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| ==Strategy== | | ==Strategy== |
| {{Strategy|Elaborate better how to optimise YMY (some players dislike the difficulty of this track)}}
| | With exception of YMY, Forest is one of the easiest terrains because of the favored Ninja and the generally long tracks. The lack of Farm is generally overshadowed by how well Ninja can carry the early game and deal massive MOAB damage when spamming [[Bloonjitsu (BMC)|Bloonjitsu]]s (including to DDTs with an [[Monkey Intelligence Bureau (BMC)|Monkey Intelligence Bureau]]) and stunning Bloons with [[Flash Bomb (BMC)|Flash Bomb]]. |
| With exception of YMY, Forest is one of the easiest terrains because of the favored Ninja and the generally long tracks. The lack of Farm is generally overshadowed by how well Ninja can carry into other income generators such as [[Monkey Town (BMC)|Monkey Town]]. | |
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| On YMY, the bends near the start may be useful for area-based towers to cover, such as [[Cluster Bombs (BMC)|Cluster Bombs]], while the main cleanup is recommended to be a Ninja with at least [[Seeking Shuriken (BMC)|Seeking Shuriken]]. | | On YMY, the bends near the start are useful for area-based towers to cover, such as [[Bomb Shooter (BMC)|Bomb Shooter]]s, while the main cleanup should be nearer the back and is recommended to be a Spike Factory with at least [[Faster Production (BMC)|Faster Production]]. |
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| ==Gallery== | | ==Gallery== |
Latest revision as of 03:30, 20 September 2026
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This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short, needs overviews of each track
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Forest Terrain is a type of Terrain in Bloons Monkey City.
| Junior
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| Path lengths (units)
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| Flash |
Mobile
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| 2555.84 |
1570.25
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This section is empty. You can help out by adding to it.
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| Hexagonal
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| Path lengths (units)
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| Flash |
Mobile
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| 2409.01 |
1468.30
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This section is empty. You can help out by adding to it.
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| Pop
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| Path lengths (units)
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| Flash |
Mobile
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| 2211.44 |
1381.88
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This section is empty. You can help out by adding to it.
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| U-Bends
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| Path lengths (units)
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| Flash |
Mobile
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| 2403.60 |
1480.54
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This section is empty. You can help out by adding to it.
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| YMY
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| Path lengths (units)
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| Path |
Flash |
Mobile
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| Left
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1935.76
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1170.59
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| Right
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2006.52
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1174.47
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This section is empty. You can help out by adding to it.
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| Bulbs
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| Path lengths (units)
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| 1694.53
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This section is empty. You can help out by adding to it.
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| Necklace
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| Path lengths (units)
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| 1842.89
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This section is empty. You can help out by adding to it.
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| Battleaxe
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|
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| Path lengths (units)
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| 2364.03
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This section is empty. You can help out by adding to it.
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With exception of YMY, Forest is one of the easiest terrains because of the favored Ninja and the generally long tracks. The lack of Farm is generally overshadowed by how well Ninja can carry the early game and deal massive MOAB damage when spamming Bloonjitsus (including to DDTs with an Monkey Intelligence Bureau) and stunning Bloons with Flash Bomb.
On YMY, the bends near the start are useful for area-based towers to cover, such as Bomb Shooters, while the main cleanup should be nearer the back and is recommended to be a Spike Factory with at least Faster Production.