BAD (Battles 2)

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BAD iterations: BTD6 • BATTD • Battles 2
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BAD
Health 12,500 (normal)
25,000 (Fortified)
RBE 48,260 (normal)
86,160 (Fortified)
Layers 13
Speed 4.5 units per second
(×0.18 Red Bloon speed)
Radius 40 units
Immunity None
Parent of ZOMG ×2, DDT ×3
Child of None

The BAD is a type of MOAB-Class Bloon in Bloons TD Battles 2.

Round appearances

# Bloon groups RBE Duration XP
50 BAD ×1 488,060 0.1s 12,880
69 BAD ×2
BAD ×1
2,616,720 26s 19,720
90 Fortified BAD ×1
BAD ×1
3,897,860 46s 27,280
100 Fortified BAD ×1
Fortified BAD ×1
6,010,800 26s 30,880

Bloon sends

Name Amt. Rounds Cost Income Duration Income per cost Cost per sec. Income per sec.
Spaced BAD 1 30–31 $15,000 -400 7s -0.0266667 $2142.86 -57.1429
Grouped BAD 1 32+ $15,000 -400 1s -0.0266667 $15000 -400

Skins

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Tips

This section was last updated for: version 4.13
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
  • BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send.
  • First Strike Capability with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly.

Screenshots

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Assets