Although BADs normally have 48,260 RBE (86,160 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 25, so the actual RBE of the BAD on round 30 is almost 80631 (almost 149501 when Fortified). Like all MOAB-class Bloons, a BAD has four damage phases.
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BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send.
First Strike Capability with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly.
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