The Eternal: Difference between revisions
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'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it | '''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hits the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]]. | ||
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist. | The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist. | ||
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*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly. | *The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly. | ||
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly. | *By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly. | ||
**The optimal way to limit its Health scaling is popping it on the second turn. | **The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. [[Defender]]s, and lingering effects like [[On Fire (BCS)|On Fire]] and [[Acid Pool (BCS)|Acid Pool]]) can delay it further. | ||
**If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals. | **If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals. | ||
*Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]]. | *Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]]. | ||