User:Drgoku282/Legends

Revision as of 23:26, 26 April 2026 by Drgoku282 (talk | contribs) (saving progress)

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

  This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and PRIMATE will be used if a second or third member is involved.
  • RECRUIT refers to a random-generated Tower (like the ones at the Saloon).
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • Stamina gains can go beyond 100% unless noted (capped).
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%, capped)
50%* Campfire
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* Area
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* Campfire
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* Area
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%
MONKEY heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it. Send MONKEY to look for the buried stage coach. Success! MONKEY returns with 2,500 Bananite! 50%* Area
It's been hours! MONKEY must have got lost. They'll be  out on the Frontier somewhere. 50%
Seems risky. Keep MONKEY with you. (Nothing happens) 100%
All this walking made MONKEY feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend. Get a discounted upgrade for MONKEY MONKEY got a discounted upgrade! (-50%) 100% Campfire
Ignore their moment of growth. (Nothing happens) 100%
Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you. 1 Finger!
2 Fingers!
"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite. 30.4%* NPC
"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, MONKEY was behind them, giving you the answers. 4.3%*
"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here." 30.4%*
"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite. 17.4%
"OK, OK, you win. Let me take MONKEY to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! MONKEY will be out on the Frontier somewhere! 17.4%
No thanks, stranger. (Nothing happens) 100%
You found MONKEY on the Frontier! Welcome them back. MONKEY rejoined your Ranch Hands! 100% Lost Monkey
Let them know their services are no longer needed. They're gone forever. 100%
Leave them for now. They'll wait for you to return. 100%
RECRUIT rocks up to camp and wants to become one of your Ranch Hands. Of course, pardner! Welcome to the homestead. RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we don't have a single spot in the bunk room. RECRUIT throws some stinky dirt at you then runs away (Nothing happens) 100%
RECRUIT has heard of your exploits, and wants to join you!. Happy to have you on board! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we've got all the help we need. RECRUIT goes on their way. (Nothing happens) 100%
RECRUIT knows you by reputation, they offer to join you for free!. Welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, pardner, maybe next time. RECRUIT walks away, seemingly dejected. (Nothing happens) 100%
RECRUIT asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse. Sounds like a deal, welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
We've got enough help already. RECRUIT goes on their way. (Nothing happens) 100%
MONKEY sees something shiny sticking out of the ground. Dig it up? Yes, let's see! That was lucky, MONKEY found 50 Bananite. 70%* Area
Turns out it was nothing special and MONKEY just wasted Stamina. (-5%) 30%
Hmm, let's pass. (Nothing happens) 100%
Play a game of cards with MONKEY? Winner gets 1000 Bananite of course! You're on! MONKEY couldn't compete with your hand! You get 1,000 Bananite. 50%* Campfire
MONKEY had a better hand. Fair's fair, hand over 1,000 Bananite. 50%
No thanks. (Nothing happens) 100%
MONKEY says, Heads or Tails? For 200 Bananite. Heads.
Tails.
Good guess! You receive 200 Bananite. 50%* Campfire
Too bad! You lose 200 Bananite. 50%
Not right now. (Nothing happens) 100%
MONKEY hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize! Five?
Eight?
Seventeen?
You were spot on! MONKEY hands you 650 Bananite. 15%* Campfire
You were a few off, but still the closest! MONKEY hands you 250 Bananite. 35%*
Sorry, not even close! Better luck next time. (Nothing happens) 50%
MONKEY has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under... The left cup!
The middle cup!
The right cup!
They lift up the cup and... you were right! MONKEY hands you {1} Bananite. 60%* Campfire
They lift up the cup and... ah, it wasn't under that one. Better luck next time! 40%
As MONKEY is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive. Pet the sticky friend! Yay, MONKEY got Adhesive for 10 active rounds. 80%* Campfire
Oh no! The adhesive got everywhere. MONKEY got Encumbered for 10 active rounds. 20%
No touchy! (Nothing happens) 100%
MONKEY cooks a hearty meal for the whole Posse! Dig in! Delicioso! The Posse enjoys the meal MONKEY cooked, and gets Rapid-fire for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

70%* Campfire
MONKEY forgot to mention they can't cook. Everyone gets Laggard for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

30%
MONKEY submitted a witty limerick to the local gazette and is the talk of the Frontier. Good on you! MONKEY becomes a Legend for 10 active rounds. 100% Campfire
MONKEY is gonna roll the dice. Cross your fingers! MONKEY got TRAIT for # active rounds. 100% Campfire
Possible traits are: High Roller or Fortunate. Lasts between 5 and 15 rounds.
MONKEY found an article about entrepreneurship on the Frontier. Give it a read! MONKEY gets Lustrous for 1 active rounds. The business world is always changing after all! 100% Campfire
Focus on the Bloons. (Nothing happens) 100%
MONKEY wants to show you a magic trick they've been working on. Okay, let's see it! Wow! How did they do that? MONKEY feels proud. They gain TRAIT for # rounds! 35%* Campfire

Area

It was mostly there but were some small hiccups, MONKEY needs a little more practice. (+50% Stamina) 35%*
They displayed it so clumsily that you saw right through it, MONKEY feels embarrassed and will be Boot-draggin' for 1 round. 30%
Possible traits are: Crackshot, Rapid-fire, Red-wristed, Brutal, High Roller, Molasses, Big-blimp-hunter, Purple-peacock or Guns-blazin'. Lasts between 3 and 18 rounds.
Not right now. (Nothing happens) 100%