Revision as of 06:32, 20 September 2026 by Qwertyxp2000(talk | contribs)(→Strategy: " I don't think so at all tbh. [about the x-2 spac] Spike Factory investment is very perilous because the more you invest in it, the more your ass gets kicked by the round 6 ceramic rush." - Planterror)
Spike Factories are tailor made for guarding exits but can be used anywhere. Powerful upgrades include: White Hot Spikes, Spiked Ball Factory, MOAB-SHREDR, Spike Storm.
It dispenses spike piles onto random areas of track. Spike piles each have 5 pierce, with a visual representation of pierce based on pierce remaining. Spikes last up to 70 seconds or 1 round, whichever comes first. It can be improved to strengthen each spike pile into spiked balls and mines, or attack significantly faster and disperse MOAB-shredding spikes throughout all paths.
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections.
Spike Factory is a decent way to protect exits against stray Bloons, especially in Monkey vs Monkey and when delaying the free boost of Golden Egg Scrambler, but will struggle against large groups. Do not rely on Spike Factory as the primary defense, as it will fall apart once the Ceramic rushes on as low as Round 6 arrive (Round 4 on Monkeys From Space); instead, Spike Factories should only be used as secondary defense. Early on, do minimal investment, with one or two 0-0 Spactories and upgrade to T1 upgrades if needed; T2 is too inefficient.
Spike Factory becomes considerably better with MK for both tanking Bloons and for MOAB-class damage (with MOAB SHREDR and Spike Storm). After gaining flat pierce MK, multiple base Spike Factories become more efficient against leaks.
Its grouped weaknesses are reduced significantly with both T4 upgrades, though Spiked Mines is useless in the multiplatform version. However, Spiked Ball Factory remains an effective tank against Bloons when transitioning into the wincon.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
Assets
Mobile portrait
Mobile icon
Footnotes
↑ 1.01.11.2In the Flash version, the MOAB damage multiplier applies twice due to a bug. It deals 44% more MOAB damage at rank 3, 207% more at rank 8, and 298% at rank 13. These tiers do not affect its damage to Boss Bloons at all, as MOAB-SHREDR Spikes has a separate damage modifier for them.
↑In the mobile version, this actually reduces Spike Storm's cooldown by 12 seconds.