Relic Knowledge

Relic Knowledge is a game mechanic in Team events in Bloons TD 6. The system consists of Relics, items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game.
Unlocking
Contested Territory
In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.
In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.
Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.
Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory.
Boss Rush
In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to remove a Relic in Boss Rush.
List of Relics
| Icon | Text | Notes |
|---|---|---|
| Starting Stash Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles) |
Bonus +$250 starting cash doesn't stack with multiple of itself. | |
| Extra Empowered Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles) |
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4. | |
| Box of Chocolates Start each game with 100 extra lives |
Stacks additively. | |
| Box of Monkey Start each game with one free Monkey costing $400 or less for unmodified initial placement |
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower). | |
| Marching Boots In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game |
Stacks additively. | |
| Hero Boost Heroes earn XP 20% faster in each game |
Stacks multiplicatively. | |
| Bigger Bloon Sabotage All MOAB-class Bloons spawn with 15% less health and move at 95% speed |
Stacks multiplicatively. | |
| Rounding Up Earn +$25 at the end of every round |
Bonus +$25 cash at end of round does not stack. | |
| Mana Bulwark Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles) |
Stacks additively. | |
| Regeneration Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round |
Stacks additively. | |
| Restoration Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round |
Max extra lives value (+150) does not stack, but the life restoring does additively. | |
| Durable Shots All projectiles have +25% pierce |
Stacks multiplicatively. | |
| Alchemist Touch All attacks can pop Lead Bloons |
Provides no additional benefit when stacked. | |
| Deep Heat All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers. |
Towers that cannot target frozen Bloons (such as Ice Monkeys without Re-Freeze) still ignore frozen Bloons when this Relic is used. | |
| Sharpsplosion All attacks can pop Black Bloons |
Provides no additional benefit when stacked. | |
| Royal Treatment All attacks can pop Purple Bloons |
Provides no additional benefit when stacked. | |
| Hard Baked All attacks do +1 damage to Ceramic Bloons |
Stacks additively. | |
| Fortifried All attacks do +3 damage to Fortified Bloons |
Stacks additively. | |
| MOAB-Clash All attacks do +2 damage to MOAB-class Bloons |
Stacks additively. | |
| Camo-flogged All attacks do +3 damage to Camo Bloons |
Stacks additively. | |
| Broken Heart All attacks do +5 damage to Regrow Bloons |
Stacks additively. | |
| Going the Distance All Monkeys gain +30% range and their projectiles gain +30% lifespan |
Stacks multiplicatively. | |
| Heartless Regrow Bloons regeneration is disabled |
Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively. | |
| Flint Tips Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total) |
Does not stack. | |
| Abilitized All Activated Ability cooldowns for all Monkeys reduced 10% |
Stacks multiplicatively. | |
| Air and Sea Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5% |
Stacks multiplicatively. | |
| El Dorado All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1) |
Does not stack. | |
| Camo Trap Grants the use of 1 Camo Trap Powerup per game |
Stacks additively. | |
| Thrive Grants the use of 2 Thrive Powerups per game |
Stacks additively. | |
| SMS Grants the use of 2 SMS per game |
Stacks additively. | |
| Monkey Boost Grants the use of 2 Monkey Boosts per game |
Stacks additively. | |
| Road Spikes Grants 10 stacks of Road Spikes per game |
Stacks additively. | |
| MOAB Mine Grants the use of 1 MOAB Mine Powerup per game |
Stacks additively. | |
| Glue Trap Grants the use of 2 Glue Trap Powerups per game |
Stacks additively. | |
| Techbot Grants the use of 1 Tech Bot Powerup per game |
Stacks additively. | |
| Primary Primates Reduces cost of all Primary Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Military Monkeys Reduces cost of all Military Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Magic Monkeys Reduces cost of all Magic Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Support Simians Reduces cost of all Support Monkeys by 10% |
Shop relic exclusive, and cannot stack as a result. | |
| Monkey Tycoon Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4% |
Shop relic exclusive, and cannot stack as a result. |
Unused content
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add further tips and strategies that involve Relics for each of the game modes they appear on |
Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good.
In Contested Territory, the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture those that are necessary. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies.
In Boss Rush, the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag).
Update history
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