Ascent: Difference between revisions

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nice tack placement
 
 
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{{Future}}{{Stub|Details to be determined after release}}{{BTD6 map info
{{Stub|Details to be determined after release}}
{{BTD6 map info
| name = Ascent
| name = Ascent
| image = BTD6 ascent preview.jpg
| image = BTD6 MapSelectAscentButton.png
| difficulty = Advanced
| difficulty = Advanced
| music = Sunshine Serenade
| coop division = 0
| introduced = 56.0
| introduced = 56.0
| entrances = 2
| entrances = 2
| exits = 2
| exits = 2
| junctions = 0
| path lengths = 20.8, 29.5
| path labels = Left, Right
| water = Yes
| water = Yes
}}
}}


'''Ascent''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|56.0}}. This map takes place in a mountaintop, where the Bloons float around the sanctuary located at the peak of the mountain. This map was created to promote the {{BTD6|Skywarden}} which released in the same update.
'''Ascent''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|56.0}}. This map takes place in a mountaintop, where the Bloons float around the sanctuary located at the peak of the mountain. This map was created to promote the {{BTD6|Skywarden}} which released in the same update; this map also appears as the background for the tower's unlock screen.


== Layout ==
== Layout ==
{{Empty|To be determined after release}}
Ascent has two paths that the Bloons can travel. Both paths can be used on the same round by the Bloons, and the right path is longer. The track on the left goes past the second rock and almost immediately enters the second half of the track, where it only detours to make a single loop on the small  grassy rock to the right of the largest island, before going down and exiting the track. The right track is significantly longer, with it taking a loop in the top left corner of the track, another loop around the gray rock just to the right of the largest island, before going straight and taking the rightmost path around the second biggest island before exiting the track. The pointed gray rocks and elevated rock pool on the second biggest island serve as line of sight blockers.


== Strategy ==
== Strategy ==
{{Strategy needed|To be determined after release}}
{{BTD6 last updated|56.3|section=y}}The long length of the paths along with the lack of significant line-of-sight blockers makes Ascent one of the easiest Advanced maps. Most [[Military]] monkeys can be used to great effect on this map, although [[Heli Pilot (BTD6)|Heli Pilots]] in [[Pursuit (BTD6)|Pursuit]] may sometimes get confused due to the multiple paths.
 
=== Recommended towers and upgrades ===
{| class="wikitable center-col-1"
!Name
!Icon
!Reasoning
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6_005-SpikeFactory.png|50x50px]]
|Perma-Spike can be placed on the middle platform at the bottom right to hit both paths near the end, making good use of their long lengths.
Placing it on the middle platform instead of the small isolated island further to the right allows it to be buffed with [[Jungle Drums (BTD6)|Jungle Drums]] along with any other towers nearby.
|-
|[[Submerge and Support (BTD6)|Submerge and Support]]
|[[File:BTD6_300-MonkeySub.png|50x50px]]
|A submerged Monkey Sub can be placed at the start of the map to decamo all bloons. Use 3-0-1 to make the decamo consistent.
It can optionally be upgraded to a [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] for extra damage.
|}
 
===CHIMPS starts===
{{#ev:youtube|eIzkhsbqUCQ|dimensions=320x240px}}


== Gallery ==
== Gallery ==
{{Image needed|To be added after release}}
{{Image needed|Seasonal images}}
<gallery>
BTD6_Ascent_Island_Statue.png|Island statue
</gallery>


== In other languages ==
== In other languages ==
{{Empty|To be determined after release}}{{Clear}}
{{BTD6 last updated|55.2|section=y}}
{{langlist
|key=Ascent
|label=
|collapsed=
|ar  =صعود
|da  =Opstigning
|de  =Aufstieg
|es  =Ascenso
|es-la=Ascenso
|fi  =Nousu
|fr  =Ascension
|it  =Ascensione
|ja  =上昇
|ko  =상승
|nl  =Beklimming
|no  =Oppstigning
|pl  =Wspinaczka
|pt-br=Ascensão
|ru  =Восхождение
|sv  =Uppstigning
|th  =การทะยาน
|tr  =Yükseliş
|zh-cn=攀升
|zh-tw=攀升
}}
{{Clear}}


== Navigation ==
== Navigation ==
{{BTD6 map nav}}
{{BTD6 map nav}}

Latest revision as of 03:08, 16 September 2026

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Details to be determined after release
Ascent
Difficulty Advanced
Music Sunshine Serenade
Default Co-op division Free-for-all
Introduced Version 56.0
Entrances 2 Exits 2
Junctions 0 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Left26.023.620.8
Right36.933.529.5

Ascent is an Advanced map in Bloons TD 6, introduced in version 56.0. This map takes place in a mountaintop, where the Bloons float around the sanctuary located at the peak of the mountain. This map was created to promote the Skywarden which released in the same update; this map also appears as the background for the tower's unlock screen.

Layout

[edit | edit source]

Ascent has two paths that the Bloons can travel. Both paths can be used on the same round by the Bloons, and the right path is longer. The track on the left goes past the second rock and almost immediately enters the second half of the track, where it only detours to make a single loop on the small grassy rock to the right of the largest island, before going down and exiting the track. The right track is significantly longer, with it taking a loop in the top left corner of the track, another loop around the gray rock just to the right of the largest island, before going straight and taking the rightmost path around the second biggest island before exiting the track. The pointed gray rocks and elevated rock pool on the second biggest island serve as line of sight blockers.

Strategy

[edit | edit source]
This section was last updated for: version 56.3

The long length of the paths along with the lack of significant line-of-sight blockers makes Ascent one of the easiest Advanced maps. Most Military monkeys can be used to great effect on this map, although Heli Pilots in Pursuit may sometimes get confused due to the multiple paths.

[edit | edit source]
Name Icon Reasoning
Perma-Spike Perma-Spike can be placed on the middle platform at the bottom right to hit both paths near the end, making good use of their long lengths.

Placing it on the middle platform instead of the small isolated island further to the right allows it to be buffed with Jungle Drums along with any other towers nearby.

Submerge and Support A submerged Monkey Sub can be placed at the start of the map to decamo all bloons. Use 3-0-1 to make the decamo consistent.

It can optionally be upgraded to a Bloontonium Reactor for extra damage.

CHIMPS starts

[edit | edit source]
[edit | edit source]
This article or section needs more images.
The editor who added this notice elaborates: Seasonal images

In other languages

[edit | edit source]
This section was last updated for: version 55.2
Language Text Notes
Arabic صعود —
Danish Opstigning —
German Aufstieg —
Spanish Ascenso —
Spanish (Latin America) Ascenso —
Finnish Nousu —
French Ascension —
Italian Ascensione —
Japanese 上昇 —
Korean 상승 —
Dutch Beklimming —
Norwegian Oppstigning —
Polish Wspinaczka —
Portuguese (Brazil) Ascensão —
Russian Восхождение —
Swedish Uppstigning —
Thai การทะยาน —
Turkish Yükseliş —
Chinese (simplified) 攀升 —
Chinese (traditional) 攀升 —
[edit | edit source]