Update history:Bloons TD 6/Version 51.0: Difference between revisions
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'''Version 51.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2025. It introduced the [[Ballistic Obliteration Missile Bunker]] [[Paragon]] for the [[Bomb Shooter (BTD6)|Bomb Shooter]] and the [[Three Mines 'Round]] [[map]].<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref> | '''Version 51.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2025. It introduced the [[Ballistic Obliteration Missile Bunker]] [[Paragon]] for the [[Bomb Shooter (BTD6)|Bomb Shooter]] and the [[Three Mines 'Round]] [[map]].<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref> | ||
As part of a collaboration with the ''Masters of the Universe'' franchise from Mattel that began in [[Bloons TD 6 | As part of a collaboration with the ''Masters of the Universe'' franchise from Mattel that began in [[Update history:Bloons TD 6/Version 46.0|version 46.0]], this update also introduces the [[Skeletor]] [[Hero Skin]] for [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] and the [[Havoc Staff]] [[Power]], alongside their introduction [[Quest (BTD6)|Quest]]. | ||
==Additions== | ==Additions== | ||
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===[[Shop (BTD6)|Shop]] items=== | ===[[Shop (BTD6)|Shop]] items=== | ||
{{BTD6 shop item list|introduced=51.0}} | |||
===Cosmetic items=== | ===Cosmetic items=== | ||
| Line 51: | Line 42: | ||
| version = 51.0 | | version = 51.0 | ||
| name = Sandbox | | name = Sandbox | ||
| changes = *Reset Damage button now also resets cash generation counters | | changes = *Reset Damage button now also resets cash generation counters | ||
}} | }} | ||
| Line 57: | Line 48: | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Boss Challenge;Boss Bloon Event | | changes 1 names = Paragon;Challenge rule;Boss Challenge;Boss Bloon Event | ||
| changes 1 = *{{ | | changes 1 = *{{change|Paragon limit is now applied per player and not globally}} | ||
}} | }} | ||
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|version=51.0 | |version=51.0 | ||
|tower=Dart Monkey | |tower=Dart Monkey | ||
|changes 1=*{{buff|Spiked | |changes 1=*{{buff|Spiked balls can now bounce from map borders|note=5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged|undoc=y}} | ||
|changes 1 tiers=3xx+ | |changes 1 tiers=3xx+ | ||
}} | }} | ||
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|quote 2=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...] | |quote 2=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...] | ||
|quote 2 tiers=xx5 | |quote 2 tiers=xx5 | ||
|changes 1=*{{buff|Ability | |changes 1=*{{buff|name=Ability|Passive activation can damage triggering Bloon and potentially prevent life loss if this damage is enough to completely destroy the target}} | ||
*{{buff|Ability | *{{buff|name=Ability|First hit can now soak through MOAB-Class layers|undoc=y}} | ||
*{{nerf|Ability | *{{nerf|name=Ability|First hit cannot affect MOABs or below|undoc=y}} | ||
}} | }} | ||
| Line 92: | Line 83: | ||
|version=51.0 | |version=51.0 | ||
|tower=Tack Shooter | |tower=Tack Shooter | ||
|changes 1=*{{buff|Main attack | |changes 1=*{{buff|name=Main attack|Now deals +5 bonus damage to Ceramic Bloons}} | ||
*{{buff| | *{{buff|name=Ability|Now deals +8 bonus damage to Ceramic Bloons}} | ||
|changes 1 tiers=x5x | |changes 1 tiers=x5x | ||
|quote 1=As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability. | |quote 1=As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability. | ||
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|version=51.0 | |version=51.0 | ||
|tower=Ice Monkey | |tower=Ice Monkey | ||
|changes 1=*{{buff|Main attack | |changes 1=*{{buff|name=Main attack|Damage increased|1|5}} | ||
*{{buff|Main attack | *{{buff|name=Main attack|Now deals +5 bonus damage to Ceramic Bloons}} | ||
*{{buff|Ice | *{{buff|name=Ice shards|Damage increased|5|10}} | ||
*{{change|Description changed|"Bloons take huge damage while frozen including MOAB-Class Bloons."|"Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"}} | *{{change|Description changed|"Bloons take huge damage while frozen including MOAB-Class Bloons."|"Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"}} | ||
|changes 1 tiers=5xx | |changes 1 tiers=5xx | ||
|changes 2=*{{nerf|Global attack | |changes 2=*{{nerf|name=Global attack|No longer freezes Camo, Lead, White, or Zebra Bloons if it cannot damage them}} | ||
*{{buff|Global attack | *{{buff|name=Global attack|Now deals 1 {{BTD6 dt|5}}-type base damage}} | ||
*{{buff|Global attack | *{{buff|name=Global attack|Now deals +3 bonus damage to Ceramic Bloons}} | ||
*{{buff| | *{{buff|name=Ability|Now deals +4 bonus damage to Frozen Bloons}} | ||
|changes 2 tiers=x5x | |changes 2 tiers=x5x | ||
|changes 3=*{{ | |changes 3=*{{rate change|name=Main attack|1.8|1.2}} | ||
|changes 3 tiers=50x+ | |changes 3 tiers=50x+ | ||
|changes 4=*{{ | |changes 4=*{{rate change|name=Main attack|1.35|0.9}} | ||
|changes 4 tiers=510+ | |changes 4 tiers=510+ | ||
|changes 5=*{{buff|Arctic Wind | |changes 5=*{{buff|name=Arctic Wind|Can slow down small Bloons when crosspathed again|fix=y}} | ||
|changes 5 tiers=150+;051+ | |changes 5 tiers=150+;051+ | ||
|path 2 tier 5 cost before=16000 | |path 2 tier 5 cost before=16000 | ||
| Line 134: | Line 125: | ||
|changes 1=*{{nerf|Glue duration for MOAB-Class Bloons reduced|12s|9s|note=X-X-4 Relentless Glue remains 12s}} | |changes 1=*{{nerf|Glue duration for MOAB-Class Bloons reduced|12s|9s|note=X-X-4 Relentless Glue remains 12s}} | ||
|changes 1 tiers=xx3 | |changes 1 tiers=xx3 | ||
|changes 2=*{{buff| | |changes 2=*{{buff|Now deals +4 bonus damage per tick to MOAB-Class Bloons}} | ||
|changes 2 tiers=203 | |changes 2 tiers=203 | ||
|changes 3=*{{buff| | |changes 3=*{{buff|Now deals +9 bonus damage per tick to MOAB-Class Bloons}} | ||
|changes 3 tiers=204 | |changes 3 tiers=204 | ||
|changes 4=*{{ | |changes 4=*{{neutral|No longer deals damage over time and instead deals 1 {{BTD6 dt|0}}-type damage when the glue is applied}} | ||
|changes 4 tiers=0x5+;105 | |changes 4 tiers=0x5+;105 | ||
|changes 5=*{{buff|Glue duration for MOAB-Class Bloons increased|12s|18s}} | |changes 5=*{{buff|Glue duration for MOAB-Class Bloons increased|12s|18s}} | ||
|changes 5 tiers=xx5 | |changes 5 tiers=xx5 | ||
|changes 6=*{{buff| | |changes 6=*{{buff|Now deals +19 bonus damage per tick to MOAB-Class Bloons}} | ||
|changes 6 tiers=205 | |changes 6 tiers=205 | ||
|quote 1=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid | |quote 1=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid | ||
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|version=51.0 | |version=51.0 | ||
|tower=Desperado | |tower=Desperado | ||
|all tier changes=*{{buff| | |all tier changes=*{{buff|Pistol now reloads at the end of the round}} | ||
|changes 1=*{{buff| | |changes 1=*{{buff|name=Pistol attack|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}} | ||
|changes 1 tiers=5xx | |changes 1 tiers=5xx | ||
|changes 2=*{{buff|Shotgun attack | |changes 2=*{{buff|name=Shotgun attack|Bonus damage to MOAB-Class Bloons increased|+10|+20}} | ||
*{{buff|Shrapnel damage over time | *{{buff|name=Shrapnel damage over time|Now deals +10 bonus damage per tick to Ceramic Bloons}} | ||
*{{buff|Shrapnel explosion | *{{buff|name=Shrapnel explosion|Bonus damage to Ceramic Bloons increased|+5|+15}} | ||
|changes 2 tiers=xx5 | |changes 2 tiers=xx5 | ||
|path 3 tier 4 cost before=9500 | |path 3 tier 4 cost before=9500 | ||
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|quote 5 tiers=xx1;xx2 | |quote 5 tiers=xx1;xx2 | ||
|changes 5 tiers=105;205 | |changes 5 tiers=105;205 | ||
|changes 5=*{{buff|Shrapnel | |changes 5=*{{buff|name=Shrapnel|Now deals +10 damage to Ceramics|undoc=y}} | ||
}} | }} | ||
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*{{change|Description changed|Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.|Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.}} | *{{change|Description changed|Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.|Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.}} | ||
|changes 1 tiers=5xx | |changes 1 tiers=5xx | ||
|changes 2=*{{buff| | |changes 2=*{{buff|name=Ability|Damage to main target increased|10,000|20,000}} | ||
*{{buff| | *{{buff|name=Ability|Area of effect damage increased|350|1,000}} | ||
|changes 2 tiers=x5x | |changes 2 tiers=x5x | ||
|changes 3=*{{buff|All attacks | |changes 3=*{{buff|All attacks now deal +1 damage to Fortified Bloons}} | ||
|changes 3 tiers=xx4+ | |changes 3 tiers=xx4+ | ||
|changes 4=*{{change|Description changed|Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.|Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.}} | |changes 4=*{{change|Description changed|Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.|Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.}} | ||
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|quote 3=Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. | |quote 3=Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. | ||
|quote 3 tiers=x5x | |quote 3 tiers=x5x | ||
|quote 4=Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets. | |quote 4=Finally Armour{{sic}} Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets. | ||
|quote 4 tiers=xx4+ | |quote 4 tiers=xx4+ | ||
}} | }} | ||
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|version=51.0 | |version=51.0 | ||
|tower=Monkey Buccaneer | |tower=Monkey Buccaneer | ||
|changes 1=*{{buff|Grape | |changes 1=*{{buff|name=Grape attack|Pierce increased|1|2|fix=y}} | ||
|changes 1 tiers=013+ | |changes 1 tiers=013+ | ||
|paragon changes=*{{buff|Sellback bonus increased|+10%|+12%}} | |paragon changes=*{{buff|Sellback bonus increased|+10%|+12%}} | ||
*{{buff| | *{{buff|name=Bomb attack|Bonus damage to Boss Bloons increased|+60|+80}} | ||
|quote 1=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses. | |quote 1=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses. | ||
|paragon quote=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses. | |paragon quote=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses. | ||
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|changes 1=*{{nerf|name=Frontal dart|Pierce reduced|10|4}} | |changes 1=*{{nerf|name=Frontal dart|Pierce reduced|10|4}} | ||
*{{buff|name=Frontal dart|Damage increased|4|8}} | *{{buff|name=Frontal dart|Damage increased|4|8}} | ||
*{{nerf|name=Frontal dart| | *{{nerf|name=Frontal dart|No longer does +1 Ceramic damage}} | ||
*{{buff|name=Frontal bomb|Bonus damage to Ceramic Bloons increased|+3|+5}} | *{{buff|name=Frontal bomb|Bonus damage to Ceramic Bloons increased|+3|+5}} | ||
|changes 1 tiers=xx4 | |changes 1 tiers=xx4 | ||
|changes 2=*{{nerf|name=Frontal dart|Pierce reduced|15|4 | |changes 2=*{{nerf|name=Frontal dart|Pierce reduced|15|4}} | ||
*{{buff|name=Frontal dart|Damage increased|4|8}} | *{{buff|name=Frontal dart|Damage increased|4|8}} | ||
*{{nerf|name=Frontal dart|No longer does +2 Ceramic damage}} | *{{nerf|name=Frontal dart|No longer does +2 Ceramic damage}} | ||
| Line 245: | Line 236: | ||
|version=51.0 | |version=51.0 | ||
|tower=Heli Pilot | |tower=Heli Pilot | ||
|changes 1=*{{nerf|MOAB Shove | |changes 1=*{{nerf|name=MOAB Shove|Multiplier for ZOMGs/DDTs increased|×0.33|×0.61|note=This means ZOMGs/DDTs move less slow while being shoved. X-X-4 Comanche Defense multiplier is 0.2}} | ||
|changes 1 tiers=x03 | |changes 1 tiers=x03 | ||
|changes 2=*{{buff|MOAB Shove | |changes 2=*{{buff|name=MOAB Shove|Multiplier for MOABs decreased|×−0.3|×−0.4|note=This means MOABs will be pushed back faster while being shoved}} | ||
*{{buff|MOAB Shove | *{{buff|name=MOAB Shove|Multiplier for ZOMGs/DDTs decreased|×0.22|×0.2|note=This means ZOMGs/DDTs move slower while being shoved}} | ||
|changes 2 tiers=x04+ | |changes 2 tiers=x04+ | ||
|changes 3=*{{nerf|MOAB Shove | |changes 3=*{{nerf|name=MOAB Shove|Multiplier for ZOMGs/DDTs increased|×0.22|×0.5}} | ||
|changes 3 tiers=013;023 | |changes 3 tiers=013;023 | ||
|changes 4=*{{buff| | |changes 4=*{{buff|name=Homing missile<!--a "ballistic missile" is something else-->|Damage increased|1|2|note=X-X-4 Comanche Defense unchanged (3)}} | ||
|changes 4 tiers=xx3 | |changes 4 tiers=xx3 | ||
|changes 5=*{{buff|MOAB Shove | |changes 5=*{{buff|name=MOAB Shove|Multiplier for MOABs decreased|×−0.41|×−0.51}} | ||
*{{buff|MOAB Shove | *{{buff|name=MOAB Shove|Multiplier for ZOMGs/DDTs decreased|×0.11|×0.09}} | ||
|changes 5 tiers=014+ | |changes 5 tiers=014+ | ||
|changes 6=*{{nerf|Should no longer be able to stack towers|fix=y|note=This attempts to fix an exploit where two separate Chinook abilities would be able to stack towers on top within a brief window between activating placements of different towers}} | |changes 6=*{{nerf|Should no longer be able to stack towers|fix=y|note=This attempts to fix an exploit where two separate Chinook abilities would be able to stack towers on top within a brief window between activating placements of different towers}} | ||
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|version=51.0 | |version=51.0 | ||
|tower=Dartling Gunner | |tower=Dartling Gunner | ||
|changes 1=*{{change| | |changes 1=*{{change|Visually applies the Laser Shock overlay effect to the first Bloon that is hit|note=The effect was applied properly before|fix=y}} | ||
*{{buff|Bonus damage applied to the first Bloon that is hit increased|80|140}} | *{{buff|Bonus damage applied to the first Bloon that is hit increased|80|140}} | ||
|changes 1 tiers=5xx | |changes 1 tiers=5xx | ||
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|version=51.0 | |version=51.0 | ||
|tower=Wizard Monkey | |tower=Wizard Monkey | ||
|paragon changes=*{{nerf|Maximum Mana reduced|100,000|99,999|note=This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}} | |paragon changes=*{{nerf|Maximum Mana reduced|100,000|99,999|note=This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}} | ||
*{{buff|Phoenix Rebirth | *{{buff|name=Phoenix Rebirth|DoT damage per tick increased|2,500|3,500}} | ||
*{{buff|Phoenix Rebirth | *{{buff|name=Phoenix Rebirth|Zombie ZOMG damage increased|4,000|8,000}} | ||
*{{buff|Phoenix Rebirth | *{{buff|name=Phoenix Rebirth|Zombie BFB damage increased|700|1,400}} | ||
|paragon cost before=750000 | |paragon cost before=750000 | ||
|paragon cost after=800000 | |paragon cost after=800000 | ||
| quote 1=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation. | | quote 1=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation. | ||
|quote 1 tiers=paragon | |||
}} | }} | ||
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|priority=2 | |priority=2 | ||
|tower=Super Monkey | |tower=Super Monkey | ||
|changes 1=*{{change|name= | |changes 1=*{{change|name=Large missile<!--a "ballistic missile" goes up and down, or, if pedantic, that's a cruise missile-->|Projectile is visually larger|note=Does not change the projectile radius}} | ||
*{{buff|name= | *{{buff|name=Large missile|Bonus damage to MOAB-Class Bloons increased|+74|+1999}} | ||
*{{nerf|name= | *{{nerf|name=Large missile|Pierce reduced|50|40}} | ||
*{{nerf|name= | *{{nerf|name=Large missile|Now has a minimum range of 75 units}} | ||
*{{nerf|name= | *{{nerf|name=Large missile ($300−$2,000 in Military sacrifices)|Attack cooldown increased|3s|6s}} | ||
*{{ | *{{rate change|name=Large missile ($2,001−$15,000 in Military sacrifices)|1.5|3|note=Attack cooldown unchanged for $15,001+ (1s)}} | ||
*{{nerf|name=Golden Spectre Darts|Pierce reduced|50|6}} | *{{nerf|name=Golden Spectre Darts|Pierce reduced|50|6}} | ||
*{{buff|name=Golden Spectre Darts|Damage increased|10|25}} | *{{buff|name=Golden Spectre Darts|Damage increased|10|25}} | ||
| Line 358: | Line 348: | ||
|changes 1 tiers=4xx+ | |changes 1 tiers=4xx+ | ||
|changes 1 names=Temple Sacrifice | |changes 1 names=Temple Sacrifice | ||
|changes 2=*{{nerf| | |changes 2=*{{nerf|name=Large missile|Can no longer target non-MOAB-Class Bloons|undoc=y}} | ||
|changes 2 tiers=5xx | |changes 2 tiers=5xx | ||
|quote 1=Sun Temple - Military | |quote 1=Sun Temple - Military | ||
| Line 376: | Line 366: | ||
|priority=1 | |priority=1 | ||
|tower=Super Monkey | |tower=Super Monkey | ||
|changes 1=*{{nerf|name=Arcane Blast|Projectile speed reduced|400 units/s|200 | |changes 1=*{{nerf|name=Arcane Blast|Projectile speed reduced|400 units/s|200 units/s}} | ||
*{{buff|name=Arcane Blast|Lifespan increased|0.8s|1.6s|undoc=y}} | *{{buff|name=Arcane Blast|Lifespan increased|0.8s|1.6s|undoc=y}} | ||
*{{buff|name=Arcane Blast ($300−$7,500 in Magic sacrifices)|Damage increased|40|50|undoc=y}} | *{{buff|name=Arcane Blast ($300−$7,500 in Magic sacrifices)|Damage increased|40|50|undoc=y}} | ||
| Line 395: | Line 385: | ||
|version=51.0 | |version=51.0 | ||
|tower=Ninja Monkey | |tower=Ninja Monkey | ||
|changes 1=*{{neutral|Sticky Bomb | |changes 1=*{{neutral|name=Sticky Bomb explosion|Blowback distance changed|10−300 units|100−150 units|note=All other attacks were already 100−150 units}} | ||
|changes 1 tiers=014+ | |changes 1 tiers=014+ | ||
|paragon changes=*{{buff|Main | |paragon changes=*{{buff|name=Main shuriken|Bonus damage to Stickied Bloons increased |+15|+64}} | ||
*{{nerf|Flash Bomb | *{{nerf|name=Flash Bomb|Pierce decreased|50|40}} | ||
*{{nerf|Flash Bomb | *{{nerf|name=Flash Bomb mini shuriken|Pierce decreased|20|10}} | ||
*{{ | *{{rate change|name=Sticky Bomb|6.5|8}} | ||
*{{buff|Sticky Bomb | *{{buff|name=Sticky Bomb initial target|Damage increased|16,000|50,000}} | ||
*{{nerf|Sticky Bomb | *{{nerf|name=Sticky Bomb initial target|Bonus damage to Boss Bloons decreased|+32,000|+25,000}} | ||
*{{buff|Sticky Bomb | *{{buff|name=Sticky Bomb initial target|Bonus damage to Camo Bloons increased|+3,200|+18,750}} | ||
*{{buff|Sticky Bomb area of effect explosion | *{{buff|name=Sticky Bomb area-of-effect explosion|Damage increased|4,200|5,000}} | ||
*{{buff|Sticky Bomb area of effect explosion | *{{buff|name=Sticky Bomb area-of-effect explosion|Bonus damage to Boss Bloons increased|+2,100|+5,000}} | ||
*{{buff|Sticky Bomb area of effect explosion | *{{buff|name=Sticky Bomb area-of-effect explosion|Bonus damage to Camo Bloons increased|+2,100|+2,500}} | ||
*{{neutral|Main Shuriken, Flash Bomb Explosion, Sticky Bomb Explosion | *{{neutral|name=Main Shuriken, Flash Bomb Explosion, Sticky Bomb Explosion|Blowback distance changed|10−300 units|100−150 units|note=All other attacks were already 100−150 units}} | ||
|quote 1=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets. | |quote 1=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets. | ||
|quote 2=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. | |quote 2=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. | ||
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|version=51.0 | |version=51.0 | ||
|tower=Alchemist | |tower=Alchemist | ||
|changes 1=*{{neutral|Ability | |changes 1=*{{neutral|name=Ability|Can now transform Desperados}} | ||
|changes 1 tiers=x5x | |changes 1 tiers=x5x | ||
|quote 1=Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | |quote 1=Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | ||
| Line 429: | Line 419: | ||
|tower=Mermonkey | |tower=Mermonkey | ||
|all tier changes=*{{buff|Range bonus when placed in water increased|+25%|+35%}} | |all tier changes=*{{buff|Range bonus when placed in water increased|+25%|+35%}} | ||
|changes 1=*{{buff|Trident | |changes 1=*{{buff|name=Trident|Pierce increased|18|25}} | ||
|changes 1 tiers=x3x+ | |changes 1 tiers=x3x+ | ||
|changes 2=*{{buff|Side | |changes 2=*{{buff|name=Side trident|Pierce increased|18|25}} | ||
*{{buff| | *{{buff|name=Ability|Projectiles can now re-hit targets after bouncing from a map border|note=Previously they could only re-hit if bounced from an obstacle|fix=y}} | ||
*{{buff| | *{{buff|name=Ability|Permafrost duration increased|6s|8s}} | ||
*{{buff| | *{{buff|name=Ability|Permafrost now affects up to 10 layers under the initial layer}} | ||
*{{buff| | *{{buff|name=Ability|Flood Now deals +70 bonus damage to Frozen Bloons}} | ||
*{{buff| | *{{buff|name=Ability|Flood now applies Freeze and Permafrost to BADs and Boss Bloons|note=These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.|bug=y}} | ||
|changes 2 tiers=x5x | |changes 2 tiers=x5x | ||
|changes 3=*{{buff| | |changes 3=*{{buff|name=Ability|Projectiles can now bounce from map borders|note=X-5-X could already bounce from borders|undoc=y}}<!--not in nk patch notes--> | ||
|changes 3 tiers=x4x | |changes 3 tiers=x4x | ||
|changes 4=*{{buff| | |changes 4=*{{buff|name=Ability|Projectile lifespan increased|6.6667s|10s}} | ||
|changes 4 tiers=240 | |changes 4 tiers=240 | ||
|changes 5=*{{buff| | |changes 5=*{{buff|name=Ability|Projectile lifespan increased|10s|15s}} | ||
|changes 5 tiers=250 | |changes 5 tiers=250 | ||
|path 2 tier 3 cost before=2300 | |path 2 tier 3 cost before=2300 | ||
| Line 463: | Line 453: | ||
|paragon cost after=750000 | |paragon cost after=750000 | ||
|quote 1=Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. | |quote 1=Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. | ||
|paragon changes=*{{nerf|Giant Mine | |paragon changes=*{{nerf|name=Giant Mine spike|Pierce decreased|100|50}} | ||
*{{buff|Giant Mine | *{{buff|name=Giant Mine spike|Damage increased|70|140}} | ||
*{{buff|Giant Mine | *{{buff|name=Giant Mine mini-explosion|Damage increased|80|240}} | ||
*{{buff|Giant Mine | *{{buff|name=Giant Mine mini-explosion|Bonus damage to Fortified Bloons increased|+20|+240}} | ||
*{{buff|Giant Mine | *{{buff|name=Giant Mine mini-explosion|Bonus damage to Ceramic Bloons increased|+60|+240|undoc=y}} | ||
*{{buff|Mini-spike | *{{buff|name=Mini-spike|Damage increased|20|40}} | ||
*{{buff|Mini-spike | *{{buff|name=Mini-spike|Bonus damage to MOAB-Class Bloons increased|+80|+160}} | ||
*{{buff|Carpet of Spikes | *{{buff|name=Carpet of Spikes|Bonus damage to Boss Bloons increased|+800|+1,500}} | ||
*{{neutral|Controlled Burst | *{{neutral|name=Controlled Burst|Ability duration and cooldown increased|10s|15s}} | ||
|paragon quote=Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. | |paragon quote=Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. | ||
}} | }} | ||
| Line 479: | Line 469: | ||
|version=51.0 | |version=51.0 | ||
|tower=Monkey Village | |tower=Monkey Village | ||
|changes 1=*{{buff|Range increased|48 | |changes 1=*{{buff|Range increased|48|55|note=5-X-X Primary Expertise unchanged (55)}} | ||
*{{change|Description changed|All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.|Increased range. All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.}} | *{{change|Description changed|All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.|Increased range. All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.}} | ||
|changes 1 tiers=4xx | |changes 1 tiers=4xx | ||
| Line 491: | Line 481: | ||
|tower=Engineer Monkey | |tower=Engineer Monkey | ||
|quote 1=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line | |quote 1=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line | ||
|paragon changes=*{{ | |paragon changes=*{{rate change|name=Main attack|1|1.5}} | ||
*{{nerf|Range decreased|70 | *{{nerf|Range decreased|70|60|note=Mega Sentries and Modified Paragon Sentries unchanged (70 and 50)}} | ||
|paragon quote=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line | |paragon quote=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line | ||
}} | }} | ||
| Line 500: | Line 490: | ||
|version=51.0 | |version=51.0 | ||
|tower=Beast Handler | |tower=Beast Handler | ||
|changes 1=*{{neutral|Piranha | |changes 1=*{{neutral|name=Piranha|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}}} | ||
|changes 1 tiers=1xx | |changes 1 tiers=1xx | ||
|changes 2=*{{neutral|Barracuda | |changes 2=*{{neutral|name=Barracuda|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}|note=3-X-X Great White unchanged ({{BTD6 dt|0}})}} | ||
|changes 2 tiers=2xx | |changes 2 tiers=2xx | ||
|quote 1=Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do. | |quote 1=Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do. | ||
| Line 515: | Line 505: | ||
|quote=Jones has been a little too effective among the starter heroes, so we’re evening out his attack speed scaling to keep him strong without letting him scale quite as much into obscenity. | |quote=Jones has been a little too effective among the starter heroes, so we’re evening out his attack speed scaling to keep him strong without letting him scale quite as much into obscenity. | ||
|changes 1 levels=9–10 | |changes 1 levels=9–10 | ||
|changes 1=*{{ | |changes 1=*{{rate change|0.9|1}} | ||
|changes 2 levels=11–12 | |changes 2 levels=11–12 | ||
|changes 2=*{{ | |changes 2=*{{rate change|0.65|0.8}} | ||
|changes 3 levels=13–15 | |changes 3 levels=13–15 | ||
|changes 3=*{{ | |changes 3=*{{rate change|0.5|0.6}} | ||
|changes 4 levels=16–18 | |changes 4 levels=16–18 | ||
|changes 4=*{{ | |changes 4=*{{rate change|0.35|0.45}} | ||
|changes 5 levels=19+ | |changes 5 levels=19+ | ||
|changes 5=*{{ | |changes 5=*{{rate change|0.2|0.3}} | ||
}} | }} | ||
| Line 540: | Line 530: | ||
|hero=Ezili | |hero=Ezili | ||
|changes 1 levels=10+ | |changes 1 levels=10+ | ||
|changes 1=*{{change|MOAB Hex | |changes 1=*{{change|name=MOAB Hex|Targeting priority should work correctly in the case of a tie|fix=y}} | ||
}} | }} | ||
| Line 548: | Line 538: | ||
|hero=Admiral Brickell | |hero=Admiral Brickell | ||
|changes 1 levels=3+ | |changes 1 levels=3+ | ||
|changes 1=*{{nerf|Naval Tactics | |changes 1=*{{nerf|name=Naval Tactics|No longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)<!--that's all the amphibious ones-->|fix=y|note=Removing amphibious interaction does not affect Level 8+ passive pierce buff to water towers}} | ||
|quote=‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell | |quote=‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell | ||
}} | }} | ||
| Line 558: | Line 548: | ||
|quote=Sauda becomes quite strong for her simplistic play style, so we’re slightly reducing the power of her Lv20 abilities to keep things balanced at the high end. | |quote=Sauda becomes quite strong for her simplistic play style, so we’re slightly reducing the power of her Lv20 abilities to keep things balanced at the high end. | ||
|changes 1 levels=20 | |changes 1 levels=20 | ||
|changes 1=*{{nerf|Leaping Sword Main Strike | |changes 1=*{{nerf|Leaping Sword — Main Strike|Damage decreased|400|350}} | ||
*{{nerf|Leaping Sword Main Strike | *{{nerf|Leaping Sword — Main Strike|Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+200|+175|undoc=y}} | ||
*{{nerf|Leaping Sword Main Strike | *{{nerf|Leaping Sword — Main Strike|Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+400|+350|undoc=y}} | ||
*{{nerf|Sword Charge | *{{nerf|name=Sword Charge|Damage decreased|220|200}} | ||
*{{nerf|Sword Charge | *{{nerf|name=Sword Charge|Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+110|+100|undoc=y}} | ||
*{{nerf|Sword Charge | *{{nerf|name=Sword Charge|Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+220|+200|undoc=y}} | ||
}} | }} | ||
====[[Geraldo (BTD6)|Geraldo]]==== | ====[[Geraldo (BTD6)|Geraldo]]==== | ||
{{BTD6 changes | {{BTD6 changes table | ||
| version = 51.0 | | version = 51.0 | ||
| name = Geraldo | | name = Geraldo | ||
| | |column 1 name=Item | ||
|changes 1 names=Pet Rabbit | |||
|changes 1 label=[[Pet Rabbit]] | |||
|changes 1= | |||
|changes= | |||
*{{buff|Cost decreased|$2,000|$1,750}} | *{{buff|Cost decreased|$2,000|$1,750}} | ||
|quote=Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable.| | |quote=Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable. | ||
|use quote for all names=y | |||
}} | }} | ||
| Line 590: | Line 575: | ||
|quote=Rosalia’s pierce value is unrealistically high for most base game rounds, so it is getting an accuracy buff at the cost of some of this pierce. This change should help improve average performance without reducing her effectiveness in most cases. | |quote=Rosalia’s pierce value is unrealistically high for most base game rounds, so it is getting an accuracy buff at the cost of some of this pierce. This change should help improve average performance without reducing her effectiveness in most cases. | ||
|changes 1 levels=3+ | |changes 1 levels=3+ | ||
|changes 1=*{{buff|Scatter Missile | |changes 1=*{{buff|name=Scatter Missile|Spread radius decreased|40 units|35 units}} | ||
*{{nerf|Scatter Missile | *{{nerf|name=Scatter Missile|Pierce per missile decreased|50|40}} | ||
}} | }} | ||
| Line 606: | Line 591: | ||
|version=51.0 | |version=51.0 | ||
|hero=Silas | |hero=Silas | ||
|priority=3 | |||
|quote=Silas’ launch felt solid overall but clearly a bit on the too-strong end, we’re reducing his attack wait time to improve its consistency while slightly reducing his power across many levels, keeping him strong without being quite so overwhelming. | |quote=Silas’ launch felt solid overall but clearly a bit on the too-strong end, we’re reducing his attack wait time to improve its consistency while slightly reducing his power across many levels, keeping him strong without being quite so overwhelming. | ||
|changes 1 levels=1+ | |changes 1 levels=1+ | ||
|changes 1=*{{buff|Main attack | |changes 1=*{{buff|name=Main attack|Wait time before the Ice Orb launches decreased|1s|0.5s|note=This means the Orb will stay for less time over Silas or an Ice Monkey before being launched, It does not affect the attack cooldown (1.4s)}} | ||
|changes 7 levels=18+ | |changes 7 levels=18+ | ||
|changes 7=*{{nerf|Rime Explosion | |changes 7=*{{nerf|name=Rime Explosion|Damage decreased|20|15}} | ||
|changes 8 levels=19+ | |changes 8 levels=19+ | ||
|changes 8=*{{nerf|Ice Fragment | |changes 8=*{{nerf|name=Ice Fragment|Bonus damage to Frozen Bloons decreased|+10|+8}} | ||
|changes 9 levels=20 | |changes 9 levels=20 | ||
|changes 9=*{{ | |changes 9=*{{rate change|name=Ice Wall|5s|7s|note=Attack speed bonus decreased from +100% to roughly +42.86%}} | ||
*{{nerf|Freeze duration bonus to other Towers decreased|+200%|+150%}} | *{{nerf|Freeze duration bonus to other Towers decreased|+200%|+150%}} | ||
}} | |||
{{BTD6 hero changes | |||
|label=Frozen Cascade | |||
|version=51.0 | |||
|hero=Silas | |||
|priority=1 | |||
|changes 1 levels=7+ | |||
|changes 1=*{{nerf|No longer freezes BADs|fix=y}} | |||
|changes 2 levels=7–14 | |||
|changes 2=*{{nerf|Bonus damage to Frozen Bloons decreased|+20|+15}} | |||
|changes 3 levels=15+ | |||
|changes 3=*{{nerf|Bonus damage to Frozen Bloons decreased|+50|+30}} | |||
}} | |||
{{BTD6 hero changes | |||
|label=Frozen Burial | |||
|version=51.0 | |||
|hero=Silas | |||
|priority=2 | |||
|changes 1 levels=10–14 | |||
|changes 1=*{{nerf|Bonus damage to Frozen Bloons decreased|+80|+60}} | |||
|changes 2 levels=15+ | |||
|changes 2=*{{nerf|Bonus damage to Frozen Bloons decreased|+300|+200}} | |||
}} | }} | ||
| Line 635: | Line 633: | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Battle Cat! | | changes 1 names = Battle Cat! | ||
| changes 1 = *{{buff|Ability | | changes 1 = *{{buff|name=Ability|Transformation duration increased|3 rounds|4 rounds|note=Description changed accordingly}} | ||
}} | }} | ||
| Line 643: | Line 641: | ||
|tower=Banana Farmer Pro | |tower=Banana Farmer Pro | ||
|power pro=1 | |power pro=1 | ||
|changes 1=*{{buff|Banana Peel | |changes 1=*{{buff|name=Banana Peel|Pierce increased|5|20}} | ||
*{{buff|Banana Peel | *{{buff|name=Banana Peel|Blowback distance increased|100 units|150 units|undoc=y}} | ||
|changes 1 tiers=200+ | |changes 1 tiers=200+ | ||
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful. | |quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful. | ||
| Line 656: | Line 654: | ||
|tower=Super Monkey Beacon | |tower=Super Monkey Beacon | ||
|power pro=1 | |power pro=1 | ||
|changes 1=*{{buff| | |changes 1=*{{buff|name=Ability|Cooldown reduced|180s|120s|note=0-1-0 Mini Stormcaller cooldown unchanged (60s)}} | ||
|changes 1 tiers=000;100+;001+ | |changes 1 tiers=000;100+;001+ | ||
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful. | |quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful. | ||
| Line 688: | Line 686: | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Lych;Lych-soul | | changes 1 names = Lych;Lych-soul | ||
| changes 1 = *{{neutral|Lych-soul | | changes 1 = *{{neutral|name=Lych-soul|Should now be correctly affected by Boss Challenge rule modifiers|fix=y}} | ||
}} | }} | ||
| Line 695: | Line 693: | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Dreadbloon;Dreadrock Bloon | | changes 1 names = Dreadbloon;Dreadrock Bloon | ||
| changes 1 = *{{neutral|Dreadrock | | changes 1 = *{{neutral|name=Dreadrock Bloon|Should now be correctly affected by Boss Challenge rule modifiers|fix=y}} | ||
}} | }} | ||
| Line 702: | Line 700: | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Phayze | | changes 1 names = Phayze | ||
| changes 1 = *{{ | | changes 1 = *{{nerf|Unshielded speed decreased|0.9 units/s (0.036× Red Bloon Speed)|0.8 units/s (0.032× Red Bloon Speed)}} | ||
*{{ | *{{nerf|name=Radar Jam|Bloon pull distance decreased|5 − 40 units|1 − 10 units}} | ||
*{{ | *{{nerf|Health reduced:}} | ||
**{{ | **{{nerf|Tier 1 Normal|10,000|9,500}} | ||
**{{ | **{{nerf|Tier 2 Normal|37,500|35,000}} | ||
**{{ | **{{nerf|Tier 3 Normal|175,000|160,000}} | ||
**{{ | **{{nerf|Tier 4 Normal|375,000|350,000}} | ||
**{{ | **{{nerf|Tier 5 Normal|1,500,000|1,450,000}} | ||
**{{ | **{{nerf|Tier 1 Elite|20,000|19,000}} | ||
**{{ | **{{nerf|Tier 2 Elite|120,000|110,000}} | ||
**{{ | **{{nerf|Tier 3 Elite|800,000|770,000}} | ||
**{{ | **{{nerf|Tier 4 Elite|3,200,000|3,100,000}} | ||
**{{ | **{{nerf|Tier 5 Elite|16,000,000|15,000,000}} | ||
*{{ | *{{nerf|Shield health reduced (values presented here are per skull):}} | ||
**{{ | **{{nerf|Tier 1 Normal|2,500|2,375}} | ||
**{{ | **{{nerf|Tier 2 Normal|9,375|8,750}} | ||
**{{ | **{{nerf|Tier 3 Normal|43,750|40,000}} | ||
**{{ | **{{nerf|Tier 4 Normal|93,750|87,500}} | ||
**{{ | **{{nerf|Tier 5 Normal|375,000|362,500}} | ||
**{{ | **{{nerf|Tier 1 Elite|5,000|4,750}} | ||
**{{ | **{{nerf|Tier 2 Elite|30,000|27,500}} | ||
**{{ | **{{nerf|Tier 3 Elite|200,000|192,500}} | ||
**{{ | **{{nerf|Tier 4 Elite|800,000|775,000}} | ||
**{{ | **{{nerf|Tier 5 Elite|4,000,000|3,875,000}} | ||
| quote = Phayze has been very strong while also too random in its Bloon-pulling antics, so we’ve tightened the pull offsets and dialed back other stats. | | quote = Phayze has been very strong while also too random in its Bloon-pulling antics, so we’ve tightened the pull offsets and dialed back other stats. | ||
|use quote for all names=y | |||
}} | }} | ||
| Line 733: | Line 732: | ||
| version = 51.0 | | version = 51.0 | ||
| changes 1 names = Blastapopoulos | | changes 1 names = Blastapopoulos | ||
| changes 1 = *{{ | | changes 1 = *{{nerf|name=Normal Tier 1−2 Fireball|Stun duration decreased|2.0s|1.5s}} | ||
*{{ | *{{nerf|name=Normal Tier 3 Fireball|Stun duration decreased|3.0s|1.5s}} | ||
*{{ | *{{nerf|name=Normal Tier 4−5 Fireball|Stun duration decreased|3.0s|2.0s}} | ||
*{{ | *{{nerf|name=Elite Tier 3 Fireball|Stun duration decreased|3.0s|2.0s|note=Tier 4 unchanged (3.0s)}} | ||
| quote = I’ve finally memorized how to spell it: 'Blastapopoulos'. & I've been here since the concept was first added back in Bloons Monkey City 😅. Also the boss is kinda hard | | quote = I’ve finally memorized how to spell it: 'Blastapopoulos'. & I've been here since the concept was first added back in Bloons Monkey City 😅. Also the boss is kinda hard | ||
|use quote for all names=y | |||
}} | }} | ||
| Line 749: | Line 749: | ||
}} | }} | ||
===[[Rogue Legends]]=== | ===''[[Rogue Legends]]''=== | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 51.0 | | version = 51.0 | ||
| Line 760: | Line 760: | ||
*{{nerf|CHIMPS Freeplay: Bloons HP scales faster past Stage 5|note=Details to be determined}} | *{{nerf|CHIMPS Freeplay: Bloons HP scales faster past Stage 5|note=Details to be determined}} | ||
*{{nerf|Mini Games: Least Cash scaling changed|note=Details to be determined}} | *{{nerf|Mini Games: Least Cash scaling changed|note=Details to be determined}} | ||
}} | }} | ||
==== | ====Parties==== | ||
===== Starting Artifacts ===== | |||
{{BTD6 changes table | |||
{{BTD6 changes | |||
| version = 51.0 | | version = 51.0 | ||
| | |names=Rogue Legends | ||
|column 1 name=Hero | |||
| quote = As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers. | | quote = As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers. | ||
| changes 1 names = Rogue Legends | |changes 1 label=[[Cyber Quincy (BTD6)|Cyber Quincy]] | ||
| changes | | changes 1 names = Cyber Quincy | ||
| changes | | changes 1 = *{{buff|Starting Artifact changed|Cold Steel Common|Cold Steel Legendary}} | ||
|changes 2 label=[[Gwendolin (BTD6)|Gwendolin]] | |||
| changes 2 names = Gwendolin (Rogue Legends) | |||
| changes 2 = *{{buff|Starting Artifact changed|Flaming Hot Punch-A-Rang Common|Flaming Hot Punch-A-Rang Legendary}} | |||
|changes 3 label=[[Scientist Gwendolin (BTD6)|Scientist Gwendolin]] | |||
| changes 3 names = Scientist Gwendolin | |||
| changes 3 = *{{buff|Starting Artifact changed|Alchemic Engineering Common|Alchemic Engineering Rare}} | |||
|changes 4 label=[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
| changes 4 names = Obyn Greenfoot (Rogue Legends) | |||
| changes 4 = *{{buff|Starting Artifact changed|BB Gatling Gun Common|BB Gatling Gun Rare}} | |||
|changes 5 label=[[Benjamin (BTD6)|Benjamin]] | |||
| changes 5 names = Benjamin (Rogue Legends) | |||
| changes 5 = *{{buff|Starting Artifact changed|Slipped on the Peel Common|Slipped on the Peel Legendary}} | |||
|changes 6 label=[[Benjammin DJ (BTD6)|Benjammin DJ]] | |||
| changes 6 names = Benjammin DJ | |||
| changes 6 = *{{buff|Starting Artifact changed|Starting Strong Common|Starting Strong Legendary}} | |||
|changes 7 label=[[Sushi Bento]] | |||
| changes 7 names = Sushi Bento | |||
| changes 7 = *{{buff|Starting Artifact changed|Mighty Mulligan Rare|Mighty Mulligan Legendary}} | |||
|changes 8 label=[[Pat Fusty (BTD6)|Pat Fusty]] | |||
| changes 8 names = Pat Fusty (Rogue Legends) | |||
| changes 8 = *{{buff|Starting Artifact changed|Heightened Perception Common|Heightened Perception Legendary}} | |||
|changes 9 label=[[Fusty the Snowman (BTD6)|Fusty the Snowman]] | |||
| changes 9 names = Fusty the Snowman | |||
| changes 9 = *{{buff|Starting Artifact changed|Frosted Tips Rare|Frosted Tips Legendary}} | |||
|changes 10 label=[[Etienne (BTD6)|Etienne]] | |||
| changes 10 names = Etienne (Rogue Legends) | |||
| changes 10 = *{{buff|Starting Artifact changed|Splody Darts Common|Splody Darts Rare}} | |||
|changes 11 label=[[Book Wyrm]] | |||
|changes 11 names = Book Wyrm | |||
|changes 11 = *{{buff|Starting Artifact changed|Absolute Ability Rare|Absolute Ability Legendary}} | |||
|changes 12 label=[[Sauda (BTD6)|Sauda]] | |||
|changes 12 names = Sauda (Rogue Legends) | |||
|changes 12 = *{{buff|Starting Artifact changed|Sticky Situation Common|Sticky Situation Legendary}} | |||
|changes 13 label=[[Viking Sauda]] | |||
|changes 13 names = Viking Sauda | |||
|changes 13 = *{{buff|Starting Artifact changed|Ceramic Chunker Common|Ceramic Chunker Legendary}} | |||
|changes 14 label=[[Jiangshi Sauda]] | |||
|changes 14 names = Jiangshi Sauda | |||
|changes 14 = *{{buff|Starting Artifact changed|Home Brew Alchemy Common|Home Brew Alchemy Legendary}} | |||
|changes 15 label=[[Voidora]] | |||
|changes 15 names = Voidora | |||
|changes 15 = *{{buff|Starting Artifact changed|Enchanted Rebuttal Common|Enchanted Rebuttal Legendary}} | |||
|changes 16 label=[[Psi (BTD6)|Psi]] | |||
|changes 16 names = Psi (Rogue Legends) | |||
|changes 16 = *{{buff|Starting Artifact changed|Ability Stacking Common|Ability Stacking Legendary}} | |||
|changes 17 label=[[Geraldo (BTD6)|Geraldo]] | |||
|changes 17 names = Geraldo (Rogue Legends) | |||
|changes 17 = *{{neutral|Starting Artifact changed|Extra Change Common|Bargaining Chip Legendary}} | |||
|changes 18 label=[[Gentlemonkey Gadgeteer]] | |||
|changes 18 names = Gentlemonkey Gadgeteer | |||
|changes 18 = *{{neutral|Starting Artifact changed|Trick Shot A-Tacks Common|Innate Ability Legendary}} | |||
|changes 19 label=[[Corvus (BTD6)|Corvus]] | |||
|changes 19 names = Corvus (Rogue Legends) | |||
|changes 19 = *{{neutral|Starting Artifact changed|Confuddling Spelling Common|Tit for Tat Legendary}} | |||
|changes 20 label=[[Rosalia (BTD6)|Rosalia]] | |||
| changes 20 names = Rosalia (Rogue Legends) | |||
| changes 20 = *{{neutral|Starting Artifact changed|Pincushion Flyby Common|Homing Projectiles Legendary|undoc=y}} | |||
|changes 21 label=[[Silas (BTD6)|Silas]] | |||
| changes 21 names = Silas (Rogue Legends) | |||
| changes 21 = *{{buff|Starting Artifact changed|Esoteric Elementalist Common|Esoteric Elementalist Rare}} | |||
|use quote for all names=y | |||
}} | }} | ||
==== Starting | =====Starting towers===== | ||
{{BTD6 changes | {{BTD6 changes table | ||
|column 1 name=Hero | |||
| version = 51.0 | | version = 51.0 | ||
| | |names=Rogue Legends | ||
| quote = In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on | | quote = In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on | ||
| changes 1 | | changes 1 names = Quincy (Rogue Legends) | ||
| changes 2 names = Rogue Legends | |changes 1 label=[[Quincy (BTD6)|Quincy]] | ||
| changes 2 = | | changes 1 = *{{neutral|Starting party member changed|0-0-2 Boomerang Monkey|0-0-2 Sniper Monkey}} | ||
| changes 2 | | changes 2 names = Obyn Greenfoot (Rogue Legends) | ||
| changes 3 names = | |changes 2 label=[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | ||
| changes 3 = | | changes 2 = *{{neutral|Starting party member changed|0-0-0 Druid|0-2-0 Druid}} | ||
| changes 3 | | changes 3 names = Sushi Bento | ||
| changes 4 names = Rogue Legends | |changes 3 label=[[Sushi Bento]] | ||
| changes 4 = | | changes 3 = *{{neutral|Starting party members changed|0-0-0 Dart Monkey and 0-0-3 Banana Farm|0-2-0 Dart Monkey and 0-0-2 Monkey Sub}} | ||
| changes 4 | | changes 4 names = Etienne (Rogue Legends) | ||
| changes 5 names = | |changes 4 label=[[Etienne (BTD6)|Etienne]] | ||
| changes 5 = | | changes 4 = *{{neutral|Starting party member changed|0-0-2 Desperado|2-0-0 Desperado}} | ||
| changes 5 | | changes 5 names = Book Wyrm | ||
| changes 6 names = Rogue Legends | |changes 5 label=[[Book Wyrm]] | ||
| changes 6 = | | changes 5 = *{{neutral|Starting party member changed|0-0-1 Wizard Monkey|0-2-0 Wizard Monkey}} | ||
| changes 6 | | changes 6 names = Adora (Rogue Legends) | ||
| changes 7 names = | |changes 6 label=[[Adora (BTD6)|Adora]] | ||
| changes 7 = | | changes 6 = *{{neutral|Starting party member changed|0-0-0 Alchemist|2-0-0 Alchemist}} | ||
| changes 7 | | changes 7 names = Psimbals | ||
| changes 8 names = | |changes 7 label=[[Psimbals]] | ||
| changes 8 = | | changes 7 = *{{neutral|Starting party member changed|0-0-2 Dart Monkey|0-3-0 Dart Monkey}} | ||
| changes 8 | | changes 8 names = Gentlemonkey Gadgeteer | ||
| changes 9 names = Rogue Legends | |changes 8 label=[[Gentlemonkey Gadgeteer]] | ||
| changes 9 = | | changes 8 = *{{neutral|Starting party members changed|0-2-0 Sniper Monkey and 0-1-0 Glue Gunner|0-3-0 Tack Shooter and 0-2-0 Wizard Monkey}} | ||
| changes 9 | |changes 9 names=Corvus (Rogue Legends) | ||
| changes 10 names = Rogue Legends | |changes 9 label=[[Corvus (BTD6)|Corvus]] | ||
| changes 10 = | | changes 9 = *{{neutral|Starting party member changed|2-0-0 Bomb Shooter|2-0-0 Sniper Monkey}} | ||
| changes 10 | | changes 10 names = Rosalia (Rogue Legends) | ||
|changes 10 label=[[Rosalia (BTD6)|Rosalia]] | |||
| changes 10 = *{{neutral|Starting party member changed|2-0-0 Desperado|0-0-2 Desperado}} | |||
|use quote for all names=y | |||
}} | }} | ||
==== [[Artifact | ==== [[Artifact]]s ==== | ||
{| | {{BTD6 changes table | ||
|version=51.0 | |||
|column 1 name=Artifact | |||
| | |changes 1 names=Gluesplosion | ||
|changes 1 label={{BTD6 artifact|Gluesplosion}} | |||
|{{BTD6 | |changes 1=*{{buff|Glue duration increased|1s|6s}} | ||
| | *{{buff|Blast radius increased|12 units|24 units|affects all rarities}} | ||
| changes = *{{buff|Glue duration increased|1s|6s}} | |changes 2 names=Homing Projectiles | ||
*{{buff|Blast radius increased|12 units|24 units|note= | |changes 2 label={{BTD6 artifact|Homing Projectiles}} | ||
| names = | |changes 2=*{{buff|Now also affects Hero projectiles, except projectiles that already seek targets (Adora, Obyn, Benjamin)}} | ||
|changes 3 namesMalicious Mauling | |||
|changes 3 label={{BTD6 artifact|Malicious Mauling}} | |||
|changes 3=*{{nerf|name=Rare|Bonus damage to MOAB-Class Bloons reduced|4.0×|3.5×}} | |||
*{{nerf|name=Legendary|Bonus damage to MOAB-Class Bloons reduced|6.0×|5.0×|note=Common remains 3.0×}} | |||
|changes 4 names=One Monkey Army | |||
|changes 4 label={{BTD6 artifact|One Monkey Army}} | |||
|changes 4=*{{nerf|Now correctly negates the damage of Desperados and 0-0-0 Beast Handlers|note=Beasts still deal damage as sub-towers are still excluded from the Artifact's drawback|fix=y}} | |||
|changes 5 names=The Unspoken Heroes | |||
|changes 5 label={{BTD6 artifact|The Unspoken Heroes}} | |||
|changes 5=*{{neutral|Artifact reworked, now instead of granting Crit chance to Support towers, it grants them a chance to create a burst of tacks when their projectiles expire}} | |||
*{{change|Description changed}} | |||
{{compare text|before=Support Monkeys have a 1 in 20 chance to Crit for <amount>% damage|after=Attacks from Support Monkeys have a chance to burst into a ring of tacks, each tack dealing <amount> damage to <amount> Bloons}} | |||
}} | }} | ||
==== [[List of rounds in Rogue Legends|Roundset]] ==== | ==== [[List of rounds in Rogue Legends|Roundset]] ==== | ||
| Line 988: | Line 933: | ||
** In the "Now with more Bloons!" set (3 Reds) set, the Camo White group count is reduced to 22 and the White group count is increased to 22, group durations are the same as the regular set. | ** In the "Now with more Bloons!" set (3 Reds) set, the Camo White group count is reduced to 22 and the White group count is increased to 22, group durations are the same as the regular set. | ||
**In the "More Purples and faster Bloons. Bloon health is reduced" (Purple) set, the (Camo) Whites are replaced by (Camo) Purples. | **In the "More Purples and faster Bloons. Bloon health is reduced" (Purple) set, the (Camo) Whites are replaced by (Camo) Purples. | ||
}} | |||
====Bosses==== | |||
{{BTD6 changes table | |||
|version=51.0 | |||
|name=Final Boss | |||
|column 1 name=Boss | |||
|changes 1 names=Dreadbloon (Rogue Legends) | |||
|changes 1 label=[[Dreadbloon (BTD6)|Dreadbloon]] | |||
|changes 1=*{{nerf|Speed reduction on Final Boss tiles increased|×0.4|×0.36}} | |||
|changes 2 names=Phayze (Rogue Legends) | |||
|changes 2 label=[[Phayze]] | |||
|changes 2= | |||
*{{nerf|Health on Final Boss tiles reduced}} | |||
**{{change|Stage 1|15,000|13,500}} | |||
**{{change|Stage 2|60,000|54,500}} | |||
**{{change|Stage 3|135,000|121,500}} | |||
**{{change|Stage 4|225,000|202,500}} | |||
**{{change|Stage 5+|90,000 × Stage − 135,000|81,000 × Stage − 121,500}} | |||
**{{nerf|Also affects Reality Shield health}} | |||
|changes 3 names=Blastapopoulos (Rogue Legends) | |||
|changes 3 label=[[Blastapopoulos (BTD6)|Blastapopoulos]] | |||
|changes 3= *{{nerf|Speed reduction on Final Boss tiles increased|×0.4|×0.34}} | |||
*{{buff|Health on Final Boss tiles increased}} | |||
**{{change|Stage 1|15,000|17,000}} | |||
**{{change|Stage 2|60,000|68,000}} | |||
**{{change|Stage 3|135,000|153,000}} | |||
**{{change|Stage 4|225,000|255,000}} | |||
**{{change|Stage 5+|90,000 × Stage − 135,000|102,000 × Stage − 153,000}} | |||
}} | }} | ||
| Line 1,047: | Line 1,023: | ||
{{youtube|GO9QMlaVJRc}} | {{youtube|GO9QMlaVJRc}} | ||
== | ==Update description== | ||
{{blockquote|Bomb Shooter Paragon!<br>• Experience a whole new level of explodey with the [[Ballistic Obliteration Missile Bunker]]!<br>• Discover the value of Bananite on the new [[Easy]] [[map]], [[Three Mines 'Round]]!<br>• Rule over all of the [[Bloon]]s with new [[Skeletor]] [[Hero Skin|Skin]] for [[Obyn Greenfoot (BTD6)|Obyn]]!<br>• Plus new [[Quest (BTD6)|Quest]]s, balance changes, quality of life improvements, [[Trophy Store]] Cosmetics and more!}} | {{blockquote|Bomb Shooter Paragon!<br>• Experience a whole new level of explodey with the [[Ballistic Obliteration Missile Bunker]]!<br>• Discover the value of Bananite on the new [[Easy]] [[map]], [[Three Mines 'Round]]!<br>• Rule over all of the [[Bloon]]s with new [[Skeletor]] [[Hero Skin|Skin]] for [[Obyn Greenfoot (BTD6)|Obyn]]!<br>• Plus new [[Quest (BTD6)|Quest]]s, balance changes, quality of life improvements, [[Trophy Store]] Cosmetics and more!}} | ||
==Notes== | ==Notes== | ||
*The update notes contain the following errors: | |||
**It claims Flying Fortress's pierce was 10 before the update, but it was actually 15. | |||
**It claims Sun Temple's Military missiles dealt 75 bonus damage to MOAB-Class before this update, but it actually dealt 1 base damage and +74 damage to MOAB-Class. | |||
**It claims Sun Temple's Arcane Blast projectile speed was stated to have been reduced to 300 units/s, but it was actually reduced to 200 units/s. | |||
**It claims Striker Jones' attack rate at level 16 was reduced to 0.4s, but it was actually reduced to 0.45s. | |||
**It claims Blastapopoulos' Fireball stun duration at normal tier 3 was 2 seconds before this update, but it was actually 3 seconds. | |||
*The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "[https://www.youtube.com/watch?v=ewjDQKhBsJs An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys]". | *The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "[https://www.youtube.com/watch?v=ewjDQKhBsJs An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys]". | ||
*The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists. | *The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists. | ||
*The update notes contain this section about [[Perma-Spike (BTD6)|Perma-Spike]]: | *The update notes contain this section about [[Perma-Spike (BTD6)|Perma-Spike]]: | ||
{{blockquote|indent=1|Smiles brightly, but eyes flick left twice, right once, left again. “Everything is totally unchanged,” the words come evenly. “It’s the same, like always. Nothing to worry about.” Hands tremble slightly while skimming over the changelog for the 3rd… 7th… 25th time. “It’s all completely unchanged.” A wink lingers too long, then another flickers quickly; a bead of sweat traces down a temple. “Nothing has changed. Permaspike is absolutely SAFE here, nothing to ALERT anyone about.” A soft laugh that then cracks, a glance toward the door, fingers tap in three short, three long, three short patterns on the desk before stopping. “The same. Perfectly normal. Like always.” | |||
Pause. Eyes dart to the corner of the room, then back to the camera. “And if anything had changed” — a chuckle, shifting in the chair, a heel tapping nervously — "I’d be the first to say something. But I haven’t. So clearly… it’s all under control.” A wrist rubbed absently, faint red marks left behind; eyes no longer meet the camera. | |||
“You know how I am,” added, with a smile too wide, too static. “Always thorough. Everything documented, every line, over and over. Absolutely nothing out of place.” Another shift, blinking too often now. “Even if there was, it wouldn’t matter. What could really go wrong?” Leaning in closer, voice lowering slightly. “Besides, the system… is working. Always working just like it should!” Fingers grip the edge of the table tightly for a beat, then let go, knuckles pale. | |||
Long blink. A slow, deliberate smile. | |||
“Just like we rehearsed.”}} | |||
==References== | ==References== | ||