• Diamondback has multiple segments and regularly spits Bloons forwards on the track. • Diamondback's head blocks projectiles from piercing through to its body. • The Rattle Tail is shielded from damage, break through the shield to stun and debuff Diamondback temporarily! • Diamondback releases Diamond Bloons that only take 1 damage at a time. • When each skull is reached, Diamondback sheds a middle segment, spawns many Bloons and regenerates the Rattle Tail shield.
This boss is composed of multiple segments, with a head that blocks all piercing attacks and a shielded tail that, if it takes enough damage, can stun and debuff the Boss. It is able to spawn large numbers of supplementary Bloons as it loses health. Every time it reaches a skull threshold, Diamondback will shed one body segment in order to spawn an especially large wave of more powerful Bloons, and regrow the shield protecting its tail.
Diamondback consists of multiple segments in a row: a head segment, a tail segment, and 5 body segments (7 body segments for Elite Diamondback). Each segment behaves as a separate Bloon and can take damage, but they all share a single health bar. Projectiles have their pierce reduced to 0 if they hit Diamondback's head segment, or reduced by 2 if they hit a body segment.
Rattle Tail
Diamondback's tail segment is protected by a shield with Fortified properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 12.5% of Diamondback's maximum health for the current tier, including the extra health from co-op. When the Rattle Tail shield is destroyed, Diamondback becomes stunned for 12 seconds, the tail segment becomes susceptible to attack, and all segments take doubled damage from all sources until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, its segments will visually crack, and the tail's health bar will turn bright blue and display "Vulnerable" text.
Scattered Bloons
Each time Diamondback loses 1% of its health, its head segment and all of its body segments spawn a certain number of Bloons all over the track. The number and types of Bloons they spawn depends on Diamondback's tier and whether it is in Normal or Elite mode. These Bloons are briefly immune to damage upon spawning. Since each segment spawns its own Bloons, the number of Bloons spawned diminishes as Diamondback loses its segments.
Skulls
Upon reaching a skull, Diamondback loses one of its body segments, fully regenerates the Rattle Tail's shield, and spawns more Bloons all over the track from its head and body segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of Diamond Bloons. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).
Diamondback becomes untargetable by attacks for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Boss Rush
This section is empty. You can help out by adding to it.
↑Internally, this tier is coded to spawn Diamond Bloons with 20 health, but this is impossible to see during normal gameplay.
Strategy
This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates:v54.1 nerfed diamondbloons
Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows towers to do major damage to the boss in spite of its imposing health pool, the head deletes all projectiles that touch it, rendering head-on attacks less effective, while its body also reduces incoming pierce to reduce the effectiveness of low-pierce attacks and quickly depleting terrain hazards such as Spike Factory piles. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, damaging effects normally limited to one per Bloon also have increased effectiveness, with Master Bomber in particular being able to attach multiple simultaneous bombs to the boss and deal major damage.
Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. In addition, especially on Elite, the tail will only appear on screen when Diamondback has traversed a large amount of distance, further minimizing the time the player has to target it. The main benefit of going for the tail is it immobilizing Diamondback if broken, which can be beneficial depending on the map and boss modifiers.
The greatest threat, particularly in early tiers and/or Elite, are the Diamond Bloons scattered by Diamondback at skull thresholds. As they require a specific number of hits to destroy instead of raw damage, are immune to all impairing effects, absorb massive amounts of pierce in groups, incur massive life loss when leaking, and release a Fortified Ceramic even when popped, very few early defenses are capable of handling them. Recommended towers for Diamond Bloon cleanup are towers capable of fast attacks or rapid DoT, such as top-path Glue Gunner, Destroyer with Grape Shot, Dragon's Breath, and Overdrive/The Tack Zone. While Diamond Bloons are less of a threat in the later tiers when more defensive options are available, one must still keep a backup defense if the defense chosen to handle Diamondback relies on damage per hit, such as the M.A.D, Ballistic Obliteration Missile Bunker, or Goliath Doomship.
Update history
Icons indicate whether a change is beneficial or detrimental to the subject of this article, not to the player.
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
Note: Attacks with "infinite" pierce usually have 9,999,999 pierce internally. If these projectiles hit the head, their pierce will no longer be reduced to 0
Boss Rush: Rattle Tail base health reduced ― 125 → 150
Gallery
Screenshots
This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
Diamondback's name is a reference to diamondback rattlesnakes and is visually inspired by the feathered serpent deities from Mesoamerican religions, with its head resembling the stone carved heads located at the Temple of the Feathered Serpent in the archeological site of Teotihuacan in Mexico.
Ninja Kiwi has stated that the boss is inspired by an enemy from Bloons Supermonkey 2.[1] Although not officially stated, this enemy is highly likely to be the Worm.
References
↑ 1.01.1"Diamondback, the new and terrifying multi-segment Boss Bloon * This boss will be exclusive to Frontier at launch, but we will be adapting it for inclusion in the base game next year * We’re sure players will work out all there is to know but we will share that it is a conglomerate boss inspired by Bloons Super Monkey 2 * Core mechanics revolve around Pierce and deliberate attacks that cause the boss to debuff itself" – Ninja Kiwi (Fri, 28 Nov 2025). "Bloons TD 6 v52.0 - Update Preview!". Reddit. Retrieved Fri, 28 Nov 2025.