Boomerang (BSM2)

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Boomerangs are a type of weapon in Bloons Supermonkey 2. They are equippable to all monkeys. Boomerang weapons are resisted by Lead Bloons in the mobile version.

Weapons

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Arm weapons

Boomerang Thrower
Cost: Red Blops1,200
[[File:|50x50px|link=Boomerang Thrower (BSM2)]] + Wide Spread
- Can't pop lead
Rapid Rangs
Cost: Red Blops3,500
[[File:|50x50px|link=Rapid Rangs]] + Increased Firing Speed
Multi Target
Cost: Red Blops9,000
[[File:|50x50px|link=Multi Target (BSM2) (arm)]] + Increased Pierce
Ricochet Rangs
Cost: Red Blops28,500
[[File:|50x50px|link=Ricochet Rangs]] + Aims for closest bloon
Shuriken
Cost: Red Blops62,000
[[File:|50x50px|link=Shuriken]] + Increased Firing Speed
+ Increased Pierce & Damage
Radar Glaives
Cost: Red Blops176,000
[[File:|50x50px|link=Radar Glaives]] + Homing Glaives
+ Increased Damage
Crouching Monkey
Cost: Red Blops295,000
[[File:|50x50px|link=Crouching Monkey]] + Seeks out bloons
+ Short Recharge

Core weapons

Radial Rangs
Cost: Red Blops1,000
[[File:|50x50px|link=Radial Rangs]] + 2 Orbiting Boomerangs
- Can't pop lead
Multi-Target
Cost: Red Blops5,000
[[File:|50x50px|link=Multi-Target (BSM2) (core)]] + Increased Pierce
Double Ranga
Cost: Red Blops9,000
[[File:|50x50px|link=Double Ranga (BSM2)]] + 4 Orbiting Boomerangs
Seeker Rangs
Cost: Red Blops25,500
[[File:|50x50px|link=Seeker Rangs]] + Boomerangs seek out targets
Sai
Cost: Red Blops58,000
[[File:|50x50px|link=Sai (BSM2)]] + Increased Pierce
Katana
Cost: Red Blops197,000
[[File:|50x50px|link=Katana]] + Larger Projectiles
+ Increased Pierce
Mass Distraction
Cost: Red Blops325,000
[[File:|50x50px|link=Mass Distraction]] + Stuns All Bloons
+ Long Duration

Arm weapons

Boomerang Thrower
Cost: Red Blops60
[[File:|50x50px|link=Boomerang Thrower (BSM2)]] Super boomerangs fly in an arc to take out multiple bloons
(Weakness: lead bloons)
Rapid Rangs
Cost: Red Blops175
[[File:|50x50px|link=Rapid Rangs]] It's all in the wrist - throw speed increases dramatically
Multi-Target
Cost: Red Blops450
[[File:|50x50px|link=Multi Target (BSM2) (arm)]] Serrated rangas now carve through many more bloons
Ricochet Rangs
Cost: Red Blops1,425
[[File:|50x50px|link=Ricochet Rangs]] Boomerangs now bounce to nearby bloons if they still have popping power
Shuriken
Cost: Red Blops3,100
[[File:|50x50px|link=Shuriken]] Switching to shuriken means faster firing and more bloons hit per shot
Radar Glaives
Cost: Red Blops8,800
[[File:|50x50px|link=Radar Glaives]] Big, smart, slicetastic glaives seek out bloons to destroy.
Crouching Monkey
Cost: Red Blops14,750
[[File:|50x50px|link=Crouching Monkey]] Activated Ability - Ninja sidekicks superjump from bloon to bloon and deliver killing blows, recharges over a short duration
Once purchased, click to toggle On and Off

Core weapons

Radial Rangs
Cost: Red Blops50
[[File:|50x50px|link=Radial Rangs]] Fast firing orbital rangs shred nearby bloons (Weakness: lead bloons)
Multi-Target
Cost: Red Blops250
[[File:|50x50px|link=Multi-Target (BSM2) (core)]] Razor-edged rangas pop more bloons per orbit
Double Ranga
Cost: Red Blops450
[[File:|50x50px|link=Double Ranga (BSM2)]] Twin firing ports double the orbital popping power
Seeker Rangs
Cost: Red Blops1,275
[[File:|50x50px|link=Seeker Rangs]] Integrated elastometers detect and seek bloons within a short range
Sai
Cost: Red Blops2,900
[[File:|50x50px|link=Sai (BSM2)]] Ninja training replaces rangas with sai, damaging more bloons per orbit
Katana
Cost: Red Blops9,850
[[File:|50x50px|link=Katana]] Long-bladed katanas hit bloons more easily and shred even more bloons per orbit
Mass Distraction
Cost: Red Blops16,250
[[File:|50x50px|link=Mass Distraction]] Activated Ability - Flash bomb shockwave that stuns all bloons within a large radius
Once purchased, click to toggle On and Off

Research

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Strategy

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Template:BSM2M achievement list by name

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