Frontier Legends introduces a second save slot, different campaign difficulties, and many changes and additions to the game's mechanics such as Fishing, Roaming Bloons and Quick Draw events and the Collection Screen. It introduces Random Encounters, new Sheriff equipment, Traits, and Legendary recruits, alongside improvements to tower recruiting and the Homestead.
Rogue Legends gets nine new overworld maps and modifications to existing ones, introduces Lych and Diamondback to the DLC, and adds new artifacts for these Bosses and to support Hero and Powers builds.
Ricochet struggles to find targets to bounce to due to its low range and projectile speed, this was a balancing factor for the upgrade’s low cost however we’ve decided to shift toward higher reliability in exchange for lower pierce. Since Boomerang Paragon’s new ability was ‘capping’ well before degree 100 we have adjusted the ability to be refreshable. — Update notes
MOAB Assassin has traded the small ceramic bonus for MOAB-Mauling frag synergy, and to make things more frag-tastic the ability now also synergizes with frags for added flair. — Update notes
Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Deals much more damage and gains the passive Bomb Storm Ability - when lives would be lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Paragon
Main attack range can now be used by Advanced Intel Monkey Subs (undocumented) (bug fix)
Much player concern has been voiced on Icicles performance. Since this issue stems from the projectile count we’re experimenting with fewer icicles that pack a stronger punch, making each individual projectile much stronger. — Update notes
Glue Gunner's 240 crosspath has merely shifted the crosspath balance problem instead of truly solving it. To make things more intuitive, Glue Soak crosspath will now grant this ability the much requested persistence through MOAB layers. Additionally, we're doubling the potency of MOAB Glue’s acid crosspath to provide more niche value on less dense track lanes. — Update notes
Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions. — Update notes
Shrapnel defender has been doing too good a carry job early on across too many maps, so the flat damage has been reduced back to a ceramic bonus, keeping it quite good but not overstaying its welcome. — Update notes
The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets. — Update notes
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
Pineapple radius is scaling up to match x3x Bomber Ace’s explosion size, since there are virtually no recorded instances of these actually hitting a Bloon yet (Fingers crossed!) — Update notes
Downdraft’s blowback rate is being increased to improve consistency and, while Support Chinook’s fire rate remains unchanged, to save you some clicks the cash and life generation will now trigger all instances at once. I just love pasta. Since players have noted the irony of a Marine being in the Chinook path but unmovable and awkward to place, so the Marine is now fully redeployable, enjoy! Finally, MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage. — Update notes
For such an expensive tower we wanted to add a little more niche synergy so Ray of Doom’s DoT duration is increasing significantly. To better align with synergy cooldowns Rocket Storm’s ability will take slightly longer, though it receives small compensation buffs for this as well so it isn't hit hard on its own. Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use. — Update notes
Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. — Update notes
”
Tiers
Changes
Paragon
Mana consumption per tick while affected by Master Builder's Power Glove increased ― 4,000 → 6,666
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB. Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies. Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs. — Update notes
Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
[While talking about Wizard Paragon changes] Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. Since these changes are "magically" linked, we’re mentioning the Engineer buff here too—also to cast Confusion on anyone who skips this section and only reads the Engineer notes!
[...]
Overclock’s duration on level 20 heroes has been excessive; we’re cutting the jank and standardizing to a consistent 30s duration for heroes, with Ultraboost still providing the full 60s. — Update notes
Beast Handler’s top path is smoothing out to +5 range per level improving early tiers. Middle Path handler has been a powerful carry that scales too well, we’ve decided to shift a portion of its damage into ceramic bonus to hit down its lategame MOAB dps while leaving its power against super ceramics. — Update notes
When the Piranha is placed automatically, it will now prefer positions where its range can cover at least 24% of the track length (was 20% before) (undocumented)
When the Barracuda is placed automatically, it will now prefer positions where its range can cover at least 28% of the track length (was 24% before) (undocumented)
Churchill is receiving a firepower boost for higher tiers, specifically with his MOAB Barrage ability scaling up more. Since Level 17 is tough to reach outside of freeplay, we’ve swapped it with Level 16 to ensure this upgraded MOAB Barrage can be relied on for tankier late-game threats. — Update notes
”
Levels
Changes
13–15
MOAB Barrage: Damage increased ― 250 → 300
Note: Total damage per target increased from 4000 to 4800
16–19
MOAB Barrage: Damage increased ― 500 → 600
Note: Total damage per target increased from 8000 to 9600
Previous value for Level 16 was 250 (4000 per target)
16–17
Attack speed bonus moved to Level 17
Armor Piercing Shells damage increase (base and bonus) moved to Level 16
Description for Level 16 and 17 are swapped
18–19
Machine Gun: Damage increased ― 10 → 12
20
MOAB Barrage: Damage increased ― 1000 → 1200
Note: Total damage per target increased from 16,000 to 19,200
Main Gun: Damage increased ― 20 → 25
Machine Gun: Damage increased ― 10 → 16
Description changed
Before
After
MOAB Barrage shells and Main Gun do massively increased damage per hit.
MOAB Barrage shells, Main Gun, and Machine Gun do massively increased damage per hit.
Ezili is seeing a slight price reduction, and following a series of strongly worded letters mentioning curses (and a suspicious number of voodoo dolls appearing around the office) we’ve decided to stop 'slandering' Ezili’s figure and have updated her footprint to accurately reflect her true, more 'slender' figure, hopefully bringing out other enticing considerations in early hero selection and preventing our coffee machine from filling up with graveyard dirt. We’ve also simplified some of Ezili’s later levels, combining 2 small range increases and 2 other DoT focus levels to add in a dedicated Heartstopper improvement level to deal with late game purples. — Update notes
”
Levels
Changes
All
Placement cost reduced ― $600 → $550
Footprint radius reduced ― 7 units → 6 units
Note: It now matches small towers like Dart Monkey
11–14
Range increased ― 45 → 47
Note: Does not affect Level 15+ (47)
14+
Heartstopper: Duration increased ― 15s → 30s
14–15
Faster damage-over-time now moved to Level 15
14
Description changed
Before
After
Faster damage over time.
Faster damage over time and Hearstopper[sic] lasts much longer.
Pat’s Rallying Roar buff radius has been a separate radius from his range, which has caused him to miss out on fun synergies like Desperado’s Take Aim buff. With this now matching and scaling from his range that should really give him something to really shout about. — Update notes
”
Levels
Changes
3–13
Rallying Roar: Buff radius changed ― fixed 30 radius → Pat Fusty's range
Note: This allows range buffs to affect Rallying Roar range but reduces his unbuffed effectiveness
14+
Rallying Roar: Buff radius changed ― fixed 40 radius → Pat Fusty's range
Note: This allows range buffs to affect Rallying Roar range but reduces his unbuffed effectiveness
Description changed
Before
After
Rallying Roar increased radius and duration and increased damage of rallied monkeys.
Rallying Roar increased duration and increased damage of rallied monkeys.
Brickell’s Mega Mine has had a MOAB Pierce penalty added to reduce dominant MOAB destruction without also filling up on Ceramics. Additionally she's received small Bloon cleanup buffs with her high powered revolver attack now piercing Bloons in the area, and Blast Chain reducing Sea Mine targeting delay even further. — Update notes
”
Levels
Changes
1+
Revolver: Pierce increased ― 1 → 3
Note: Internally it is implemented as an explosion with a radius of 0 units
Silas' offensive power brought too much heat for the supportively built hero, his Frozen damage bonuses have been cut to reduce damage, but his true support focus is also being improved with Ice Walls now able to hit DDTs and improved MOAB slow for Rime debuff at Lv11. — Update notes
”
Levels
Changes
4–12
Ice Wall: Can now affect Lead Bloons and DDTs (DDTs consume 30 pierce)
Note: Due a bug, Leads and DDTs become immune to them at Level 13+
7+
Frozen Cascade: Damage decreased ― 20 → 12
Frozen Cascade: Bonus damage to Frozen Bloons decreased
Levels 7–14 ― +15 → +8
Levels 15+ ― +30 → +23
9+
Ice Fragments: Bonus damage to Frozen Bloons decreased:
Levels 9–15 ― +3 → +2
Levels 16–18 ― +6 → +4
Levels 19+ ― +8 → +6
10+
Frozen Burial: Bonus damage to Frozen Bloons decreased:
Levels 10–14 ― +60 → +40
Levels 15+ ― +200 → +120
11+
Rime: Slowdown versus MOAB-class increased for all except ZOMGs (5%)
MOAB ― 5% → 30%
BFB ― 5% → 20%
DDT ― 5% → 20%
19
Description now has an ending period
11
Description changed
Before
After
Slowing aura around Silas slows Bloons more, and can slow MOABs.
Slowing aura around Silas slows Bloons more, and can slow MOABs. Rime slows MOABs by more.
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify if this is the exact bugfix of the portable lake (it's been "fixed", but in what specific way?)
Tower height limit has been lowered, removing an exploit involving infinitely stacking pools to make towers consumed zero footprint (bug fix)
[Ancient Portal] has been moved from Advanced to Intermediate. Please note that we will not move maps up in difficulty, however as it seems appropriate we have decided that it is ok to move some down — Update notes
”
Map difficulty changed ― Advanced → Intermediate
Sauda's Sword Charge and Corvus' Trample should now affect both tracks (bug fix)
Team Island now allows for fifteen of each decoration (land, air and water), one for each Team member.
Players can now quick-join Public Teams or quick-create a Team.
The cost of creating a Team reduced to 200.
If a Mayor and Assistants have been inactive, a "Mayor For A Day" button appears for other Team members. This feature gives temporary Assistant privileges to a player for one day, minus promotions or demotions. If a player has filled this role for five days, they are promoted to full Assistant status
If a Mayor has been inactive for 90 days or more, their Team creation fee is refunded and they are demoted to Assistant. The most recently active Assistant is promoted to Mayor in their stead.
Team Store no longer has every Team member contribute Team Trophies for a shared reward. Players now individually buy decorations with Team Trophies that are tied to their account even when moving Teams. The Mayor now chooses decorations based on everything owned by the Team members. Pre-existing decorations bought before April 8th 2026 are now removed from all teams and must be unlocked again.
Team Trophy Store rules and text changed:
Before
After
This is the Team Trophy Store, where you can fund and equip Team Flair, and manage Relics and Powers during Contested Territory.
Team Flair is funded by the entire Team and once funded is permanently unlocked for your Team. Players leaving the Team do not take Team Flair with them.
Customize your Team profile with Team-only Banners, Frames and Icons.
Decorate your Team island with Props for land, air and water slots, as well as the building for your Team's main base.
During Contested Territory events, you can equip captured Relics, and fund Event Relics and Daily Powers for the whole Team.
This is the Team Trophy Store, where you can buy Team Flair, and manage Relics and Powers during Contested Territory.
Team Flair is purchased and owned individually. Players leaving the team take their purchased Flair with them.
The Mayor and Assistant Mayor can customize the Team profile with Team-only Banners, Frames and Icons.
Decorate your Team island with Props for land, air and water slots, as well as the building for your Team's main base. Each Team member has a space for props, though the Mayor and Assistant Mayor are the only ones who can set the main base.
During Contested Territory events, you can equip captured Relics, and fund Event Relics and Daily Powers for the whole Team.
Reduced the Team Trophy cost of all cosmetic items by approximately 93%:
Lych has been a source of confusion and problems over the years, so we’ve finally decided to take the time to revamp it into Lych 2.0. This is the same Boss but rebuilt in some very different ways — Update notes
”
Major rework to Lych's mechanics:
It now has the Regrow property, and will regenerate some health every 9s.
Note: An icon representing when Lych has the Regrow property active will now appear at the bottom left of its health bar
Tower selling: No longer heals Lych, but the boss now reduces sellback value of all towers in the map by -35%
Buff stealing: No longer heals Lych, but now restores its Regrow property if removed
Resurrected MOABs: No longer revives MOABs when a skull is triggered, but now Lych will periodcally create tombstones in its current position that spawn Zombie MOABs over time if not destroyed
Normal boss speed decreased at all tiers
Tier 1 ― 2.1 units/s → 2 units/s
Tier 2 ― 2.2 units/s → 2.05 units/s
Tier 3 ― 2.4 units/s → 2.1 units/s
Tier 4 ― 2.5 units/s → 2.15 units/s
Tier 5 ― 2.6 units/s → 2.2 units/s
Number of skulls in Elite mode decreased ― 7 → 5
Added to the following game modes: Boss Rush and Rogue Legends
Updated description from the Boss Challenge and Boss Bloon Event menu
Description changed
Before
After
• Gravelord Lych drains buffs from your Monkeys, healing itself in the process. • When each skull on its health bar is reached, Lych goes ethereal, resurrecting the empty shells of recently popped MOAB class Bloons. • When ethereal, Lych cannot be damaged until all resurrected Bloons have been popped, including the life-draining Lych-soul Bloon. • Resurrected MOAB class Bloons do not spawn children.
• Gravelord Lych drains buffs from your Monkeys and has regenerative properties. • Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap! • When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned. • When ethereal, Lych cannot be damaged until all Lych souls have been popped. • Zombie MOAB-class Bloons do not spawn children. • While Lych is on the map, sellback value of all Monkeys is reduced significantly.
Heat: Blastapopoulos can now store more heat before overheating:
Heat is currently unchanged, possibly a bug
Heat: Gain per hit with Fire, Frigid, Energy or Plasma attacks reduced ― +3 → +2
Heat: Loss per hit with Cold or Glacier attacks now increases with the Boss tier (was previously 5 in all tiers):
Tier 1 ― -5 → -15
Tier 2 ― -5 → -30
Tier 3 ― -5 → -60
Tier 4 ― -5 → -90
Tier 5 ― -5 → -120
Heat: Activated abilities now increase it, with the amount being proportional to the ability cooldown duration and the Boss tier
Note: Ice Monkey, Mermonkey, Hero and Power abilities do not not generate extra Heat
Heat: Reduction from abilities and certain attacks increased:
Silas Frozen Cascade ― -200 → -500
Silas Frozen Burial ― -2000 → -8000
Snowstorm ability ― -1000 → -2000
Absolute Zero ability ― -3000 → -6000
Absolute Zero ability ― -3000 → -6000
Cryo Cannon main attack ― -2 → -50
Icicle Impale main attack ― -30 → -500
Arctic Knight ability projectiles ― -10 → -50
Popseidon ability projectiles ― -10 → -100
Global range penalty reduced ― -15% → -8%
Fireballs: The amount of fireballs launched during a skull are now tied to Blastapopoulos' Heat and will now only release one for each 25% of its filled Heat meter. No fireballs will be launched if it is bellow 25% Heat and a maximum of 3 are launched at 75% or more heat
Note: Fireballs target Close, Far and Expensive, in that order
Heroes no longer count as all categories when reaching Level 4 when combining One Monkey Army with a Boss Artifact (undocumented) (bug fix)
Note: The change was actually done on the Boss Artifacts themselves by making the filter explicitly remove Heroes, instead of allowing the other four categories
Selectable difficulty introduced, with four main difficulties ranging from "Story" to "Extreme" and a "Custom" difficulty with extra modifiers unlocked by beating the campaign once. Difficulties can be changed at any time during the game. Saves started before v54.0 default to "Normal"
Added Random Encounters game
Note: These are random events in the overworld, not related to Bloon Encounters
Collection Screen: Expanded the content to include Story, Exploration, Items, Fishing & Quick Draw goals
Added a Feat for beating the Campaign in Extreme difficulty
Beast Handlers should no longer inherit the traits of all Monkeys in the Posse (bug fix)
Frontier Bloons' health is now affected by freeplay scaling and challenge rules
4-X-X Glue Gunners can now attack Retribution & Diamond Bloons (bug fix)
Bloons that spawn from Aura Bloons should now produce Children
Bloon Encounters: Changed the game mode of Four Circles, KartsNDarts, Cargo, Castle Revenge and Sancturary ― Standard → Apopalypse
Bloon Encounters: Bloon speed reduced in Middle of the Road ― 100% → 75%
Note: Ninja Kiwi has said that some fishes will still be more rare than others within the same rarity, but now the most common fish will only appear around 10% of the time, instead of 25% before
Fish diversity now depends on the location and time of day
Roaming Bloon: Changed spawn algorithm, based on time of the day and types of Bloon available
Quick Draw: Minigame reworked: Reduced reliance on reaction time, players can now miss some shots but have to beat the Bloon within certain amount of time, can now land Crit shots
Quick Draw: Modified some balancing to make different kinds of Bloons feel more unique
Quick Draw: Reduced stamina penalty for some Bloons after losing
Fortified Red Bloon ― 10% → 6%
Pink Bloon ― 15% → 10%
MOAB ― 20% → 15%
BFB ― 40% → 20%
ZOMG ― 60% → 30%
BAD ― 95% → 35%
Quick Draw: Replaced Bananite penalty for Life penalty
Glaive Ricochet changes only apply to 3-0-0, 3-1-0 and 3-2-0. 3-0-1 and 3-0-2 are unchanged from version 53.2.
The projectile speed change for 4-X-X M.O.A.R Glaives does not affect crosspaths (remains 297.5).
Glue Strike and Glue Storm abilities require Corrosive Glue to soak through MOAB layers instead of Glue Soak.
X-4-X Bounty Hunter's mark attack is reported twice, as 9s > 6s and 9s > 3s, the first value is correct and the second is actually a change to the minimum attack cooldown.
0-0-0 Mermonkey's minimum time between the spawning of the splash projectiles is reported as 0.0375 > 0.05, but no such change was made.
The 4-X-X Abyssal Warrior extra damage to Ceramic Bloons is actually implemented starting at Tier 3.
2-X-X Barracuda range increase only works for 2-0-0, 2-0-1 and 2-0-2 crosspaths, unchanged for the rest (30).
Silas Ice Walls no longer affect Leads and DDTs at Level 13+ due a bug.
Velociraptor's base pierce was not lowered from 12 to 9, but the pierce bonuses from merges have been properly lowered.
Essence Of Lych existed in the game files since version 46.0, even before the release of Rogue Legends in version 47.0, but it was not obtainable until this update.
The official update notes include a joke change for Perma-Spike:
Regrettably we have no funny joke about Permaspike being unchanged this update as Permaspike was caught writing "67" on the tracks using spikes and is currently in time out.