User:Polavux/Technical:Bloons Supermonkey 2 (mobile)/Spreadsheet data

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Revision as of 05:02, 9 February 2026 by Polavux (talk | contribs) (Created page with "<code>spreadsheet_data.json</code> contains all data pertaining to Bloon types, weapons, projectiles, powerups, research, supercrates, and some miscellaneous variables. ==Bloons== ==Epics== name icon model texture modelAngle effect leftArmWeapon coreWeapon rightArmWeapon cooldown duration autoActivate powerUp endless_only powerup_sfx perk avatar invisible instantPosition flipWeapons attachWeaponToProjectile path ==Misc== ==Powerups== {|class="wikitable sortable" !Ke...")
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spreadsheet_data.json contains all data pertaining to Bloon types, weapons, projectiles, powerups, research, supercrates, and some miscellaneous variables.

Bloons

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Epics

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name icon model texture modelAngle effect leftArmWeapon coreWeapon rightArmWeapon cooldown duration autoActivate powerUp endless_only powerup_sfx perk avatar invisible instantPosition flipWeapons attachWeaponToProjectile path

Powerups

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Key Type Description Required? Behavior when absent
activation_count Number Unused? No
cooldown Number
duration Number
effect String No
effectAttached Boolean No
effectLoop Boolean No
effectPosition String No
icon String
id String
level_index_to_unlock Number The ID of the level the player is required to clear before this powerup starts appearing in crates.
level1 String
level2 String
level2_xp Number The total number of uses required to reach rank 2. All vanilla powerups set this to 10.
level3 String
level3_xp Number The total number of uses required to reach rank 3. All vanilla powerups set this to 25.
level4 String
level4_xp Number The total number of uses required to reach rank 4. All vanilla powerups set this to 50.
sfx String
stars Number The rarity of the powerup.
world_index_to_unlock Number The ID of the world the level requirement applies to.

Projectiles

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name sprite spriteResearchA spriteResearchB spriteResearchAB size speed rotationSpeed timeToLive damage hitPoints targetingSpeed damageOverTime damageOverTimePerSecond damageOverTimePerSecondRandomization bloonsPopLimit specialActionsCount freeze freezeTime freezeRange freezeShields stun stunTime stunRange glue glueTime glueRange randomSpawnRange randomRotation targetingDistance minTargetingDistance postHitTargetingDistance targetingTurningLimit colliding topCollision attachedToPlayer springAttached respawnOnDeath energy bloonCatchChance maxBloonsCatch catchDamageOverTime catchDamageOverTimePerSecond dontBounceOnNoDamage blendmode projectileType multiplierNormal multiplierLead multiplierBlack multiplierCeramic multiplierGlass multiplierWhite multiplierFrozen explodeOnCollision explodeOnTimeToLive explodeOnHitPoints blastRadius blastSize blastTime collisionRadius silentExplosion explosionJSON firstJumpRange singleJumpRange totalJumpRange circling minCirclingValue maxCirclingValue totalCirclingAngle circlingMinToMaxAngle circlingAngularSpeed linearReturnMaxDistance linearReturnTime sineMoveMultiplier sineSizeMultiplier sineFrequency projectileAngleRange bounceOffEdges bounceOffEdgesRandomAngle damageAllOnScreen damageAllOnScreenPopLayer damageAllOnScreenProbability damageAllOnScreenValue splitOnEdgeAngle trailSprite trailSpriteResearchA trailSpriteResearchB trailSpriteResearchAB trailLength trailSpawnOffset trailInitialSize trailSizeChange trailInitialAlpha trailAlphaChange trailLifespan forceX forceY disableSpriteRotation allowedToTrack trackingDelayTime immuneToShields immuneToMagnets forcedMovementType useResearch keepVisibleUntilTimeOut action actionTimeTrigger actionOnEveryHit action_trigger action_result

Research

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Supercrates

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Weapon categories

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Weapons

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