Temple Sacrifice (BTD6)

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For the game mechanic in the Bloons TD 5 generation, see Temple Sacrifice (BTD5 generation).
Icon of Cleansing Foam from Bloons TD 6 This article or section needs cleanup, either to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
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"Temple Sacrifice" pop-up message for the Sun Temple

When created, Sun Temple and True Sun God sacrifice all the towers (excluding Heroes and Powers) within their range and their total value is used to either improve their main attack and add new attacks and bonuses.

Mechanics

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The enhancements of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, which start at $10,001 and requires $5,000 extra cash per tier. Reaching a specific threshold will give all the benefits from previous tiers as well.

Sacrifice Tiers
Tier Total cost of sacrificed towers
0 $0 – $10,000
1 $10,001 – $15,000
2 $15,001 – $20,000
3 $20,001 – $25,000
4 $25,001 – $30,000
5 $30,001 – $35,000
6 $35,001 – $40,000
7 $40,001 – $45,000
8 $45,001 – $50,000
9 $50,001 or more

Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack.

All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and the later two will apply their own benefits on top depending on the sacrifices offered for the upgrade. If the same benefit is obtained twice, they apply separately. Main attack bonuses are applied again, using the Temple's values as base. For new attacks and sub-tower spawns, they gain a second one, independent from the first one, they can even have different power depending on the sacrifice tier. For Support benefits, they gain a second independent one (affected towers will show two buff icons). Stack interactions with both buffs will be noted in the following section.

Sacrifice benefits

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This section was last updated for: version 55.2

Primary

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The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:

Sacrifice value Total benefits Tier benefit
$0 – $10,000 No benefit. No benefit.
$10,001 – $15,000
  • Golden Glaives attack (50 damage, 50 pierce, 1.3s cooldown)
New attack: Golden Glaives
$15,001 – $20,000
  • Main attack cooldown reduced by 10% (~11% attack speed bonus, 0.05s → 0.45s on a base Temple)
  • Golden Glaives attack (50 damage, 50 pierce, 1.3s cooldown)
Main attack: Attack speed increased (0.9× multiplier)
$20,001 – $25,000
  • Main attack cooldown reduced by 10% (~11% attack speed bonus, 0.05s → 0.45s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.8s cooldown)
Golden Glaives: +50 damage and cooldown reduced by 0.5s
$25,001 – $30,000
  • Main attack cooldown reduced by 20% (~25% attack speed bonus, 0.05s → 0.4s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.8s cooldown)
Main attack: Attack speed increased (0.8× multiplier)
$30,001 – $35,000
  • Main attack cooldown reduced by 20% (25% attack speed bonus, 0.05s → 0.4s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.8s cooldown)
  • Blade Shooter attack (8 blades, 100 damage, 100 pierce, 2.0s cooldown)
New attack: Blade Shooter
$35,001 – $40,000
  • Main attack cooldown reduced by 30% (~43% attack speed bonus, 0.05s → 0.35s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.8s cooldown)
  • Blade Shooter attack (8 blades, 100 damage, 100 pierce, 2.0s cooldown)
Main attack: Attack speed increased (0.7× multiplier)
$40,001 – $45,000
  • Main attack cooldown reduced by 30% (~43% attack speed bonus, 0.05s → 0.35s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.5s cooldown)
  • Blade Shooter attack (8 blades, 100 damage, 100 pierce, 2.0s cooldown)
Golden Glaives: Cooldown reduced by 0.3s
$45,001 – $50,000
  • Main attack cooldown reduced by 40% (~67% attack speed bonus, 0.05s → 0.3s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.5s cooldown)
  • Blade Shooter attack (8 blades, 100 damage, 100 pierce, 2.0s cooldown)
Main attack: Attack speed increased (0.6× multiplier)
$50,001 or more
  • Main attack cooldown reduced by 40% (~67% attack speed bonus, 0.05s → 0.3s on a base Temple)
  • Golden Glaives attack (100 damage, 50 pierce, 0.5s cooldown)
  • Blade Shooter attack (8 blades, 200 damage, 200 pierce, 1.5s cooldown)
Blade Shooter: +100 Damage, +100 pierce and cooldown reduced by 0.5s

Notes

  • The Main attack cooldown multipliers are 0.9, 0.8, 0.7 and 0.6×, respectively. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× multiplier (0.6 × 0.6), meaning the True Sun God / VTSG will use its main attack every 0.018s, a ~178% attack speed increase from base.
  • The Golden Glaives projectiles can ricochet seeking other targets in a 150 unit radius after hitting a target.
  • The Blade Shooter attack shoots in a circular pattern, in the same way as a Tack Shooter, the True Sun God's projectiles are shifted 22.5° compared to the Sun Temple, so they don't overlap.

Military

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The Sun Temple and the True Sun God gains the following benefits from Military sacrifices:

Sacrifice value Total benefits Tier benefit
$0 – $10,000 No benefit. No benefit.
$10,001 – $15,000
  • Ballistic Missile attack (2,000 damage, 40 pierce, 12s cooldown, 100 minimum range)
New attack: Ballistic Missile
$15,001 – $20,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 12% (400 units/s → 448 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 12s cooldown, 100 minimum range)
Main attack: +2 damage and +12% projectile speed (1.12× multiplier)
$20,001 – $25,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 12% (400 units/s → 448 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
Ballistic Missile: Cooldown reduced by 6s.
$25,001 – $30,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 24% (400 units/s → 496 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
Main attack: +12% projectile speed (1.24× multiplier)
$30,001 – $35,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 24% (400 units/s → 496 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
  • Golden Spectre sub-tower, attacks every 0.15s alternating between two projectiles:
    • Dart (50 Sharp damage, 6 pierce)
    • Bomb (15 Explosion damage, 30 pierce, +20 Ceramic damage)
Spawns a Golden Spectre sub-tower
$35,001 – $40,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 36% (400 units/s → 496 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
  • Golden Spectre sub-tower, attacks every 0.15s alternating between two projectiles:
    • Dart (50 Sharp damage, 6 pierce)
    • Bomb (15 Explosion damage, 30 pierce, +20 Ceramic damage)
Main attack: +12% projectile speed (1.36× multiplier)
$40,001 – $45,000
  • Main attack damage increased by +2 (5 → 7 on a base Temple).
  • Main attack projectile speed increased by 36% (400 units/s → 496 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 3s cooldown, 100 minimum range)
  • Golden Spectre sub-tower, attacks every 0.15s alternating between two projectiles:
    • Dart (50 Sharp damage, 6 pierce)
    • Bomb (15 Explosion damage, 30 pierce, +20 Ceramic damage)
Ballistic Missile: Cooldown reduced by 3s.
$45,001 – $50,000
  • Main attack damage increased by +4 (5 → 9 on a base Temple).
  • Main attack projectile speed increased by 50% (400 units/s → 600 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
  • Golden Spectre sub-tower, attacks every 0.15s alternating between two projectiles:
    • Dart (50 Sharp damage, 6 pierce)
    • Bomb (15 Explosion damage, 30 pierce, +20 Ceramic damage)
Main attack: +2 damage and +14% projectile speed (1.5× multiplier)
$50,001 or more
  • Main attack damage increased by +4 (5 → 9 on a base Temple).
  • Main attack projectile speed increased by 50% (400 units/s → 600 units/s on a base Temple)
  • Ballistic Missile attack (2,000 damage, 40 pierce, 6s cooldown, 100 minimum range)
  • Two Golden Spectre sub-towers, they attack every 0.15s alternating between two projectiles:
    • Dart (50 Sharp damage, 6 pierce)
    • Bomb (15 Explosion damage, 30 pierce, +20 Ceramic damage)
Spawns a second Golden Spectre sub-tower

Notes

  • Ballistic Missile can only target MOAB-Class Bloons and has a minimum range of 100 units (meaning it will not fire at all if all valid targets are inside of this radius). The explosion can damage any Bloon in the explosion radius, however it will only deal 1 damage to non-MOAB Class. The True Sun God's missile has higher flying speed but shorter lifespan so both versions can travel up to 2,000 units.
  • For the stat section, projectile speed bonuses stacks multiplicatively with each other, with the Epic Range upgrade changing the base value. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5).
  • Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure (two circles with a radius of 40 units).
  • Damage bonus a +2/+4 increase, at max sacrifices it will be +8 damage bonus.

Magic

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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine if the interaction between the Temple and TSG projectile size bonus is actually multiplicative as it was only determined by pixel counting the visual projectile increase in-game and may not be accurate or reflect the behavior of the projectile itself. Determine how distraction chance benefits interact with each other.

The Sun Temple and the True Sun God gains the following benefits from the Magic sacrifices:

Sacrifice value Total benefits Tier benefit
$0 – $10,000 No benefit. No benefit.
$10,001 – $15,000
  • Arcane Blast attack (4 projectiles, 40 damage, 15 pierce, 2.0 cooldown)
New attack: Arcane Blast.
$15,001 – $20,000
  • Main attack pierce increased by +5 (20 → 25 on a base Temple)
  • Main attack projectile size increased by 15% (9 units → 10.35 units on a base Temple)
  • Arcane Blast attack (4 projectiles, 40 damage, 15 pierce, 2.0 cooldown)
Main attack: +5 pierce and +15% projectile size (1.15× multiplier)
$20,001 – $25,000
  • Main attack pierce increased by +5 (20 → 25 on a base Temple)
  • Main attack projectile size increased by 15% (9 units → 10.35 units on a base Temple)
  • Main attack now has a 10% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (4 projectiles, 40 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to Blue MOABs)
Main attack: Gains the chane of causing a blowback effect that only works on non MOAB-Class Bloons.

New attack: Storm Blast

$25,001 – $30,000
  • Main attack pierce increased by +10 (20 → 30 on a base Temple)
  • Main attack projectile size increased by 30% (9 units → 11.7 units on a base Temple)
  • Main attack now has a 10% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (4 projectiles, 40 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to blue MOABs)
Main attack: +5 pierce (+10 total) and +15% projectile size (1.3× multiplier)
$30,001 – $35,000
  • Main attack pierce increased by +10 (20 → 30 on a base Temple)
  • Main attack projectile size increased by 30% (9 units → 11.7 units on a base Temple)
  • Main attack now has a 10% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (4 projectiles, 60 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to blue MOABs)
Arcane Blast: +20 damage
$35,001 – $40,000
  • Main attack pierce increased by +10 (20 → 30 on a base Temple)
  • Main attack projectile size increased by 30% (9 units → 11.7 units on a base Temple)
  • Main attack now has a 20% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (4 projectiles, 60 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to BFBs)
Main attack: Blowback chance increased by 10%

Storm Blast: Can now affect BFBs with a +4 pierce penalty.

$40,001 – $45,000
  • Main attack pierce increased by +10 (20 → 30 on a base Temple)
  • Main attack projectile size increased by 30% (9 units → 11.7 units on a base Temple)
  • Main attack now has a 20% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (6 projectiles, 80 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to BFBs)
Arcane Blast: Two additional projectiles and +20 damage (+40 total)
$45,001 – $50,000
  • Main attack pierce increased by +20 (20 → 40 on a base Temple)
  • Main attack projectile size increased by 45% (9 units → 13.05 units on a base Temple), this benefit is not applied to the True Sun God
  • Main attack now has a 20% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (6 projectiles, 80 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to BFBs)
Main attack: +10 pierce (+20 total) and +15% projectile size (1.45× multiplier)
$50,001 or more
  • Main attack pierce increased by +20 (20 → 40 on a base Temple)
  • Main attack projectile size increased by 45% (9 units → 13.05 units on a base Temple), this benefit is not applied to the True Sun God
  • Main attack now has a 20% chance of causing a blowback effect on the Bloons it hits (0 − ∞ units)
  • Arcane Blast attack (6 projectiles, 80 damage, 15 pierce, 2.0 cooldown)
  • Storm Blast attack which causes Blowback (33 − ∞ units, 500 pierce, 5s cooldown, can affect up to BFBs)
  • Spawns a Mini Sun Avatar every 30s with a lifespan of 65s.
    • Mini Sun Avatars shoot 3 Sun Blasts (2 Plasma damage, 6 pierce and 0.03s cooldown)
Starts spawning Mini Sun Avatars

Notes

  • Arcane Blast projectiles can seek targets, similar to the Guided Magic upgrade.
  • True Sun God version of the Storm Blast attack can affect Camo Bloons if a non-Camo Bloon is in range, as it still cannot target camo without Ultravision.
  • Storm Blast removes Glue and Frozen condition from Bloons, except from BADs and Boss Bloons.
  • For the stat section, projectile size bonuses are assumed to stack multiplicatively with each other. At max sacrifices, it will be a +110.25% projectile size increase (18.9225 units) (1.45 × 1.45). The visual size increase is half of the actual increase (+7.5% per stack).
    • If they stack additively, the combined effect would be a +90% projectile size increase (17.1 units).
    • Due to a bug, the True Sun God projectile size bonus for $45,001 or more is not applied, leaving it with no projectile size increase at all, so it will only reflect the Sun Temple benefits, if any. If the sacrifice is below this threshold, it works as normal.
  • Pierce bonus is a +5 / +10 increase, at max sacrifices it will be +40 pierce (60 total without crosspaths).
  • For the stat section, distraction chance is assumed to stack "multiplicatively" with each other (meaning two independent 20% rolls). At max sacrifices, it will would be a combined 36% chance.
    • However there is a chance that it can stack additively. At max sacrifices they would result in a combined 40% chance.
  • Mini Sun Avatar spawn cooldown can not be reduced with buffs. Therefore, the Temple can spawn a maximum of 3 at a time.
  • If the Mini Sun Avatar benefit is reached twice, there will be two independent spawners, effectively doubling the amount of sub-towers that are present at the same time.

Support

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The Sun Temple gains the following benefits from Support sacrifices:

Sacrifice value Total benefits Tier benefit
$0 – $10,000 No benefit. No benefit.
$10,001 – $15,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $500 cash at the end of the round
Tower: +5 range

New passive ability: Generates $500 cash at the end of the round

$15,001 – $20,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
End of round cash: Amount increased by +$1,500 per round

New passive ability: Towers in range generate +50% cash by popping Bloons.

$20,001 – $25,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Attack cooldown of towers in range reduced by 10% (~11% attack speed increase)
New passive ability: Reduces attack cooldowns of towers in range (0.9× multiplier)
$25,001 – $30,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +10% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 10% (~11% attack speed increase)
New passive ability: 10% discount on towers and upgrades purchased in range
$30,001 – $35,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +10% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 10% (~11% attack speed increase)
  • Pierce of towers in range increased by +3
  • Range of towers in range increased by +20%
New passive ability: +3 pierce and +20% range bonus (1.2× multiplier) for towers in range
$35,001 – $40,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +10% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 10% (~11% attack speed increase)
  • Pierce of towers in range increased by +3
  • Range of towers in range increased by +20%
  • Damage of towers in range increased by +1
New passive ability: +1 damage bonus for towers in range
$40,001 – $45,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $2,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +10% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 19% (~23% attack speed increase)
  • Pierce of towers in range increased by +3
  • Range of towers in range increased by +20%
  • Damage of towers in range increased by +1
New passive ability: Grants a second 10% attack cooldown bonus (0.81× multiplier combined)
$45,001 – $50,000
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $5,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +20% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 19% (~23% attack speed increase)
  • Pierce of towers in range increased by +3
  • Range of towers in range increased by +20%
  • Damage of towers in range increased by +1
End of round cash: Amount increased by +$3,000 per round

Discount bonus: Increased by +10%

$50,001 or more
  • Range increased by +5 (65 → 70 on a base Temple)
  • Produces $5,000 cash at the end of the round
  • Towers in range generate +50% cash by popping Bloons.
  • Provides a +20% discount on the cost of towers and upgrades purchased in the tower's range
  • Attack cooldown of towers in range reduced by 19% (~23% attack speed increase)
  • Pierce of towers in range increased by +3
  • Range of towers in range increased by +20%
  • Damage of towers in range increased by +2
Damage bonus: Increased by +1

Notes

  • Range bonus a +5 increase, at max sacrifices it will be +10 range. It also affects the targeting range of Golden Glaives, Blade Shooter and Arcane Blast attacks. The area of effect of Storm Blast is also increased.
  • End of round cash from the Temple and Sun God stack with each other, at max sacrifices it will grant $10,000 per round.
  • Discount bonus stacks additively, at max sacrifices it will be a 40% discount (20% + 20%).
    • The 10% and 20% bonuses can stack with each other for a 30% discount, this requires 2 Temples with different sacrifice amounts. With the True Sun God, the discount can be increased to 50%.
  • The attack speed bonuses are implemented as two separate cooldown multipliers of 0.9×, resulting in a combined 0.81× multiplier. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.6561× multiplier (0.81 × 0.81), meaning a ~52% attack speed increase from base.
  • Cash per pop bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus also applies to the Temple / Sun God if their projectiles pop the Bloons inside of its radius.
  • At max sacrifices, Towers in range gain the following benefits:
    • 0.6561× attack cooldwn multiplier
    • +6 pierce
    • +4 damage
    • +44% range (stacks multiplicatively with each other, 1.2 × 1.2 multiplier)
  • The discount, damage, attack speed, pierce, and range bonuses applies to any tower in range, including its sub-towers (Golden Spectres and Mini Sun Avatars) but not to the Temple / True Sun God itself. The additive damage bonus applies after the VTSG damage bonus on sub-towers.

Stats

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This section was last updated for: version 55.2

Sun Temple

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Tower
Display range65 units
Footprint37 × 40 units
Targeting options
  • First
  • Last
  • Close
  • Strong


  • $10,001+ Support
Tower
Display range65 units → 70 units


Main attack

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Main attack
Cooldown0.05s
Offset (X, Y, Z)
0.4, 17.5, 21.58
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Random angle8°
Pierce20
Damage5
Damage typeNormal
Speed400 units/s
Lifespan0.6s
Radius9 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Sacrifice benefits

  • $15,001 − $25,000 Primary
Main attack
Cooldown0.05s → 0.045s
  • $25,001 − $35,000 Primary
Main attack
Cooldown0.045s → 0.04s
  • $35,001 − $45,000 Primary
Main attack
Cooldown0.04s → 0.035s
  • $45,001+ Primary
Main attack
Cooldown0.035s → 0.03s
  • $15,001 − $25,000 Military
Main attack
Projectile
Damage5 → 7
Speed400 units/s → 448 units/s
  • $25,001 − $35,000 Military
Main attack
Projectile
Speed448 units/s → 496 units/s
  • $35,001 − $45,000 Military
Main attack
Projectile
Speed496 units/s → 544 units/s
  • $45,001+ Military
Main attack
Projectile
Damage7 → 9
Speed544 units/s → 600 units/s
  • $15,001 − $25,000 Magic
Main attack
Projectile
Pierce20 → 25
Radius9 units → 10.35 units
  • $25,001 − $45,000 Magic
Main attack
Projectile
Pierce25 → 30
Radius10.35 units → 11.7 units
  • $45,001+ Magic
Main attack
Projectile
Pierce30 → 40
Radius11.7 units → 13.05 units
  • $20,001 − $35,000 Magic
Main attack
Projectile
Blowback
Chance10%
Min distance0 units
Max distance∞ units
Cannot apply toMOAB-Class Bloons
  • $35,001+ Magic
Main attack
Projectile
Blowback
Chance10% → 20%
  • $10,001+ Support
Main attack
Targeting range65 units → 70 units

Golden Glaives

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  • $10,001 − $20,000 Primary
Golden Glaives
Cooldown1.3s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce50
Damage50
Damage typeNormal
Speed250 units/s
Bounce distance150 units
Bounce targetingDepends on targeting option
Lifespan2s
Radius6.25 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $20,001 − $40,000 Primary
Golden Glaives
Cooldown1.3s → 0.8s
Projectile
Damage50 → 100
  • $40,001+ Primary
Golden Glaives
Cooldown0.8s → 0.5s
  • $10,001+ Support
Golden Glaives
Targeting range65 units → 70 units

Blade Shooter

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  • $30,501 − $50,000 Primary
Blade Shooter
Cooldown2.0s
Offset (X, Y, Z)
0, 0, 22.7
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count8
Angle360°
Pierce100
Damage150
Damage typeNormal
Speed160 units/s
Lifespan3.125s
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $50,001+ Primary
Blade Shooter
Cooldown2.0s → 1.5s
Projectile
Pierce100 → 200
Damage150 → 250
  • $10,001+ Support
Blade Shooter
Targeting range65 units → 70 units

Ballistic Missile

[edit | edit source]
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine if the range buff affects the minimum range of the Ballistic Missile attack
  • $10,001 − $20,000 Military
Ballistic Missile
Cooldown12.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range∞ units
Filters
  • Only targets these categories: MOAB-Class
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Speed270 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan7.4074s
Radius4 units
Filters
  • Cannot hit Camo
  • Can only hit the target
  • Ignores blockers
Explosion
Pierce40
Damage1
Damage to MOAB-Class+1,999
Damage typeNormal
Lifespan0.05s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $20,001 − $40,000 Military
Ballistic Missile
Cooldown12.0s → 6.0s
  • $45,001+ Military
Ballistic Missile
Cooldown6.0s → 3.0s

Notes:

  • This attack has a minimum range of 100 units, meaning it will ignore Bloons inside this radius.
  • Missile can seek a new target if its current target disappears.

Golden Spectre

[edit | edit source]
  • $30,501 − $50,000 Military
Golden Spectre spawner
Cooldown2s
Offset (X, Y, Z)
899.7, 0, -1,100.0997
TargetingDoes not apply
  • Ignores blockers
  • Can fire between rounds

Sub-tower

Tower
Display range1 units
Footprint radius1 units
Movement speed60 units/s
Lifespan∞s
Maximum sub-towers1
Targeting options
  • Circle
Attack
TargetingFirst
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Dart
Pierce6
Damage50
Damage typeSharp
Speed400 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Bomb
Alternate projectile interval2 attacks
Pierce1
Max pierce1
Speed300 units/s
Lifespan1.6667s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce30
Damage15
Damage to Ceramic+20
Damage typeExplosion
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Notes:

  • The attack alternates between one Dart and one Bomb each time.

$50,001+ Military

Tower
Maximum sub-towers1 → 2


Arcane Blast

[edit | edit source]
  • $10,001 − $30,000 Magic
Arcane Blast
Copies of this attack4
Cooldown2.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce15
Damage40
Damage typeNormal
Speed200 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed620 °/s
Lifespan1.6s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $30,001 − $40,000 Magic
Arcane Blast
Projectile
Damage40 → 60
  • $40,001+ Magic
Arcane Blast
Copies of this attack4 → 6
Projectile
Damage60 → 80
  • $10,001+ Support
Arcane Blast
Targeting range65 units → 70 units

Notes:

  • The projectiles spawn at different angles with respect to their intended target 40°, -40°, 80°, -80°, 120° and -120°, the last two directions are only used by the version of the attack with six projectiles.

Storm Blast

[edit | edit source]
  • $20,001 − $35,000 Magic
Storm Blast
Cooldown5.0s
Offset (X, Y, Z)
0, 0, 22.7
TargetingBloons in range
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce500
Lifespan0.05s
Radius65 units
Filters
  • Cannot hit Camo
  • Cannot hit bosses
  • Cannot hit BFBs
  • Cannot hit ZOMGs
  • Cannot hit DDTs
  • Cannot hit BADs
  • Ignores blockers
Blowback
Chance100%
Min distance33 units
Max distance9999999 units
  • $35,001+ Magic
Storm Blast
Projectile
BFB pierce penalty+4
Filters
  • Can now hit BFBs
  • $10,001+ Support
Storm Blast
Targeting range65 units → 70 units
Projectile
Radius65 units → 70 units

Notes:

  • Removes Glue and Frozen status from affected Bloons.

Mini-Sun Avatar

[edit | edit source]
Mini-Sun Avatar spawner
Cooldown30s
Offset (X, Y, Z)
0, 0, 0
TargetingRandom position
Targeting range65 units
  • Ignores blockers
  • The spawner has a minimum range of 12 units and its cooldown cannot be reduced.

Sub-tower

Tower
Display range50 units
Footprint radius6 units
Placeable onLand
Lifespan65s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.03s
Offset (X, Y, Z)
0, 5.4, 12.9
TargetingDepends on the targeting option, defaults to parent targeting
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle30°
Random angle8°
Pierce6
Damage2
Damage typePlasma
Speed400 units/s
Lifespan0.6s
Radius6 units
Filters
  • Cannot hit Camo

Income buffs

[edit | edit source]
  • $10,001 − $25,000 Support
Tower
Display range70 units
Cash per round$500


  • $25,001 − $45,000 Support
Tower
Display range70 units
Cash per round$500 → $2,000


  • $45,001+ Support
Tower
Display range70 units
Cash per round$2,000 → $5,000


  • $15,001 − $40,000 Support
Buff
Discount modifier-0.1
Effect range70 units
  • $40,001+ Support
Buff
Discount modifier-0.1 → -0.2
Effect range70 units
  • $25,001+ Support
Buff
Cash modifier×1.5
Effect range70 units
  • Note: Effect applies to cash earned by popping Bloons, applies to itself if the tower's projectiles pop Bloons in radius.

Tower buffs

[edit | edit source]
  • $20,001 − $40,000 Support
Buff
Cooldown modifier×0.9
Effect range70 units
  • $05,001+ Support
Buff
Cooldown modifier×0.9 → ×0.81
Effect range70 units
  • $30,001+ Support
Buff
Range modifier×1.2
Pierce bonus+3
Effect range70 units
  • $35,001 − $50,000 Support
Buff
Damage bonus+1
Effect range70 units
  • $50,001+ Support
Buff
Damage bonus+1 → +2

Crosspaths

[edit | edit source]

If a sacrifice range is not given, it means it works on all versions of the attacks.

4-1-0
[edit | edit source]
Tower
Display range65 units → 75 units
Main attack
Targeting range65 units → 75 units
Projectile
Pierce20 → 21
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 75 units
Storm Blast
Targeting range65 units → 75 units
Projectile
Radius65 units → 75 units
  • $15,001 − $25,000 Magic
Main attack
Projectile
Pierce21 → 26
  • $25,001 − $45,000 Magic
Main attack
Projectile
Pierce21 → 31
  • $45,001+ Magic
Main attack
Projectile
Pierce21 → 41
  • $10,001+ Support
Tower
Display range75 units → 80 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 80 units
Storm Blast
Targeting range75 units → 80 units
Projectile
Radius75 units → 80 units
Tower buffs
Effect range75 units → 80 units
4-2-0
[edit | edit source]
Tower
Display range75 units → 87 units
Main attack
Targeting range75 units → 87 units
Projectile
Pierce21 → 23
Speed400 units/s → 700 units/s
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 87 units
Storm Blast
Targeting range75 units → 87 units
Projectile
Radius75 units → 87 units
  • $15,001 − $25,000 Military
Main attack
Projectile
Speed700 units/s → 784 units/s
  • $25,001 − $35,000 Military
Main attack
Projectile
Speed700 units/s → 868 units/s
  • $35,001 − $45,000 Military
Main attack
Projectile
Speed700 units/s → 952 units/s
  • $45,001+ Military
Main attack
Projectile
Speed700 units/s → 1050 units/s
  • $15,001 − $25,000 Magic
Main attack
Projectile
Pierce23 → 28
  • $25,001 − $45,000 Magic
Main attack
Projectile
Pierce23 → 33
  • $45,001+ Magic
Main attack
Projectile
Pierce23 → 43
  • $10,001+ Support
Tower
Display range87 units → 92 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range87 units → 92 units
Storm Blast
Targeting range87 units → 92 units
Projectile
Radius87 units → 92 units
Tower buffs
Effect range75 units → 80 units
4-0-1
[edit | edit source]
Main attack
Projectile
Knockback
Multiplier×1.25
Multiplier for Lead×0.6
Multiplier for Ceramic×0.6
Multiplier for MOAB-Class×0.3
Duration0.5s
4-0-2
[edit | edit source]
Tower
Display range65 units → 68 units
Main attack
Targeting range65 units → 68 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+0 → +1
Filters
  • Can now hit Camo
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 68 units
Storm Blast
Targeting range65 units → 68 units
Projectile
Radius65 units → 68 units
Golden Glaives
Blade Shooter
Ballistic Missile
Golden Spectre (All attacks)
Arcane Blast
Storm Blast
Mini-Sun Avatar
Filters
  • Can now target Camo
All projectiles
Filters
  • Can now hit Camo
  • $10,001+ Support
Tower
Display range68 units → 73 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range68 units → 73 units
Storm Blast
Targeting range68 units → 73 units
Projectile
Radius68 units → 73 units
Tower buffs
Effect range68 units → 78 units

True Sun God

[edit | edit source]

Sun Temple and True Sun God sacrifices can interact in several ways, which will be listed in parentheses next to the cash amount and category, the options are:

  • Individual: Sacrifice was made for either Sun Temple and True Sun God, but not both, the benefit is the same regardless on which upgrade got the sacrifice.
  • Both: Sacrifice was made both Sun Temple and True Sun God.
  • Either: Sacrifice was made for either Sun Temple and True Sun God or both, which in this case the benefit is applied to their individual attack. In the case of support buffs, it is applied twice.
  • Temple: Sacrifice was made for Sun Temple but not for the True Sun God.
  • Sun God: Sacrifice was made for the True Sun God but not for the Sun Temple.
Tower
Display range65 units
Footprint37 × 40 units
Targeting options
  • First
  • Last
  • Close
  • Strong


  • $10,001+ Support (Individual)
Tower
Display range65 units → 70 units


  • $10,001+ Support (Both)
Tower
Display range70 units → 75 units


Main attack

[edit | edit source]
Main attack
Cooldown0.05s
Offset (X, Y, Z)
0, 14, 53
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Random angle8°
Pierce20
Damage15
Damage typeNormal
Speed400 units/s
Lifespan0.6s
Radius9 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Sacrifice benefits

Due both Sun Temple and True Sun God sacrifices stacking over each other and having different results depending on the amount of value, their interactions are presented in a table for clarity, for a specific combination of tiers, the row represents the Temple sacrifice and the column the True Sun God sacrifice:

Main attack - Cooldown in seconds (Base: 0.05s, rounded to 4 decimals)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Primary $25,001 − $35,000 Primary $35,001 − $45,000 Primary $45,001+ Primary
No sacrifice 0.0500 0.0450 0.0400 0.0350 0.0300
$15,001 − $25,000 Primary 0.0450 0.0405 0.0360 0.0315 0.0270
$25,001 − $35,000 Primary 0.0400 0.0360 0.0320 0.0280 0.0240
$35,001 − $45,000 Primary 0.0350 0.0315 0.0280 0.0245 0.0210
$45,001+ Primary 0.0300 0.0270 0.0240 0.0210 0.0180
Main attack - Damage (Base: 15)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $45,000 Military $45,001+ Military
No sacrifice 15 17 19
$15,001 − $45,000 Military 17 19 21
$45,001+ Military 19 21 23
Main attack - Projectile speed in units/s (Base: 400 units/s, rounded to nearest integer)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Military $25,001 − $35,000 Military $35,001 − $45,000 Military $45,001+ Military
No sacrifice 400 448 496 544 600
$15,001 − $25,000 Military 448 502 556 609 672
$25,001 − $35,000 Military 496 556 615 675 744
$35,001 − $45,000 Military 544 609 675 740 816
$45,001+ Military 600 672 744 816 900
Main attack - Pierce (Base: 20)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Magic $25,001 − $45,000 Magic $45,001+ Magic
No sacrifice 20 25 30 40
$15,001 − $25,000 Magic 25 30 35 45
$25,001 − $45,000 Magic 30 35 40 50
$45,001+ Magic 40 45 50 60
Main attack - Projectile size (Base: 9 units, rounded to two decimals)
Assumes buffs stack multiplicatively
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Magic $25,001 − $45,000 Magic $45,001+ Magic (bug)
No sacrifice 9 10.35 11.7 9
$15,001 − $25,000 Magic 10.35 11.9 13.46 10.35
$25,001 − $45,000 Magic 11.7 13.46 15.21 11.7
$45,001+ Magic 13.05 15.01 16.97 13.05
  • $20,001+ Magic (Either)
Main attack
Projectile
Blowback
Min distance0 units
Max distance∞ units
Cannot apply toMOAB-Class Bloons
Main attack - Blowback chance (Base: 0%)
Assumes independent chances
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $20,001 − $35,000 Magic $35,001+ Magic
No sacrifice 0% 10% 20%
$20,001 − $35,000 Magic 10% 19% 28%
$35,001+ Magic 20% 28% 36%
  • $10,001+ Support (Individual)
Main attack
Targeting range65 units → 70 units
  • $10,001+ Support (Both)
Main attack
Targeting range70 units → 75 units

Golden Glaives

[edit | edit source]
  • $10,001 − $20,000 Primary (Either)
Golden Glaives
Cooldown1.3s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce50
Damage50
Damage typeNormal
Speed250 units/s
Bounce distance150 units
Bounce targetingDepends on targeting option
Lifespan2s
Radius6.25 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $20,001 − $40,000 Primary (Either)
Golden Glaives
Cooldown1.3s → 0.8s
Projectile
Damage50 → 100
  • $40,001+ Primary (Either)
Golden Glaives
Cooldown0.8s → 0.5s
  • $10,001+ Support (Individual)
Golden Glaives
Targeting range65 units → 70 units
  • $10,001+ Support (Both)
Golden Glaives
Targeting range70 units → 75 units

Blade Shooter

[edit | edit source]
  • $30,501 − $50,000 Primary (Either)
Blade Shooter
Cooldown2.0s
Offset (X, Y, Z)
0, 0, 22.7
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count8
Angle360°
Pierce100
Damage150
Damage typeNormal
Speed160 units/s
Lifespan3.125s
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $50,001+ Primary (Either)
Blade Shooter
Cooldown2.0s → 1.5s
Projectile
Pierce100 → 200
Damage150 → 250
  • $10,001+ Support (Individual)
Main attack
Targeting range65 units → 70 units
  • $10,001+ Support (Both)
Main attack
Targeting range70 units → 75 units

Note:

  • The blades from the True Sun God Blade Shooter are shifted 22.5° with respect to the Sun Temple blades, if both are present, it will look like a 16 projectile attack.

Ballistic Missile

[edit | edit source]
  • $10,001 − $20,000 Military (Temple)
Ballistic Missile
Cooldown12.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range∞ units
Filters
  • Only targets these categories: MOAB-Class
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Speed270 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan7.4074s
Radius4 units
Filters
  • Cannot hit Camo
  • Can only hit the target
  • Ignores blockers
Explosion
Pierce40
Damage1
Damage to MOAB-Class+1,999
Damage typeNormal
Lifespan0.05s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $10,001 − $20,000 Military (Sun God)
Ballistic Missile
Projectile
Speed270 units/s → 350 units/s
Lifespan7.4074s → 5.7142s
  • $20,001 − $40,000 Military (Either)
Ballistic Missile
Cooldown12.0s → 6.0s
  • $45,001+ Military (Either)
Ballistic Missile
Cooldown6.0s → 3.0s

Notes:

  • This attack has a minimum range of 100 units, meaning it will ignore Bloons inside this radius.
  • Missile can seek a new target if its current target disappears.

Golden Spectre

[edit | edit source]
  • $30,501 − $50,000 Military (Either)
Golden Spectre spawner
Cooldown2s
Offset (X, Y, Z)
899.7, 0, -1,100.0997
TargetingDoes not apply
  • Ignores blockers
  • Can fire between rounds

Sub-tower

  • Temple
Tower
Display range1 units
Footprint radius1 units
Movement speed60 units/s
Lifespan∞s
Maximum sub-towers1
Targeting options
  • Circle
Attack
TargetingFirst
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Dart
Pierce6
Damage50
Damage typeSharp
Speed400 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Bomb
Alternate projectile interval2 attacks
Pierce1
Max pierce1
Speed300 units/s
Lifespan1.6667s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce30
Damage15
Damage to Ceramic+20
Damage typeExplosion
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Sun God
Tower
Targeting options
  • Figure Infinite

$50,001+ Military (Either)

Tower
Maximum sub-towers1 → 2


Arcane Blast

[edit | edit source]
  • $10,001 − $30,000 Magic (Either)
Arcane Blast
Copies of this attack4
Cooldown2.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce15
Damage40
Damage typeNormal
Speed200 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed620 °/s
Lifespan1.6s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • $30,001 − $40,000 Magic (Either)
Arcane Blast
Projectile
Damage40 → 60
  • $40,001+ Magic (Either)
Arcane Blast
Copies of this attack4 → 6
Projectile
Damage60 → 80
  • $10,001+ Support (Individual)
Arcane Blast
Targeting range65 units → 70 units
  • $10,001+ Support (Both)
Arcane Blast
Targeting range70 units → 75 units

Notes:

  • The projectiles spawn at different angles with respect to their intended target:
    • Temple: 40°, -40°, 80°, -80°, 120° and -120°.
    • Sun God: 60, -60°, 100°, -100°, 140° and -140°.
    • The last two directions are only used by the version of the attack with six projectiles.

Storm Blast

[edit | edit source]
  • $20,001 − $35,000 Magic (Sun Temple)
Storm Blast
Cooldown5.0s
Offset (X, Y, Z)
0, 0, 22.7
TargetingBloons in range
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce500
Lifespan0.05s
Radius65 units
Filters
  • Cannot hit Camo
  • Cannot hit bosses
  • Cannot hit BFBs
  • Cannot hit ZOMGs
  • Cannot hit DDTs
  • Cannot hit BADs
  • Ignores blockers
Blowback
Chance100%
Min distance33 units
Max distance9999999 units
  • $20,001 − $35,000 Magic (Sun God)
Storm Blast
Projectile
Filters
  • Can now hit Camo
  • $35,001+ Magic (Either)
Storm Blast
Projectile
BFB pierce penalty+4
Filters
  • Can now hit BFBs
  • $10,001+ Support (Individual)
Storm Blast
Targeting range65 units → 70 units
Projectile
Radius65 units → 70 units
  • $10,001+ Support (Both)
Storm Blast
Targeting range70 units → 75 units
Projectile
Radius70 units → 75 units

Notes:

  • Removes Glue and Frozen status from affected Bloons.
  • The True Sun God version of the attack can affect Camo Bloons if another non-Camo Bloon triggers the attack (still can't target camo without Ultravision crosspath).

Mini-Sun Avatar

[edit | edit source]

Same effect and sub-tower for both Temple and Sun God buffs.

Mini-Sun Avatar spawner
Cooldown30s
Offset (X, Y, Z)
0, 0, 0
TargetingRandom position
Targeting range65 units
  • Ignores blockers
  • The spawner has a minimum range of 12 units and its cooldown cannot be reduced.

Sub-tower

Tower
Display range50 units
Footprint radius6 units
Placeable onLand
Lifespan65s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.03s
Offset (X, Y, Z)
0, 5.4, 12.9
TargetingDepends on the targeting option, defaults to parent targeting
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle30°
Random angle8°
Pierce6
Damage2
Damage typePlasma
Speed400 units/s
Lifespan0.6s
Radius6 units
Filters
  • Cannot hit Camo

Income buffs

[edit | edit source]
End of round income
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $10,001 − $15,000 Support (Either) $15,001 − $45,000 Support $45,001+ Support
No sacrifice $0 $500 $2,000 $5,000
$10,001 − $15,000 Support $500 $1,000 $2,500 $5,500
$15,001 − $45,000 Support $2,000 $2,500 $4,000 $7,000
$45,001+ Support $5,000 $5,500 $7,000 $10,000
Discount to towers and upgrades
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $25,001 − $45,000 Support $45,001+ Support
No sacrifice 0% 10% 20%
$25,001 − $45,000 Support 10% 20% 30%
$45,001+ Support 20% 30% 40%
  • $15,001+ Support (Individual)
Buff
Cash modifier×1.5
Effect range70 units
  • $15,001+ Support (Both)
Buff
Cash modifier×2
Effect range70 units

Tower buffs

[edit | edit source]
Sun Temple Sacrifice Attack cooldown multiplier buff

In parentheses the approximate attack speed buff

No sacrifice $20,001 − $40,000 Support $40,001+ Support
No sacrifice 1.0× (+0%) 0.9× (+11%) 0.81× (+23%)
$20,001 − $40,000 Support 0.9× (+11%) 0.81× (+23%) 0.729× (+37%)
$40,001+ Support 0.81× (+23%) 0.729× (+37%) 0.6561× (+52%)
  • $30,001+ Support (Individual)
Buff
Range modifier×1.2
Pierce bonus+3
Effect range70 units
  • $30,001+ Support (Both)
Buff
Range modifier×1.44
Pierce bonus+6
Effect range75 units
Damage bonus
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $35,001 − $45,000 Support $50,001+ Support
No sacrifice 0 +1 +2
$35,001 − $45,000 Support +1 +2 +3
$50,001+ Support +2 +3 +4

Crosspaths

[edit | edit source]

If a sacrifice range is not given, it means it works on all versions of the attacks.

5-1-0
[edit | edit source]
Tower
Display range65 units → 75 units
Main attack
Targeting range65 units → 75 units
Projectile
Pierce20 → 21
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 75 units
Storm Blast
Targeting range65 units → 75 units
Projectile
Radius65 units → 75 units
Main attack - Pierce (Base: 21)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Magic $25,001 − $45,000 Magic $45,001+ Magic
No sacrifice 21 26 31 41
$15,001 − $25,000 Magic 26 31 36 46
$25,001 − $45,000 Magic 31 36 41 51
$45,001+ Magic 41 46 51 61
  • $10,001+ Support (Individual)
Tower
Display range75 units → 80 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 80 units
Storm Blast
Targeting range75 units → 80 units
Projectile
Radius75 units → 80 units
Tower buffs
Effect range75 units → 80 units
  • $10,001+ Support (Both)
Tower
Display range80 units → 85 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range80 units → 85 units
Storm Blast
Targeting range80 units → 85 units
Projectile
Radius80 units → 85 units
Tower buffs
Effect range80 units → 85 units
5-2-0
[edit | edit source]
Tower
Display range75 units → 87 units
Main attack
Targeting range75 units → 87 units
Projectile
Pierce21 → 23
Speed400 units/s → 700 units/s
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 87 units
Storm Blast
Targeting range75 units → 87 units
Projectile
Radius75 units → 87 units
Main attack - Projectile speed in units/s (Base: 700 units/s, rounded to nearest integer)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Military $25,001 − $35,000 Military $35,001 − $45,000 Military $45,001+ Military
No sacrifice 700 784 868 952 1,050
$15,001 − $25,000 Military 784 878 972 1,066 1,176
$25,001 − $35,000 Military 868 972 1,076 1,180 1,302
$35,001 − $45,000 Military 952 1,066 1,180 1,295 1,428
45,001+ Military 1,050 1,176 1,302 1,428 1,575
Main attack - Pierce (Base: 23)
Sun Temple Sacrifice True Sun God Sacrifice
No sacrifice $15,001 − $25,000 Magic $25,001 − $45,000 Magic $45,001+ Magic
No sacrifice 23 28 33 43
$15,001 − $25,000 Magic 28 33 38 48
$25,001 − $45,000 Magic 33 38 43 53
$45,001+ Magic 43 48 53 63
  • $10,001+ Support (Individual)
Tower
Display range87 units → 92 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range87 units → 92 units
Storm Blast
Targeting range87 units → 92 units
Projectile
Radius87 units → 92 units
Tower buffs
Effect range87 units → 92 units
  • $10,001+ Support (Both)
Tower
Display range92 units → 97 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range92 units → 97 units
Storm Blast
Targeting range92 units → 97 units
Projectile
Radius92 units → 97 units
Tower buffs
Effect range92 units → 97 units
5-0-1
[edit | edit source]
Main attack
Projectile
Knockback
Multiplier×1.25
Multiplier for Lead×0.6
Multiplier for Ceramic×0.6
Multiplier for MOAB-Class×0.3
Duration0.5s
5-0-2
[edit | edit source]
Tower
Display range65 units → 68 units
Main attack
Targeting range65 units → 68 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+0 → +1
Filters
  • Can now hit Camo
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 68 units
Storm Blast
Targeting range65 units → 68 units
Projectile
Radius65 units → 68 units
Golden Glaives
Blade Shooter
Ballistic Missile
Golden Spectre (All attacks)
Arcane Blast
Storm Blast
Mini-Sun Avatar
Filters
  • Can now target Camo
All projectiles
Filters
  • Can now hit Camo
  • $10,001+ Support (Individual)
Tower
Display range68 units → 73 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range68 units → 73 units
Storm Blast
Targeting range68 units → 73 units
Projectile
Radius68 units → 73 units
Tower buffs
Effect range68 units → 73 units
  • $10,001+ Support (Both)
Tower
Display range68 units → 73 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range73 units → 78 units
Storm Blast
Targeting range73 units → 78 units
Projectile
Radius73 units → 78 units
Tower buffs
Effect range73 units → 78 units

To describe the sacrifices done to create a VTSG, they are written in a similar way to Tower crosspaths but with 4 numbers, indicating the categories (Primary, Military, Magic, Support, in that order) which have maximum sacrifices. For example a 2-2-2-1 VTSG means that Primary, Military and Magic sacrifices were maxed for the Temple and Sun God upgrades, but Support sacrifices were not used to create the Temple as it can only receive sacrifices from 3 categories at the same time. This is the system that the stats section below will use for simplicity.

Tower
Display range65 units
Footprint37 × 40 units
Targeting options
  • First
  • Last
  • Close
  • Strong


  • X-X-X-1
Tower
Display range65 units → 70 units


  • X-X-X-2
Tower
Display range65 units → 75 units


Main attack

[edit | edit source]
Main attack
Cooldown0.05s
Offset (X, Y, Z)
0.4, 17.5, 21.58
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Random angle8°
Pierce20
Damage30
Damage typeNormal
Speed400 units/s
Lifespan0.6s
Radius9 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Sacrifice benefits

  • 1-X-X-X
Main attack
Cooldown0.05s → 0.03s
  • 2-X-X-X
Main attack
Cooldown0.03s → 0.018s
  • X-1-X-X
Main attack
Projectile
Damage30 → 38
Speed400 units/s → 600 units/s
  • X-2-X-X
Main attack
Projectile
Damage38 → 46
Speed600 units/s → 900 units/s
  • X-X-1-X
Main attack
Projectile
Pierce20 → 40
Radius9 units → 13.05 units
Blowback
Chance20%
Min distance0 units
Max distance∞ units
Cannot apply toMOAB-Class Bloons
  • X-X-2-X
Main attack
Projectile
Pierce40 → 60
Radius13.05 units → 13.05 units
Blowback
Chance20% → 36%
  • X-X-X-1
Main attack
Targeting range65 units → 70 units
  • X-X-X-2
Main attack
Targeting range70 units → 75 units

Golden Glaives

[edit | edit source]
  • 1-X-X-X
Golden Glaives
Cooldown0.5s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce50
Damage200
Damage typeNormal
Speed250 units/s
Bounce distance150 units
Bounce targetingDepends on targeting option
Lifespan2s
Radius6.25 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • 2-X-X-X
Golden Glaives
Copies of this attack1 → 2
  • X-X-X-1
Golden Glaives
Targeting range65 units → 70 units
  • X-X-X-2
Golden Glaives
Targeting range70 units → 75 units

Blade Shooter

[edit | edit source]
  • 1-X-X-X
Blade Shooter
Cooldown1.5s
Offset (X, Y, Z)
0, 0, 22.7
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count8
Angle360°
Pierce200
Damage500
Damage typeNormal
Speed160 units/s
Lifespan3.125s
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • 2-X-X-X
Blade Shooter
Copies of this attack1 → 2
  • X-X-X-1
Blade Shooter
Targeting range65 units → 70 units
  • X-X-X-2
Blade Shooter
Targeting range70 units → 75 units

Notes:

  • The blades of the second attack are shifted 22.5°.

Ballistic Missile

[edit | edit source]
  • X-1-X-X
Ballistic Missile
Cooldown3.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range∞ units
Filters
  • Only targets these categories: MOAB-Class
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Speed270 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan7.4074s
Radius4 units
Filters
  • Cannot hit Camo
  • Can only hit the target
  • Ignores blockers
Explosion
Pierce40
Damage2
Damage to MOAB-Class+3,998
Damage typeNormal
Lifespan0.05s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • X-2-X-X (The projectile changes are only for the second copy of the attack)
Ballistic Missile
Copies of this attack1 → 2
Projectile
Speed270 units/s → 350 units/s
Lifespan7.4074s → 5.7142s

Notes:

  • This attack has a minimum range of 100 units, meaning it will ignore Bloons inside this radius.
  • Missile can seek a new target if its current target disappears.

Vengeful Spectre

[edit | edit source]
  • X-1-X-X
Vengeful Spectre spawner
Cooldown2s
Offset (X, Y, Z)
899.7, 0, -1,100.0997
TargetingDoes not apply
  • Ignores blockers
  • Can fire between rounds

Sub-tower

Tower
Display range1 units
Footprint radius1 units
Movement speed60 units/s
Lifespan∞s
Maximum sub-towers2
Targeting options
  • Circle
Attack
TargetingFirst
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Dart
Pierce6
Damage100
Damage typeSharp
Speed400 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Bomb
Alternate projectile interval2 attacks
Pierce1
Max pierce1
Speed300 units/s
Lifespan1.6667s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce30
Damage30
Damage to Ceramic+40
Damage typeExplosion
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • X-2-X-X (The targeting option change only applies to the True Sun God spawner)
Tower
Maximum sub-towers4
Targeting options
  • Figure Infinite


Arcane Blast

[edit | edit source]
  • X-X-1-X
Arcane Blast
Copies of this attack6
Cooldown2.0s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce15
Damage160
Damage typeNormal
Speed200 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed620 °/s
Lifespan1.6s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • X-X-2-X
Arcane Blast
Copies of this attack6 → 12
  • X-X-X-1
Arcane Blast
Targeting range65 units → 70 units
  • X-X-X-2
Arcane Blast
Targeting range70 units → 75 units

Notes:

  • The projectiles spawn at different angles with respect to their intended target:
    • Temple: 40°, -40°, 80°, -80°, 120° and -120°.
    • Sun God: 60, -60°, 100°, -100°, 140° and -140°.

Storm Blast

[edit | edit source]
  • X-X-1-X
Storm Blast
Cooldown5.0s
Offset (X, Y, Z)
0, 0, 22.7
TargetingBloons in range
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce500
BFB pierce penalty+4
Lifespan0.05s
Radius65 units
Filters
  • Cannot hit Camo
  • Cannot hit bosses
  • Cannot hit ZOMGs
  • Cannot hit DDTs
  • Cannot hit BADs
  • Ignores blockers
Blowback
Chance100%
Min distance33 units
Max distance9999999 units
  • X-X-2-X (The projectile change only applies for the True Sun God version of the attack)
Storm Blast
Copies of this attack1 → 2
Projectile
Filters
  • Can now hit Camo
  • X-X-X-1
Storm Blast
Targeting range65 units → 70 units
Projectile
Radius65 units → 70 units
  • X-X-X-2
Storm Blast
Targeting range70 units → 75 units
Projectile
Radius70 units → 75 units

Notes:

  • Removes Glue and Frozen status from affected Bloons.

Vengeful Mini-Sun Avatar

[edit | edit source]
  • X-X-1-X
Vengeful Mini-Sun Avatar spawner
Cooldown30s
Offset (X, Y, Z)
0, 0, 0
TargetingRandom position
Targeting range65 units
  • Ignores blockers
  • X-2-X-X
Vengeful Mini-Sun Avatar spawner
Copies of this attack1 → 2
  • The spawner has a minimum range of 12 units and its cooldown cannot be reduced.

Sub-tower

Tower
Display range50 units
Footprint radius6 units
Placeable onLand
Lifespan65s
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.03s
Offset (X, Y, Z)
0, 5.4, 12.9
TargetingDepends on the targeting option, defaults to parent targeting
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle30°
Random angle8°
Pierce6
Damage4
Damage typePlasma
Speed400 units/s
Lifespan0.6s
Radius6 units
Filters
  • Cannot hit Camo

Buffs

[edit | edit source]
  • X-X-X-1
Tower
Display range70 units
Cash per round$5,000
Buff
Range modifier×1.2
Cooldown modifier×0.81
Discount modifier-0.2
Cash modifier×1.5
Damage bonus+2
Pierce bonus+3
Effect range70 units
  • X-X-X-2
Tower
Display range70 units → 75 units
Cash per round$5,000 → $10,000
Buff
Range modifier×1.2 → ×1.44
Cooldown modifier×0.81 → ×0.6561
Discount modifier-0.2 → -0.4
Cash modifier×1.5 → ×2
Damage bonus+2 → +4
Pierce bonus+3 → +6
Effect range70 units → 75 units

Crosspaths

[edit | edit source]

If a sacrifice range is not given, it means it works on all versions of the attacks.

5-1-0
[edit | edit source]
Tower
Display range65 units → 75 units
Main attack
Targeting range65 units → 75 units
Projectile
Pierce20 → 21
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 75 units
Storm Blast
Targeting range65 units → 75 units
Projectile
Radius65 units → 75 units
  • X-X-1-X
Main attack
Projectile
Pierce21 → 41
  • X-X-2-X
Main attack
Projectile
Pierce41 → 61
  • X-X-X-1
Tower
Display range75 units → 80 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 80 units
Storm Blast
Targeting range75 units → 80 units
Projectile
Radius75 units → 80 units
Tower buffs
Effect range75 units → 80 units
  • X-X-X-2
Tower
Display range80 units → 85 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range80 units → 85 units
Storm Blast
Targeting range80 units → 85 units
Projectile
Radius80 units → 85 units
Tower buffs
Effect range80 units → 85 units
5-2-0
[edit | edit source]
Tower
Display range75 units → 87 units
Main attack
Targeting range75 units → 87 units
Projectile
Pierce21 → 23
Speed400 units/s → 700 units/s
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range75 units → 87 units
Storm Blast
Targeting range75 units → 87 units
Projectile
Radius75 units → 87 units
  • X-1-X-X
Main attack
Projectile
Speed700 units/s → 1050 units/s
  • X-2-X-X
Main attack
Projectile
Speed1050 units/s → 1575 units/s
  • X-X-1-X
Main attack
Projectile
Pierce23 → 43
  • X-X-2-X
Main attack
Projectile
Pierce43 → 63
  • X-X-X-1
Tower
Display range87 units → 92 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range87 units → 92 units
Storm Blast
Targeting range87 units → 92 units
Projectile
Radius87 units → 92 units
Tower buffs
Effect range87 units → 92 units
  • X-X-X-2
Tower
Display range92 units → 97 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range92 units → 97 units
Storm Blast
Targeting range92 units → 97 units
Projectile
Radius92 units → 97 units
Tower buffs
Effect range92 units → 97 units
5-0-1
[edit | edit source]
Main attack
Projectile
Knockback
Multiplier×1.25
Multiplier for Lead×0.6
Multiplier for Ceramic×0.6
Multiplier for MOAB-Class×0.3
Duration0.5s
5-0-2
[edit | edit source]
Tower
Display range65 units → 68 units
Main attack
Targeting range65 units → 68 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+0 → +1
Filters
  • Can now hit Camo
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range65 units → 68 units
Storm Blast
Targeting range65 units → 68 units
Projectile
Radius65 units → 68 units
Golden Glaives
Blade Shooter
Ballistic Missile
Golden Spectre (All attacks)
Arcane Blast
Storm Blast
Mini-Sun Avatar
Filters
  • Can now target Camo
All projectiles
Filters
  • Can now hit Camo
  • X-X-X-1
Tower
Display range68 units → 73 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range68 units → 73 units
Storm Blast
Targeting range68 units → 73 units
Projectile
Radius68 units → 73 units
Tower buffs
Effect range68 units → 73 units
  • X-X-X-2
Tower
Display range73 units → 78 units
Main attack
Golden Glaives
Blade Shooter
Arcane Blast
Targeting range73 units → 78 units
Storm Blast
Targeting range73 units → 78 units
Projectile
Radius73 units → 78 units
Tower buffs
Effect range73 units → 78 units

Tips and recommendations

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add more efficient sacrifices using 2 or more towers and situations where players should not max the sacrifices (e.g. Least Cash Bosses)
This section was last updated for: version 54.0

The table below presents the most efficient single-tower solution to achieve maximum sacrifice benefits:

1 Tower Temple Sacrifice
Category Monkey

Knowledge

Easy Medium Hard Impoppable
Primary No  5-0-0 Bomb Shooter ($51,145)  5-0-0 Tack Shooter ($50,310)  5-0-0 Tack Shooter ($54,340)  2-5-0 Boomerang Monkey ($50,005)
Yes  5-0-0 Tack Shooter ($60,375)
Military No  5-0-0 Heli Pilot ($58,860)  2-0-5 Heli Pilot ($50,300)  2-5-0 Heli Pilot ($50,440)  5-0-0 Sniper Monkey ($51,000)
Yes  5-0-0 Heli Pilot ($58,800)  2-0-5 Heli Pilot ($50,225)  0-5-0 Mortar Monkey ($50,020)  5-1-0 Sniper Monkey ($50,280)
Magic No  0-5-0 Wizard Monkey ($51,550)  0-5-0 Alchemist ($53,275)  0-0-5 Ninja Monkey ($52,275)  0-5-0 Druid ($50,340)
Yes  0-5-0 Druid ($50,240)
Support No  0-5-0 Monkey Village ($60,305)  0-0-5 Engineer Monkey ($50,070)  0-0-5 Engineer Monkey ($54,075)  0-0-5 Engineer Monkey ($60,085)
Yes  0-5-0 Monkey Village ($60,285)

If the player used Support sacrifices for the Sun Temple, then the towers will be discounted for the True Sun God, requiring sacrifices whose cost is higher than $62,500 without discounts:

1 Tower Temple Sacrifice with Sun Temple discount (20%)
Category Monkey

Knowledge

Easy Medium Hard Impoppable
Primary No  0-5-0 Boomerang Monkey +

 0-0-5 Glue Gunner ($50,115)

 5-0-0 Bomb Shooter +

 3-0-0 Bomb Shooter ($50,040)

 5-0-0 Bomb Shooter ($51,990)  0-5-0 Desperado ($50,210)
Yes  0-5-0 Boomerang Monkey +

 0-0-5 Glue Gunner ($50,075)

Military No  0-0-5 Dartling Gunner ($51,400)  5-0-0 Heli Pilot ($55,400)  5-0-0 Heli Pilot ($59,835)  0-1-5 Mortar Monkey ($50,110)
Yes  0-0-5 Dartling Gunner ($51,380)  5-0-0 Heli Pilot ($55,340)  5-0-0 Heli Pilot ($59,770)  0-1-5 Mortar Monkey ($50,085)
Magic No  5-0-0 Wizard Monkey +

 0-5-0 Ninja Monkey ($50,160)

 0-5-2 Mermonkey ($50,065)  0-5-0 Wizard Monkey ($52,405)  0-5-0 Alchemist ($51,145)
Yes  5-0-0 Wizard Monkey +

 0-5-0 Ninja Monkey ($50,140)

Support No  0-5-0 Engineer Monkey ($59,400)  0-5-0 Monkey Village ($56,760)  0-5-0 Monkey Village ($61,305)  0-5-0 Spike Factory ($50,785)
Yes  0-5-0 Monkey Village ($56,745)  0-5-0 Monkey Village ($61,285)  0-5-0 Spike Factory ($50,785)

Notes:

Trivia

[edit | edit source]
  • The Storm Blast attack has been named "fart attack" in official patch notes[1][2].
  • The Distraction effect that is provided by Magic sacrifices is always present in the Main Attack behavior, however, the chance of happening is set at 0%.

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ "4xx Sun Temple magic Storm Blast fart attack no longer strips Glue from Boss/BAD
    [...]
    T2 Magic Storm Blast fart attack can hit up to MOAB > BFBs
    Magic Storm Blast fart attack BFB pierce penalty +4" – Rohan Sharpe-Anforth (Tue, 14 Oct 2025). "Bloons TD 6 v51.0 - Update Notes!". Reddit. Retrieved Mon, 10 Nov 2025.
  2. ↑ "Magic Storm Blast fart attack v1 can hit up to Ceramic > MOABs" – Rohan Sharpe-Anforth (Tue, 21 Oct 2025). "Bloons TD 6 v51.1 - Patch Notes!". Reddit. Retrieved Mon, 10 Nov 2025.
[edit | edit source]