Broken Heart: Difference between revisions

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m Text replacement - "|tile relic =y↵|store relic =y" to "|obtained=Relic Tiles, Team Store"
 
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{{BTD6 relic info
{{BTD6 generic item info
|id=BrokenHeart
|id=BrokenHeart


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|image      =BTD6 relic BrokenHeart.png
|image      =BTD6 relic BrokenHeart.png
|description=All attacks do +5 damage to Regrow Bloons
|description=All attacks do +5 damage to Regrow Bloons
|obtained=Relic Tiles, Team Store
|introduced    =32.0
}}
}}
'''Broken Heart''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It causes all [[tower]]s to deal +5 damage to [[Regrow Bloon (BTD6)|Regrow Bloon]]s. Anything that prevents regeneration (e.g. [[Grow Blocker (BTD6)|Grow Blocker]]) does not prevent the damage bonus from applying. It stacks additively if both the Map Relic and Store Relic are active, increasing the bonus to +10.
'''Broken Heart''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It causes all [[tower]]s to deal +5 damage to [[Regrow Bloon (BTD6)|Regrow Bloon]]s. Anything that prevents regeneration (e.g. [[Grow Blocker (BTD6)|Grow Blocker]]) does not prevent the damage bonus from applying. It stacks additively if both the Map Relic and Store Relic are active, increasing the bonus to +10.


==Tips==
==Tips==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
*Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles.
*Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles.
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs.
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm.


==Update history==
==Update history==