Difficulty: Difference between revisions

Created page with "'''Difficulty''' is a mechanic in the {{series|Bloons TD}} that allows the player to adjust the gameplay to be easier or more difficult. In the numbered games, it affects properties such as starting lives, the cost of towers and upgrades, the number of rounds required to win the game, and the speed of the Bloons. It behaves differently in ''Bloons Monkey City'' and ''Bloons Adventure Time TD''. The difficulty mechanic debuted in ''Bloo..."
 
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m Text replacement - "{{mobile version|Bloons TD 5}}" to "{{multiplat version|Bloons TD 5}}"
 
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==Mechanics==
==Mechanics==
===''[[Bloons Tower Defense 2]]''===
===''[[Bloons Tower Defense 2]]''===
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]], unlike in later games, where [[map difficulty]] is a separate system. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]].
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]]. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]].
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Map
!Map
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===''[[Bloons TD 5]]''===
===''[[Bloons TD 5]]''===
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. [[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}.
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds.
 
[[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{multiplat version|Bloons TD 5}} and {{console version|Bloons TD 5}}. On Impoppable, the player cannot gain more lives by any means, round 85 has four more [[ZOMG (BTD5)|ZOMG]]s, [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health, and [[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]]).
{|class="wikitable"
{|class="wikitable"
!Mode
!Mode
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!Bloon speed
!Bloon speed
!Rounds
!Rounds
!Other modifiers
!Medal
!Medal
|-
|-
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|±0
|±0
|1–50
|1–50
|—
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze
|-
|-
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| +3.5
| +3.5
|1–65
|1–65
|—
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver
|-
|-
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| +8.75
| +8.75
|1–85
|1–85
|—
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold
|-
|-
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| +17.5
| +17.5
|1–85
|1–85
|
*The player cannot gain more lives by any means
*Round 85 has four more [[ZOMG (BTD5)|ZOMG]]s
*[[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health
*[[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]])
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable
|}
|}
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===''[[Bloons TD 6]]''===
===''[[Bloons TD 6]]''===
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]].
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. On [[Easy]] difficulty only, the MOAB on round 40 has 33% less health.
 
Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]].
{|class="wikitable"
{|class="wikitable"
!Mode
!Mode
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!Bloon speed
!Bloon speed
!Rounds
!Rounds
!Other modifiers
!Modes
!Modes
!Medal
!Medal
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|×1.0
|×1.0
|1–40
|1–40
|
*The MOAB on round 40 has 33% less health
|[[Primary Only]], [[Deflation (BTD6)|Deflation]]
|[[Primary Only]], [[Deflation (BTD6)|Deflation]]
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze
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|×1.1
|×1.1
|1–60
|1–60
|—
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]]
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]]
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver
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|×1.25
|×1.25
|3–80
|3–80
|—
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]]
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]]
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold
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===''[[Bloons Adventure Time TD]]''===
===''[[Bloons Adventure Time TD]]''===
{{main|Difficulty (BATTD)}}
{{main|Difficulty (BATTD)}}
In ''Bloons Adventure Time TD'', difficulty affects starting lives, the health of MOAB-Class Bloons, and the number of rounds. Most maps have one set of difficulty modifiers for each of the four difficulty levels that change the properties of Bloons, though most maps have no difficulty modifiers for Normal difficulty. Some difficulty modifiers change their behavior depending on the map or difficulty (for example, [[Ghost Bloon|Ghost]] MOAB-Class Bloons only appear on [[Promcoming]] maps).
In ''Bloons Adventure Time TD'', difficulty affects starting lives, the health of MOAB-Class Bloons, and the number of rounds. Most maps have one set of difficulty modifiers for each of the four difficulty levels that change the properties of Bloons, though most maps have no difficulty modifiers for Normal difficulty. Some difficulty modifiers behave differently depending on the map or difficulty (for example, [[Regrow Bloon (BATTD)|Regrow Bloon]]s only regenerate 50% faster on [[Candy Fountain]] Hard and [[Ghost Bloon|Ghost]] MOAB-Class Bloons only appear on [[Promcoming]] maps).
{|class="wikitable"
{|class="wikitable"
!Mode
!Mode