Double Blue Bloon: Difference between revisions

I hate to dunk on it but this card sucks ass man
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with [[Zany Juice]] or [[Booster Bloon]].
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with [[Zany Juice]] or [[Booster Bloon]].
**[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from Bionic Boomerang, but both cards are generally poor at surviving versus an even decently prepared opponent.
**[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from [[Bionic Boomerang (BCS)|Bionic Boomerang]], but both Double Bloons are generally poor at surviving versus an even decently prepared opponent.
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]] while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling.
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]], while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling.
*Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies.  
*Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies.