Event history:Odyssey Event/November 2023
This is a list of Odyssey Events in Bloons TD 6 that started in November 2023.
Parks, Paths and Ponds
| Name | Parks, Paths and Ponds |
|---|---|
| Description | A pleasant trip through various monkey made landmarks, what can go wrong? |
| Availability | 2 November 2023 – 8 November 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 4
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 4
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Water Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 3
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 3
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Winter Park (Medium — Apopalypse)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Water Park (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Dark Path (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 3
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 1
Gwendolin
Striker Jones
Obyn Greenfoot
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 4
Tack Shootermax 4
Monkey Acemax 4
Heli Pilotmax 3
Super Monkeymax 3
Ninja Monkeymax 6
Spike Factorymax 4
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Winter Park (Hard — Apopalypse)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Water Park (Hard — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Dark Path (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Expert Week
| Name | Expert Week |
|---|---|
| Description | Not for the faint of heart! Lot of tough maps back to back |
| Availability | 9 November 2023 – 15 November 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Castle (Easy — Deflation)
Starting cash: $30,000
Start round: 20
End round: 40
Start round: 20
End round: 40
Modifiers
—
Island rules
Workshop (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Muddy Puddles (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Castle (Medium — Deflation)
Starting cash: $26,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
—
Island rules
Workshop (Medium — Standard)
Starting cash: $1,200
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Muddy Puddles (Medium — Standard)
Starting cash: $1,500
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Monkey Knowledge disabled
Island rules
- Ouch (Medium — Standard)Starting cash: $1,200
Start round: 3
End round: 70
Modifiers
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 9
Boomerang Monkeymax 9
Bomb Shootermax 6
Tack Shootermax 9
Sniper Monkeymax 7
Monkey Submax 6
Monkey Acemax 6
Heli Pilotmax 6
Wizard Monkeymax 6
Super Monkeymax 5
Ninja Monkeymax 6
Alchemistmax 6
Spike Factorymax 7
Monkey Villagemax 7
Beast Handlermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Castle (Hard — Deflation)
Starting cash: $26,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
—
Island rules
Workshop (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Muddy Puddles (Hard — Standard)
Starting cash: $1,500
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
Monkey Knowledge disabled
Island rules
- Ouch (Hard — Standard)Starting cash: $1,000
Start round: 1
End round: 70
Modifiers
Selling disabled
Island rules
Dark Dungeons (Hard — Impoppable)
Starting cash: $5,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
Bloon speed 90%
MOAB speed 90%
MOAB health 90%
MOAB speed 90%
MOAB health 90%
Testing your ability
| Name | Testing your ability |
|---|---|
| Description | Bloons are coming in fast this week, so time your abilities to push them back! |
| Availability | 16 November 2023 – 22 November 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Park Path (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Water Park (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Ezili
Adora
Admiral Brickell
Dart Monkey2-0-2 max 10
Boomerang Monkey2-0-2 max 3
Glue Gunner2-0-2 max 5
Monkey Sub2-0-2 max 6
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-0-2 max 5
Wizard Monkey2-0-2 max 2
Ninja Monkey2-0-2 max 3
Banana Farm2-0-2
Spike Factory2-0-2 max 4
Monkey Village2-0-2 max 4
Beast Handler2-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Park Path (Hard — Half Cash)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Water Park (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Island rules
Off The Coast (Hard — Double HP MOABs)
Starting cash: $2,500
Start round: 20
End round: 90
Start round: 20
End round: 90
Modifiers
Bloon speed 120%
MOAB speed 120%
Ability cooldown rate 75%
MOAB speed 120%
Ability cooldown rate 75%
Dinosaurs and Machines
| Name | Dinosaurs and Machines |
|---|---|
| Description | They might have different approaches, but they're both really good at tearing up bloons! |
| Availability | 23 November 2023 – 29 November 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 15
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 4
Beast Handlermax 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Quarry (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 3
Beast Handlermax 15
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 3
Beast Handlermax 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Quarry (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
All Regrow
Island rules
Quiet Street (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 2
Beast Handlermax 15
Captain Churchill
Admiral Brickell
Etienne
Bomb Shootermax 5
Tack Shootermax 5
Heli Pilotmax 1
Mortar Monkeymax 5
Dartling Gunnermax 3
Super Monkey2-0-2 max 2
Spike Factorymax 4
Monkey Villagemax 2
Beast Handlermax 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Quarry (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
All Regrow
Island rules
Quiet Street (Hard — Standard)
Starting cash: $800
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Monkey Knowledge disabled
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 90
Start round: 1
End round: 90
Modifiers
Selling disabled
Half to the Apopalypse
| Name | Half to the Apopalypse |
|---|---|
| Description | The end is here, can you survive only tier 3 towers? ~By Creatorforce |
| Availability | 30 November 2023 – 6 December 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Sauda
Dart Monkey3-3-3
Boomerang Monkey3-3-3
Bomb Shooter3-3-3
Tack Shooter3-3-3
Ice Monkey3-3-3
Glue Gunner3-3-3
Sniper Monkey3-3-3
Monkey Sub3-3-3
Monkey Buccaneer3-3-3
Monkey Ace3-3-3
Heli Pilot3-3-3
Mortar Monkey3-3-3
Dartling Gunner3-3-3
Wizard Monkey3-3-3
Super Monkey3-3-3
Ninja Monkey3-3-3
Alchemist3-3-3
Druid3-3-3
Banana Farm3-3-3
Spike Factory3-3-3
Monkey Village3-3-3
Engineer Monkey3-3-3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Sauda
Dart Monkey3-3-3
Boomerang Monkey3-3-3
Bomb Shooter3-3-3
Tack Shooter3-3-3
Ice Monkey3-3-3
Glue Gunner3-3-3
Sniper Monkey3-3-3
Monkey Sub3-3-3
Monkey Buccaneer3-3-3
Monkey Ace3-3-3
Heli Pilot3-3-3
Mortar Monkey3-3-3
Dartling Gunner3-3-3
Wizard Monkey3-3-3
Super Monkey3-3-3
Ninja Monkey3-3-3
Alchemist3-3-3
Druid3-3-3
Banana Farm3-3-3
Spike Factory3-3-3
Monkey Village3-3-3
Engineer Monkey3-3-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Easy — Apopalypse)
Starting cash: $5,000
Start round: 20
End round: 50
Start round: 20
End round: 50
Modifiers
—
Island rules
Logs (Medium — Apopalypse)
Starting cash: $5,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
—
Island rules
Scrapyard (Easy — Apopalypse)
Starting cash: $2,500
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Sauda
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 10
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Sauda
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 10
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Cubism (Medium — Apopalypse)
Starting cash: $2,500
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 75%
MOAB health 75%
MOAB health 75%
Island rules
Park Path (Medium — Apopalypse)
Starting cash: $7,500
Start round: 20
End round: 70
Start round: 20
End round: 70
Modifiers
Bloon speed 75%
MOAB speed 50%
MOAB health 75%
MOAB speed 50%
MOAB health 75%
Island rules
Monkey Meadow (Medium — Apopalypse)
Starting cash: $7,500
Start round: 25
End round: 70
Start round: 25
End round: 70
Modifiers
Bloon speed 50%
MOAB speed 50%
MOAB speed 50%
Island rules
Resort (Easy — Apopalypse)
Starting cash: $2,500
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Psi
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 10
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 10
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Psi
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 10
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Apopalypse)
Starting cash: $7,500
Start round: 35
End round: 70
Start round: 35
End round: 70
Modifiers
Bloon speed 75%
MOAB health 50%
MOAB health 50%
Island rules
Four Circles (Hard — Apopalypse)
Starting cash: $7,500
Start round: 35
End round: 75
Start round: 35
End round: 75
Modifiers
Bloon speed 50%
MOAB speed 50%
MOAB health 75%
Selling disabled
MOAB speed 50%
MOAB health 75%
Selling disabled
Island rules
Chutes (Medium — Apopalypse)
Starting cash: $12,500
Start round: 45
End round: 85
Start round: 45
End round: 85
Modifiers
Bloon speed 50%
MOAB speed 40%
Removable cost rate 1%
MOAB health 20%
MOAB speed 40%
Removable cost rate 1%
MOAB health 20%
Island rules
Erosion (Medium — Apopalypse)
Starting cash: $12,500
Start round: 40
End round: 90
Start round: 40
End round: 90
Modifiers
Bloon speed 25%
MOAB speed 20%
Regrow rate 50%
Ability cooldown rate 75%
Ceramic health 25%
MOAB health 20%
MOAB speed 20%
Regrow rate 50%
Ability cooldown rate 75%
Ceramic health 25%
MOAB health 20%
Island rules
Cubism (Hard — Apopalypse)
Starting cash: $800
Start round: 1
End round: 100
Start round: 1
End round: 100
Modifiers
MOAB speed 50%
Regrow rate 25%
Ability cooldown rate 50%
Ceramic health 25%
MOAB health 50%
Monkey Knowledge disabled
Selling disabled
Regrow rate 25%
Ability cooldown rate 50%
Ceramic health 25%
MOAB health 50%
Monkey Knowledge disabled
Selling disabled
References
- Data provided by HalfHydra