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Version 54.1
| Build № | 10600 |
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| Release dates |
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| Steam | Windows | 14 April 2026[1] |
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| macOS | 14 April 2026[2] |
Version 54.1 is the first minor update to version 54.0 of Bloons TD 6. It contains minor balancing of Diamondback and the Diamond Bloons it spawns, minor balance changes and bug fixes.
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Ice Paragon should now correctly deal increased damage to MOAB-Class Bloons — Update notes
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| Tiers |
Changes
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| Paragon
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Icicles & Shards: Bonus damage to MOABs corrected to bonus damage to all MOAB-class (bug fix)
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| Tiers |
Changes
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| 4-X-X Primary Mentoring
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Mentoring buff: Free Tier 1 benefit now works again (bug fix)
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| 5-X-X Primary Expertise
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Expertise buff: Free Tier 1 and Tier 2 benefits now work again (bug fix)
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x3x Velociraptor damage scale was lowered more than intended 8 > 12 — Update notes
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”
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| Tiers |
Changes
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| X-3-X Velociraptor
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Velociraptor: Bonus damage from Beast Power increased ― +8 → +12 - Note: Max Velociraptor damage increased from 12 to 16. Bonus stunned damage from max power increased from +5 to +7.
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| Levels
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Changes
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| 14
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- Description changed
- Note: This change was implemented in version 54.0 but text was not yet changed
| Before
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After
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| Faster damage over time and Hearstopper lasts much longer.
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Heartstopper lasts much longer.
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| Levels
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Changes
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| 13+
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Ice Walls: Can now affect Lead Bloons and DDTs (bug fix)
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| Tiers |
Changes
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0-0-0 base tower 1-0-0 Initiate Link AMP 2-0-0 Chain Link
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Footprint radius increased ― 0 units → 5 units (bug fix)- Note: This resolves an issue where the bot could be placed on top of other towers
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| 2-0-0 Chain Link and further upgrades
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Chain Link activation: Can now correctly trigger the abilities of towers placed after the bot is linked
Chain Link activation: Correctly grants 1.5× damage buff instead of 1.2× (undocumented) (bug fix)
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| 0-3-0 CMDR.Ch1p
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Resolved an issue where the manual ability trigger was missing (bug fix)
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| Tiers |
Changes
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| 3-0-0 Monkey Spirit
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Now provides a +15 range buff (bug fix)
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| 0-0-1 Condition and further upgrades
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Resolved an issue where the button to recharge the ability charges was not present
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| Tier
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Changes
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| All
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The player can no longer bypass Diamondback's skull thresholds (bug fix)
Rattle Tail: No longer fully restores when the player uses Retry Last Round (bug fix)
Can no longer take damage before its spawning animation finishes (bug fix)
- Note:The animation time was increased from 3s to 7s.
Health no longer increases after saving and reloading in Rogue Legends in a Final Boss tile (bug fix)
Health of Diamond Bloons now depends on Diamondback's tier, instead of always being 100
Spawned Diamond Bloons now have separate scaling in Rogue Legends
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| Normal tier 1
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No longer spawns Diamond Bloons
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| Normal tiers 2–5
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Diamond Bloon movement speed reduced ― 30 units/s (1.2× RBS) → 20 units/s (0.8× RBS)
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| Normal tier 5
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Diamond Bloons spawned per skull reduced ― 8 → 5
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| Elite tiers 1–5
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Diamond Bloons spawned per skull reduced (bug fix)
- Tier 1: 5 → 2
- Tier 2: 10 → 4
- Tier 3: 15 → 6
- Tier 4: 20 → 10
- Tier 5: 25 → 15
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Base health reduced ― 100 → 80
Too Many Cooks Artifact: Sub-towers are no longer counted towards the penalty (undocumented) - Note: Affects all rarities
- Collection menu can now be accessed from a Campfire
- Quick Draw mini game changes:
Roaming Pink Bloon: Target hitbox decreased ― 0.95 → 0.9 (undocumented)
Roaming Pink Bloon: Crit hitbox decreased ― 0.5 → 0.45 (undocumented)
Roaming MOAB: Crit hitbox increased ― 0.2 → 0.32 (undocumented)
Roaming BFB: Crit hitbox increased ― 0.3 → 0.5 (undocumented)
Roaming BFB: Timer increased ― 10s → 11s (undocumented)
Roaming ZOMG: Target speed decreased ― 0.32 → 0.3 (undocumented)
Roaming ZOMG: Health decreased ― 20 → 15 (undocumented)
Roaming ZOMG: Target hitbox increased ― 1.0 → 1.1 (undocumented)
Roaming ZOMG: Crit hitbox increased ― 0.4 → 0.5 (undocumented)
Roaming ZOMG: Timer increased ― 10s → 12s (undocumented)
Roaming BAD: Target speed decreased ― 0.3 → 0.28 (undocumented)
Roaming BAD: Health increased ― 10 → 14 (undocumented)
Roaming BAD: Target hitbox decreased ― 1.3 → 1.25 (undocumented)
Roaming BAD: Crit hitbox increased ― 0.32 → 0.4 (undocumented)
Roaming BAD: Timer increased ― 10s → 13s (undocumented)
Roaming Crystal Bloon: Resolved a number of issues with its Quick Draw mini game (undocumented)
Random Encounters: Reduced stamina penalties for certain outcomes
Random Encounters: Swapped the kind of Powers that can be obtained from certain events
Random Encounters: Resolved an issue where Heroes could be obtained from them
Peacepopper: Now correctly makes Quick Draw mini games easier (bug fix)
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Sorry, all of the new Diamond Bloon Tiers are appearing in sandbox currently.
- This is not intended and will be fixed!
- Don't worry, we're already aware!
— Update notes
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”
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- Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
- UI: Resolved a softlock from pressing ESC on the Daily Reward
- UI: Resolved a number of visual & crash issues related to new Teams UI
- Gameplay: Resolved a crash that could occur when upgrading to a Paragon linked to a Tech Bot
- Gameplay: Zombie Bloons from X-4-X Necromancer should no longer rotate weirdly
- Mushroom Grotto: Resolved a placement were towers could not ever attack from
- Diamondback: Resolved visual asset overlay issues with Middle Segments
- Frontier Legends: Resolved a number of UI & Animation issues
- Frontier Legends: Polished up spawn and wander logic for Lost Monkeys in the overworld
- Frontier Legends: Zombies spawned by the Friendly trait by a Glue Gunner should no longer be invisible
- Frontier Legends: Losing lives in the preview quest and then upgrading should no longer start at 1 life
- Frontier Legends: Map transitions should no longer be able to trigger accidentally from long-range
- Frontier Legends: Resolved a crash that could occur with certain temporary trait combinations
- Frontier Legends: Resolved a crash that could occur selling Legendary Beast Handlers
- Frontier Legends: Resolved an issue where Heroes could be obtained from Random Encounters
- Frontier Legends: Resolved an issue Lost Monkeys could appear in Ranch Hands
- Diamond Bloons now have 11 versions; one for the "normal" Diamond Bloons that appear in Frontier Legends and one for each version of Diamondback
- DiamondBloon (original)
- DiamondbackDiamondBloon1 (unused outside of Sandbox)
- DiamondbackDiamondBloon2
- DiamondbackDiamondBloon3
- DiamondbackDiamondBloon4
- DiamondbackDiamondBloon5
- DiamondbackDiamondBloonElite1
- DiamondbackDiamondBloonElite2
- DiamondbackDiamondBloonElite3
- DiamondbackDiamondBloonElite4
- DiamondbackDiamondBloonElite5
- The change for the 4-X-X Druid's Ball Lightning projectile applies also to Purple and Zebra Bloons, not only White.
- The official update notes include this joke explanation of the bug fix for Primary Mentoring and Primary Expertise:
Extremely Important; After deep reflection, internal debate, and many coffee breaks, we confirmed that the 4xx Monkey Village upgrade, yes THAT beloved upgrade, was indeed not behaving as intended.
So what was happening? Well, in certain situations (all of them), the upgrade that is universally adored for its generosity and economic brilliance… Well it kinda just decided to not be generous at all anymore. Instead of making the first tier upgrades for Primary Monkeys free, it decided to take the more philosophical route “What if… nothing was free?” and this resulted in players having to ‘pay’ for their tower upgrades that they emotionally and spiritually expected to receive at no cost. Very troubling indeed.
What's changed? We are pleased to confirm that:
- The concept of 'free' has been restored to its former glory
- Economic balance has been restored in the Bloons universe
- Monkeys everywhere are remembering the concept of generosity and friendship
A final note about appreciation. Let’s take a moment to appreciate Primary Mentoring, free tier 1 upgrades isn’t just a gameplay mechanic, it’s a lifestyle, a philosophy, a beacon of hope in a world where upgrades usually cost money. It saves you cash, it makes you feel smart, it is without exaggeration one of the most cherished upgrades in the entire game. Tell your friends, tell player 3, tell that person who insists on placing Tack Shooters in questionable spots, tell anyone who will listen, let the world know ‘The free upgrades are back.’
Also Primary Expertise was fixed too, Celebrate! Rejoice! Place Villages with confidence once again! Go forth, defend, and—most importantly—go learn morse code.
- The bug fix for Herald of Everfrost's bonus MOAB-class damage was based on an internal oversight that confused the tag "Moab", which only corresponds to blue MOABs, for "Moabs".