Double Blue Bloon: Difference between revisions
I hate to dunk on it but this card sucks ass man Tags: Visual edit Mobile edit Mobile web edit |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage | *Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with [[Zany Juice]] or [[Booster Bloon]]. | ||
**[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from Bionic Boomerang, but both | **[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from [[Bionic Boomerang (BCS)|Bionic Boomerang]], but both Double Bloons are generally poor at surviving versus an even decently prepared opponent. | ||
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]] while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling. | **For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]], while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling. | ||
*Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies. | *Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies. | ||