Monkey v Monkey

Revision as of 21:59, 29 March 2025 by Polavux (talk | contribs)
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: needs screenshots of the user interfaces to accompany key points in the text of the article

Monkey v Monkey,[fn 1] abbreviated MvM, is an asynchronous multiplayer feature in Bloons Monkey City that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending Bloontonium. An opponent can defend against an attack by playing a modified tile with increased difficulty and more difficult Bloons. If the attacker wins, the attacker steals City Cash from the opponent and may destroy some of the opponent's buildings, the attacker gains Honor, and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can research stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode.

Attacking

In the Flash version

Attacks cost Bloontonium based on the City Level of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type.

During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule.

List of modifiers

Name Effect Research required
Regrow Assault Regrow Bloons are significantly more common and can appear as early as round 1 instead of round 4. Functions identically to a Regrow Assault tile. Rubber Repair
Camo Assault Camo Bloons are significantly more common and can appear as early as round 1 instead of round 7. Functions identically to a Camo Assault tile. Camo Modification Tech
Extra Lead Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. Heavy Bloon Armor
Extra MOAB Hidden from tile details. If MOAB-class bloons spawn on a given round, then extra MOAB-class bloons will be added at the end of a round. The strongest bloon type is chosen, and DDTs are prioritized over ZOMGs, making it possible to see them in singles instead of groups of 3. MOABs

In the mobile version

Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a Bloon Strategy associated with them and are selected based on a random group of 3. The player can reroll for different bloon strategies at the cost of   10. Since Bloontonium is a percentage, no difficulty modifiers can be changed except for the Extra Strong attack, which also costs   10. The player can also fill their Bloontonium reserves if the player does not have enough Bloontonium, filling to   100% at the cost of Bloonstones, at   1 per   2%.

During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled.

List of themes

Icon Text Effect Research required
  Cluster Chaos
Send tightly clustered groups when possible.
Dense Bloon waves are significantly more common and packed MOABs and packed BFBs can appear. This has the side effect of reducing the overall duration of rounds, speeding up the attack considerably. —
  Round Ramp
Bloons come weakest to strongest
All Bloon groups are arranged in order of their rank (i.e. the order in which Bloons are prioritized by Strong targeting). Stronger Bloons are slightly more numerous. —
  Fast and Furious
Speed over toughness
Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter, Lead Bloons are rare, and DDTs and packed MOABs can appear. Fast Bloons
  Hard and Heavy
Extra leads and ceramics
Lead Bloons and Ceramic Bloons are significantly more common. Heavy Bloon Armor
  Cash Starve
Less RBE for a few rounds, then regular afterwards
Reduces the RBE of early rounds slightly.[fn 2] Heavy Bloon Armor
  Regrow Rush of Death
Tightly spaced regrow bloons
Regrow Bloons appear as early as round 1 instead of round 3. The last wave of every round, and only the last wave, contains all Regrow Bloons. Rubber Repair
  Camo Craziness
High % of camo bloons
Camo Bloons are significantly more common and can appear as early as round 1 instead of round 6. DDTs can appear. Camo Modification Tech
  Sneaky Camo
All bloons are non-camo except for a few rounds throughout
Three equally distributed rounds (four if extra strong) contain all Camo Bloons. Camo Bloons cannot appear at all on other rounds. Camo Modification Tech
  Camo Regrow Pain
Send as many camo regrow bloons as possible
Increases the odds of Camo Bloons and adds the Regrow property to all Camo Bloons. Camo Modification Tech
  MOAB Push
Sends a MOAB as early as possible
MOABs can start spawning one round earlier (up to four rounds earlier if extra strong, depending on difficulty). Rounds that can spawn MOABs use different generation mechanics, so on the modified rounds, Rainbow Bloons and Ceramic Bloons are more common. MOABs
  ZOMG Zuprise
Send a single ZOMG as a suprise on an earlier round
Adds one ZOMG to the start of the last round (second-to-last round if extra strong). ZOMGs

Defending

When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection.

Attacks occupy unclaimed tiles within range of the player's city. Attacks cannot occupy Volcano Terrain tiles, Cave Terrain tiles, Special Terrain tiles, or tiles containing a treasure chest. Attacks use the same tracks as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, non-stop mode is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to Apopalypse mode from Bloons TD 5. Unlike Apopalypse, end-of-round cash is still given.

Pacifist Mode

Pacifist Mode prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and it is automatically disabled if the player sends an attack when it is enabled. Additionally, in the Flash version only, Pacifist Mode cannot be enabled if the player has 1,000 or more Honor, though when attacking friends they can still appear in Pacifist Mode to them if they are not actively playing.

Strategy

  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
  This section is empty. You can help out by adding to it.

Footnotes

  1. ↑ Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".
  2. ↑ Internal data indicates that this theme is also supposed to reduce cash per pop on earlier rounds, but it has no effect due to a coding error.