded towers |
|---|---|---|---|---|
| Cross-eyed Shot spread 100% |
1 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Clumsy Shot spread 50% |
2 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Straight Shooter Shot spread -50% |
3 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Crackshot Shot spread -100% |
4 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Laggard 80% Attack Speed |
1 | 0 | ||
| Encumbered 90% Attack Speed |
2 | 0 | ||
| Quickshot 115% Attack Speed |
3 | 0 | ||
| Rapid-fire 130% Attack Speed |
4 | 0 | ||
| Twister Projectiles wiggle around with 20% Blowback chance (Not MOABs) |
3 | 2 | ||
| Dust-devil Projectiles wiggle around with 50% Blowback chance (Not MOABs) |
4 | 2 | ||
| Zinger Projectiles bounce off Blocking Objects and Map Borders |
4 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| True-eye Can see Camo and deals +1 Damage to them |
3 | 1 | ||
| Red-wristed Can see Camo and deals +100% Damage to them |
4 | 1 | ||
| Boot-draggin' Costs +50% Stamina to place |
1 | 1 | ||
| Slow-ridin' Costs +30% Stamina to place |
2 | 1 | ||
| Itchin’ Costs -30% Stamina to place |
3 | 1 | ||
| Rarin’ Costs -50% Stamina to place |
4 | 1 | ||
| Keen-eye Chance to crit for +100% Damage |
3 | 1 | Glue Gunner | |
| Razor-eye Chance to crit for +200% Damage |
4 | 1 | Glue Gunner | |
| Feeble 60% Damage |
1 | 1 | ||
| Weak 80% Damage |
2 | 1 | ||
| Powerful 125% Damage |
3 | 1 | ||
| Brutal 150% Damage |
4 | 1 | ||
| Patient Attacks faster the closer Bloons are to leaking up to 30% |
3 | 2 | ||
| Seein'-red Attacks faster the closer Bloons are to leaking up to 60% |
4 | 2 | ||
| Firestarter Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s |
3 | 2 | ||
| Guns-blazin' Has a chance to set Bloons on fire for 3 Damage per second, for 6s |
4 | 2 | ||
| Adhesive Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons |
3 | 2 | ||
| Molasses Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons |
4 | 2 | ||
| Bananite glutton Bananite earnt -10% while in Posse |
1 | 2 | ||
| Greedy Bananite earnt -5% while in Posse |
2 | 2 | ||
| Covetous Bananite earnt +5% while in Posse |
3 | 2 | ||
| Lustrous Bananite earnt +10% while in Posse |
4 | 2 | ||
| Pathfinder Projectiles now seek out Bloons with turn strength 180 |
3 | 3 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Waymaker Projectiles now seek out Bloons with turn strength 270 |
4 | 3 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Cold-leaded Chance to Freeze non MOAB-Class Bloons for 1s |
3 | 2 | ||
| Frostbrand Chance to Freeze non MOAB-Class Bloons for 3s |
4 | 2 | ||
| Bowie Gains a 25% chance for projectiles to produce ricocheting blades |
3 | 3 | ||
| Fanged Gains a 65% chance for projectiles to produce ricocheting blades |
4 | 3 | ||
| Kickin' Knocks back Bloons with 50% power. Heavier targets by 20% of that amount |
3 | 3 | ||
| Big-boot Knocks back Bloons with 100% power. Heavier targets by 20% of that amount |
4 | 3 | ||
| Exile A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced. |
1 | 3 | ||
| Outlaw A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. |
2 | 3 | ||
| Renowned A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. |
3 | 3 | ||
| Legend A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. |
4 | 3 | ||
| Red-eyed Can pop all Bloon types. Stamina costs increased 200% |
3 | 3 | Glue Gunner, Alchemist | |
| Hell-bent Can pop all Bloon types. Stamina costs increased 100% |
4 | 3 | Glue Gunner, Alchemist | |
| Yellow-bellied Deals 75% Damage to MOABs and Boss Bloons |
2 | 1 | ||
| Take-down Deals 125% Damage to MOABs and Boss Bloons |
3 | 1 | ||
| Big-blimp-hunter Deals 150% Damage to MOABs and Boss Bloons |
4 | 1 | ||
| Cloudstride Towers placed within 30 radius ignore Land & Water rules |
3 | 3 | ||
| Skywalker Towers placed within 50 radius ignore Land & Water rules |
4 | 3 | ||
| Rooted Cannot retreat, Damage +0% & Attack Speed +0% |
2 | 2 | ||
| Monkey-glue Cannot retreat, Damage +20% & Attack Speed +10% |
3 | 2 | ||
| Banana-bond Cannot retreat, Damage +50% & Attack Speed +20% |
4 | 2 | ||
| Hollow-iron 50% Pierce |
1 | 0 | ||
| Soft-shot 70% Pierce |
2 | 0 | ||
| Piercing 135% Pierce |
3 | 0 | ||
| Heavy-puncha 170% Pierce |
4 | 0 | ||
| Peashooter 60% Projectile & explosion size |
1 | 0 | ||
| Popgun 80% Projectile & explosion size |
2 | 0 | ||
| Slugga 120% Projectile & explosion size |
3 | 0 | ||
| Cannonball 140% Projectile & explosion size |
4 | 0 | ||
| Sluggish 50% Projectile Speed |
1 | 0 | Mortar Monkey, Spike Factory | |
| Slovenly 75% Projectile Speed |
2 | 0 | Mortar Monkey, Spike Factory | |
| Bullet-time 150% Projectile Speed |
3 | 0 | Mortar Monkey, Spike Factory | |
| Quicksilver 200% Projectile Speed |
4 | 0 | Mortar Monkey, Spike Factory | |
| Purple-coat Can pop Purple Bloons, and deals +1 Damage to them |
3 | 1 | ||
| Purple-peacock Can pop Purple Bloons, and deals +100% Damage to them |
4 | 1 | ||
| Blind 70% Range |
1 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| One eye'd 85% Range |
2 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Spotter 120% Range |
3 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Longshot 135% Range |
4 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Phantom Stamina Costs +25% and retreating freezes most surrounding Bloons |
1 | 0 | ||
| Survivor Stamina Costs +10% and retreating freezes most surrounding Bloons |
2 | 1 | ||
| Ambusher Stamina Costs -10% and retreating freezes most surrounding Bloons |
3 | 2 | ||
| Escapist Stamina Costs -25% and retreating freezes most surrounding Bloons |
4 | 3 | ||
| Rebound Tower projectiles now Ricochet off Bloons up to 2 times |
3 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Ricochet Tower projectiles now Ricochet off Bloons up to 10 times |
4 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Medic Gain +10 Mana Shield after every round |
3 | 1 | ||
| Doc Gain +20 Mana Shield after every round |
4 | 1 | ||
| Microscopic 50% Footprint |
1 | 1 | ||
| Tiny 75% Footprint |
2 | 1 | ||
| Oversize 125% Footprint |
3 | 1 | ||
| Big ol' 150% Footprint |
4 | 1 | ||
| Primer Chance to attach bombs to Bloons, dealing 15 Damage after 3s |
3 | 1 | ||
| Detonator Chance to attach bombs to Bloons, dealing 30 Damage after 3s |
4 | 1 | ||
| Nullifier Can pop Black and White Bloons and deals +1 Damage to them |
3 | 1 | ||
| Neutralizer Can pop Black and White Bloons and deals +100% Damage to them |
4 | 1 | ||
| Friendly Chance to spawn 2 friendly Zombie Bloons from projectiles |
3 | 3 | ||
| Undertaker Chance to spawn 5 friendly Zombie Bloons from projectiles |
4 | 3 |