Super Ceramic Bloon: Difference between revisions

figured the best way to approach this topic is to treat this as a game mechanic, not really its own bloon type (because it isn't xd)
 
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m Text replacement - "{{mobile version|Bloons Monkey City}}" to "{{multiplat version|Bloons Monkey City}}"
 
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==Mechanics==
==Mechanics==
===''[[Bloons TD 5]]''===
===''[[Bloons TD 5]]''===
Super Ceramics appear in the {{flash version|Bloons TD 5}}, {{mobile version|Bloons TD 5}}, and {{console version|Bloons TD 5}}, but not ''[[Bloons TD 5 Deluxe]]''. They have 38 health instead of the usual 10.
Super Ceramics appear in the {{flash version|Bloons TD 5}}, {{multiplat version|Bloons TD 5}}, and {{console version|Bloons TD 5}}, but not ''[[Bloons TD 5 Deluxe]]''. They have 38 health instead of the usual 10.


In the mobile version and console version, all Ceramic Bloons become Super Ceramics while in [[freeplay]], regardless of the game mode (meaning they are always active on [[Apopalypse (BTD5)|Apopalypse]] and [[Deflation (BTD5)|Deflation]], and start appearing after the designated final round on other modes). They generate $80 when popped (before income cuts), including any of their child layers if popped at the same time as the Ceramic layer; for example, popping all nine layers of a Super Ceramic in a single hit earns $720 at base. The game does not increase their [[experience]] yield, so the Ceramic layer and all its child layers only earn one XP each (before the XP cut on rounds 70+).
In the mobile version and console version, all Ceramic Bloons become Super Ceramics while in [[freeplay]], regardless of the game mode (meaning they are always active on [[Apopalypse (BTD5)|Apopalypse]] and [[Deflation (BTD5)|Deflation]], and start appearing after the designated final round on other modes). They generate $80 when popped (before income cuts), including any of their child layers if popped at the same time as the Ceramic layer; for example, popping all nine layers of a Super Ceramic in a single hit earns $720 at base. The Ceramic layer and all its child layers only earn one XP each (before the XP cut on rounds 70+).


In the Flash version, Ceramic Bloons become Super Ceramics starting on round 86, regardless of freeplay rules. Popping the Ceramic layer earns $95 and 95 XP (before XP and income cuts), while their children earn the usual cash and experience amounts.
In the Flash version, Ceramic Bloons become Super Ceramics starting on round 86, regardless of freeplay rules. Popping the Ceramic layer earns $95 and 95 XP (before XP and income cuts), while its children earn the usual cash and experience amounts.


===''[[Bloons TD Battles]]''===
===''[[Bloons TD Battles]]''===
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===''[[Bloons Monkey City]]''===
===''[[Bloons Monkey City]]''===
In [[Contested Territory (BMC)|Contested Territory]], Ceramic Bloons become Super Ceramic Bloons starting on round 31. In the {{mobile version|Bloons Monkey City}}, all regular Bloons continue to spawn multiple children on these rounds, while in the {{flash version|Bloons Monkey City}}, they only spawn one child Bloon each, like in ''BTD5''. They have 38 health instead of the usual 10.
In [[Contested Territory (BMC)|Contested Territory]], Ceramic Bloons become Super Ceramic Bloons starting on round 31. In the {{multiplat version|Bloons Monkey City}}, all regular Bloons continue to spawn multiple children on these rounds, while in the {{flash version|Bloons Monkey City}}, they only spawn one child Bloon each, like in ''BTD5''. They have 38 health instead of the usual 10.


===''[[Bloons TD 6]]''===
===''[[Bloons TD 6]]''===
<section begin="BTD6"/>Ceramic Bloons become Super Ceramic Bloons starting on round 81. They have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, since later rounds reduce cash per pop). Since all non-MOAB-Class Bloons only spawn one child Bloon starting on round 81, Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one [[Black Bloon (BTD6)|Black Bloon]], and so on. Leaking a Super Ceramic Bloon costs 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively).<section end="BTD6"/>
<section begin="BTD6"/>Ceramic Bloons gain a [[mutation]] to become Super Ceramic Bloons starting on round 81. They have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, since later rounds reduce cash per pop). Since all non-MOAB-Class Bloons only spawn one child Bloon starting on round 81, Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one [[Black Bloon (BTD6)|Black Bloon]], and so on. Leaking a Super Ceramic Bloon costs 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively).<section end="BTD6"/>


===''[[Bloons TD Battles 2]]''===
===''[[Bloons TD Battles 2]]''===
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==Navigation==
==Navigation==
{{bloon mechanics nav}}
{{ceramic bloon nav}}
{{ceramic bloon nav}}
[[Category:Game mechanics in BTD5]][[Category:Game mechanics in Battles]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in BTD5]][[Category:Game mechanics in Battles]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]]