Talk:Pet Rabbit

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Latest comment: 3 September by Polavux in topic Movement mechanics
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Movement mechanics

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How should we explain how it moves and targets? It seems to have a limited vision range for its normal attacking-off-cooldown state and if it doesn't see any targets for a couple seconds, then it gains mapwide vision to teleport and start attacking again. Does anyone have additional details to add or should we just add a description like that without a lot of specific info (also I'm not completely confident that's correct) Xochitl (talk) 13:17, 3 September 2026 (UTC)Reply

Its targeting model sets it to its "idle state" after 2 seconds of not finding a target, which I assume is when its targeting changes. I don't know any other specifics. If you need any other details, then I'll need to look at the code in Ghidra to figure it out. Polavux (talk) 17:15, 3 September 2026 (UTC)Reply