Spike Factory (BMC): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: " I don't think so at all tbh. [about the x-2 spac] Spike Factory investment is very perilous because the more you invest in it, the more your ass gets kicked by the round 6 ceramic rush." - Planterror |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Spike Factory is a decent way to protect exits against stray Bloons, | Spike Factory is a decent way to protect exits against stray Bloons, including early [[Camo Bloon (BMC)|Camo Bloon]]s and when delaying [[Golden Egg Scrambler]], but will struggle against large groups. Spike Factory especially excels in [[Monkey vs Monkey]], where spikes do not disappear at the ends of rounds. Do not rely on Spike Factory as the primary defense, as it will fall apart once the Ceramic rushes on as low as Round 6 arrive (Round 4 on [[Monkeys From Space]]); instead, Spike Factories should only be used as secondary defense. Early on, do minimal investment, with one or two 0-0 Spactories and upgrade to T1 upgrades if needed; T2 is too inefficient. | ||
Spike Factory becomes considerably better with MK for both tanking Bloons and | Spike Factory becomes considerably better with MK for both tanking Bloons and dealing MOAB-class damage (with [[MOAB-SHREDR Spikes (BMC)|MOAB-SHREDR Spikes]] and [[Spike Storm (BMC)|Spike Storm]]). After gaining flat pierce MK, multiple base Spike Factories become more efficient against leaks. | ||
Its grouped weaknesses are reduced significantly with both T4 upgrades, though [[Spiked Mines (BMC)|Spiked Mines]] is useless in the multiplatform version. However, [[Spiked Ball Factory (BMC)|Spiked Ball Factory]] remains an effective tank against Bloons when transitioning into the wincon. | Its grouped weaknesses are reduced significantly with both T4 upgrades, though [[Spiked Mines (BMC)|Spiked Mines]] is useless in the multiplatform version. However, [[Spiked Ball Factory (BMC)|Spiked Ball Factory]] remains an effective tank against Bloons when transitioning into the wincon. | ||
Latest revision as of 06:37, 20 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: expand lede and strategy |
| Cost | $825 | |
|---|---|---|
| Hotkey | M | |
| Favoured on | — | |
| Restricted on | Desert Terrain, High Desert Terrain | |
| My Monkeys bio | ||
|---|---|---|
| Description | Spike Factories are tailor made for guarding exits but can be used anywhere. Powerful upgrades include: White Hot Spikes, Spiked Ball Factory, MOAB-SHREDR, Spike Storm. | |
| Strengths | Never misses; hits camo | |
| Weaknesses | Fast bloons, multiple paths | |
| Occupies | Spike Factory Warehouse | |
| Upgrades | — | |
The Spike Factory is a tower in Bloons Monkey City. It is available to unlock after the player reaches City Level 5.
It dispenses spike piles onto random areas of track. Spike piles each have 5 pierce, with a visual representation of pierce based on pierce remaining. Spikes last up to 70 seconds or 1 round, whichever comes first. It can be improved to strengthen each spike pile into spiked balls and mines, or attack significantly faster and disperse MOAB-shredding spikes throughout all paths.
Upgrades
[edit | edit source]Path 1
| Bigger Stacks Cost: $700
| |
|---|---|
| Generates larger piles of Spikes per shot. | |
| White Hot Spikes Cost: $900
| |
|---|---|
| Cuts through lead like a hot spike through... lead. | |
| Spiked Ball Factory Cost: $2,400
| |
|---|---|
| Produces sharp spiked balls that do extra damage to ceramics. | |
| Spiked Mines Cost: $14,000
| |
|---|---|
| Spiked balls explode when they lose all their spikes. | |
Path 2
| Faster Production Cost: $800
| |
|---|---|
| Increases the rate of Spike production. | |
| Even Faster Production Cost: $1,250
| |
|---|---|
| Rate of spike production increases even more. | |
| MOAB-SHREDR Spikes Cost: $3,000
| |
|---|---|
| Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. | |
| Spike Storm Cost: $6,500
| |
|---|---|
| Ability: Lays down a thick carpet of Spikes over the whole track. | |
Path 1
| Bigger Stacks Cost: $700
| |
|---|---|
| Generates larger piles of spikes per shot. | |
| White Hot Spikes Cost: $900
| |
|---|---|
| Cuts through lead like a hot spike through... lead. | |
| Spiked Ball Factory Cost: $2,400
| |
|---|---|
| Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons. | |
| Spiked Mines Cost: $14,000
| |
|---|---|
| Rigged with heavy explosives, the spiked balls are set to go off when they lose all their spikes. | |
Path 2
| Faster Production Cost: $800
| |
|---|---|
| Increases the rate of spike production. | |
| Even Faster Production Cost: $1,250
| |
|---|---|
| By adding sprockets, dongles and widgets, the rate of spike production increases even more. | |
| MOAB-SHREDR Spikes Cost: $3,000
| |
|---|---|
| Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons. | |
| Spike Storm Cost: $6,500
| |
|---|---|
| Lays down a thick carpet of spikes over the whole track. | |
Monkey Knowledge
[edit | edit source]| Level | Mobile description | Flash description |
|---|---|---|
| 1 | Each pile contains 1 more spike | +1 spike per pile |
| 2 | Base cost and all upgrade costs are 3% cheaper | Base cost and all upgrade costs 3% cheaper |
| 3 | MOAB-SHREDR spikes deal 20% more damage to MOAB-class Bloons | MOAB-SHREDR spikes deal 20% more damage to MOAB-class[fn 1] |
| 4 | Spiked Balls deal 3 more damage to Ceramic Bloons | Spiked Balls deal +3 damage to Ceramics |
| 5 | Spike Storm cooldown decreased by 5 seconds | Spike Storm cooldown decreased by 5 seconds |
| 6 | Each pile contains 2 more spikes | +2 spikes per pile |
| 7 | Base cost and all upgrade costs are 6% cheaper | Base cost and all upgrade costs 6% cheaper |
| 8 | MOAB-SHREDR spikes deal 40% more damage to MOAB-class | MOAB-SHREDR spikes deal 40% more damage to MOAB-class[fn 1] |
| 9 | Spiked Balls deal 4 more damage to Ceramic Bloons | Spiked Balls deal +4 damage to Ceramics |
| 10 | Spike Storm cooldown decreased by 7 seconds | Spike Storm cooldown decreased by 7 seconds |
| 11 | Each pile contains 3 more spikes | +3 spikes per pile |
| 12 | Base cost and all upgrade costs are 9% cheaper | Base cost and all upgrade costs 9% cheaper |
| 13 | MOAB-SHREDR spikes deal 60% more damage to MOAB-class | MOAB-SHREDR spikes deal 60% more damage to MOAB-class[fn 1] |
| 14 | Spiked Balls deal 5 more damage to Ceramic Bloons | Spiked Balls deal +5 damage to Ceramics |
| 15 | Spike Storm cooldown decreased by 8 seconds[fn 2] | Spike Storm cooldown decreased by 8 seconds |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Spike Factory is a decent way to protect exits against stray Bloons, including early Camo Bloons and when delaying Golden Egg Scrambler, but will struggle against large groups. Spike Factory especially excels in Monkey vs Monkey, where spikes do not disappear at the ends of rounds. Do not rely on Spike Factory as the primary defense, as it will fall apart once the Ceramic rushes on as low as Round 6 arrive (Round 4 on Monkeys From Space); instead, Spike Factories should only be used as secondary defense. Early on, do minimal investment, with one or two 0-0 Spactories and upgrade to T1 upgrades if needed; T2 is too inefficient.
Spike Factory becomes considerably better with MK for both tanking Bloons and dealing MOAB-class damage (with MOAB-SHREDR Spikes and Spike Storm). After gaining flat pierce MK, multiple base Spike Factories become more efficient against leaks.
Its grouped weaknesses are reduced significantly with both T4 upgrades, though Spiked Mines is useless in the multiplatform version. However, Spiked Ball Factory remains an effective tank against Bloons when transitioning into the wincon.
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Mobile portrait
-
Mobile icon
Footnotes
[edit | edit source]- ↑ 1.0 1.1 1.2 In the Flash version, the MOAB damage multiplier applies twice due to a bug. It deals 44% more MOAB damage at rank 3, 207% more at rank 8, and 298% at rank 13. These tiers do not affect its damage to Boss Bloons at all, as MOAB-SHREDR Spikes has a separate damage modifier for them.
- ↑ In the mobile version, this actually reduces Spike Storm's cooldown by 12 seconds.
Navigation
[edit | edit source]| Towers in Bloons Monkey City | ||||
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| Spike Factories | ||||||
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| Gallery |