Update history:Bloons TD 6/Version 54.0

Version 54.0
Artwork representing version 54.0
Build №10563
Release dates
SteamWindows8 April 2026[1]
macOS9 April 2026[2]
Epic Games StoreWindows8 April 2026[3]
iOS8 April 2026[4]
Android8 April 2026[5]

Version 54.0 is the second major update to Bloons TD 6 of 2026. It introduced the Root of all Nature Paragon of the Druid, the Advanced map Mushroom Grotto and the Powers Pro Hype Boost Monkey and Tech Bot Prime. This update also features changes to some Boss Bloons, which include the introduction of Diamondback to the main game, a major rework of Lych, and significant changes to Blastapopoulos and Dreadbloon. It also overhauls Teams to accommodate the newly-introduced Social Season events.

Both Legends have also received major updates:

  • Frontier Legends introduces a second save slot, different campaign difficulties, and many changes and additions to the game's mechanics such as Fishing, Roaming Bloons and Quick Draw events and the Collection Screen. It introduces Random Encounters, new Sheriff equipment, Traits, and Legendary recruits, alongside improvements to tower recruiting and the Homestead.
  • Rogue Legends gets nine new overworld maps and modifications to existing ones, introduces Lych and Diamondback to the DLC, and adds new artifacts for these Bosses and to support Hero and Powers builds.

Additions

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  • Double Tap
  • Leadstorm
  • Skewer
  • Drill
  • Mammoth
  • Mountain
  • High Roller
  • Jackpot
  • Fortunate
  • Happy-go-lucky
  • Twitchy
  • Jolting

Cosmetic items

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Season Starts
Achieve Tier 1 in any Stage in a Social Season
Reward(s):   50,   ×1
 
Mid Season
Earn 7,500 Stars in any Social Season
Reward(s):   100,   1
 
Season Champion
Earn a perfect 15,000 Stars in any Social Season
Reward(s):   200,   Tier 5 ×1

Sheriff equipment

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Hats Outfits Weapons

Changes

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Towers

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Ricochet struggles to find targets to bounce to due to its low range and projectile speed, this was a balancing factor for the upgrade’s low cost however we’ve decided to shift toward higher reliability in exchange for lower pierce. Since Boomerang Paragon’s new ability was ‘capping’ well before degree 100 we have adjusted the ability to be refreshable.
— Update notes
Tiers Changes
3-X-0 Glaive Ricochet
  •   Bounce seeking distance increased ― 60 units → 80 units
  •   Pierce reduced ― 30 → 15
  •   Projectile speed increased ― 175 units/s → 220 units/s
    • Note: Stacks with 3-2-0 Faster Rangs crosspath ― 227.5 units/s → 286 units/s
    • 3-0-1 and 3-0-2 are unaffected by all changes.
4-0-0 M.O.A.R Glaives
  •   Projectile speed increased ― 297.5 units/s → 300 units/s
    • Note: Crosspaths unchanged (297.5 and 386.75 for 4-2-0)
Paragon
  •   Ability: Can now be used even if the Paragon still has Overcharge stacks remaining
    • Note: Maximum number of stacks remains 10.
  •   Ability: No longer loses stacks between rounds
  •   Ability: Remaining ability duration now saves correctly (bug fix)
MOAB Assassin has traded the small ceramic bonus for MOAB-Mauling frag synergy, and to make things more frag-tastic the ability now also synergizes with frags for added flair.
— Update notes
Tiers Changes
0-3-2 MOAB Mauler + Frag Bombs
  •   Frag: Now deals +4 damage to MOAB-Class Bloons
X-4-X MOAB Assassin
X-5-X MOAB Eliminator
  •   Main attack: No longer deals +4 bonus damage to Ceramic Bloons
0-4-2 MOAB Assassin + Frag Bombs
  •   Frag: Now deals +9 damage to MOAB-Class Bloons
0-4-2 MOAB Assassin + Frag Bombs
0-5-2 MOAB Eliminator + Frag Bombs
  •   Ability: Explosion now creates 16 Frags
X-5-X MOAB Eliminator
  •   Upgrade cost reduced ― $28,000 → $26,000
0-5-2 MOAB Eliminator + Frag Bombs
  •   Frag: Now deals +29 damage to MOAB-Class Bloons
X-X-5 Bomb Blitz
  • Description changed
Before After
Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons. Deals much more damage and gains the passive Bomb Storm Ability - when lives would be lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Paragon
  •   Main attack range can now be used by Advanced Intel Monkey Subs (undocumented) (bug fix)
Much player concern has been voiced on Icicles performance. Since this issue stems from the projectile count we’re experimenting with fewer icicles that pack a stronger punch, making each individual projectile much stronger.
— Update notes
Tiers Changes
X-5-X Absolute Zero
  •   Ice platforms: Should no longer delete all towers supported by it when upgraded into the Paragon
X-X-4 Icicles and further upgrades
  •   Main attack: Now only has a 25% chance of applying Icicles to the Bloons
  •   Icicles: Damage increased ― 3 → 6
  •   Icicles: Pierce increased ― 3 → 6
Glue Gunner's 240 crosspath has merely shifted the crosspath balance problem instead of truly solving it. To make things more intuitive, Glue Soak crosspath will now grant this ability the much requested persistence through MOAB layers. Additionally, we're doubling the potency of MOAB Glue’s acid crosspath to provide more niche value on less dense track lanes.
— Update notes
Tiers Changes
X-2-X Glue Splatter
  • Description changed
    • Note: This change was implemented since version 43.0, but description was not updated.
Before After
Splatters glue across up to 6 Bloons per shot. Splatters glue across up to 5 Bloons per shot.
2-4-0 Glue Strike + Corrosive Glue
2-5-0 Glue Storm + Corrosive Glue
  •   Ability: Bonus damage debuff reduced ― +3 → +2
2-4-0 Glue Strike + Corrosive Glue and further upgrades
  •   Ability: Glue now soaks through MOAB-Class layers
X-5-X Glue Storm
  •   Ability: Glue application duration increased ― 10s → 20s
    • Note: 0-5-1 unchanged (20s)
2-0-3 MOAB Glue + Corrosive Glue
  •   Damage over time: Bonus damage to MOAB-Class Bloons increased ― +4 → +9
  •   It should now be able to re-apply its glue on MOAB-Class Bloons (bug fix)
X-X-4 Relentless Glue
  •   Stun: Duration for DDTs reduced ― 0.25s → 0.2s
2-0-4 Relentless Glue + Corrosive Glue
  •   Damage over time: Bonus damage to MOAB-Class Bloons increased ― +9 → +19
2-0-5 Super Glue + Corrosive Glue
  •   Damage over time: Bonus damage to MOAB-Class Bloons increased ― +19 → +39
Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions.
— Update notes
Tiers Changes
X-4-X Bounty Hunter
  •   Upgrade cost reduced ― $6,500 → $6,000
  •   Mark attack: Cooldown reduced ― 9s → 6s
  •   Mark attack: Minimum cooldown reduced ― 9s → 3s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 3s
  •   Pistol: Damage reduced ― 16 → 6
  •   Pistol: Bonus damage to Ceramic Bloons reduced ― +16 → +6
  •   Rifle: Damage reduced ― 24 → 10
  •   Rifle: Bonus damage to Ceramic Bloons reduced ― +24 → +10
  •   Rifle: Now deals +10 damage to Ceramic Bloons
    • Note: Bonus damage to Ceramic Bloons does not apply to the Pistol attack
X-4-0 Bounty Hunter
  •   Mark attack: Projectile radius increased ― 2 units → 18 units
    • Note: Does not affect bottom crosspath
X-4-X Bounty Hunter and further upgrades
  •   Mark attack: Pierce increased ― 1 → 2
X-5-X Golden Justice
  •   Rifle: Now deals +280 damage to Ceramic Bloons
    • Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
  •   Mark attack: Minimum cooldown reduced ― 3s → 1s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
Shrapnel defender has been doing too good a carry job early on across too many maps, so the flat damage has been reduced back to a ceramic bonus, keeping it quite good but not overstaying its welcome.
— Update notes
Tiers Changes
0-2-5 Elite Defender + Shrapnel Shot
  •   Shrapnel: Damage reduced ― 2 → 1
  •   Shrapnel: Now deals +1 damage to Ceramic Bloons
The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Planes: Flyover distance reduced ― 90 units → 75 units
    • Note: This means they will not wander as far when flying over their target
  •   Planes: Turning speed increased ― 0.025s → 0.035s
  •   Plane Forward Darts: Cooldown reduced ― 0.18s → 0.21s
5-X-X Carrier Flagship
  •   Upgrade cost increased ― $24,500 → $26,000
  •   Global attack speed buff increased ― 0.85× → 0.8×
    • Note: This represents an attack speed increase from +18% to +25%
X-4-X Monkey Pirates
  •   Grape attack: Damage reduced ― 5 → 4
X-5-X Pirate Lord
  •   Grape attack: Bonus damage to Ceramics reduced ― +8 → +4
  •   Grape and bomb attacks: Attack cooldown increased ― 0.65s → 0.845s (attack speed reduced by 23.08%)
    • Note: Stacks with 1-5-0 crosspath ― 0.4875s → 0.6338s
X-X-4 Favored Trades
  •   Resolved an issue with the order of operations which gave inconsistent cash values when buffed
X-X-5 Trade Empire
  • Description changed
Before After
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
Pineapple radius is scaling up to match x3x Bomber Ace’s explosion size, since there are virtually no recorded instances of these actually hitting a Bloon yet (Fingers crossed!)
— Update notes
Tiers Changes
X-1-X Exploding Pineapple and all crosspaths
X-2-X Spy Plane and all crosspaths
  •   Exploding Pineapples: Explosion radius increased ― 25 units → 35 units
Downdraft’s blowback rate is being increased to improve consistency and, while Support Chinook’s fire rate remains unchanged, to save you some clicks the cash and life generation will now trigger all instances at once. I just love pasta. Since players have noted the irony of a Marine being in the Chinook path but unmovable and awkward to place, so the Marine is now fully redeployable, enjoy! Finally, MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage.
— Update notes
Tiers Changes
X-3-0 Downdraft
0-3-1 Downdraft + Faster Darts
  •   Downdraft: Attack cooldown reduced ― 0.2s → 0.18s (attack speed increased by 11.11%)
0-3-2 Downdraft + Faster Firing
  •   Downdraft: Attack cooldown reduced ― 0.16s → 0.144s (attack speed increased by 11.11%)
X-4-X Support Chinook
X-5-X Special Poperations
  •   Supply Drop ability: Activating the ability will now trigger it for all available towers
  •   Redeployment ability: It can now be used on the Monkey Marine
X-X-3 MOAB Shove
X-X-4 Comanche Defense
  •   Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
For such an expensive tower we wanted to add a little more niche synergy so Ray of Doom’s DoT duration is increasing significantly. To better align with synergy cooldowns Rocket Storm’s ability will take slightly longer, though it receives small compensation buffs for this as well so it isn't hit hard on its own. Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  •   Damage over time: Duration increased ― 5s → 30s
X-4-X Rocket Storm
  •   Upgrade cost reduced ― $5,850 → $5,000
X-4-X Rocket Storm
X-5-X M.A.D
  •   Ability: Cooldown increased ― 40s → 45s
0-4-2 Rocket Storm + Powerful Darts
  •   Ability: Missile pierce increased ― 10 → 12
X-X-3 Buckshot
  •   Upgrade cost reduced ― $3,400 → $3,000
  •   Attack cooldown reduced ― 1.5s → 1.2s (attack speed increased by 25%)
X-X-3 Buckshot
X-X-4 Bloon Area Denial System
  •   Damage decreased ― 4 → 3
2-0-3 Buckshot + Laser Shock
2-0-4 Bloon Area Denial System + Laser Shock
  •   Laser Shock: Damage per tick over time reduced ― 3 → 2
  •   Laser Shock: Bonus damage to shocked Bloons decreased ― +3 → +2
X-X-4 Bloon Area Denial System
  •   Attack cooldown reduced ― 1.5s → 1.2s (attack speed increased by 25%)
    • Notes: Attack interval decreased ― 0.375s → 0.3s
    • Stacks with 0-2-4 Faster Barrel Spin crosspath:
      • Attack cooldown ― 0.99s → 0.792s
      • Attack interval ― 0.2475s → 0.198s
X-X-5 Bloon Exclusion Zone
  •   Damage decreased ― 8 → 6
  •   Attack cooldown reduced ― 1.5s → 1.2s (attack speed increased by 25%)
    • Notes: Attack interval decreased ― 0.25s → 0.2s
    • Stacks with 0-2-5 Faster Barrel Spin crosspath:
      • Attack cooldown ― 0.99s → 0.792s
      • Attack interval ― 0.2475s → 0.198s
2-0-5 Bloon Exclusion Zone + Laser Shock
  •   Laser Shock: Damage per tick over time reduced ― 6 → 4
  •   Laser Shock: Bonus damage to shocked Bloons decreased ― +6 → +4
Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock.
— Update notes
Tiers Changes
Paragon
  •   Mana consumption per tick while affected by Master Builder's Power Glove increased ― 4,000 → 6,666
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB. Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies. Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs.
— Update notes
Tiers Changes
3-X-X Druid of the Storm
  •   Tornado: Pierce increased ― 24 → 35
4-X-X Ball Lightning
  •   All attacks: Now have Camo detection
  • Description changed
Before After
Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons. Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
4-X-X Ball Lightning
5-X-X Monarch of Storms
  •   Ball Lightning main projectile: Projectile radius increased ― 0 units → 8 units
  •   Ball Lightning main projectile: Damage type changed ― ColdFrigid
5-X-X Monarch of Storms
  •   Superstorm: Damage increased ― 120 → 150
  •   Superstorm: Can now re-hit Bloons after 1s
  •   Ball Lightnings from Superstorm: Spawning interval reduced ― 1s → 3s
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: No longer has a full cooldown when upgraded (bug fix)
    • Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
X-5-X Spirit of the Forest
  •   Ability: Pierce reduced ― 60 → 20
  •   Ability: Now leaves thorn piles on the track like its main attack
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $275 → $300
0-0-0 base tower
1-0-0 Trident Efficiency and further upgrades
0-1-0 Sharper Prongs
0-2-0 Tidal Chill
0-0-1 Echosense Precision
0-0-2 Echosense Network
  •   Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
3-X-X Abyss Dweller
  •   Upgrade cost increased ― $1,600 → $1,800
  •   Tentacle: Damage decreased ― 9 → 8
  •   Tentacle: Pierce decreased ― 20 → 15
    • Note: Stacks with the 3-1-0 Sharper Prongs crosspath ― 27 → 20.25
3-X-X Abyss Dweller and further upgrades
  •   Tentacle: Now deals +6 damage to Ceramic Bloons
4-X-X Abyssal Warrior
  •   Tentacle: Damage decreased ― 18 → 12
X-3-X Riptide Champion
  •   Upgrade cost increased ― $1,400 → $2,000
X-3-X Riptide Champion
X-4-X Arctic Knight
  •   Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
X-3-X Riptide Champion and further upgrades
  •   Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  •   Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  •   Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Note: Stacks with 2-X-0 Trident Swiftness crosspath: 165 units/s → 195 units/s
  •   Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath: 1.2121s → 1.0256s
    • In all cases projectile distance remains unchanged (200 units)
0-3-1 Riptide Champion + Echosense Precision and further upgrades
  •   Trident: Turn rate increased ― 143°/s → 169°/s
X-4-X Arctic Knight
  •   Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
  •   Ability: Projectile lifespan decreased ― 10s → 7.5s
    • Projectile distance reduced ― 2,600 units → 1,950 units
      • With the 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
X-5-X Popseidon
  •   Trident: Attack cooldown increased ― 0.6s → 0.75s (attack speed reduced by 20%)
    • Stacks with 1-5-0 Trident Efficiency crosspath ― 0.48s → 0.6s
    • Stacks with 2-5-0 Trident Swiftness crosspath ― 0.33s → 0.4125s
  •   Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Note: Projectile distance increased ― 3,300 units → 3,900 units
    • Stacks with 2-5-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
      • In this case the projectile distance is increased ― 4,950 units → 5,850 units
[While talking about Wizard Paragon changes] Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. Since these changes are "magically" linked, we’re mentioning the Engineer buff here too—also to cast Confusion on anyone who skips this section and only reads the Engineer notes!

[...] Overclock’s duration on level 20 heroes has been excessive; we’re cutting the jank and standardizing to a consistent 30s duration for heroes, with Ultraboost still providing the full 60s.
— Update notes

Tiers Changes
X-4-X Overclock
  •   Overclock: Buff duration on Heroes decreased at all levels ― 60s → 30s
    • Note: Ultraboost temporary buff unaffected (60s)
X-1-4 Bloon Trap + Larger Service Area and further upgrades
  •   Bloon Trap now correctly moves on target point set after loading a save (bug fix)
X-X-5 XXXL Trap
  •   XXXL Trap should now count cash generated correctly (bug fix)
Paragon
  •   Power Glove: Buff duration on Paragons increased ― 9s → 15s
    • Note: Duration percentage increased from 15% to 25%
Beast Handler’s top path is smoothing out to +5 range per level improving early tiers. Middle Path handler has been a powerful carry that scales too well, we’ve decided to shift a portion of its damage into ceramic bonus to hit down its lategame MOAB dps while leaving its power against super ceramics.
— Update notes
Tiers Changes
1-X-X Piranha
  •   Piranha: Range increased ― 20 → 25
  • When the Piranha is placed automatically, it will now prefer positions where its range can cover at least 24% of the track length (was 20% before) (undocumented)
2-X-X Barracuda
  • When the Barracuda is placed automatically, it will now prefer positions where its range can cover at least 28% of the track length (was 24% before) (undocumented)
2-0-0 Barracuda
2-0-1 Barracuda + Gyrfalcon
2-0-2 Barracuda + Horned Owl
  •   Barracuda: Range increased ― 30 → 35
    • Note: Does not work with any middle crosspath or 2-0-3+ upgrades
    • Shark unchanged (40)
X-2-X Adasaurus
  •   Adasaurus: Base damage decreased ― 3 → 2
  •   Adasaurus: Bonus damage from Beast Power decreased ― +3 → +2
    • Note: Max Adasaurus damage decreased from 6 to 4
  •   Adasaurus: Now does +1 Ceramic damage regardless of Beast Power
X-3-X Velociraptor
  •   Velociraptor: Base damage decreased ― 8 → 4
  •   Velociraptor: Bonus damage from Beast Power decreased ― +16 → +8
    • Note: Max Velociraptor damage decreased from 24 to 12. Bonus stunned damage from max power reduced from +8 to +5.
  •   Velociraptor: Bonus pierce from Beast Power decreased ― +18 → +14
    • Note: Max Velociraptor pierce decreased from 30 to 26
  •   Velociraptor: Now does +4 Ceramic damage regardless of Beast Power
X-4-X Tyrannosaurus Rex
  •   T-Rex: Base damage decreased ― 26 → 20
  •   T-Rex: Bonus damage from Beast Power decreased ― +52 → +40
    • Note: Max T-Rex damage decreased from 78 to 60
  •   T-Rex: Base pierce decreased ― 22 → 18
  •   T-Rex: Bonus pierce from Beast Power decreased ― +33 → +27
    • Note: Max T-Rex pierce decreased from 55 to 45
  •   T-Rex: Now does +5 Ceramic damage regardless of Beast Power
Tiers Changes
4-X-X Primary Mentoring
  •   No longer makes Tier 1 primary upgrades free (bug)
5-X-X Primary Expertise
  •   No longer makes Tier 1 and 2 primary upgrades free (bug)
X-X-4 Monkey City
X-X-5 Monkeyopolis

Heroes

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Players have requested to have more control over Concussive Shell, so here it is
— Update notes
Levels Changes
3+
  •   Concussive Shell: Projectile now follows targeting priority instead of locked on Strong
3
  • Description changed
Before After
Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it. Concussive Shell: Shoots a guided shell following target priority, stunning whatever Bloon it hits.
Churchill is receiving a firepower boost for higher tiers, specifically with his MOAB Barrage ability scaling up more. Since Level 17 is tough to reach outside of freeplay, we’ve swapped it with Level 16 to ensure this upgraded MOAB Barrage can be relied on for tankier late-game threats.
— Update notes
Levels Changes
13–15
  •   MOAB Barrage: Damage increased ― 250 → 300
    • Note: Total damage per target increased from 4000 to 4800
16–19
  •   MOAB Barrage: Damage increased ― 500 → 600
    • Note: Total damage per target increased from 8000 to 9600
    • Previous value for Level 16 was 250 (4000 per target)
16–17
  •   Attack speed bonus moved to Level 17
  •   Armor Piercing Shells damage increase (base and bonus) moved to Level 16
  • Description for Level 16 and 17 are swapped
18–19
  •   Machine Gun: Damage increased ― 10 → 12
20
  •   MOAB Barrage: Damage increased ― 1000 → 1200
    • Note: Total damage per target increased from 16,000 to 19,200
  •   Main Gun: Damage increased ― 20 → 25
  •   Machine Gun: Damage increased ― 10 → 16
  • Description changed
Before After
MOAB Barrage shells and Main Gun do massively increased damage per hit. MOAB Barrage shells, Main Gun, and Machine Gun do massively increased damage per hit.
Ezili is seeing a slight price reduction, and following a series of strongly worded letters mentioning curses (and a suspicious number of voodoo dolls appearing around the office) we’ve decided to stop 'slandering' Ezili’s figure and have updated her footprint to accurately reflect her true, more 'slender' figure, hopefully bringing out other enticing considerations in early hero selection and preventing our coffee machine from filling up with graveyard dirt. We’ve also simplified some of Ezili’s later levels, combining 2 small range increases and 2 other DoT focus levels to add in a dedicated Heartstopper improvement level to deal with late game purples.
— Update notes
Levels Changes
All
  •   Placement cost reduced ― $600 → $550
  •   Footprint radius reduced ― 7 units → 6 units
    • Note: It now matches small towers like Dart Monkey
11–14
  •   Range increased ― 45 → 47
    • Note: Does not affect Level 15+ (47)
14+
  •   Heartstopper: Duration increased ― 15s → 30s
14–15
  •   Faster damage-over-time now moved to Level 15
14
  • Description changed
Before After
Faster damage over time. Faster damage over time and Hearstopper[sic] lasts much longer.
15
  • Description changed
Before After
Increased range. Damage over time lasts longer. Damage over time lasts longer and damages faster.
Pat’s Rallying Roar buff radius has been a separate radius from his range, which has caused him to miss out on fun synergies like Desperado’s Take Aim buff. With this now matching and scaling from his range that should really give him something to really shout about.
— Update notes
Levels Changes
3–13
  •   Rallying Roar: Buff radius changed ― fixed 30 radius → Pat Fusty's range
    • Note: This allows range buffs to affect Rallying Roar range but reduces his unbuffed effectiveness
14+
  •   Rallying Roar: Buff radius changed ― fixed 40 radius → Pat Fusty's range
    • Note: This allows range buffs to affect Rallying Roar range but reduces his unbuffed effectiveness
  • Description changed
Before After
Rallying Roar increased radius and duration and increased damage of rallied monkeys. Rallying Roar increased duration and increased damage of rallied monkeys.
Brickell’s Mega Mine has had a MOAB Pierce penalty added to reduce dominant MOAB destruction without also filling up on Ceramics. Additionally she's received small Bloon cleanup buffs with her high powered revolver attack now piercing Bloons in the area, and Blast Chain reducing Sea Mine targeting delay even further.
— Update notes
Levels Changes
1+
  •   Revolver: Pierce increased ― 1 → 3
    • Note: Internally it is implemented as an explosion with a radius of 0 units
7+
  •   Blast Chain ability: Duration increased ― 10s → 15s
  •   Blast Chain ability: Sea Mine attack rate multiplier decreased ― 2× → 4×
    • Note: Sea Mine trigger attack cooldown decreased from 0.2s to 0.1s. Does not change Sea Mine spawning rate.
10+
  •   Mega Mine: Now gains +1 pierce penalty versus MOAB-class Bloons
  •   Mega Mine: Can now be placed on the water platforms created by Lord of the Abyss
3
  • Description changed
Before After
Naval Tactics: greatly increases attack speed of Brickell and nearby water-based Monkeys for a short time. Naval Tactics: greatly increases attack speed of Brickell and nearby Monkey Subs and Monkey Buccaneers for a short time.
3+
  •   Naval Tactics: No longer buffs Etienne's Drones
Rosalia’s Scatter Missile did far too much right away from level 3 and pierce has been reduced
— Update notes
Levels Changes
3+
  •   Scatter Missile: Pierce decreased ― 40 → 30
Silas' offensive power brought too much heat for the supportively built hero, his Frozen damage bonuses have been cut to reduce damage, but his true support focus is also being improved with Ice Walls now able to hit DDTs and improved MOAB slow for Rime debuff at Lv11.
— Update notes
Levels Changes
4–12
  •   Ice Wall: Can now affect Lead Bloons and DDTs (DDTs consume 30 pierce)
    • Note: Due a bug, Leads and DDTs become immune to them at Level 13+
7+
  •   Frozen Cascade: Damage decreased ― 20 → 12
  •   Frozen Cascade: Bonus damage to Frozen Bloons decreased
    • Levels 7–14 ― +15 → +8
    • Levels 15+ ― +30 → +23
9+
  •   Ice Fragments: Bonus damage to Frozen Bloons decreased:
    • Levels 9–15 ― +3 → +2
    • Levels 16–18 ― +6 → +4
    • Levels 19+ ― +8 → +6
10+
  •   Frozen Burial: Bonus damage to Frozen Bloons decreased:
    • Levels 10–14 ― +60 → +40
    • Levels 15+ ― +200 → +120
11+
  •   Rime: Slowdown versus MOAB-class increased for all except ZOMGs (5%)
    •   MOAB ― 5% → 30%
    •   BFB ― 5% → 20%
    •   DDT ― 5% → 20%
19
  • Description now has an ending period
11
  • Description changed
Before After
Slowing aura around Silas slows Bloons more, and can slow MOABs. Slowing aura around Silas slows Bloons more, and can slow MOABs. Rime slows MOABs by more.
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify if this is the exact bugfix of the portable lake (it's been "fixed", but in what specific way?)
  •   Tower height limit has been lowered, removing an exploit involving infinitely stacking pools to make towers consumed zero footprint (bug fix)
  •   No longer grants +1 pierce to Desperado attacks (bug fix)
Rounds Changes
101–120
  •   Cash per pop modifier reduced ― 8% → 5% (undocumented)
121–140
  •   Cash per pop modifier reduced ― 5% → 4% (undocumented)
    • Note: Rounds 141+ remain at 2%

Maps

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[Ancient Portal] has been moved from Advanced to Intermediate. Please note that we will not move maps up in difficulty, however as it seems appropriate we have decided that it is ok to move some down
— Update notes
  • Map difficulty changed ― Advanced → Intermediate
  • Sauda's Sword Charge and Corvus' Trample should now affect both tracks (bug fix)

Minor changes

edit
Map Changes
Spa Pits
  •   Ascended Shadow should now correctly apply its Grand Sabotage effect (bug fix)
Sanctuary
  •   Monkey Aces should now fly correctly when platforms move (bug fix)

Modes and events

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  • Heroes no longer gain XP upon completing rounds
  • Double Cash Mode can again be used in this mode
  • Players now only need to beat the Normal difficulty once to unlock the Elite version in the current and all future events featuring the same Boss
  • Diamondback is added to the Boss Rotation
    • Note: Also available in Boss Challenge
  • Diamondback can now appear in Banner and Relic tiles
  • Added Lych and Diamondback to the Boss rotation

Social features

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  • Team Island now allows for fifteen of each decoration (land, air and water), one for each Team member.
  • Players can now quick-join Public Teams or quick-create a Team.
  • The cost of creating a Team reduced to   200.
  • If a Mayor and Assistants have been inactive, a "Mayor For A Day" button appears for other Team members. This feature gives temporary Assistant privileges to a player for one day, minus promotions or demotions. If a player has filled this role for five days, they are promoted to full Assistant status
  • If a Mayor has been inactive for 90 days or more, their Team creation fee is refunded and they are demoted to Assistant. The most recently active Assistant is promoted to Mayor in their stead.
  • Team Store no longer has every Team member contribute Team Trophies for a shared reward. Players now individually buy decorations with Team Trophies that are tied to their account even when moving Teams. The Mayor now chooses decorations based on everything owned by the Team members. Pre-existing decorations bought before April 8th 2026 are now removed from all teams and must be unlocked again.
  • Team Trophy Store rules and text changed:
Before After
This is the Team Trophy Store, where you can fund and equip Team Flair, and manage Relics and Powers during Contested Territory.
  • Team Flair is funded by the entire Team and once funded is permanently unlocked for your Team. Players leaving the Team do not take Team Flair with them.
  • Customize your Team profile with Team-only Banners, Frames and Icons.
  • Decorate your Team island with Props for land, air and water slots, as well as the building for your Team's main base.
  • During Contested Territory events, you can equip captured Relics, and fund Event Relics and Daily Powers for the whole Team.
This is the Team Trophy Store, where you can buy Team Flair, and manage Relics and Powers during Contested Territory.
  • Team Flair is purchased and owned individually. Players leaving the team take their purchased Flair with them.
  • The Mayor and Assistant Mayor can customize the Team profile with Team-only Banners, Frames and Icons.
  • Decorate your Team island with Props for land, air and water slots, as well as the building for your Team's main base. Each Team member has a space for props, though the Mayor and Assistant Mayor are the only ones who can set the main base.
  • During Contested Territory events, you can equip captured Relics, and fund Event Relics and Daily Powers for the whole Team.
  • Reduced the Team Trophy cost of all cosmetic items by approximately 93%:
Item Before After
Monkeys In Space Banner 150,000 10,000
Hero Team Up Banner 150,000 10,000
Joyful Banner 100,000 6,700
Shuriken Sky Banner 100,000 6,700
Monkeys United Banner 50,000 3,300
Contested Kingdom Banner 50,000 3,300
Snowflake Frame 25,000 1,700
Fire Frame 25,000 1,700
Magic Frame 25,000 1,700
Forest Frame 25,000 1,700
Engineer Frame 25,000 1,700
Skull Icon 15,000 1,000
MOAB Assassin Icon 15,000 1,000
Shuriken Icon 15,000 1,000
Alchemist Brew Icon 15,000 1,000
Gwen Fire Icon 15,000 1,000
Quincy Arrows Icon 15,000 1,000
Obyn Tree Icon 15,000 1,000
Biker Bones Icon 15,000 1,000
Wizard Tower Building 135,000 9,000
Lighthouse Building 115,000 7,700
Flying Phoenix 90,000 6,000
Flying Mini-Ace 70,000 4,700
Kraken 85,000 5,700
Mini-sub 75,000 5,000
Monkey King 150,000 10,000
Lighthouse Keeper 95,000 6,300
Crashed MOAB 140,000 9,300
Training Dummy 75,000 5,000
Cozy Campfire 35,000 2,300
Tribal Totem 50,000 3,300
Mobile Satellite Vehicle 55,000 3,700
Tribal Tortoise 90,000 6,000
Pet Frenzy Banner 150,000 10,000
Contested Territory Banner 100,000 6,700
Kung Fu Kiwi Icon 15,000 1,000
All-Seeing Eye Icon 15,000 1,000
Ninja Scroll Frame 25,000 1,700
Cognition Frame 25,000 1,700
Pirate Crew Monkey 80,000 5,300
Refracting Telescope 45,000 3,000
Fortified Castle Building 130,000 8,700
Mini Pirate Boat 65,000 4,300
Moon Rabbit 55,000 3,700
Delicate Snowflake Banner 50,000 3,300
Roast Banana Banner 150,000 10,000
Bloon Frame 25,000 1,700
Military Frame 25,000 1,700
Crown Icon 15,000 1,000
Alien Icon 15,000 1,000
Christmas Tree Building 120,000 8,000
Cozy Beanbag Monkey 30,000 2,000
Year of the Rabbit Frame 25,000 1,700
Kiwi Summer Frame 25,000 1,700
Year of the Rabbit Icon 15,000 1,000
Buzzy Bee Icon 15,000 1,000
Flower Burst Frame 25,000 1,700
Bloon From The Dead Frame 25,000 1,700
Choc Bunny Icon 15,000 1,000
Overclocked Icon 15,000 1,000
Dino Easter Egg 40,000 2,700
Cake Baker Monkey 45,000 3,000
Treasure Chest 60,000 4,000
Mage Hat Frame 25,000 1,700
Archmage Staff Icon 15,000 1,000
Banana Pool Float 60,000 4,000
Power Play Banner 75,000 5,000
Gold Star Frame 25,000 1,700
Many Hands Icon 15,000 1,000
Monkey Jack O Lantern 50,000 3,300
Spiked Coffin Frame 25,000 1,700
Skull Candle Icon 15,000 1,000
Contested Garden Banner 50,000 3,300
Hero Christmas Banner 30,000 2,000
Christmas Bow Frame 25,000 1,700
Void Cookie Icon 15,000 1,000
Holly Bell Icon 15,000 1,000
Christmas Cardinal 60,000 4,000
Wizard Apprentice 50,000 3,300
Bees N' Flowers Frame 25,000 1,700
Year of the Dragon Frame 25,000 1,700
Cheeping Chick Icon 15,000 1,000
Year of the Dragon Icon 15,000 1,000
Monkey Squad Banner 50,000 3,300
Junker Tower 100,000 6,700
Boss Rush Clouds Frame 25,000 1,700
Battle Monkey Helmet Icon 15,000 1,000
Adventure Whale 65,000 4,300
Carved Pumpkin Icon 15,000 1,000
Spider's Web Frame 25,000 1,700
Haunting Ghoul 30,000 2,000
Team Effort Banner 40,000 2,700
Picnic Basket 40,000 2,700
  • Paths and areas are now placeable using Drop and Lock mode

Bosses

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Lych has been a source of confusion and problems over the years, so we’ve finally decided to take the time to revamp it into Lych 2.0. This is the same Boss but rebuilt in some very different ways
— Update notes
  • Major rework to Lych's mechanics:
    •   It now has the Regrow property, and will regenerate some health every 9s.
      • Note: An icon representing when Lych has the Regrow property active will now appear at the bottom left of its health bar
    •   Tower selling: No longer heals Lych, but the boss now reduces sellback value of all towers in the map by -35%
    •   Buff stealing: No longer heals Lych, but now restores its Regrow property if removed
    •   Resurrected MOABs: No longer revives MOABs when a skull is triggered, but now Lych will periodcally create tombstones in its current position that spawn Zombie MOABs over time if not destroyed
  •   Normal boss speed decreased at all tiers
    • Tier 1 ― 2.1 units/s → 2 units/s
    • Tier 2 ― 2.2 units/s → 2.05 units/s
    • Tier 3 ― 2.4 units/s → 2.1 units/s
    • Tier 4 ― 2.5 units/s → 2.15 units/s
    • Tier 5 ― 2.6 units/s → 2.2 units/s
  •   Number of skulls in Elite mode decreased ― 7 → 5
  • Added to the following game modes: Boss Rush and Rogue Legends
  • Updated description from the Boss Challenge and Boss Bloon Event menu
  • Description changed
Before After
• Gravelord Lych drains buffs from your Monkeys, healing itself in the process.
• When each skull on its health bar is reached, Lych goes ethereal, resurrecting the empty shells of recently popped MOAB class Bloons.
• When ethereal, Lych cannot be damaged until all resurrected Bloons have been popped, including the life-draining Lych-soul Bloon.
• Resurrected MOAB class Bloons do not spawn children.
• Gravelord Lych drains buffs from your Monkeys and has regenerative properties.
• Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap!
• When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned.
• When ethereal, Lych cannot be damaged until all Lych souls have been popped.
• Zombie MOAB-class Bloons do not spawn children.
• While Lych is on the map, sellback value of all Monkeys is reduced significantly.
Lych-soul
  • Major rework to the Lych-soul's mechanics:
    •   When a skull is triggered it will now spawn multiple souls at different points of the track (3 for Normal, 5 for Elite)
    •   No longer drains lives
    •   Now spawns Zombie MOABs
    •   Ethereal state: Lych invulnerability window no longer has a minimum duration (6s before) and will be removed when all Lych-souls are popped
      • Note: When a skull is triggered Lych's health bar will now be covered by an another bar representing the combined health of the Lych-souls
  •   Health reduced:
    • Normal Tier 1 ― 1,280 → 1,000
    • Normal Tier 2 ― 3,050 → 2,500
    • Normal Tier 3 ― 7,000 → 5,000
    • Normal Tier 4 ― 14,500 → 12,500
    • Normal Tier 5 ― 47,000 → 45,000
    • Elite unchanged
  •   Normal Lych-soul speed reduced ― 23 units/s (0.92 RBS) → 18 units/s (0.72 RBS)
  •   Elite: Number of skulls increased ― 3 → 7
    • Note: It will now cycle through all immunities twice
  •   Elite: Health of Ceramic Armor Shield reduced ― 50% → 35% of current Tier HP
    • Tier 1 ― 7,500 → 5,250
    • Tier 2 ― 45,000 → 31,500
    • Tier 3 ― 325,000 → 227,500
    • Tier 4 ― 1,312,000 → 918,750
    • Tier 5 ― 6,250,000 → 4,375,000
  •   Eclipse of Fimbulwinter ability from Herald of Everfrost should no longer skip Dreadbloon's Skulls while in Primary immunity
  •   Heat: Blastapopoulos can now store more heat before overheating:
    • Heat is currently unchanged, possibly a bug
  •   Heat: Gain per hit with Fire, Frigid, Energy or Plasma attacks reduced ― +3 → +2
  •   Heat: Loss per hit with Cold or Glacier attacks now increases with the Boss tier (was previously 5 in all tiers):
    • Tier 1 ― -5 → -15
    • Tier 2 ― -5 → -30
    • Tier 3 ― -5 → -60
    • Tier 4 ― -5 → -90
    • Tier 5 ― -5 → -120
  •   Heat: Activated abilities now increase it, with the amount being proportional to the ability cooldown duration and the Boss tier
    • Note: Ice Monkey, Mermonkey, Hero and Power abilities do not not generate extra Heat
  •   Heat: Reduction from abilities and certain attacks increased:
    • Silas Frozen Cascade ― -200 → -500
    • Silas Frozen Burial ― -2000 → -8000
    • Snowstorm ability ― -1000 → -2000
    • Absolute Zero ability ― -3000 → -6000
    • Absolute Zero ability ― -3000 → -6000
    • Cryo Cannon main attack ― -2 → -50
    • Icicle Impale main attack ― -30 → -500
    • Arctic Knight ability projectiles ― -10 → -50
    • Popseidon ability projectiles ― -10 → -100
  •   Global range penalty reduced ― -15% → -8%
  •   Fireballs: The amount of fireballs launched during a skull are now tied to Blastapopoulos' Heat and will now only release one for each 25% of its filled Heat meter. No fireballs will be launched if it is bellow 25% Heat and a maximum of 3 are launched at 75% or more heat
    • Note: Fireballs target Close, Far and Expensive, in that order
  • Added to the main game in the following game modes: Boss Challenge, Boss Bloon Event, Boss Rush, Contested Territory and Rogue Legends
  •   Debuff while vulnerable increased ― +1 damage taken → x2 damage taken
  • Added 9 more stage layouts
  • Added 2 Boss Artifacts and 3 regular Artifacts
  • Changed some existing stage maps removing some Bloon Encounters and adding optional shortcuts:
    • Quarry: 3 Bloon Encounters removed
    • Bloonhenge: 2 Bloon Encounters removed
    • Cliffside: 3 Bloon Encounters and 3 Loot Chests removed
    • Mountain Top: 1 Bloon Encounter removed
    • Cliffs of Dover: added shortcut and 1 Bloon Encounter removed
    • Dam: added second Spawn Point
  • Lych and Diamondback can now appear in Mini Boss and Final Boss tiles
  • Mini Game goals are now 10% more lenient in CHIMPS instead of 10% more strict
Subject Changes
  Carry A Big Stick
  •   Legendary: Amount increased ― 3 → 4 (undocumented)
  Summon Battle Cat
  •   Rare: Amount increased ― 1 → 2 (undocumented)
  •   Legendary: Amount increased ― 2 → 4 (undocumented)
  Corrosive Torp-E-Darts
  •   Glue now triggers Sticky Situation (bug fix)
    • Note: Affects all rarities
  •   Legendary: Glue now damage Ceramic and MOAB-Class Bloons (undocumented) (bug fix)
  Dazing Frostburn
  •   Freeze duration increased ― 1s → 2s (undocumented)
    • Note: Affects all rarities
  Explosive Economics
  •   Common: Damage increased ― 100 → 250 (undocumented)
  •   Rare: Damage increased ― 300 → 500 (undocumented)
  Improved Spelling
  •   Common and Rare: Attack cooldown penalty reduced ― 1.25× → 1.11× (undocumented)
    • Note: Attack speed penalty reduced ― -20% → -10%
  •   Legendary: Attack cooldown / speed penalty removed (same as the other rarities before) (undocumented)
  One Monkey Army and all Boss Artifacts
  •   Heroes no longer count as all categories when reaching Level 4 when combining One Monkey Army with a Boss Artifact (undocumented) (bug fix)
    • Note: The change was actually done on the Boss Artifacts themselves by making the filter explicitly remove Heroes, instead of allowing the other four categories
  Too Many Cooks
  •   Common: Base attack cooldown buff reduced ― 0.75× → 0.85× (undocumented)
  •   Rare: Base attack cooldown buff reduced ― 0.7× → 0.79× (undocumented)
  •   Legendary: Base attack cooldown buff reduced ― 0.55× → 0.64× (undocumented)
  • Added second save slot
  • Selectable difficulty introduced, with four main difficulties ranging from "Story" to "Extreme" and a "Custom" difficulty with extra modifiers unlocked by beating the campaign once. Difficulties can be changed at any time during the game. Saves started before v54.0 default to "Normal"
  • Added Random Encounters game
    • Note: These are random events in the overworld, not related to Bloon Encounters
  • Collection Screen: Expanded the content to include Story, Exploration, Items, Fishing & Quick Draw goals
  • Added a Feat for beating the Campaign in Extreme difficulty
  •   Beast Handlers should no longer inherit the traits of all Monkeys in the Posse (bug fix)
  •   Frontier Bloons' health is now affected by freeplay scaling and challenge rules
  •   4-X-X Glue Gunners can now attack Retribution & Diamond Bloons (bug fix)
  •   Bloons that spawn from Aura Bloons should now produce Children
  •   Bloon Encounters: Changed the game mode of Four Circles, KartsNDarts, Cargo, Castle Revenge and Sancturary ― Standard → Apopalypse
  •   Bloon Encounters: Bloon speed reduced in Middle of the Road ― 100% → 75%
  • Added 25 new kinds of fish
  • Fish diversity is increased
    • Note: Ninja Kiwi has said that some fishes will still be more rare than others within the same rarity, but now the most common fish will only appear around 10% of the time, instead of 25% before
  • Fish diversity now depends on the location and time of day
  •   Roaming Bloon: Changed spawn algorithm, based on time of the day and types of Bloon available
  •   Quick Draw: Minigame reworked: Reduced reliance on reaction time, players can now miss some shots but have to beat the Bloon within certain amount of time, can now land Crit shots
  •   Quick Draw: Modified some balancing to make different kinds of Bloons feel more unique
  •   Quick Draw: Reduced stamina penalty for some Bloons after losing
    • Fortified Red Bloon ― 10% → 6%
    • Pink Bloon ― 15% → 10%
    • MOAB ― 20% → 15%
    • BFB ― 40% → 20%
    • ZOMG ― 60% → 30%
    • BAD ― 95% → 35%
  •   Quick Draw: Replaced Bananite penalty for Life penalty
Hats
Equipment Changes
Blue Bowler Hat
  •   Projectile speed buff increased ― 25% → 50% (undocumented)
Tiny 'Stache
  •   Projectile lifespan buff increased ― +10% → +25% (undocumented)
  •   It now grants a +50% pierce buff to all projectiles (undocumented)
  • Description changed
Before After
All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan. All projectiles bounce off map borders and blocking objects. Projectiles have <amount> longer lifespan and <amount> more pierce.
Hat and 'Stache
  •   The Boss damage bonus now only applies to Sheriff, and not to other towers in range (undocumented)
  • Description changed
Before After
Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons. Monkeys in Sheriff radius do <amount> damage to MOABs. Sheriff does <amount> more damage to Boss Bloons.
Tin Foil Hat
  • Description changed
Before After
Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10% Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities. Stamina costs are reduced <amount>
Blackened Tinfoil Hat
  • Description changed
Before After
All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons. All stamina costs reduced <amount>. When Posse members retreat, they create an explosion that damages nearby Bloons.
Outfits
Equipment Changes
Golden Gun Belt
  •   Range buff decreased ― 35% → 25% (undocumented)
Gun Belt
  •   Gains an additional effect to let weapon projectiles ricochet towards other Bloons (undocumented)
    • Note: This behavior was present since release, but it had a minimum seeking range larger than its maximum so the effect was not applied
  • Description changed
Before After
The Sheriff attacks faster with his equipped weapon. Sheriff attack reload time reduced <amount> and Sheriff projectiles can ricochet into other Bloons.
Red Gun Belt
  •   Pierce buff decreased ― +200% → +150% (undocumented)
  • Description changed
Before After
Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce. Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles pierce increased <amount>
White Poncho
  •   It now grants +25% max Morale increase (undocumented)
  • Description changed
Before After
All Stamina costs are reduced 25% All Stamina costs are reduced <amount> and Sheriff Morale is increased <amount>
High Noon Suit
  • Description changed
Before After
Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more. Bloons in radius of the Sheriff are slowed by <amount> which goes up to <amount> while Giddy Up is active.
Weapons
Equipment Changes
Sticky Dynamite
  • Name changed
Before After
Dynamite Stick Sticky Dynamite
  • Description changed
Before After
Throw sticks of explody dynamite. Attacks with slower long range sticks of Dynamite that explode dealing damage to an area.
Peacepopper
  • Description changed
Before After
A big ol' revolver. Pistol deals more damage and Stuns Bloons on hit. Wandering Bloons are easier to defeat.
The Zigweaver
  • Name changed
Before After
Zig Zag Pistol The Zigweaver
  • Description changed
Before After
Pistol shoots in a zig zag pattern, good for hittin' all the Bloons. Fires 2 criss-cross projectiles with each shot that zig and zag like they missed their morning coffee
Wavey Water Pistol
  • Description changed
Before After
Water Pistol that shoots in watery waves. Soaks the Bloons with icy water to freeze them!
Marshmallow Stick
  • Description changed
Before After
Flick burning marshmallows at the Bloons. Attacks by throwing flaming Marshmallows, slowing Bloons and setting them on fire
Returning Pistolarang
  • Name changed
Before After
Boomerang Pistol Returning Pistolarang
  •   Recruit cost of non-Hero towers now changes based on their traits
  •   Added the Ballroom and Great Hall renovation upgrades to the Homestead to increase the Ranch Hands capacity
  •   Cost of Legendary recruits decreased ― 3× → 2.25×
  •   Pale Rider trait #2 changed ― NeutralizerLeadstorm
  • Renamed "Halt O'Carrick" to "Halt"
  •   Towers that are not in the Posse can now restore up to 200% Stamina and receive a buff while they are above 100%
  •   Medium Stamina penalty triggers earlier ― 12.5% → 50%
  •   Low Stamina penalty triggers earlier ― 0% → 25%
Trait Changes
Phantom
  •   Rarity increased ― 0 → 2
Survivor
  •   Rarity increased ― 1 → 2
Escapist
  •   Rarity decreased ― 3 → 2

Text changes

edit
Text Changes
Sheriff locked equipment
Before After
Unlock this item on the Frontier, through the campaign or finding special chests Unlock this item on the Frontier, through the campaign, in the General Store, or finding special chests
Quick Draw tutorial
Before After
Press the Shoot button when the line reaches the target Shoot the targets to pop the bloon before time runs out

Aim for the bullseye for critical damage, you can also hit multiple targets that are lined up

Quick Draw event Run! option
Before After
Posse loses <amount>% Stamina and <amount> Bananite! Posse loses <amount>% Stamina!
Banana Cookies description
Before After
Recover 25% Stamina for your entire Posse to a maximum of 80%. Recover 25% Stamina for your entire Posse.
Fake Wallet description
Before After
Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw. Bloons will take this instead of Stamina and Lives to avoid a Quick Draw.

Minor changes and fixes

edit
  • UI: Resolved an issue with UI Transition stutter on some devices.
  • UI: Resolved a crash that could occur backing out of Odysseys too quickly after starting a journey with an empty crew.
  • UI: Resolved a crash that could occur when opening the mailbox with Monklish language.
  • Diamondback: Diamondback visual effects should now scale correctly with boss size changes.
  • Desperado: X-X-1 Wanderer buff should correctly display 3 stacks again.
  • Alchemist: Fixed a crash caused by when a X-5-X Total Transformation in a Ice Platform transforms the tower that is supporting it.
  • Alchemist: Towers transformed by an X-5-X Total Transformation now play a sound when sold.
  • Alchemist: Towers transformed by an X-5-X Total Transformation should no longer lose their info button.
  • Gameplay: Resolved some inconsistencies with how Powers counted towards tower limits.
  • Gameplay: Towers are no longer highlighted when they are placed near and Overclock Engineer.
  • Rogue Legends: Resolved a crash from selecting rest tile before Rogue Monkey loads in.
  • Frontier Legends: Resolved some issues with certain Feats progress tracking.
  • Frontier Legends: Now displays the correct in-app purchase price when discounted.
  • Netflix version: Resolved a crash that could occur on changing profile.
  • Netflix version: Resolved an issue with incorrect medal rewards.

Text changes

edit
  • Save error description:
Before After
There was an error writitng[sic] to your device storage. If you keep playing, your progress won't be saved. There was an error writing to your device storage. If you keep playing, your progress won't be saved.
  • Description of Sweepstakes first line:
Before After
<amount> prize packs! <amount> rewards!
  • Pet penguin description:
Before After
Penguins are a snowman's best friend! Though this one seems to be plotting something... Fusty the Snowman only. Limited Time Collector's Item! Penguins are a snowman's best friend! Though this one seems to be plotting something... Limited Time Collector's Item!

Pre-release

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Early access videos

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Video

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Update description

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Friends and Nature update!

  • Unleash the wrath of nature with the Druid Paragon
  • Brave the dark on Mushroom Grotto, new map by community winner Oski_01!
  • Take your Team to the next level with the reworked Team Island!
  • Powers Pro gets Monkey Boost and Tech Bot pro!
  • Diamondback Boss snakes its way into the base game along with adjustments to all Bosses!
  • Frontier Legends has had a huge amount of love and polish!
  • All new Social Seasons event with fun new Perk rewards coming later this April!
  • Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

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  • The update notes contain the following errors:
    • Glaive Ricochet changes only apply to 3-0-0, 3-1-0 and 3-2-0. 3-0-1 and 3-0-2 are unchanged from version 53.2.
    • The projectile speed change for 4-X-X M.O.A.R Glaives does not affect crosspaths (remains 297.5).
    • Glue Strike and Glue Storm abilities require Corrosive Glue to soak through MOAB layers instead of Glue Soak.
    • X-4-X Bounty Hunter's mark attack is reported twice, as 9s > 6s and 9s > 3s, the first value is correct and the second is actually a change to the minimum attack cooldown.
    • 0-0-0 Mermonkey's minimum time between the spawning of the splash projectiles is reported as 0.0375 > 0.05, but no such change was made.
    • The 4-X-X Abyssal Warrior extra damage to Ceramic Bloons is actually implemented starting at Tier 3.
    • 2-X-X Barracuda range increase only works for 2-0-0, 2-0-1 and 2-0-2 crosspaths, unchanged for the rest (30).
    • Silas Ice Walls no longer affect Leads and DDTs at Level 13+ due a bug.
    • Velociraptor's base pierce was not lowered from 12 to 9, but the pierce bonuses from merges have been properly lowered.
  • Essence Of Lych existed in the game files since version 46.0, even before the release of Rogue Legends in version 47.0, but it was not obtainable until this update.
  • The official update notes include a joke change for Perma-Spike:

Regrettably we have no funny joke about Permaspike being unchanged this update as Permaspike was caught writing "67" on the tracks using spikes and is currently in time out.

  • xx6 Permaspike unsevened
This quote is a reference to the 6-7 meme.
  • Ninja Kiwi added a strikethrough to the word 'reduced' into 'corrected' to joke about Ezili's inconsistent footprint compared to her in-game model:

Size reduced 'corrected' 7 > 6

References

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